Dota 2 Wiki
Advertisement
Visage
Visage
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
22 + 2.8
11 + 1.3
22 + 2.9
Level 0 1 15 25 30
Health 120 604 1462 2342 2694
+0 +2.2 +6.12 +10.12 +11.72
Mana 75 339 819 1311 1515
+0 +1.1 +3.13 +5.18 +6.01
Armor -2 -0.17 2.87 7.03 8.45
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

23
33

45
55

85
95

126
136

143
153

Attack Rate 0.59/s 0.65/s 0.76/s 0.91/s 0.96/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.46 + 0.54
Projectile Speed 900
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Ethereal
Internal Not Provided

Visage, the bound form of Necro'lic, is a ranged intelligence hero whose traits are unusual when compared to most intelligence heroes; he can be a ganker, tank, or nuker. Resilient and ruthless, Visage is a highly aggressive hero thanks to his great Strength gain and Gravekeeper's Cloak which allow him to soak up surprising amounts of damage. This is especially true from attacks mounted by Heroes who try to chip at his health with spells and burst damage without committing to a protracted engagement. This unholy gargoyle thrives in the midst of large battles, where the abundant pain and suffering in the air charges his Soul Assumption, allowing him to fire off huge bursts of magical damage in rapid succession. Additionally, Visage's proficiency with attacks is augmented by his ability to absorb the attack and movement speed of his foes with Grave Chill. Finally, his versatile ultimate, Familiars, is arguably one of the best scouting utilities in the game while also being excellent sources of damage and AoE disables. Utilizing his Familiars to their fullest requires constant split attention and good positioning to avoid feeding their large bounties to an enemy Hero. With a legion of ghostly gargoyles, incredible toughness, and fast attacks, Visage sows terror and agony, relentlessly hunting poor souls and leading them in the shackles of death to the gates of the Underscape.

Bio

Visage minimap iconVisage, the Bound Form of Necro'lic
▶️ "It is one thing to animate a corpse from beneath the ground. It is another to rip a soul from beyond the veil."
Perched atop the entrance to the Narrow Maze sit the looming shapes of sneering gargoyles, the paths into the hereafter forever in their gaze. Beasts and birds, men and monsters, all creatures that die and choose to travel beyond must someday pass beneath their sight. For an untethered spirit, the decision to journey through the veil of death is irrevocable. When chance comes, and by craft or cunning some restless soul escapes their hells and heavens, it is the dreaded gargoyle Visage, the bound form of the eternal spirit Necro’lic, who is dispatched to reclaim them. Ruthless and efficient, unhindered by the principles of death and fatigue, Visage stalks its prey without mercy or end, willingly destroying all which may give shelter to the fugitive essence. That which flaunts the laws of the afterlife may never rest, for while it is true that the dead may be revived, it is only a matter of time before Visage finds and returns them to their proper place.

Abilities

Grave Chill
Grave Chill icon
Affects
Enemies / Self
Visage drains the movement and attack speed of the targeted unit, gaining it for itself.
Cast Animation: 0.2+0.57
Cast Range: 625 (Talent 628)
Familiar Aura Radius: 1200
Move Speed Change: 17%/23%/29%/35%
Attack Speed Change: 34/46/58/70
Duration: 6
Cooldown symbol
 16/14/12/10
Mana symbol
 90
Buff/Debuff
Modifiers [?]
Grave Chill Buff
Grave Chill Debuff
The warmth of the sun is never felt in the dark cold of the Narrow Maze.

  • The slow and speed bonus are independent from each other. Grave Chill does not literally drain the speed.
    • This means Visage's movement speed is increased by 17%/23%/29%/35%, while the target's is slowed by 17%/23%/29%/35%, each based on their own movement speed.
    • The same goes for the attack speed. Visage's attack speed is increased by 34/46/58/70, while the target's is slowed by 34/46/58/70.
    • This also means when one of them loses the buff or debuff, the other still keeps theirs.
  • Grave Chill also grants the buff to Visage Familiar icon Familiars within 1200 range of Visage. The buff on the Familiars is not aura-based. It places a separate buff on each Familiar.
    • This means, after cast, the Familiars can move away from Visage and still keep the buff.
    • It also means that dispelling Visage does not remove the buff on the Familiars, they must be dispelled separately.


Soul Assumption
Soul Assumption icon
Affects
Enemies
Damage
Magical
Visage gathers charges of soul essence each time nearby heroes take more than 100 damage. When the essence is released, it deals base damage as well as damage for each gathered soul charge.
Cast Animation: 0.2+0.57
Cast Range: 900 (Talent 903)
Assumption Radius: 1375
Secondary Target Range Buffer: 300
Number of Targets: 1 (Talent 2)
Charge Gain Damage Threshold: 100
Maximum Charges: 3/4/5/6
Base Damage: 20
Damage per Charge: 75 (Talent 100)
Charge Duration: 6
Cooldown symbol
 4
Mana symbol
 150
Buff/Debuff
Modifiers [?]
Soul Assumption
Undispellable
The collected souls of the dead reach out to bring another into their fold.

