Template:Tabs Warlock
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Demnok Lannik the Warlock is a ranged intelligence hero who possesses many powerful teamfight spells capable of inflicting chaos upon the enemy team. Shadow Word is a highly versatile spell, as it allows him to support allies by healing them or harass enemies by dealing damage over time, giving him strong lane presence. Beyond the early game, Warlock can turn any teamfight in his team's favor as his other spells are strong when unleashed against multiple enemies. Fatal Bonds causes all enemies linked together to take bonus damage when one of their number takes damage, magnifying the strength of area-of-effect spells, while Upheaval can allow him to greatly slow any enemies caught in the radius of the spell, making it harder for them to maneuver in fights or escape. His ultimate, Chaotic Offering, summons a Golem after stunning all enemies in a wide area, allowing him to throw them into disarray. While unassuming and weak by himself, Warlock is a dangerous threat in any teamfight as his spells allow him to turn the enemies' numbers against them and sow chaos amongst their ranks.
Bio
Abilities
Target Unit
Enemies
- Shared damage is the same damage type as the source of the damage.
- This means physical damage is spread as physical damage, magical damage as magical and pure damage as pure.
- Because of that, the shared damage does interact with every on-damage effect like disabling Blink Dagger.
- Fatal Bonds' damage has the no-reflection flag, preventing its damage from interacting with other sources of damage with the same flag.
- Spreads the damage before it is reduced or amplified in any way on the receiving target.
- When, for example, Abaddon gets damaged while under the effect of Borrowed Time, the bonds still spread the damage, before Borrowed Time turns it into heals.
- This also goes for illusions. When damaging a bonded illusion, the damage is spread before it gets amplified for the illusions.
- This also goes for finishing blows. When, for example, a unit at 10 health is hit by e.g. 1000 damage, the bonds still spread 25% of the 1000 damage.
- Only spreads the 3 damage types. Does not spread HP Removal.
- The distance between the bonded units does not matter. Once bonded, they always spread or receive the spread damage.
- The spread damage is always sourced to Warlock. If a unit dies to the damage done by Fatal Bonds, Warlock is credited, no matter who caused the damage which got spread.
- Upon cast, the spell searches for visible enemy units within 700 of the cast target and binds them instantly together.
- Links the closest units to the initial target, instead of randomly choosing targets within the search radius.
- The damage caused by Fatal Bonds does not cause aggro. Bonded neutral creeps do not react on the damage.
- Increases the total damage output of every damage by 50%/75%/100%/125% when the maximum amount of units is bonded.
- Successive casts of Fatal Bonds fully stack and work independently from each other.
- Deals damage or heals in 1 second intervals, starting 1 second after cast, resulting in 12 instances.
- Can deal up to 180/300/420/540 damage to the target (before reductions), or heal for the same amount if cast on an ally.
- Successive casts of Shadow Word fully stack and work independently from each other.
- Can be cast on allied couriers.
- The first sound is played when the target is an ally, the second sound when it is an enemy.
Enemies
- The longer the spell gets channeled, the stronger units get slowed when standing inside the area.
- The strength of the slow is based on the channel duration, not on how long a unit stands in the affected area.
- The slow percentage increases by 3.5%/7%/10.5%/14% in 0.5 second intervals, starting 0.5 seconds after spell cast.
- So it takes 12.5/6.5/4.5/3.5 seconds for the slow to reach the 84% slow cap.
- The slow debuff is applied or refreshed in the same intervals.
- Golems are always summoned at the center of the targeted area.
- The summoned golem is treated as a hero by most spells.
- Most spells which can target heroes only can also target the golem (e.g. Shallow Grave), and most buffs and debuffs last on the golem as long as they do on heroes.
- For a full list of spells that do not treat the golem as a hero see here.
- Aghanim's Scepter upgraded Chaotic Offering summons both golems simultaneously after the effect delay.
- Destroys trees within 600 radius at the targeted point upon cast.
- The visual effect and sounds during the effect delay are visible and audible to everyone.
- Also plays a sound effect during the cast time, which is audible to everyone as well.
- When the level 20 talent is chosen, one golem is summoned whenever Warlock dies, on his death location.
- This golem's stats are based on the current level of Chaotic Offering. The level 25 talents are applied as well, whichever is chosen.
- Aghanim's Scepter neither affects the golem's stats, nor does it make death summon 2 golems. It is always one golem.
- The golem is not summoned when Warlock dies while holding the Aegis of the Immortal.
- Just like a regular cast, the golem is summoned with a short delay. The area stun of Chaotic Offering is also applied around Warlock.
- When the level 25 talent for it is chosen, the golems are summoned with permanent spell immunity.
Warlock's Golem
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Creep | |||||||||
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Talents
Hero Talents | ||
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+15 Lua error in Module:VarQuery at line 21: No results found.. Chaotic Offering Golem Armor | 25 | Spell Immunity for Lua error in Module:VarQuery at line 21: No results found.. Chaotic Offering Golems |
Summons a Lua error in Module:VarQuery at line 21: No results found.. Golem on Death | 20 | +350 Health |
-4s Shadow Word Cooldown | 15 | +150 Cast Range |
+6 All Stats | 10 | +20% XP Gain |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In DotA, Warlock's ultimate is named Rain of Chaos and the summoned unit was called an Infernal, a hulking golem with green-colored flames. Both names were changed in the transition to Dota 2 to avoid copyright conflicts.
- Warlock is related to Disruptor and Axe, as he comes from the Oglodi tribe.
- Warlock's response "Just for that, I'm unfiending you." when killed is probably a play on "Unfriending you" an action in the popular social network Facebook where a person removes another from their friend list.
- The response "Bloodied but unbowed" when respawning is a reference to William Ernest Henley's poem "Invictus".[1]
- Fatal Bonds' sound effect is based on this otherwise unused voice line.
Gallery
- Warlock's Golem ability icon progress.png
Warlock's Golem's ability icon progress
References
de:Warlock