Changelogs
Version history
Version
Description
- Increased Magic Missile cooldown from 9 on each level to 12/11/10/9.
- Increased Nether Swap cast time from 0.3 to 0.4.
- Reduced strength gain from 2.6 to 2.4.
- Reduced Magic Missile stun duration from 1.5/1.6/1.7/1.8 to 1.4/1.5/1.6/1.7.
- Vengeance Aura
- Reduced ranged attack range bonus from 60/90/120/150 to 50/75/100/125.
- Reduced illusion damage dealt from 100% on each level to 70%/80%/90%/100%.
- Reduced strength gain from 2.9 to 2.6.
- Reduced Vengeance Aura primary attribute bonus from 4/8/12/16 to 4/7/10/13.
- Reduced base agility from 27 to 20.
- Increased base attack damage from 14-22 to 21-29.
- Reduced Vengeance Aura ranged attack range bonus from 60/100/140/180 to 60/90/120/150.
- Level 20 left talent: Reduced Vengeance Aura primary attribute bonus from 10 to 8.
- Level 20 right talent: Replaced Vengeance Aura illusion may cast spells with +200 Magic Missile damage bonus.
- Level 25 right talent: Replaced +400 Magic Missile damage bonus with Vengeance Aura illusion may cast spells.
- Increased Wave of Terror vision duration from 3 to 4.
- Reworked Vengeance Aura
- Old Vengeance Aura:
- Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: Creates a regular illusion of Vengeful Spirit, that lasts until respawning. Aghanim's Scepter also allows this illusion to cast spells.
- New Vengeance Aura:
- Increases the attack range of ranged allies, and primary attribute of all allied heroes nearby. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Ranged attack range bonus: 60/100/140/180
- Primary attribute bonus: 4/8/12/16
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: Creates a strong illusion of Vengeful Spirit, that lasts until respawning. Strong illusions are immune to abilities that normally kill illusions instantly.
- Nether Swap can now be cast on invulnerable units.
- Reworked Aghanim's Scepter upgrade
- Old: Reduces Nether Swap charge replenish time from 90/80/70 to 10, and allows it to be cast on non-hero units. Also allows the Vengeance Aura illusion to cast spells.
- New: Causes Nether Swap to apply a 2-second duration fear on enemies within 700 radius around Vengeful Spirit's new location.
- Level 15 left talent: Replaced 6s Wave of Terror cooldown reduction with 3.5s Magic Missile cooldown reduction.
- Level 20 left talent: Replaced +15% Vengeance Aura attack damage bonus with +10 Vengeance Aura primary attribute bonus.
- Level 20 right talent: Replaced 6s Magic Missile cooldown reduction with Vengeance Aura illusion may cast spells.
- Reduced Magic Missile mana cost from 110/120/130/140 to 100/110/120/130.
- Increased base intelligence from 15 to 17.
- Increased base attack damage from 12-20 to 14-22.
- Increased base intelligence from 13 to 15.
- Reduced Magic Missile cooldown from 10 to 9.
- Increased Nether Swap cooldown from 0 to 0.25. [?]
- Increased agility gain from 3.3 to 3.8.
- Level 20 right talent: Increased Magic Missile cooldown reduction from 5 to 6.
- Reduced base health regeneration from 1.75 to 0.25.
- Reduced base mana regeneration from 0.9 to 0.
- Wave of Terror no longer pierces spell immunity.
- Reworked Vengeance Aura
- Old Vengeance Aura:
- Increases attack damage of nearby allies. If an allied hero dies under the aura, an invulnerable illusion of that ally is spawned, which automatically attacks the killer.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion duration: 6
- Notes: The illusions are uncontrollable and belong to Vengeful Spirit. They do nothing but attack whoever killed the hero they spawned from.
- New Vengeance Aura:
- Increases attack damage of nearby allies. Spawns an illusion of Vengeful Spirit when she dies, which lasts until respawning.
