- Past the mid game, an isolated Vengeful Spirit makes for an easy kill for Anti-Mage.
- Magic Missile is the only disable Vengeful Spirit has against Anti-Mage, but he can either away to disjoint the stun or reflect it back against Vengeful Spirit with .
- Nether Swap isn't very effective against Anti-Mage - if used offensively, Anti-Mage can simply blink away to safety, and if used defensively, Blink's low cooldown allows him to persistently chase as well.
- Lina can burst Vengeful Spirit down, provided she can land before Vengeful Spirit lands her Magic Missile.
- deals massive damage, often being enough to kill a squishy Vengeful Spirit.
- disables Vengeance Aura and allows him to attack Vengeful Spirit with and .
- is easy to use against a Wave of Terror or Magic Missile.
- Vengeful Spirit has no strong AoE nuke or disable against Phantom Lancer's Illusions.
- Phantom Lancer is a natural carrier, which reduces Vengeful Spirit's low mana pool very quickly, leaving her defenseless.
- can dodge Vengeful Spirit's abilites.
- with his illusions can chase Vengeful Spirit efficiently.
- All of Vengeful Spirit abilities are very good for Rubick to
- Magic Missile provides an additional nuke/disable to pair with and , respectively.
- Wave of Terror serves as a good scouting/armor reduction skill that Rubick and his team can benefit from.
- Nether Swap complements Rubick's mobility and pairs well with other mobility items he usually builds. He can also use it to save an ally from danger.
- Magic Missile has a considerably long cast time, making it difficult to stop with it.
- Other than Magic Missile, Vengeful Spirit has no way of canceling .
- Vengeful Spirit should carefully consider whether to use her Nether Swap on Tidehunter, as it can easily position him for a on Vengeful Spirit and her allies.
- Due to Magic Missile's high damage, will often proc and clear Tidehunter's debuffs.
- disables Vengeance Aura.
- Vengeful Spirit has no mobility spells aside from Nether Swap, which Viper can take advantage of with his slows.
- Viper can easily bully Vengeful Spirit out of a lane with .
- Heroes who have a high mobility ( , , , etc.).
- Strong nuking supports like . Vengeful Spirit has subpar attack range, making it harder for her to harass and last hit safely. With enough pressure she can be bullied out of a lane.
- Heroes who relies on illusions and summons ( , , etc.).
- Heroes with break abilities like and via .
- blocks Magic Missile or Nether Swap.
- burns Vengeful Spirit's low mana.
- reflects Magic Missile or Nether Swap.
- provides armor for everyone within its aura radius, significantly reducing the bonus damage provided by Vengeful Spirit's Vengeance Aura as well as the armor reduction from Wave of Terror.
- disables Vengeance Aura.
- With her Nether Swap, Vengeful Spirit can save the life of an ally who gets caught with . Nether Swap also makes it highly dangerous for Batrider to attempt a lasso, as it can lead to his own demise far behind enemy lines.
- Wave of Terror's flying vision allows Vengeful Spirit to spot Batrider trying to close in on his target with .
- Nether Swap gives Vengeful Spirit a way to save an ally from Clockwerk's Power Cogs.
- Magic Missile will interrupt Clockwerk trying to run down Vengeful Spirit's allies with Battery Assault.
- With her Nether Swap, a well positioned Vengeful Spirit can save the life of a more important ally who gets caught in . Her Vengeance Aura also makes her an unappealing target for Faceless Void.
- Huskar struggles against heroes that output high physical damage due to his low armor. Vengeful Spirit's Wave of Terror and Vengeance Aura help increase the physical damage of her team.
- With Nether Swap, Vengeful Spirit can isolate one of the Meepos, making him an easier kill for the team.
- Her Magic Missile gives her an easy way to cancel Meepo's , preventing isolated Meepos from fleeing.
- She can easily cancel with Nether Swap.
- Wave of Terror can also detect him while he's on the trees.
- Heroes with strong channeling spells like 's , 's , and 's can easily be interrupted from a long range by Nether Swap, assuming they don't have a .
- Heroes that rely on escaping through the fog of war can easily be scouted by Vengeful Spirit's Wave of Terror and brought back into the fight with Nether Swap.
- With the exception of Magic Missile (unless the player takes the Level 25 Talent "Magic Missile Pierces Spell Immunity"), all of Vengeful Spirit's spells ignore Spell Immunity. This also makes her good against heroes with built-in Spell Immunity like or or heroes that tend to pick up , like .
- can be interrupted by Nether Swap even with a Spell Immunity.
Works well with...
- Vengeful Spirit can Nether Swap an enemy hero into a stack of , or into a , making it an easy kill (albeit at the risk of her own life).
- and Wave of Terror shreds the enemies' armor, while Vengeance Aura further boosts the damage of Shadow Fiend.
- Wave of Terror can be used to scout for a target to cast on. The high amount of negative armor that results from these 2 spells means most heroes will easily melt to Slardar's attacks.
- Drow Ranger makes a natural pairing with Vengeful Spirit as they boost each other's damage with and Vengeance Aura, which is helpful in the late game. Drow Ranger also appreciates a support with a stun (Magic Missile), allowing her to catch up and lay her into her target. Nether Swap can be used offensively to score Drow more kills, or defensively to save her if her fails.
- Magic Missile can be the prelude for a .
- 's damage can be amplified by a correct Nether Swap.
- Vengeful Spirit and Crystal Maiden make a very strong support and ganking duo, as their plethora of single target disables can easily be stacked to make sure the target rarely gets away. Also, greatly alleviates Vengeful Spirit's mana needs.
- 's armor reduction stacks with Wave of Terror.
- Vengeance Aura adds damage to .
- Elder Titan