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Venomancer
Venomancer
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.1
26 + 3.2
19 + 1.8
Level 0 1 15 25 30
Health 120 538 1176 1902 2166
+0 +1.9 +4.84 +8.14 +9.39
Mana 75 303 603 963 1095
+0 +0.95 +2.21 +3.71 +4.26
Armor 0 4.33 11.8 19.13 22.13
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

16
18

42
44

86
88

130
132

148
150

Attack Rate 0.68/s 0.83/s 1.09/s 1.35/s 1.46/s
Attack Range Ranged 450 (800)
Attack Speed ▶️ 115 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed 900
Move Speed ▶️ 275 (Nighttime 305)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Goo
Internal Not Provided

Lesale Deathbringer the Venomancer is a ranged agility hero who is focused on dealing damage over time and slowing enemies down. While unassuming due to his mediocre stats and low attack range, he can inflict surprising amounts of gradual damage with his poisonous abilities if left alone. Venomancer can unleash a Venomous Gale to infect enemies in a straight line, drastically slowing them while dealing damage over time. His attacks are just as hazardous thanks to his lethal Poison Sting, which adds a toxic effect to his normal attacks, poisoning opposing Heroes for a great amount of damage over a duration. Plague Ward lets him summon a sentient ward to a targeted point, which attacks enemies or structures. While weak on first use its power grows in numbers, which means the more the wards are placed the deadlier they become. This gives him good versatility, providing vision, pushing power, and a helpful block, preventing enemies from running away when trapped in a sticky situation. Venomancer's most dangerous ability is Poison Nova: though it is not lethal and does not kill an enemy by itself, the damage it inflicts is tremendous, the duration is very long, and its wide area of effect makes it difficult to avoid. It is mostly used to initiate battles, since Poison Nova cannot quickly inflict damage but rather degrades its targets over time. When combined together, the Venomancer is a powerful killing machine, like a virus, slowly killing enemies with venom and poisons. Despite being considered by most players as a support, because of his slowing capabilities, extra ward vision, and being item independent, this does not hinder his power to gank and kill enemies, especially in the earliest parts of the game, and with enough kills, farm, and domination, Venomancer can transition into a semi-carry, with formidable venomous power and deadly specialties.

Bio

Venomancer minimap iconLesale Deathbringer, the Venomancer
▶️ "No necromancer shall raise what the venomancer puts down."
In the Acid Jungles of Jidi Isle, poison runs in the veins and bubbles in the guts of every creature that scuttles, climbs or swoops between fluorescent vines dripping with caustic sap. Yet even in this toxic menagerie, Venomancer is acknowledged as the most venomous. Ages ago, a Herbalist named Lesale crossed the Bay of Fradj by coracle, searching for potent essences that might be extracted from bark and root, and found instead a nightmare transformation. Two leagues into Jidi's jungle, Lesale encountered a reptile camouflaged as an epiphyte, which stung him as he mistakenly plucked it. In desperation, he used his partial knowledge of the jungle's herbal bounty, mixing the venom of the (swiftly throttled) reptile with the nectar of an armored orchid, to compound an antidote. In the moments before a black paralysis claimed him completely, he injected himself by orchid-thorn, and instantly fell into a coma. Seventeen years later, something stirred in the spot where he had fallen, throwing off the years' accumulation of humus: Venomancer. Lesale the Herbalist no longer—but Lesale the Deathbringer. His mind was all but erased, and his flesh had been consumed and replaced by a new type of matter—one fusing the venom of the reptile with the poisonous integument of the orchid. Jidi's Acid Jungles knew a new master, one before whom even the most vicious predators soon learned to bow or burrow for their lives. The lurid isle proved too confining, and some human hunger deep in the heart of the Venomancer drove Lesale out in search of new poisons—and new deaths to bring.

