Version 6.81
(Full list)
(Full list)
- Nerfed Terrorblade.
- Buffed most other heroes.
- Added Aghanim's Scepter:
- Balanced items.
Release Date
Dota 2:
DotA:
?
General
- Roshan base armor increased by 1
- Attack Speed now always continually adjusts based on the latest modifications applied to the unit
- This makes it so heavy attack speed slows don't linger into the next attack even after their duration has expired (most impactful with abilities like Untouchable and Fire Spirits)
- Melee illusions created by a Rune of Illusion take 200% instead of 300% damage
- Random Draft hero selection pool increased from 22 to 24
- Captain's Draft hero selection pool increased from 24 to 27 (8 per type to 9)
- Captain's Draft hero bans increased from 4 to 6
- Meepo is no longer available in Ability Draft
Heroes
- Aghanim's Scepter Borrowed Time now redirects 35% of all damage dealt to nearby allied heroes to Abaddon when active
- Heroes within a range of 900 of Abaddon will have their damage redirected
- Chilling Touch attack speed reduction increased from -15 to -20
- Mana Void's area of effect increased from 450 to 500
- Counter Helix now uses Pseudo Random chance
- This reduces the chances that a very unlucky or lucky streak of procs occurs
- Flaming Lasso mana cost increased from 150 to 225
- Base damage increased by 4
- Bloodrage cast point improved from 0.6 to 0.4
- Bloodrage can no longer be dispelled
- Using abilities like Manta Style or Black King Bar will not remove the Silence
- Track cast range increased from 900/1050/1200 to 1200
- If you have not attacked for 10 seconds, your next attack will always activate a Drunken Brawler critical hit
- If you have not been attacked for 10 seconds, Drunken Brawler will cause you to evade the next attack
- This mechanic carries over to your Fire spirit when it has the passive via Aghanim's Scepter
- Warpath no longer has unique values for the first movement speed stack
- First stack bonus was 5/7/10% movement speed. It now does the same as all stacks.
- Warpath movement speed stack bonus increased from 1/2/3% to 3/4/5%
- Spiderling's Poison Sting damage per second increased from 4 to 8
- Spin Web's free pathing no longer deactivates when enemy has vision on Broodmother
- Spin Web's free pathing is now disabled for 3 seconds when Broodmother takes damage
- Uses the same damage source rules as Blink Dagger
- Insatiable Hunger lifesteal increased from 40/60/80% to 60/80/100%
- Hoof Stomp mana cost increased from 85/100/115/130 to 130
- Phantasm now has a 50% chance to create one extra illusion when cast
- Penitence cooldown reduced from 14 to 14/13/12/11
- Death Pact cooldown reduced from 45 to 45/40/35
- Poison Touch no longer causes a ministun
- This only removes the instant ministun at the start. The debuff will still stun the targer when the poison sets in at level 4
- Kinetic Field cooldown reduced from 14 to 14/13/12/11
- Doom damage no longer ignores magic shields
- Applies to shields such as the barrier from Pipe of Insight
- Gust knockback duration increased from 0.2 to 0.5
- Stone Remnant recharge time reduced from 35 to 30
- Creeps no longer try to path around Fissure; they will wait for it to disappear
- Echo Slam no longer ignores units that are invisible or in Fog of War
- Echo Stomp mana cost reduced from 100/115/130/145 to 100
- Echo Stomp physical and magical damage increased from 80 to 80/85/90/95 each
- Searing Chains duration reduced from 2/2/3/3 to 1/2/2/3
- Total damage is still 80/120/240/300
- Sleight of Fist bonus damage reduced from 30/60/90/120 to 20/40/60/80
- Untouchable slow duration increased from 3 to 4
- Midnight Pulse area of effect increased from 400 to 600
- Base agility increased from 21 to 23
- Turn rate improved from 0.5 to 1
- Homing Missile now hits invisible units
- Homing Missile hits required to destroy increased from 3 to 3/3/4/5
- Burning Spear is no longer a Unique Attack Modifier
- Ghost Walk slow no longer affects magic immune enemies
- E.M.P. delay increased from 2.6 to 2.9
- Dual Breath range increased by 50
- Liquid Fire level 4 cooldown reduced from 5 to 4
- Aghanim's Scepter Macropyre duration increased from 7 to 14
- Aghanim's Scepter Macropyre range increased from 1350 to 1800
- Unupgraded is still 900
- Base attack time improved from 1.6 to 1.5
