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Lesale Deathbringer the Venomancer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. While unassuming due to his mediocre stats and low attack range, he can inflict surprising amounts of gradual damage with his poisonous abilities if left alone. Venomancer can unleash a Venomous Gale to infect enemies in a straight line, drastically slowing them while dealing damage over time. His attacks are just as hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a great amount of damage over a duration. Plague Ward lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova: though it is not lethal and does not kill an enemy by itself, the damage it inflicts is tremendous, the duration is very long, and its wide area of effect makes it difficult to avoid. It is mostly used to initiate battles, since Poison Nova cannot quickly inflict damage but rather degrades its targets over time. When combined together, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this does not hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.
Bio
Abilities
- The gale travels at a speed of 1200, taking 0.71 seconds to reach max distance.
- Can hit units up to 975 range away (travel distance + radius).
- The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting 0.3 seconds after the debuff is applied.
- A unit with less that 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
- After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
- Venomous Gale can deal up to 100/275/450/625 damage to a single unit (before reductions).
- The debuff from successive casts does not stack, only the duration is refreshed.
- This means the initial damage is not dealt again, since it only applies on debuff creation, but not on refresh.
- The projectile has 280 radius flying vision. This vision does not last.
- When the talent is chosen, spawns 1 Plague Wards around each hit enemy hero (including clones, excluding illusions).
- The wards are based on Plague Ward's level. They do not spawn if the ability is not learned.
- The wards are placed within 100 range of the hit enemy hero, on opposite sides of each other.
- The damage from Poison Sting is flagged as HP Removal, so it does not trigger any on-damage effects.
- The damage ticks in 1 second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 damage ticks.
- The debuff from successive attacks does not stack, only the duration is refreshed.
- Can deal up to 36/108/216/360 (18/54/108/180 when applied by Plague Wards) damage (before reductions).
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Summoned Ward | |||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
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Target Point
- Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
- It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
- It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
- Plague Wards' attacks apply Poison Sting on enemies. The debuff stacks with that of Venomancer's own attacks, but their effects do not stack.
- This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer's attacks.
- However, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer's debuff.
- The damage source of the wards' Poison Sting is set to be Venomancer, not the wards themselves.
- Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.
- The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and ping-out how long the ward will last.
- The wards' attack damage is not reduced by damage block abilities.
- Interrupts Venomancer's channeling spells upon cast.
- The ring expands with a speed of 500.
- Despite the nova having a width, units between the ring and Venomancer are still hit, even when not within 255 width of the nova ring.
- Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 19 ( 20.5) instances.
- Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
- Can deal up to 760/1235/1710 ( 820/1332.5/1845) ( 1425/1900/2375, 1537.5/2050/2562.5) damage to a single unit (before reductions).
- The debuff from successive casts does not stack, only the duration is refreshed.
Talents
Hero Talents | ||
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2.5x Plague Ward HP/Damage | 25 | Noxious Plague Aura reduces 200 Attack Speed |
Gale Creates Plague Wards | 20 | +1.5% Noxious Plague Max HP Damage |
+8% Poison Sting Slow | 15 | -1s Plague Ward Cooldown |
15% Poison Sting Health Regen Reduction | 10 | -5 Venomous Gale CD |
Recent Changes
- Plague Ward
- Ward Damage rescaled from 13/22/31/40 to 14/22/30/38.
- Noxious Plague
- Initial Damage increased from 150/250/350 to 200/300/400
- Cooldown decreased from 120/100/80s to 100/90/80s
- Talents:
- LVL 15+8% Poison Sting movement speed slow reduced to +6%.
- Talents:
- LVL 10+20% Poison Sting health regeneration reduction reduced to +15%. [?]
- Reduced Noxious Plague impact damage from 200/300/400 to 150/250/350.
Recommended items
Gameplay
In his panic, the herbalist Lesale injected himself with a crude antidote, made from the nectar of an armored orchid, and the venom of the reptile that had just stung him. He fell comatose, and a lurid transformation began spreading through his body. Seventeen years later, a strange creature arose from the jungle floor. It infected other living beings by its very touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, what remained of Lesale's human mind now works to plant Plague Wards, living sentinels that defend its perimeters with acid spit. Foes who approach too close are sprayed with a noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many toxins. | |
Roles: | Support Nuker Initiator Pusher Disabler |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
- In DotA, Venomancer's hero model was a hydralisk. Hydralisks are a ranged combat unit of the Zerg, an alien race in Blizzard Entertainment's RTS game Starcraft. Hydralisks are a very common and well-known image in Blizzard games.[1]
- Venomancer's response ▶️ "It's in my nature." likely alludes to the animal fable The Scorpion and the Frog, in which the scorpion answers to why it stings the frog in the middle of a river, drowning them both.
Gallery
Model and icons before November 21, 2013 Patch