Abilities

Venomous Gale
Venomous Gale icon
Affects
Enemies
Damage
Magical
Launches a ball of venom in a line, poisoning enemy units so that they take both initial damage and damage over time, as well as suffering slowed movement. Venomous Gale deals damage every 3 seconds over its duration.
Cast Range: 800
Max Travel Distance: 850
Gale Radius: 125
Initial Damage: 25/50/75/100
Number of Instances: 5
Damage per Instance: 15/45/75/105
Move Speed Slow: 50%
Duration: 15
Cooldown symbol
 21/20/19/18 (Talent 16/15/14/13)
Mana symbol
 125
Buff/Debuff
Modifiers [?]
Venomous Gale
A concoction of various stings, poisons, and toxins gathered from the jungles of Jidi Isle, victims surviving it are rare.

  • The gale travels at a speed of 1200, taking 0.71 seconds to reach max distance.
  • Can hit units up to 975 range away (travel distance + radius).
  • The slow decreases over time. Hit units regain 1% of their movement speed in 0.3 second intervals, starting 0.3 seconds after the debuff is applied.
  • A unit with less that 25% of its maximum health can be denied when it has the Venomous Gale debuff on.
  • After the initial damage, it deals damage over time in 3 second intervals, resulting in overall 6 damage instances.
  • Venomous Gale can deal up to 100/275/450/625 damage to a single unit (before reductions).
  • The debuff from successive casts does not stack, only the duration is refreshed.
    • This means the initial damage is not dealt again, since it only applies on debuff creation, but not on refresh.
  • The projectile has 280 radius flying vision. This vision does not last.
  • When the talent is chosen, spawns 1 Venomancer Plague Ward icon Plague Wards around each hit enemy hero (including clones, excluding illusions).
    • The wards are based on Plague Ward icon Plague Ward's level. They do not spawn if the ability is not learned.
    • The wards are placed within 100 range of the hit enemy hero, on opposite sides of each other.


Poison Sting
Can be used by illusions. Disabled by Break. Does not pierce spell immunity. WT
Poison Sting icon
Ability
Passive
Affects
Enemies
Adds poison damage to Venomancer's normal attacks, slowing movement speed and reducing the target's HP regeneration.
Damage per Second: 6/12/18/24
Move Speed Slow: 11%/13%/15%/17% (Talent 19%/21%/23%/25%)
Health Regen Reduction: 15%/20%/25%/30%
Duration: 6/9/12/15
Buff/Debuff
Modifiers [?]
Poison Sting
Poison Sting Ward
The paralytic sting of the creature which caused his transformation now belongs to the Venomancer.

  • The damage ticks in 1 second intervals, starting immediately as the debuff is placed, resulting in 6/9/12/15 damage ticks.
  • The debuff from successive attacks does not stack, only the duration is refreshed.


Plague Ward
Venomancer Plague Ward model
Summoned Ward
120/230/340/450
+0.25
Talent
300/575/850/1125HP
This unit has no mana.
Level 1
Duration Ability Duration 40
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Piercing icon Piercing
12/21/30/39 ‒ 14/23/32/41 (Talent 30/52.5/75/97.535/57.5/80/102.5)
Attack Range Ranged 600
Acquisition Range 600
Attack Speed 0.71 attack(s) per second. 100 • 1.4s BAT
Attack Animation 0.3+0.7
Projectile Speed 1900
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 27
Bound Radius 24
Vision Range (G) 800
Bounty Gold 15/17/19/21
Experience 20/25/30/35
Abilities Spell Immunity icon Spell Immunity
Poison Sting icon Poison Sting

Plague Ward
Plague Ward icon
Summons a plague ward to attack enemy units and structures. The ward is immune to magic. Wards gain the Poison Sting level from Venomancer, dealing 50% of the full damage.
Cast Range: 850
Ward Duration: 40 (Talent 55)
Cooldown symbol
 5
Mana symbol
 20
A mixture of his old herbalist talents and newfound toxic mastery creates a living embodiment of plague.

  • Plague Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Plague Wards' attacks apply Poison Sting icon Poison Sting on enemies. The debuff stacks with that of Venomancer's own attacks, but their effects do not stack.
    • This means that wards place a separate Poison Sting debuff on attacked enemies and do not refresh the debuff from Venomancer's attacks.
    • However, the debuff placed by a ward is muted (does not damage or slow) if the enemy is also affected by Venomancer's debuff.
  • The damage source of the wards' Poison Sting is set to be Venomancer, not the wards themselves.
  • Plague Wards have a lower target priority than units and heroes, so they are attacked by towers and lane creeps last.
  • The wards gain their spell immunity through a buff, so it is possible for enemies to check the buff and ping-out how long the ward will last.
  • The wards' attack damage is not reduced by damage block abilities.