- Added Aghanim's Scepter upgrade: Provides permanent Spirit Form. Additionally, the following effects are active during the day: Keeper of the Light gains unobstructed vision and Illuminate heals allies for 75% of the damage values
- Torrent area of effect increased from 215 to 225
- X Marks the Spot can now last twice as long on allied heroes
- Ghostship allied buff duration increased from 8 to 10
- Added Ghostship AoE indicator for allies
- Overwhelming Odds bonus damage per hero is increased from 14/16/18/20 to 20/35/50/65
- per creep is still 14/16/18/20
- Overwhelming Odds area of effect increased from 315 to 330
- Overwhelming Odds base damage rescaled from 50/100/150/200 to 60/100/140/180
- Moment of Courage now uses Pseudo Random chance
- This reduces the chances that a very unlucky or lucky streak of procs occurs
- Lightning Storm now slows its targets by 75% for 0.5 seconds
- Ice Armor can now be cast on buildings
- Aghanim's Scepter Chain Frost no longer has a bounce limit
- Attack range increased from 650 to 670
- Aghanim's Scepter Laguna Blade damage goes through magic immunity
- Damage can still be reduced by normal spell resistance
- Hex cooldown reduced from 30/25/20/15 to 30/24/18/12
- Spirit Bear health regeneration increased from 2 to 2/3/4/5
- Base agility reduced from 22 to 18
- Shapeshift no longer provides 100/200/300 bonus health
- Removed Skewer maximum target limit
- Skewer range increased from 600/800/1000/1200 to 750/900/1050/1200
- Split Shot reworked from 50/60/70/80% damage with 5 maximum targets, to 80% damage with 2/3/4/5 maximum targets
- Mystic Snake no longer requires Fog of War vision to bounce
- Mana Shield damage absorption per mana increased from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
- Base movement speed increased from 305 to 315
- Sacred Arrow vision reduced from 800 to 650
- Mirror Image illusion damage dealt reduced from 30/35/40/45% to 20/25/30/35%
- Rip Tide area of effect reduced from 350 to 320
- Rip Tide negative armor no longer goes through magic immunity
- Heartstopper Aura area of effect increased from 1000 to 1200
- Reaper's Scythe now adds +30% duration to the respawn timer
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Darkness". now also affects the vision of buildings
- Base armor increased by 1
- Cast animation improved from 0.56 to 0.45
- Purification area of effect increased from 225 to 240
- Repel no longer removes positive buffs from allies
- That means that Repel no longer removes Guardian Angel
- Guardian Angel duration increased from 5/6/7 to 6/7/8
- Aghanim's Scepter Guardian Angel duration increased from 5/6/7 to 8/9/10
- Stifling Dagger cooldown reduced from 8 to 6
- Blur evasion chance increased from 20/25/30/40 to 20/30/40/50
- Icarus Dive cast point extended from 0.01 to 0.2
- Fire Spirits damage reduced from 15/35/55/75 to 10/30/50/70
- Fire Spirits health cost increased from 15% to 20%
- Decrepify mana cost reduced from 100 to 60
- Nether Ward duration increased from 25 to 30
- Shadow Strike cooldown reduced from 20/16/12/8 to 16/12/8/4
- Shadow Strike cast range increased from 400 to 435
- Strength gain increased from 1.7 to 2.3
- Unstable Current slow duration increased from 0.4/0.8/1.2/1.6 to 0.5/1/1.5/2
- Backstab now works when attacking allied units
- Added Aghanim's Scepter upgrade: Demonic Purge cooldown replaced with two charges that have a 40 second replenish time
- Requiem of Souls' secondary debuff now affects magic immune units
- Agility growth increased from 2.1 to 3
- Curse of the Silent cooldown reduced from 20/18/16/14 to 20/16/12/8
- Base movement speed increased from 315 to 325
- Concussive Shot damage increased from 50/100/150/200 to 60/120/180/240
- Fixed Sniper's acquisition range not matching his maximum attack range
- This affects his ability to auto attack units at his maximum range
- Nether Strike cast range increased from 400/550/700 to 700
- Aghanim's Scepter range increased from 550/700/850 to 850
- Nether Strike cooldown rebalanced from 75 to 80/70/60
- Base damage increased by 6
- Psionic Trap sub-ability now has the same cast point as the ability on the trap itself
- Previously the sub-ability and the ability on the trap had different cast behaviors (both zero now). If you cast it with your hero it would take longer.
