The Wildwing camp is a large camp of neutral creeps. It contains 2 Wildwings and 1 Wildwing Ripper, and gives a total of 142 experience and 96-106 gold.
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Abilities
Wildwing Ripper
Tornado | |||||||||||||||||||||||||||||||||||||||||||||||||||
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Ability
Aura
Aura
Affects
Allies
Allies
The Wildwing Ripper's fury numbs it to attacks and inspires nearby allies to withstand more blows.
Neutral Radius: 800
Player-Controlled Radius: 1200
Armor Bonus: 3
Aura Linger Duration: 0.5
- Multiple instances of the aura do not stack.
- When player-controlled, all neutral creep auras have a 1200 radius.
- Does not affect invulnerable units.
- The aura's buff lingers for 0.5 seconds.
Tornado
- The movement speed and attack speed slow of multiple auras of the same instance does not stack.
- However, the damage per second fully stacks.
- The aura's debuff lingers for 0.5 seconds. The damage is independent of the debuff.
- Deals 11.25 and 3.75 close and far damage respectively in 0.25-second intervals, starting 0.25 seconds after cast, resulting in 59 possible instances.
- Can deal up to 686.25 damage and 228.75 damage (before reductions) to enemies within close and far proximity respectively within its range for its full duration.
- The invulnerability is provided by the Tempest buff.
Bounty
This is how much gold and experience the camp will provide, accounting for the 2% increase of the base bounty every 7 minute and 30 seconds.
Time | Average gold | Experience |
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0:00-7:30 | 101 | 142 |
7:30-15:00 | 103.02 | 143 |
15:00-22:30 | 105.04 | 147 |
22:30-30:00 | 107.06 | 149 |
30:00-37:30 | 109.08 | 153 |
37:30-45:00 | 111.1 | 155 |
45:00-52:30 | 113.12 | 158 |
52:30-60:00 | 115.14 | 160 |
60:00-67:30 | 117.16 | 164 |
67:30-75:00 | 119.18 | 166 |
75:00-82:30 | 121.2 | 170 |
82:30-90:00 | 123.22 | 171 |
Trivia
- In the original DotA, the Wildwing Ripper was known as "Enraged Wildkin", and the Wildwing was known as "Wildkin".
Version history
Version
Description
- Toughness Aura is now disabled by Break.
- Toughness Aura now works on Siege units
- A neutral creeps camp will no longer spawn the same set of neutral creeps twice in a row
- Toughness Aura AoE increased from 700 to 900
- Tornado no longer automatically wanders around
- Neutral spawn empty check no longer considers corpses in its spawn rules
- Adjusted neutral creep active abilities to all be on the bottom left most spot
- Created.
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