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Witch Doctor
Witch Doctor
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.3
13 + 1.4
22 + 3.3
Level 0 1 15 25 30
Health 120 516 1220 1990 2276
+0 +1.8 +5.02 +8.52 +9.87
Mana 75 339 891 1431 1647
+0 +1.1 +3.41 +5.66 +6.59
Armor 0 2.17 5.43 9.77 11.27
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

29
39

51
61

97
107

142
152

160
170

Attack Rate 0.59/s 0.66/s 0.78/s 0.93/s 0.99/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.5
Projectile Speed 1200
Move Speed ▶️ 300 (Nighttime 330)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Zharvakko, the Witch Doctor, is a ranged intelligence hero who can take on the role of a support or a ganker. A master of voodoo curses and healing arts, he possesses several positioning-dependent crowd control/damage spells as well as a heal that scales well into the late game. Maledict is one of the most powerful damaging spells in the game, and is fittingly enough quite hard to hit properly – but when applied at the right time, Malediction can curse someone to suffer a slow, humiliating death as they limp back towards safety. Paralyzing Cask is a somewhat-unreliable stun that requires multiple enemies to bounce between to be effective, but can provide a barrage of stuns to the enemy team if they are grouped together. Death Ward has the potential to be one of the most damaging ultimates in the game as long as he is able to channel the spell uninterrupted.

Bio

Witch Doctor minimap iconZharvakko, the Witch Doctor
▶️ "Malpractice makes perfect."
A wiry silhouette hitches forward—uneven of feature and limb, bizarre of gait, relentlessly criss-crossing the battlefield in search of that vital weak point where his talents can do most good, and most harm. Whether broken or mismade it is not clear, but still, none can doubt the power carried in his twisted physique. A long staff thumps the earth as the Witch Doctor advances, deploying a terrifying arsenal of fetishes, hexes and spells. It is a body of magical knowledge learned over several lifetimes in the island highlands of Prefectura, now wielded with precise accuracy against his enemies. Witch Doctor is your best friend, or your worst enemy--healing allies and laying waste to all who oppose him.

Abilities

Paralyzing Cask
Paralyzing Cask icon
Affects
Enemies
Damage
Magical
Launches a cask of paralyzing powder that ricochets between enemy units, stunning and damaging those it hits.
Cast Animation: 0.35+0.37
Cast Range: 700
Bounce Distance: 575
Number of Bounces: 2/4/6/8 (Talent 4/6/8/10)
Hero Damage: 50
Creep Damage: 75/100/125/150
Hero Stun Duration: 1
Creep Stun Duration: 5
Cooldown symbol
 20/18/16/14
Mana symbol
 80/100/120/140
Buff/Debuff
Modifiers [?]
Stunned
The Witch Doctor recycles the bones of fallen friends and foes, using the powder as part of his arsenal of charms and alchemy.

  • The cask travels at a speed of 1000.
  • The projectile bounces in 0.3 second intervals.
  • Can bounce on the same unit multiple times, but only when another target was hit between the bounces.
  • Can deal up to 150/300/500/750 (Talent 225/400/625/900) (100/150/200/250 (Talent 150/200/250/300) to heroes) damage to a single unit (before reductions).
  • All bounces together can deal up to 225/500/875/1350 (Talent 375/700/1125/1650) (150/250/350/450 (Talent 250/350/450/550) to heroes) damage (before reductions).
  • The cask first applies the debuff, then the damage.
  • Multiple casks from the same hero both reset and share the remaining number of bounces between all instances.


Voodoo Restoration
Voodoo Restoration icon
Ability
Toggle / Aura
Affects
Allies
Witch Doctor focuses his magic to heal nearby allied units, costing Witch Doctor mana every second Voodoo restoration is active.
Heal Radius: 500
Mana Cost per Second: 8/12/16/20
Base Heal per Second: 16/24/32/40
Max Health as Heal per Second: 0% (Talent 2%)
Aura Linger Duration: 0.5
Cooldown symbol
 0
Mana symbol
 35/40/45/50
Buff/Debuff
Modifiers [?]
Voodoo Restoration Aura
Death
Voodoo Restoration Heal
Death
Zharvakko's hocus pocus is not limited only hexxing his opponents and is quite adept at curing ailments.