  • Soul Assumption travels at a speed of 1000.
  • Each instance of damage taken by heroes is saved for 6 seconds or until cast. When the summary of the saved damage exceeds the damage threshold, a charge is added.
  • It requires 300/400/500/600 damage within the last 6 seconds to reach the maximum amount of charges.
  • Only counts damage dealt by players (including their summons) and Roshan icon Roshan.
  • Does not count self-inflicted damage, or damage less than 2 or greater than 3000 (after reductions).
  • The number of current charges is visible in the form of yellow bars above Visage. This is visible to Visage and his allies only.
  • The projectile's visual appearance also reflects the amount of charges, revealing how much damage it is approximately about to deal.
  • When casting Soul Assumption, its damage is set and the charges counter is reset upon projectile launch.
  • With 0/1/2/3/4/5/6 charges, Soul Assumption can deal 20/95/170/245/320/395/470 (Talent 20/120/220/320/420/520/620) damage to the target (before reductions).
  • When choosing the level 15 talent, the spell launches a second projectile towards a random visible valid target within the range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 1200 (Talent 1203).
    • Cannot target the primary target with the second projectile, so when no other targets are nearby, nothing happens.
    • Heroes and illusions have a higher priority than other units. Treats creep-heroes as creeps.
    • Since it uses the spell's cast range, cast range increasing effects increase its range as well.


Gravekeeper's Cloak
Can be used by illusions. Disabled by Break. Pierces spell immunity. EV
Gravekeeper's Cloak icon
Ability
Passive / Aura
Affects
Self
Visage generates a layered barrier that protects him from damage. If he receives damage from a player, one layer is removed, and takes time to recover.
Aura Radius: 1200
Max Layers: 4
Damage Reduction per Layer: 8%/12%/16%/20%
Minimum Damage Threshold: 40
Layer Recharge Time: 6/5/4/3 (Talent -4/-5/-6/-7)
Aura Linger Duration: 0.5
Buff/Debuff
Modifiers [?]
Gravekeepers Cloak Stack
Undispellable
Gravekeepers Cloak Secondary
Undispellable
Visage's tough scales share equal properties of ghost and stone, making it nearly impervious to blade and magical assault.

  • The damage reduction reduces damage from all 3 damage types, except for damage flagged as HP Removal.
  • Only reacts on damage instances that are greater than 40 (after all other reductions). Does not interact at all with damage instances lower than that.
  • Only reacts on player-based damage, excluding self-inflicted damage.
  • This is how much damage reduction each amount of layers grants at each level:
    • Level 1: 8%/16%/24%/32% total damage reduction.
    • Level 2: 12%/24%/36%/48% total damage reduction.
    • Level 3: 16%/32%/48%/64% total damage reduction.
    • Level 4: 20%/40%/60%/80% total damage reduction.
  • The aura affects all Visage Familiar icon Familiars under Visage's control. It grants them damage reduction based on how many charges Visage currently has.
    • Unlike the damage reduction on the hero itself, this damage reduction has no minimum threshold.
  • The aura's buff lingers for 0.5 seconds.
File:Summon Familiars formation.png

The Familiars' formations.

Summon Familiars
Summon Familiars icon
Ability
No Target
Conjures two blind Familiars to fight for Visage. Familiars possess the Stone Form ability, that allows them to turn into stone, stunning enemies upon landing. While in Stone Form, Familiars are invulnerable, and rapidly regenerate their health. Familiars grant high bounty when killed.
Number of Familiars: 2 (Talent 3) (With Aghanim's Scepter 3, With Aghanim's Scepter and Talent 4)
Familiar Duration: Permanent
Cooldown symbol
 130
Mana symbol
 150
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Summons a bonus Familiar.
Guardians of the Narrow Maze, Necro'lic's Familiars stand watch over his domain.

  • Summon Familiars interrupts Visage's channeling spells upon cast.
  • Casting Summon Familiars replaces currently active Familiars from a previous cast.
  • The Familiars are summoned 200 range in front on Visage, with 120 range distance between the Familiars. Visage is always at the center of the line.
  • The Familiars' attack damage, health and armor only update upon getting re-summoned, and not immediately upon leveling the spell up.
    • Stone Form (Familiar) icon Stone Form's level only updates on re-summon as well.


Stone Form
Does not proc any on-cast effects when cast. DF
Stone Form (Familiar) icon
Ability
No Target
After a short delay, the nearest Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Cooldown symbol
 0
Mana symbol
 0

  • Stone Form does not interrupt Visage's channeling spells upon cast.
  • This ability is disabled when no Visage Familiar icon Familiar has Stone Form (Familiar) icon Stone Form ready.
    • The ability goes on a cooldown equal to the cooldown time of the Stone Form with the lowest cooldown.
    • This cooldown cannot be altered in any way, it periodically updates itself to match the next Stone Form.
    • This means when re-summoning the Familiars, the sub-spell is immediately ready again.
  • Although the Familiars' Stone Form spell triggers on-cast effects when used manually, they do not do so when used via this sub-spell.