- Radius: 1200
- Attack damage bonus: 12%/18%/24%/30%
- Illusion damage dealt: 100%
- Illusion damage taken: 150%
- Notes: The illusion is controllable normally and lasts until Vengeful Spirit respawns. Aghanim's Scepter also allows this illusion to cast spells.
- Aghanim's Scepter no longer makes Nether Swap spawn an illusion on her death. [?]
- Nether Swap
- Now has 2 charges with a replenish time of 90/80/70 seconds, instead of a 45 seconds cooldown. [?]
- Reduced cast range from 700/950/1200 to 700/850/1000.
- Reduced movement speed from 295 to 290.
- Reduced Magic Missile projectile speed from 1250 to 900.
- Increased Wave of Terror cooldown from 10 on each level to 16/14/12/10.
- Increased Magic Missile stun duration from 1.2/1.4/1.6/1.8 to 1.5/1.6/1.7/1.8.
- Increased Wave of Terror damage from 45/70/95/120 to 60/80/100/120.
- Increased base health regeneration from 1.5 to 1.75.
- Reduced Magic Missile cooldown from 13/12/11/10 to 10 on each level.
- Reduced Wave of Terror mana cost from 40 on each level to 25/30/35/40.
- Rescaled Vengeance Aura attack damage bonus from 10%/18%/25%/34% to 12%/18%/24%/30%.
- Level 20 right talent: Increased Magic Missile cooldown reduction from 4 to 5.
- Reduced base attack damage from 12-26 to 12-20 (total attack damage is now 39-47).
- Reduced Vengeance Aura illusion duration from 7 to 6.
- Reduced movement speed from 300 to 295.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Wave of Terror
- Reduced vision radius from 500 to 300. [?]
- Reduced cooldown from 22/20/18/16 to 10 on each level.
- Reduced debuff duration from 15 to 8.
- Vengeance Aura
- No longer afflicts the enemy hero kiling Vengeful Spirit with a negative Vengeance Aura until her respawn.
- Now creates uncontrolable, invulnerable illusions of allied heroes on their death, attacking the enemy that killed them for 7 seconds. [?]
- Increased radius from 900 to 1200.
- Nether Swap
- Units swapped onto cliffs no longer grant unobstructed movement for 5 seconds.
- Increased Vengeance Illusion attack damage dealt from 50% to 100%.
- Reworked talents:
- Old:
- Level 10: +25 attack speed or +8% magic resistance
- Level 15: +100 Magic Missile damage or +8 all stats
- Level 20: +35 movement speed or +65 attack damage
- Level 25: Magic Missile pierces spell immunity or +20% Vengeance Aura attack damage bonus
- New:
- Level 10: +1 Wave of Terror armor reduction or +15% magic resistance
- Level 15: -6s Wave of Terror cooldown or +15 agility
- Level 20: +15% Vengeance Aura attack damage bonus or -4s Magic Missile cooldown
- Level 25: Magic Missile pierces spell immunity or +400 Magic Missile damage
- Increased strength gain from 2.6 to 2.9.
- Reduced base health regeneration from 0.25 to 0.
- Rescaled Wave of Terror cooldown from 20 on each level to 22/20/18/16.
- Reduced Vengeance Aura attack damage bonus/reduction from 12%/20%/28%/36% to 10%/18%/26%/34%.
- Level 20 left talent: Increased movement speed bonus from 20 to 35.
- Level 20 right talent: Increased attack damage bonus from 50 to 65.
- Wave of Terror
- Added talents:
- Level 10: +8% magic resistance or +25 attack speed
- Level 15: +100 Magic Missile damage or +8 all stats
- Level 20: +50 attack damage or +20 movement speed
- Level 25: +20 Vengeance Aura attack damage bonus or Magic Missile pierces spell immunity
- Reduced base intelligence and gain from 15 + 1.75 to 13 + 1.5.
- Rescaled Magic Missile stun duration from 1.45/1.55/1.65/1.75 to 1.2/1.4/1.6/1.8.