  • Voodoo Restoration does not interrupt channeling spells upon toggling.
  • Disabling Witch Doctor does not turn Voodoo Restoration off. However, he cannot turn it off himself while disabled either.
  • Heals for 5.28/7.92/10.56/13.2 (Talent +0.66% of max health) health and costs 2.64/3.96/5.28/6.6 mana in 0.33 second intervals, starting 0.33 seconds after toggled on.
  • The heal is provided by an aura. The mana cost is also depending on the aura. The buff lingers for 0.5 seconds.
    • This means when toggled off, the spell still heals and drains mana for 0.5 seconds before stopping.
    • If Witch Doctor does not have enough mana to support another heal instance, the spell toggles itself off.
    • However, the lingering buff continues healing, despite the lack of mana, giving up to 2 possible heal instances for free.


Maledict icon
Damage
Magical
Curses all enemy Heroes in a small area, causing them to take a set amount of damage each second, as well as bursts of damage every 4 seconds based on how much health they have lost since the curse began.
Cast Range: 575
Radius: 180 (Talent 480)
Damage per Second: 7/14/21/28
Lost Health as Burst Damage: 16%/24%/32%/40% (Talent 41%/49%/57%/65%)
Burst Damage Interval: 4
Curse Duration: 12
Cooldown symbol
 30/26/22/18
Mana symbol
 105/110/115/120
Buff/Debuff
Modifiers [?]
Maledict
Death
Certain voodoo magics can make an enemy regret engaging the Witch Doctor.

  • Checks the affected units' current health 4 times, once as the curse is applied, and then every 4 seconds for the duration.
  • The burst damage is entirely based on the difference between the hero's current health and its health as the curse got applied.
    • This means the bigger the difference of current health and health upon receiving the debuff gets, the more damage the bursts do.
    • Vice versa, the lower the difference gets, the lower is the damage of the bursts, so getting healed during it reduces its damage.
    • It also means it does not matter how affected units lose health, as it directly compares its health values, not damage values.
    • This is how much of the lost health is re-dealt as damage by the curse, depending on when the health was lost during the curse on each level (before reductions):
      0–3.9 Seconds: 48%/72%/97%/121% (Talent 124%/148%/172%/196%)
      3.9–7.9 Seconds: 32%/48%/64%/80% (Talent 82%/98%/115%/131%)
      7.9–11.9 Seconds: 16%/24%/32%/40% (Talent 41%/49%/57%/65%)
  • Deals its own damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 12 damage instances.
  • Together with the bursts, it deals a total of 15 damage instances.
  • The bursts happen 0.1 seconds before each 4th damage tick, so the bursts happen after the 3rd, 7th, and 11th damage tick.
  • With no other sources of health loss or heals, Maledict can deal up to 109.9/249.6/423.1/634.8 (Talent 161/360.7/603.7/895.1) damage to a unit (before reductions).


Death Ward
Witch Doctor Death Ward model
Summoned Ward
135
+0.25
This unit has no mana.
Level 3
Duration Ability Duration 8 (Upgradable by Aghanim's Shard. 3)
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Default
0
Attack Range Ranged 600
(Talent 675)
Acquisition Range 600 (Talent 675)
Attack Speed 4.55 attack(s) per second. 100 • 0.22s BAT
Attack Animation 0+0
Projectile Speed 1000
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 36
Bound Radius 16
Vision Range (G) 1200800
Bounty Gold 0
Experience 0
Notes Invulnerable
Deals attack damage on primary target.
Deals spell damage on secondary targets.

Death Ward
Death Ward icon
Summons a deadly ward to attack enemy heroes within it's attack range. Lasts a maximum of 8 seconds.
Cast Range: 600
Max Channel Time: 8
Bounce Distance: 0 (With Aghanim's Scepter 650)
Cooldown symbol
 80
Mana symbol
 200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Death Ward attacks have True Strike and bounce between nearby enemies.
Witch Doctor performs a ritualistic dance, one that haunts the dreams of those who live to recount it.