- Strength gain reduced from 1.9 to 1.4
- Reflection slow no longer persists through magic immunity
- Reflection duration rebalanced from 5 to 2.5/3.5/4.5/5.5
- Anchor Smash damage reduction increased from 40 to 60%
- Anchor Smash now works on Ancient creeps
- Still does not affect Roshan
- Heat-Seeking Missile is no longer blocked by Ethereal
- Craggy Exterior stun duration rescaled from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75
- Whirling Axes (Melee) cast point improved from 0.2 to 0
- Reworked Snowball into a two-part ability: one which creates the snowball, and a sub-ability to launch the snowball. You have up to 4 seconds to use the sub-ability. The area that automatically pulls allies in has been reduced.
- You can now load an ally into your snowball within 400 range by right clicking on them
- Snowball moves 75 MS faster for each allied hero inside it
- Snowball deals 20/30/40/50 extra damage for each additional hero in it
- Soul Rip area of effect increased from 975 to 1300
- Tombstone Zombie Deathlust's Max % health threshold increased from 5/10/15/20% to 20/25/30/35%
- Tombstone Zombies no longer give any experience or gold
- Down from 25 experience and 5-7 gold
- Tombstone Bounty increased from 70/90/110/130 to 75/100/125/150
- Flesh Golem's Plague Aura now affects magic immune units
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Fury Swipes". is no longer a Unique Attack Modifier
- When Vengeful Spirit is slain, her killer is inflicted with a negative Vengeance Aura, which decreases the damage of her killer and their nearby allies, until she revives
- The damage reduction is based on Vengeful Spirits's Vengeance Aura level, and has a 900 range area of effect around Vengeful Spirit's killer
- Grave Chill cooldown increased from 10 to 16/14/12/10
- Shadow Word duration increased from 9 to 11
- Upheaval cooldown reduced from 50 to 50/46/42/38
- Activating Windrun now disjoints incoming attack projectiles
- Aghanim's Scepter Focus Fire damage reduction decreased from -50/-40/-30 to -30/-15/0, and no longer has special rules for procs
- Maledict cooldown reduced from 35 to 20
- Death Ward base attack time improved from 0.25 to 0.22
- Mortal Strike damage ratio increased from 1.25/1.75/2.25/2.75 to 1.5/2/2.5/3
- Base armor reduced by 1
- Arc Lightning cast point improved from 0.4 to 0.2
- Lightning Bolt True Sight range reduced from 900 to 750
- Lightning Bolt flying vision range reduced from 1000 to 750
- Lightning Bolt can now be cast on the ground, affecting the closest enemy hero in a 250 range
Items
- Ground Courier respawn time reduced from 180 seconds to 140 seconds
- Bloodpact heal increased from 400 HP + 30 HP/charge to 500 HP + 30 HP/charge
- Mana regeneration from 100 over 30 seconds to 135 over 40 seconds
- Cyclone now deals 50 damage to enemy units when they land
- You can now cast Cyclone on yourself while you are magic immune
- Mirror Image now resets the current attack and spell targeting priority
- Also affects other image shuffle based spells like Chaos Knight's Phantasm and Naga Siren's Mirror Image
- Chain Lightning damage reduced from 160 to 150
- Static Shock area of effect is now centered around the unit with the Static Charge, rather than around the attacker
- Fixed Chain Lightning not functioning properly when it procs while a previous proc is still bouncing
- This affects Maelstrom and Mjollnir and makes them more reliable when they proc in sequence
- Necronomicon Warrior's movement speed rescaled from 330/360/390 to 350
- Necronomicon units XP bounty increased from 59 to 100/150/200
and Sentry Ward
- Sharing wards with allies now requires a Control key override.
- If you hold down Control, using a ward will only target heroes. If you do not, you may only target the ground
- Wards can no longer be placed in the fountain areas
- Pipe health regeneration reduced from 11 to 8
- Pipe now provides Insight Aura, which grants 4 health regeneration to nearby allies
- Pipe's active buff is no longer dispellable
- Cripple ability cooldown reduced from 12 to 10
- Hexed units' base movement speed increased from 100 to 140
- This only affects Scythe of Vyse
- Fade no longer requires the target to remain stationary
- Invisibility still requires the target to remain stationary
- Shadow Walk duration increased from 12 to 14
- Added an option to require a halt command to in order to cancel a Town Portal Scroll
See also
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