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Shendelzare, the Vengeful Spirit, is a ranged agility hero who excels at ganking, disabling, and kill hunts. She is one of the most well-rounded supports in the game, possessing a skill set that allows her to set up kills for her team during ganks and teamfights, strengthening her team and weakening the enemy in large-scale engagements, and saving allies from certain death if they are caught by the enemy.
Effective at all stages of the game, Vengeful Spirit is typically seen roaming the battlefield, searching for targets to prey on. She possesses a strong targeted stun in Magic Missile and an armor reduction debuff in Wave of Terror, making her a strong partner in a gank. Motivated by her lust for revenge, Vengeance Aura boosts the attack damage of all nearby allies, making Shendel an invaluable ally to teams with strong physical damage output and turning her into a potential semi-carry. If Shendelzare dies, her death will not be in vain, as her killer will be afflicted with a debuff that reduces their attack damage as well as their allies', ensuring that her presence is felt even after being killed. Her ultimate Nether Swap immediately swaps Vengeful Spirit's position with another hero, ally or enemy, allowing her to displace a key enemy hero for easy elimination, or save an ally in distress at the potential cost of her own life. Vengeful Spirit's skill set and low reliance on farm allows her to be played with great recklessness, as even her death can be integral towards guiding her team to victory. Shendelzare requires very selfless and skilled play to operate well, and relies on the competence of teammates as much as herself.
Bio
Abilities
- The wave travels at a speed of 2000, taking Expression error: Unrecognized punctuation character "{". seconds to travel the full distance.
- Can hit units up to Expression error: Unrecognized punctuation character "{". range away (travel distance + radius).
- The wave provides 500 radius flying vision as it travels, which lasts for 3 seconds.
- This vision starts 100 range away from Vengeful Spirit and reaches for up to Expression error: Unrecognized punctuation character "{". range away (starting distance + travel distance + vision radius).
- Does not affect couriers.
- The debuff from successive casts does not stack, only the duration gets refreshed.
- The wave blocks neutral creep camps.
Aura
Allies / Enemies
- Only increases base damage and that given by the primary attribute of affected units. Raw bonus damage is not increased.
- The same goes for the negative aura. Only decreases base damage and that given by the primary attribute.
- The aura's buff and the negative aura's debuff linger for 0.5 seconds.
- When Vengeful Spirit dies to an enemy player, the player's hero will be afflicted with the negative Vengeance Aura.
- Despite the visual effect, when dying to enemy illusions or summons, the hero owning them gets the aura instead.
- Dying to non-player-controlled units gives no one the negative aura.
- Allies denying Vengeful Spirit do not get the negative aura.
- The positive and negative auras affect invulnerable units.
- Does not affect couriers.
- Interrupts channeling spells on the target, enemies and allies alike.
- If Vengeful Spirit swaps a unit onto an impassable ledge, that unit gains free pathing for 5 seconds.
- Destroys trees within 300 radius around Vengeful Spirit and the Nether Swap target.
- Can be cast on illusions and Spirit Bear.
- Aghanim's Scepter upgraded Nether Swap cannot be cast on ancient creeps.
- The Vengeance illusion which spawns on death when upgraded is bound to Nether Swap, meaning if it is not learned at least once, no illusion spawns.
- The illusion spawns 108 range away from Vengeful Spirit's death location. It appears either north, east, south or west from that spot.
- The illusion always spawns with full mana and health and all abilities off cooldown, regardless of their status on Vengeful Spirit.
- The illusion does not get a set duration upon spawning. It will disappear once Vengeful Spirit respawns. It also spawns even when having Aegis of the Immortal.
- Since it is an illusion, it is affected by any ability which instantly kills illusions, like hex.
- The created illusion is visually distinguishable from the real Vengeful Spirit for the enemies.
- Unlike most other illusions, the illusion created upon death has no bounty.
Talents
Hero Talents | ||
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Magic Missile Pierces Spell Immunity | 25 | +20% Vengeance Aura Damage |
+35 Movement Speed | 20 | +65 Damage |
+100 Magic Missile Damage | 15 | +8 all stats |
+25 Attack Speed | 10 | +8% Magic Resistance |
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Stacks diminishingly with other magic resistance sources.
- Increases Vengeful Spirit's magic resistance to 31%.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Magic Missile is the first offensive spell available for arcane spellcaster classes in the famed RPG series, Dungeons & Dragons.
- Previous designs of Vengeful Spirit showed her with a mask that looked similar to her Vengeance Aura ability icon.
- Vengeful Spirit's fun name, "820", is a tribute to former professional DotA player 820.
- In DotA1, she was the sister of Mortred, the Phantom Assassin, and her name was Shendelzare Silkwood. In Dota 2, her lore was changed so that she became affiliated with the Skywrath, thus switching her affiliations to Dragonus, the Skywrath Mage.
- In the transition to Dota 2, her aura's name was changed from Command Aura to Vengeance Aura.
Gallery
de:Vengeful Spirit