- Aghanim's Scepter now also causes a Vengeance Illusion to spawn at Vengeful Spirit's location whenever she dies. This illusion lasts until respawning, deals 50% damage and takes 150% damage, and can use abilities, but not items. This effect is bound to Nether Swap. [?]
- Increased agility gain from 2.8 to 3.3.
- Increased base movement speed from 295 to 300.
- Reduced Wave of Terror duration from 20 to 15.
- Increased Magic Missile cooldown from 10 to 13/12/11/10.
- Increased Wave of Terror cooldown from 15 to 20.
- Increased Nether Swap cast range from 650/925/1200 to 700/950/1200.
- When Vengeful Spirit is killed, Vengeance Aura now inflicts her killer with a negative Vengeance Aura, which decreases the attack damage of the killer and its allies by the same values as the positive aura, within a 900 radius around the killer.
- Increased Wave of Terror armor reduction from 2/3/4/5 to 3/4/5/6.
- Wave of Terror no longer ignores its cast backswing.
- Can now buy Blink Dagger.
- Units now gain 5 seconds free pathing when moved on impassable ledges with Nether Swap.
- Increased base strength and gain from 16 + 2.3 to 18 + 2.6.
- Increased Nether Swap cast range from 600/900/1200 to 650/925/1200.
- Increased Wave of Terror damage from 18.75/37.5/56.25/75 to 30/50/70/90.
- Aghanim's Scepter upgraded Nether Swap can now target creeps.
- Wave of Terror no longer reduces attack damage by 5%/10%/15%/20%.
- Reduced Magic Missile stun duration from 1.75 to 1.45/1.55/1.65/1.75.
- Increased Magic Missile from 95/110/125/140 to 110/120/130/140.
- Wave of Terror
- Reduced damage from 25/50/75/100 to 18.75/37.5/56.25/75.
- Changed damage type from Magical to HP Removal.
- Reduced base attack time from 1.77 to 1.7.
- Increased strength gain from 1.8 to 2.3.
- Wave of Terror now deals 25/50/75/100 magical damage.
- Increased Vengeance Aura radius from 450 to 900.
- Added Aghanim's Scepter upgrade for Vengeful Spirit: Reduces Nether Swap cooldown from 45 to 10.
- Replaced Terror with Wave of Terror.
- Wave of Terror:
- Vengeful Spirit lets loose a wicked cry, weakening the armor and attack damage of enemies.
- Cast range: 1400
- Wave travel distance: 1400
- Effect radius: 350
- Armor reduction: 2/3/4/5
- Attack damage reduction: 5%/10%/15%/20%
- Duration: 20
- Mana cost: 40
- Cooldown: 15
- Notes: Provides 500 radius flying vision along the wave, which lasts for 3 seconds.
- Increased Vengeance Aura radius from 300 to 450.
- Nether Swap now destroys trees 300 radius around Vengeful Spirit and the target upon cast.
- Nether Swap can no longer be cast on any non-hero unit.
- Reduced agility gain from 2.65 to 2.35.
- Reduced movement speed from 300 to 295.
- Replaced Disentangle with Terror.
- Increased radius from 500 to 700.
- Increased armor reduction from 2/3/4/5 to 2/3/4/6.
- Now requires level 3/6/9/12 to be leveled, instead of 1/3/5/7.
- Fixed Nether Swap not going on cooldown when used.
- Increased Base Attack Time from 1.7 to 1.77
- Improved Attack Animation from 0.5/0.5 to 0.33/0.64.
- Replaced Terror with Disentangle
- Disentangle:
- By disassociating herself with this plane, Shandelzare avoids being hit by an offensive spell.
- Mana cost: 0
- Cooldown: 220/160/100/40
- Notes: Passively blocks one single targeted spells when off cooldown.