  • The Death Ward automatically attacks enemy heroes within its attack range, using default auto-attack rules.
    • Upon being created, the ward attacks the closest enemy hero to it. After that, it follows default auto-attack rules.
    • It is possible to manually give the ward an attack target by just right-clicking an enemy hero in range.
    • Giving an attack order while having Witch Doctor and the ward selected, does not cause the channeling to be canceled.
    • It is also possible to stop the ward from attacking by ordering it to stop (only works when the auto-attack option is turned off).
  • The damage source is the ward itself, meaning certain on-damage effects react on the ward rather than on Witch Doctor (e.g. Blade Mail icon Blade Mail).
  • The primary attack can be disjointed and can miss, doing so prevents the projectile from bouncing. Cannot miss when upgraded.
  • However, after having bounced at least once, it can no longer miss, but can still be disjointed.
    • When disjointed, it does continue to bounce and can even bounce back to the disjointing hero.
  • Does not bounce on invisible units or units in the Fog of War. One projectile can never hit the same unit twice.
  • With its 0.22 second attack rate, it can attack up to 36 times.
  • With the current attack rate and damage, it can deal up to 0 (Talent 204.5) damage per second to a single hero.
  • Provides 1200/800 range ground vision for 5 seconds at its location after the channeling stops.


Talents

Hero Talents
+45 Witch Doctor Death Ward icon Death Ward Damage25+2% Max Health Voodoo Restoration icon Voodoo Restoration Heal
+25% Maledict icon Maledict Burst Damage20+75 Witch Doctor Death Ward icon Death Ward Attack Range
+300 Health15+2 Paralyzing Cask icon Cask Bounces
+75 Maledict icon Maledict AoE10-25% Voodoo Restoration icon Voodoo Restoration Mana Per Second
Notes:
  • The health talent increases the max health capacity and keeps the current health percentage.

Recent Changes

Version
Description
  • Death Ward icon Death Ward
    • Reduced damage from 70/105/140 to 65/100/135.
  • Voodoo Restoration icon Voodoo Restoration
    • No longer deals a base 10/22/34/46 magical damage per second.
    • Increased base heal from 10/22/34/46 to 20/30/40/50.


Recommended items

Gameplay

A bizarre figure shambles across the land, searching for any opportunity to apply the morbid arts of Prefectura Island. Filling a skull with noxious powder, the Witch Doctor throws this Paralyzing Cask to stun enemies in succession. To his allies, Zharvakko is a fountain of health, curing ailments with Voodoo Restoration. To his foes, he is the source of curses. The Witch Doctor Maledicts his adversaries, forcing them to relive the agony they will inevitably receive from his Death Ward.
Roles: Support Support Nuker Nuker Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Witch Doctor is sometimes called "The Walking Fountain", referring to his support abilities Voodoo Restoration and Death Ward.
  • Witch Doctor's last hit response ▶️ "Pills here!" is a reference to Left 4 Dead, another title from Valve, where the players can notify the other survivors that they found pills. The survivors would say "Pills here" upon finding some.[1]
  • Witch Doctor's original name in DotA was Vol'jin, a reference to the character from the Warcraft universe. Vol'Jin is the warchief of the playable race, the Trolls.[2]
  • Witch Doctor's fun name in DotA was Moose, taken from the player DL.Moose who played the Witch Doctor.
  • His dying line ▶️ "Bad medicine.." is likely a reference to Bon Jovi's popular old classic Bad Medicine.
  • The line ▶️ "Ask not for whom the spell tolls." is a reference to John Donne's poem "Meditation XVII".[3]
    • It could also be a reference to the thrash metal Group Metallica, with their song For Whom the Bell Tolls
  • Witch Doctor's name, Zharvakko, may be a reference to the popular novel and film Doctor Zhivago.[4]

Gallery

References

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