Familiars

Familiar
Visage Familiar model
Summoned Ancient Creep-Hero
500/600/700
+0
This unit has no mana.
Level 2
Duration Permanent
Armor Armor 0/2/4
Magic Resistance 35%
Status Resistance 0
Attack Damage ▶️ Default
25/50/75 (Talent 31/56/81)
Attack Range Ranged 180
Acquisition Range 400
Attack Speed 2 attack(s) per second. 100 • 0.5s BAT
Attack Animation 0.33+0.2
Projectile Speed 900
Move Speed 420 (100)
(Talent 421)
Turn Rate Takes 0.116s to turn 180°. 0.9
Collision Size 36
Bound Radius 16
Vision Range (F) 400
Bounty Gold 100
Experience 41
Abilities Stone Form (Familiar) icon Stone Form

Stone Form
Stone Form (Familiar) icon
Ability
No Target
Affects
Enemies / Self
Damage
Magical
After a short delay, the Familiar turns into stone and smashes into the ground, stunning and damaging all targets in the area. The Familiar becomes invulnerable, and will regain its health very rapidly. After 6 seconds, the Familiar will automatically leave Stone Form.
Effect Radius: 375
Effect Delay: 0.55
Health Regen Bonus: 150/175/200
Damage: 60/100/140
Stun Duration: 0.8/1/1.2
Stone Form Duration: 6
Cooldown symbol
 11
Mana symbol
 0
Buff/Debuff
Modifiers [?]
modifier_visage_summon_familiars_stone_form
Undispellable
modifier_rooted
modifier_visage_summon_familiars_stone_form_buff
Death
modifier_visage_summonfamiliars_timer
Death
modifier_stunned

  • The Familiar is rooted during the 0.55-second effect delay.
    • However, it can still turn, attack, and cast abilities during the effect delay.
  • After the effect delay, the Familiar is invulnerable and disabled, and the area damage and stun are applied.
    • Stone Form first applies the stun debuff, then the damage.
    • When a Familiar dies during the effect delay, the area effects are not applied, but the visual effects still appear.
    • Upon landing, trees within 375 radius are destroyed.
  • Can regenerate up to 900/1050/1200 health over its full duration.
  • Stone Form's duration is indicated by a yellow number above the Familiar, visible to Visage only.


Talents

Hero Talents
+1 Visage Familiar icon Familiar25Gravekeeper's Cloak icon Gravekeeper's Cloak grants +10 Armor
+1 Armor Corruption icon Armor Corruption to Visage and Visage Familiar icon Familiars20+25 Soul Assumption icon Soul Assumption Damage Per Charge
Soul Assumption icon Soul Assumption Hits 2 Targets15+2s Grave Chill icon Grave Chill Duration
+6 Visage and Visage Familiar icon Familiars Attack Damage10-3s Grave Chill icon Grave Chill Cooldown

Recent Changes

Main Article: Visage/Changelogs
Version
Description


Recommended items

Gameplay

Perched atop the Narrow Maze was Visage, a dreadful gargoyle form to which the eternal spirit Necro'lic was bound. Tasked with hunting down those who escape the afterlife, Visage instills a Grave Chill in his prey, impairing them as he reaps their essence with Soul Assumption. Protected by a Gravekeeper's Cloak, the gargoyle's ablative layers deflect both steel and spells. Visage's Familiars circle above, scouting the land for runaways. On his command, they harass their prey, then drop down to earth in Stone Form to restrain the captive for their master's impending arrival.
Roles: Support Support Nuker Nuker Durable Durable Disabler Disabler Pusher Pusher
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Visage has one of the most numerous ability remakes in the game, with Grave Chill being his only mainstay:
    • Soul Assumption, in an earlier version, was an autocast enabled attack modifier where he will deal bonus damage and steal the life of his enemies upon death, healing him and leaving no corpse.
    • Gravekeeper's Cloak used to be a passive aura where allies in the area will be healed when Visage takes damage, physical or magical.
    • Raise Revenants, his former ultimate, lets him summon up to eight pitch-black, gargoyle-shaped spirits from a corpse. It was likely changed because of it being a very effective scouting tool that makes map control easier. The Revenants had good vision range, a flying attribute, and can be resummoned easily since the ability neither cost a lot of mana nor had a long cooldown. This, along with the fact that the Revenants did not do a lot of damage on their own (attack modifier limits their damage to one-third the stated amount against heroes) and no special abilities give them very limited usage in combat situations.
  • Visage's rival line towards Keeper of the Light minimap icon Keeper of the Light ▶️ "You shall not pass!" is a direct quote from Gandalf, a character from The Lord of the Rings. This reference is due to the similarities between Keeper of the Light and Gandalf.[1]

Gallery

References

Advertisement