- Increased Vengeance Aura (Pre 6.81) Aura Bonus Damage from 12/18/24/30% to 12/20/28/36%
- Nether Swap
- Increased Cast Range from 550/800/1100 to 600/900/1200
- Reduced cooldown from 60 to 45
- Increased Base Damage from 8 to 10 (Total damage from 32-46 to 34-48)
- Increased Vengeance Aura (Pre 6.81) Bonus Damage from 6/11/17/24% to 12/18/24/30%
- Increased Vengeance Aura (Pre 6.81) Bonus Damage from 6/11/16/22% to 6/11/17/24%
- Nether Swap
- Increased Cast Range from 500/750/1000 to 550/800/1100
- Reduced cooldown from 90 to 60
- Magic Missile
- Reduced Cast Range from 550 to 500
- Increased Cooldown from 9 to 10
- Increased damage from 75/125/200/275 to 100/175/250/325
- Magic Missile
- Increased Stun Duration from 1.5 to 1.75
- Reduced Cooldown from 12 to 9
- Increased Attack Range from 375 to 400
- Reduced Base damage from 18 to 8
- Reduced dice damage from 15 to 8
- Increased side per die damage from 1 to 2 (Total Damage from 42-56 to 32-46)
- Reduced Base Attack Time from 1.76 to 1.70
- Reduced HP from 511 to 454 (Strength HP value changes)
- Reduced Mana from 221 to 195 (Intelligence Mana value changes)
- Reduced base agility from 23 to 22
- Reduced agility gain from 2.85 to 2.65
- Reduced base strength from 19 to 16
- Reduced strength gain from 2.00 to 1.8
- Reduced base Intelligence from 17 to 15
- Reduced Intelligence gain from 2.25 to 1.75
- Reduced Vengeance Aura (Pre 6.81) Bonus Damage from 7/12/18/24% to 6/11/16/22%
- Reduced Nether Swap Cast Range from 700/1000/1400 to 500/750/1000
- Increased Nether Swap cooldown from 60/60/55 to 90
- Magic Missile
- Increased Cooldown from 8.75 to 12
- Reduced Cast Range from 575 to 550
- Reduced Vengeance Aura (Pre 6.81) Bonus Damage from 7/12/18/25 to 7/12/18/24
- Increased Nether Swap cooldown from 50/45/40 to 60/60/55
- Reduced Attack Range from 390 to 375
- Reduced agility gain from 3.00 to 2.85
- Magic Missile
- Increased mana cost from 85/100/115/130 to 95/110/125/145
- Reduced Stun Duration from 1.75 to 1.5
- Increased cooldown from 7.5 to 8.75
- Reduced damage from 75/150/225/300 to 75/125/200/275
- Reduced Vengeance Aura (Pre 6.81) Aura AoE from 900 to 300
- Increased Nether Swap cooldown from 40/35/30 to 50/45/40
- Reduced Magic Missile Stun duration from 2 to 1.75
- Terror
- Reduced mana cost from 45/50/55/60 to 25/30/35/40
- Reduced Cooldown from 15 to 5
- Reduced Vengeance Aura (Pre 6.81) Aura Bonus Damage from 7/14/21/28 to 7/12/18/25
- Increased Nether Swap Cooldown from 8/6/4 to 40/35/30
- Can no longer buy Blink Dagger.
