▶️
Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.
Bad against...
- Bane can use Nightmare and Fiend's Grip to lock down Ursa early game and in team fights, forcing Ursa to buy a Black King Bar and making him very vulnerable to being kited once his Black King Bar is down to 6 seconds.
- Overall, Bane's potent disables force Ursa to build more defensive items and play more defensively in general.
- Ursa has no way to clear illusions quickly, making him vulnerable to Chaos Bolt and Phantasm combo.
- Reality Rift can quickly relocate or reinitiate on Ursa once the duration of Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enrage". is over.
- Phantasm can be used to dispel Earthshock's slow. Manta Style is another item that counter Ursa greatly.
- Ursa has low mobility, once jumped on by Reality Rift, Ursa struggles to escape.
- Doom makes Ursa less disruptive, and it cannot be dispelled with Enrage upgraded with Aghanim's Scepter.
- Lion has two low cast point disables ( Hex and Earth Spike) to control Ursa before he buys a Black King Bar.
- Hex is one of the few abilities that cannot be dispelled even with an Aghanim's Scepter upgraded Enrage.
- Lion can control Ursa's low mana pool via Mana Drain.
- Ursa has no sustained AoE to deal with illusions, it becomes worse since Phantom Lancer can create more illusions in a matter of seconds.
- Diffusal Blade can be used to drain Ursa mana. This is a standard item for Phantom Lancer in every match.
- Doppelganger applies basic dispel on Phantom Lancer, which will remove the slow from Earthshock. It also resets fights with more illusions, making hard for Ursa to hit the real Phantom Lancer.
- Manta Style creates two more illusions and also applies a basic dispel, further complicating the problem for Ursa to deal with.
- Riki can detect early Roshan attempts because of Cloak and Dagger if he frequently checks the Pit.
- Ursa cannot Enrage when caught in Smoke Screen and will miss his attacks (although Black King Bar will help with this issue).
- Even if Ursa gets vision over him and initiates with Earthshock, Riki can Blink Strike away or use Tricks of the Trade after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.
- Shadow Demon's Demonic Purge renders Ursa useless even through Black King Bar as it slows him, continually purges his Overpower charges and can not be dispelled by Ursa's Enrage.
- Disruption is a good way to save teammates against Ursa. Disrupting Ursa is also a good way to kite him, as it can not be dispelled by Enrage.
- Slark can detect early Roshan attempts due to Shadow Dance if he frequently checks the Pit.
- Enrage cannot restore attributes stolen by Essence Shift and will reduce his physical damage output.
- Even if Ursa initiates with Earthshock, Slark can Pounce away or use Dark Pact after Ursa's initiation to avoid Fury Swipes' damage until Earthshock's slow is gone.
- Storm Spirit can steal Aegis of the Immortal during Roshan attempts through the Pit, because of his Ball Lightning.
- Ursa has no way to catch a slippery Storm Spirit, as Earthshock's slow will do nothing to stop Storm Spirit from using Ball Lightning.
- Templar Assassin usually places Psionic Traps inside the Roshan Pit (and can teleport herself to the traps with an Aghanim's Scepter), preventing Ursa from killing Roshan without getting noticed by the enemy team.
- Nethertoxin breaks Fury Swipes, making Viper a decent counter to Ursa in a laning stage.
- Viper Strike is a strong, undispellable slow, making it much easier to kite Ursa for everyone.
- The Swarm beetle can waste Ursa's Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Overpower". attacks.
- Ursa has no inherent way of disabling a slippery Weaver by preventing him from Shukuchiing or Time Lapseing away, as the slow from Earthshock is useless against Shukuchi's haste effect.
- Ursa relies on the Blink-Earthshock combo to slow enemies to burst them, but Windranger can use Windrun to escape through Earthshock's duration.
- Windrun and Focus Fire can easily allow Windranger to kite Ursa and do good amounts of damage in the process.
Others
- Ursa struggles against illusion heroes like Chaos Knight and Phantom Lancer.
- Ursa struggles against heroes with strong (and especially undispellable) disables ( Disruptor, Puck, Shadow Demon, Outworld Destroyer and etc).
- Heroes who can provide constant vision inside the Roshan Pit can negate one of the strongest advantages of Ursa, which is the possibility of quickly killing Roshan at the early game, with minimum itemization needed ( Clockwerk, Beastmaster, etc).
- Heroes with evasions: Phantom Assassin, Brewmaster, Hoodwink, Windranger.
Items
- Scythe of Vyse hexes Ursa, and even if Ursa buys an Aghanim's Scepter, he cannot dispel the hex. This leaves him very vulnerable for quite a while.
- Heaven's Halberd applies an undispellable disarm, making Ursa useless. It also gives decent evasion against his attacks.
- Aeon Disk gives an enemy hero survivability against Ursa's high initial burst attack damage, allowing the use of other abilities/items to escape before the effect ends.
- Ghost Scepter/ Ethereal Blade makes the enemy immune to Ursa's attacks, forcing him to consider buying Nullifier to dispel.
- Silver Edge breaks Fury Swipes.
- Butterfly makes Ursa harder to land Fury Swipes, forcing him to buy Monkey King Bar.
Good against...
- Lifestealer's Feast will most likely not out-heal the damage from Fury Swipes and Overpower in the early to mid game.
- Light Strike Array has a long delay, making her vulnerable for Ursa's burst.
- Enrage can protect Ursa against Lina's high magical burst.
- Timbersaw's physical survivability revolves around Reactive Armor, which is largely ignored by Fury Swipes due to the extreme amounts of damage it does in a very few number of attacks.
- Timbersaw's burst damage will not do much against Enrage, although he could easily use Timber Chain to escape, wasting the duration of it.
- Huskar likes fights with a long duration and is usually at low health, making him vulnerable against Ursa's physical damage.
- Jumping in with Life Break against Ursa is suicide, as Enrage, Overpower, and Fury Swipes will easily shred Huskar.
- Medusa's tankiness doesn't help her very much against Fury Swipes in long teamfights.
- With no escape mechanism and a slow movement speed, getting jumped on by Ursa usually spells a quick end for Medusa in the early game.
- Low armor and lack of escape makes Pudge vulnerable to Ursa, specially when he gets his Blink Dagger.
- If Pudge lands a Meat Hook on Ursa, Ursa can simply face Pudge head on provided he can burst him down before any follow up disables.
- Enrage's Aghanim's Scepter upgrade allows Ursa to dispel Pudge's Dismember.
Others
- Legion Commander is unlikely to win a Duel against Ursa.
- Heroes without an escape mechanism: Shadow Fiend, Alchemist
- High health heroes ( Axe, Doom) fall fast with Fury Swipes stacks.
Works well with...
- Io and Ursa can teleport through the map and Ursa can easily kill enemies with movement speed and attack speed bonus gained from Io.
- Disruptor can trap enemies, making it easy for Ursa to destroy them.
- Shadow Shaman has two disables (Hex and Shackles) that work considerably well with Ursa's abilities to ensure a quick kill.
- Lion has two disables (Earth Spike and Hex) that work considerably well with Ursa's abilities to ensure a quick kill.
- Bane's Nightmare can easily set Ursa for a good position to secure a quick kill, while Fiend's Grip can initially hold an enemy hero long enough for it to be demolished by Ursa.
Others
- Heroes with disables or stuns: Bane, Crystal Maiden, Lion, Rubick, Shadow Shaman.
- Heroes who can give Ursa high attack speed: Invoker, Ogre Magi, Legion Commander.