Poison Nova
Poison Nova icon
Ability
No Target
Affects
Enemies
Damage
Magical
A spreading ring of poison that does damage over time to enemy units around Venomancer. Poison Nova cannot deal lethal damage; targets will be left with at least 1 health.
Radius: 575 (Talent 775)
Nova Width: 255
Damage per Second: 40/65/90 (With Aghanim's Scepter 75/100/125)
Duration: 18 (Talent 19.5)
Cooldown symbol
 140/120/100 (With Aghanim's Scepter 140/120/60)
Mana symbol
 200/300/400
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage and decreases cooldown.
Buff/Debuff
Modifiers [?]
Poison Nova
Undispellable
In the Acid Jungles, creatures releasing noxious poison to their attackers is common; Venomancer spreads this plague beyond the Jidi Isle.

  • Interrupts Venomancer's channeling spells upon cast.
  • The ring expands with a speed of 500.
  • Poison Nova can hit units up to 830 (Talent 1030) range away (travel distance + width).
  • Despite the nova having a width, units between the ring and Venomancer are still hit, even when not within 255 width of the nova ring.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in 19 (Talent 20.5) instances.
  • Poison Nova can never kill a unit. It does not drop affected units below 1 health from its damage ticks.
  • Can deal up to 760/1235/1710 (Talent 820/1332.5/1845) (Upgradable by Aghanim's Scepter. 1425/1900/2375, Talent 1537.5/2050/2562.5) damage to a single unit (before reductions).
  • The debuff from successive casts does not stack, only the duration is refreshed.


Talents

Hero Talents
2.5x Venomancer Plague Ward icon Plague Ward HP/Damage25Noxious Plague icon Noxious Plague Aura reduces 200 Attack Speed
Venomous Gale icon Gale Creates Venomancer Plague Ward icon Plague Wards20+1.5% Noxious Plague icon Noxious Plague Max HP Damage
+8% Poison Sting icon Poison Sting Slow15-1s Plague Ward icon Plague Ward Cooldown
15% Poison Sting icon Poison Sting Health Regen Reduction10-5 Venomous Gale icon Venomous Gale CD

Recent Changes

Main Article: Venomancer/Changelogs
Version
Description
  • Plague Ward icon Plague Ward
    • Ward Damage rescaled from 13/22/31/40 to 14/22/30/38.
  • Noxious Plague icon Noxious Plague
    • Initial Damage increased from 150/250/350 to 200/300/400
    • Cooldown decreased from 120/100/80s to 100/90/80s


Recommended items

Gameplay

In his panic, the herbalist Lesale injected himself with a crude antidote, made from the nectar of an armored orchid, and the venom of the reptile that had just stung him. He fell comatose, and a lurid transformation began spreading through his body. Seventeen years later, a strange creature arose from the jungle floor. It infected other living beings by its very touch, and spewed Venomous Gales to slow and poison escaping prey. Part reptile and part orchid, what remained of Lesale's human mind now works to plant Plague Wards, living sentinels that defend its perimeters with acid spit. Foes who approach too close are sprayed with a noxious Poison Nova, ensuring that even those who get away eventually succumb to the Venomancer's many toxins.
Roles: Support Support Nuker Nuker Initiator Initiator Pusher Pusher Disabler Disabler
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Venomancer's name, Lesale, may be a reference to "Le Sale", which is French for "The Dirty" or "The Nasty".
  • In DotA, Venomancer's hero model was a hydralisk. Hydralisks are a ranged combat unit of the Zerg, an alien race in Blizzard Entertainment's RTS game Starcraft. Hydralisks are a very common and well-known image in Blizzard games.[1]
  • Venomancer's response ▶️ "It's in my nature." likely alludes to the animal fable The Scorpion and the Frog, in which the scorpion answers to why it stings the frog in the middle of a river, drowning them both.

Gallery

References

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