- Increased Attack range from 275 to 390
- Increased base damage from 15 to 18
- Increased number of dice from 13 to 15 (Total Damage spread from to 39-51 to 42-56)
- Increased agility gain from 2.9 to 3.0
- increased base HP from 100 to 150 (Total Hp Reduced from 518 to 511) (Strength HP value changes)
- Reduced Mana from 224 to 221 (Intelligence Mana value changes)
- Removed Aghanim's Scepter Upgrade
- Increased Magic Missile Stun Duration from 1 to 2
- Rescaled Terror mana cost from 45/55/65/85 to 45/50/55/60
- Reduced Nether Swap cooldown from 10/10/8 to 8/6/4
5.4
- Increased agility gain from 2.65 to 2.9
- increased base intelligence from 16 to 17
- Increased intelligence gain from 1.85 to 2.00
- Increased strength gain from 1.85 to 2.00
- Nether Swap
- Increased cast range from 400/700/1000 to 700/1000/1400
- Reduced Mana cost from 175/225/320 to 100/150/200
- Reduced cooldown from 15 to 10/10/8
- Added Aghanim's Scepter Upgrade for Nether Swap: Increases Cast Range, Reduces Cooldown
- Aghanim Aghanim's Scepter Nether Swap Cast Range from 700/1000/1400 to 1000/1400/1800
- Aghanim Aghanim's Scepter Nether Swap Cooldown from 10/10/8 to 5
- Reduced Magic Missile Stun Duration from 2.5 to 1 second
- Rescaled Terror Armor Reduction from 1/2/3/4 to 1/3/4/6
- Reduced Mana from 224 to 208 (Intelligence Mana value Changes)
- Reduced HP from 556 to 518 (Strength HP value Changes)
- Reduced Mana from 240 to 224 (Intelligence Mana value Changes)
- Reduced Magic Missile Cast Range from 600 to 575
- Increased Magic Missile mana cost from 80/90/100/110 to 85/100/115/130
- Now Terror Reduces armor (it still reduces damage).
- Armor Reduction: 1/2/3/4
- Replaced Nether Spirit with Nether Swap.
- Nether Swap
- Instantaneously swaps positions with a target enemy unit.
- Cast Range: 400/700/1000
- Mana Cost: 175/225/320
- Cooldown: 15
4.00beta10
- Reduced HP from 575 to 556 (Strength HP value changes)
- Nether Spirit no longer deals Chaos damage at lvl 3
- Increased Nether Nether Spirit cooldown from 180/180/120 to 180/180/150
4.00
- Added a 4th level to all basic abilities.
- Reduced Attack Range from 300 to 275
- Increased Attack Projectile speed from 1350 to 1500
- Increased base damage from 13 to 15
- Increased dices from 11 to 13 (Total damage spread from to 37-47 to 39-51)
- Increased base defense from 0 to 1 (Total armor increased from 2 to 3)
- Increased agility gain from 2.5 to 2.65
- Increased strength gain from 1.75 to 1.85
- Magic Missile
- Rescaled damage from 100/200/300 to 75/150/225/300
- Rescaled mana cost from 75 to 80/90/100/110
- Rescaled stun duration from 2/2.5/3 to 2.5
- Reduced cooldown from 9 to 7.5
- Rescaled Vengeance Aura (Pre 6.81) bonus damage from 10/20/30 to 7/14/21/28%
- Terror
- Rescaled damage reduction from 10/20/30% to 10/20/30/40%
- Rescaled mana cost from 75 to 45/55/65/85
- Increased debuff duration from 15 to 20
- Increased cooldown from 15 to 20
- Replaced Avatar of Vengeance with Nether Spirit
- Nether Spirit
- Summons a shade of Shendelzare that attack nearby enemies. May not be attacked.
- Mana Cost: 225
- Cooldown: 180/180/120
- Duration 60
- Reduced Base damage from 15 to 13
- Increased dice damage from 1 to 11 (Total Damage Spread from to 39-39 to 37-47)
- Reduced Attack Range from 550 to 300
- Increased Base Damage from 6 to 15 (Total Damage from 30-30 to 39-39)
- Decreased Base Attack Time from 2.5 to 1.76
- Increased Projectile Speed from 1100 to 1350
- Decreased Base Armor from 1 to 0 (Total Armor from 6 to 2 due to armor value and agility armor changes)
- Increased strength gain from 1.5 to 1.75
- Replaced Blink with Terror
- Terror
- The Hero howls, reducing nearby enemy units' attack damage.
- Damage Reduced: 10/20/30%
- Mana Cost: 75
- Debuff Duration: 15
- AoE: 500
- Cooldown: 15
- Replaced Feedback with Vengeance Aura (Pre 6.81)
- Vengeance Aura (Pre 6.81)
- Increases nearby units' damage
- Damage Increase: 10/20/30%
- AoE: 900
- Replaced Snow Storm with Avatar of Vengeance
- Creates a powerful avatar that summons invulnerable spirits from nearby corpses to attack your enemies.
