The Wolf camp is a medium camp of neutral creeps. It contains 2 Giant Wolves and 1 Alpha Wolf, and gives a total of 140 experience and 74-84 gold.
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Abilities
Alpha Wolf
Ability
Passive
Passive
Affects
Enemies
Enemies
The cruel Alpha Wolf attacks his enemy's unprotected vitals at every opportunity, inflicting critical damage.
Proc Chance: 20%
Critical Damage: 200%/225%/250%/300%
Holy Persuasion increases the level of certain persuaded creeps' ability by 1 and unlocks the 4th ability level.
Illusion Notes:
Critical strike values shown are before illusion outgoing damage and armor reduction.
- Increases attack damage by an average of 20%/25%/30%/40%.
- A critical strike proc is determined during the unit's attack point.
- The proc chances of multiple critical strike sources stack.
- If two sources of critical strike proc at the same time, the higher crit multiplier has priority.
- Critical Strike uses pseudo-random distribution.
- Critical Strike has 4 levels by default, but the 4th level can only be unlocked by the following sources:
Ability
Aura
Aura
Affects
Allies
Allies
The Alpha Wolf's ruthless attacks do extra damage. His commanding presence inspires nearby allies to attack ruthlessly as well.
Neutral Radius: 800
Player-Controlled Radius: 1200
Attack Damage Bonus: 30%
Aura Linger Duration: 0.5
Illusion Notes:
Bestows and benefits from the aura.
Does not benefit from the flat attack damage bonus.
- Grants flat bonus attack damage based on the affected unit's main attack damage. Does not further increase bonus attack damage.
- Fully stacks with other attack damage increasing auras.
- Multiple instances of the aura do not stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Bounty
This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.
Time | Average gold | Experience |
---|---|---|
0:00-7:30 | 79 | 140 |
7:30-15:00 | 80.58 | 141 |
15:00-22:30 | 82.16 | 144 |
22:30-30:00 | 83.74 | 147 |
30:00-37:30 | 85.32 | 150 |
37:30-45:00 | 86.9 | 154 |
45:00-52:30 | 88.48 | 155 |
52:30-60:00 | 90.06 | 158 |
60:00-67:30 | 91.64 | 161 |
67:30-75:00 | 93.22 | 164 |
75:00-82:30 | 94.8 | 168 |
82:30-90:00 | 96.38 | 169 |
Tips
- The Alpha Wolf is one of the best creeps to have on your side in the late game due to its Packleader's Aura. However, care should be taken as to not let it too close to the enemy since it will die very fast, especially if the enemy has AoE damage or cleave.
- The Alpha Wolf can also be converted to assist your carry's farm during the Mid game via Helm of the Dominator.
- The Alpha Wolf is in most situations the best creep Doom can devour during the late game due to both Packleader's Aura and Critical Strike, which can drastically increase his damage output and carry capacities.
Version history
Version
Description
- Critical Strike, Critical Strike and Packleader's Aura are now disabled by Break.
- Swapped the medium pullable Neutral Camp with the small camp
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Small reduction to the pull timing duration of the mid Sentinel and mid-top Scourge camp
- Attack damage aura AoE increased from 500 to 900
- Neutral spawn empty check no longer considers corpses in its spawn rules
- Added an Alpha Wolf with a command aura in the wolves' creep camp
- Changed the location of some of the Scourge creep camps
- Changed the locations and distribution of neutral creep camp groups
- Reworked Neutral Creep abilities and mechanics to better balance them out
- Lots of tweaks to the gold bonuses, levels, stats and abilities on neutral creeps.
- Added two new neutral creep spots
- Neutral creeps now spawn at the 2 minutes mark rather than 3 minutes.
- Changed the spawns between sent and scourge sides to better balance
- Neutral creep return/acquire mechanics tweaked
- Changed neutral creep chase mechanics a bit
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