- When the Avatar of Vengeance dies, the spirits vanish.
- Number of Spirit Summoned: 1/1/2
- Mana Cost: 225/200/250
- Duration: 120/180/180
- Cooldown: 240/240/180
- Replaced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Blizzard". with Feedback
- Feedback
- The Vengeful Spirits attacks destroy mana per hit. The mana combusts, dealing damage to the attacked unit.
- Mana Burned: 2/3/5
- Mana Burned as Damage: 100%
- Replaced Avatar with Snow Storm
- Snow Storm
- Calls down 50 freezing ice shard waves; each wave deals 50 damage to units in an area; lasts for 20 waves.
- Only has 1 level.
- Damage per iceshards: 50
- Number of iceshards: 50
- Damage Cap: 10000 (The bigger the size of the unit was the more iceshard it took)
- Number of Waves: 20
- Wave Time: 1
- Building Damage Reduction: 98%
- Cast Range 800
- Mana Cost: 250
- Cooldown 120
- AoE: 600
- Created from Dota Darkness Falls and TFT Ancients Defense Vengeful Spirit
- Hero, Stats and Ultimate come from TFT Ancients Defense, all basic spells came from Darkness Falls
- Vengeful Spirit's Model comes from TFT Ancients Defense (Current Warcraft III Vengeful Spirit Model)
- Dota Darkness Falls' Vengeful Spirit Model was Demon Magess' Model from Eul's Dota.
- Renamed Icicle Spike to Magic Missile
- Renamed Giant Growth to Avatar
- Reduced Number of Level from 3 to 2
- Rescaled Bonus Damage from 5/10/15 to 10/15
- Now Increases armor from 5/10
- Reduced Bonus HP from: 150/200/250 to 300/600
- Increased Mana Cost from 100 to 150/200
- Increased Duration from 25 to 60/90
- Increased Cooldown from 45 to 120
0.00
- Vengeful Spirit Trivia and Origin
- Vengeful Spirit was Created/Imported/Developed from Eul's Dota Demon Magess
- Dota Darkness Falls and TFT Ancients Defense were predecessors of 0.60's Vengeful Spirit.
- Dota Darkness Falls Vengeful Spirit base model, hero stats, some spells were imported from Eul DotA Demon Magess.
- Spells that were imported from Demon Magess into Darkness Falls' Vengeful Spirit.
- Icicle Spike
- An ice spike that is thrown at an enemy unit, causing damage and stunning the target.
- Damage: 100/175/250
- Cast Range: 600
- Stun Duration: 1/2/3 seconds.
- Cooldown: 9
- Mana Cost: 75
- Dota Darkness Falls' Original Spells
- Blizzard
- Calls down waves of freezing ice shards that damage units in a target area.
- Damage per iceshards: 30/40/50
- Damage Cap: 150/200/250
- DPS: 5/10/15
- Number of iceshards: 6/7/10
- Number of Waves: 6/8/10
- Wave Time: 1
- Building Damage Reduction: 50%
- Cast Range: 800
- Mana Cost: 75
- Cooldown 8/10/12
- AoE: 200
- Blink
- Teleports the Vengeful Spirit a short distance, allowing her to move in and out of combat.
- Maximum Distance: 1000/1075/1150
- Minimum Distance: 200
- Mana Cost: 50/10/10
- Cast Point: 0.33
- Cooldown: 10/10/1
- Mind Bend
- Takes control of target enemy hero.
- Gives you control of target enemy hero for 15 seconds.
- Targeted enemy hero can't drop items while under the effect of this ability.
- Cast Range: 800
- Mana Cost: 500
- Cooldown: 120
- DotA TFT created a different hero using Vengeful Spirit Concept
- DotA TFT Vengeful Spirit Spells
- Starfall
- Calls down waves of falling stars that damage nearby enemy units.
- Damage per Star: 80
- Starfall interval: 0.2
- Starfall Duration: 5
- Damage Reduction Against Buildings: 35%
- Mana Cost: 200
- Cooldown: 180
- AoE: 800
- Shocking Hands
- A wave of force that ripples out from the Hero, causing damage to land units in a line.
- Damage: 75/130/200
- Cast Range: 700
- Wave Travel Distance: 800
- Wave Width: 150
- Final Width: 150
- Cooldown: 25
- Power Slice
- Gives a chance that an attack will do extra bonus damage.
- Bonus Damage: 50/75/100
- Extra Damage Proc: 25/30/25
- Giant Growth
- When Avatar is activated, it gives the Vengeful Spirit, bonus HP, Armor, Damage and spell immunity
- Bonus Damage: 5/10/15
- Bonus Defense: 0
- Bonus HP: 150/200/250
- Mana Cost: 100
- Duration: 25 seconds
- Cooldown: 45 seconds
Patch history
Patch
Description
- Fixed Wave of Terror blocking neutral creep camps.
- Fixed Vengeance Aura illusions appearing like regular heroes on the minimap. [?]
- Re-enabled Nether Swap in Ability Draft.
- Fixed Nether Swap's anti-cliffing mechanic not working and updated which cliffs are affected and which are not.
- Fixed Backswing behavior for: Soul Rip, Tombstone, Cold Feet, Ice Vortex, Chilling Touch, Enfeeble, Shallow Grave, Thunder Strike, Kinetic Field, Static Storm, Malefice, Midnight Pulse, Howl, Stifling Dagger, Static Link, Shrapnel, Psionic Trap, Whirling Axes (Ranged), Storm Hammer, God's Strength, Wave of Terror, Venomous Gale, Shadow Word, Fatal Bonds, The Swarm, Time Lapse, Maledict, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Overpower". and Ice Shards.
- New Vengeful Spirit model.
- Added new lines to Puck, Enchantress, Lina, Vengeful Spirit and Windranger.
- Fixed Vengeful Spirit's Wave of Terror affecting couriers.
- Fixed Wave of Terror hp loss not properly functioning on magic immune units.
- Vengeful Spirit's Magic Missile is more obviously a projectile now.
- Vengeful Spirit now has a new model and weapon.
- Fixed Nether Swap not destroying trees around the two locations.
- Fixed Nether Swap not destroying trees around the two locations.
- Updated Vengeful to new model.
- Fixed Vengeful Spirit's weapon drawing a square when an illusion.
- Vengeful Spirit: Fixed the range on Wave of Terror. It was huuuuge! now it's the cast range.
- Returning Hero: Vengeful Spirit (Rough Model)
- Fixed Nether Swap not getting blocked by Sphere.
- Fixed Roshan/Ancients getting Nether Swapped.
- Fixed Vengeance Aura not affecting siege units.
- Fixed Wave of Terror reveal AoE being slightly lagged.
- Fixed Wave of Terror speed being lower than it should.
- Disabled Blink Dagger for Vengeful Spirit and Pudge. Disabled Quelling Blade for Kunkka.
- Fixed vision duration on Wave of Terror.
- New Vengeful Spirit color pass.
- Fixed Magic Missile projectile speed.
- Fixed Vengeful Spirit's Wave of Terror not being lethal.
- Fixed Wave of Terror vision AoE being too small.
- Fixed Courier being affected by Vengeance Aura.
- Fixed Vengeful Spirit's Wave of Terror to remove health rather than do damage, so it will no longer break things like clarities.
- Fixed cases where creating a linear projectile directly on yourself would cause it to get stuck. This includes fixes to Fissure, Ghostship, Dragon Slave, Sacred Arrow, Earth Spike, Waveform, Illusory Orb, Meat Hook, Burrowstrike, Wave of Terror, and Powershot.