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Ymir, the Tusk, is a melee strength hero whose array of icy disables make him a very strong team initiator and ganker. He has a damage nuke and a disable in Ice Shards, which lets him precisely place a barrier in an enemy's path, inhibiting their movement and blocking off their escape path. Should his teammates need help closing the distance to enemies, Tusk can assist them with Snowball, which surrounds Tusk and any nearby allies in a protective shell of snow as he rolls at a target enemy, damaging and stunning everything in its path. Once in a fight, Tusk also has the ability to Tag Team, which allows all nearby allies to slow enemies they attack with physical damage. His ultimate, Walrus PUNCH!, sends a target enemy flying with a mighty uppercut, stunning and disabling them while dealing a critical strike and slowing them upon landing for a moderate amount of time. A strong initiator and powerful brawler, the Terror from the Barrier should never be bet against in a fight, as he can put his foes down for the count with his unique assortment of spells and disables.
Bio
Abilities
- The projectile travels at a speed of 1200 and travels until reaching the targeted point.
- The ice shards are always created in the same formation.
- The shards' formation is a 200 radius circle with one open side, the center of the circle is 200 range before the targeted point.
- The first shard is always created at the targeted point, so it is always in one line with Tusk's position upon cast.
- The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
- So the open side of the shards circle is always facing towards Tusk's position upon cast.
- The shards' collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
- Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
- This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
- The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.
- The snowball travels at a speed of 600/625/650/675.
- The Snowball chases the target for up to 3 seconds, so it can travel for up to 1800/1875/1950/2025 range.
- Allies can be added by right-clicking them at any point. Allies can jump inside the Snowball by themselves as well, by right-clicking it.
- Allies affected by Black Hole, Chronosphere, or Flaming Lasso cannot join the Snowball.
- However, attempting to load in an ally affected by these still adds damage to the Snowball.
- Can gather summoned units, except for wards.
- Can gather allies while they are invisible or invulnerable.
- Units inside Snowball are invulnerable, hidden and spell immune. Allies inside the Snowball are also fully disabled.
- Tusk himself is only muted and disarmed inside it, meaning he can cast his spells, but cannot use items or attack.
- The radius increases by 40 per second, starting immediately as it begins rolling, so the radius during each second is 240/280/320.
- Only gathered allied heroes (including clones) increase its damage. Other added units do not. Illusions do not count as heroes.
- Tusk cannot be forced out of the Snowball, while other units can still be forced out by teleporting spells, without reducing the damage.
- Dark Rift is the only abilty able to force Tusk out of the Snowball. Upon doing so, the spell gets fully canceled.
- When Snowball connects with its target, Tusk is given an attack order on the target.
- This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
- The disable help function prevents an allied Tusk from getting you inside his Snowball.
- The snowball destroys trees within its radius as it rolls forward.
- This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
- Snowball first applies the debuff, then the damage.
- The Snowball Visible debuff provides shared vision over the target until the Snowball stops. Does not provide True Sight.
No Target
- Replaces Snowball until the Snowball reaches its target or expires.
- Tusk may use Ice Shards, Tag Team, Walrus Kick and toggle autocast of Walrus PUNCH! during the launch time, other gathered units may not use any spells.
- Interrupts Tusk's channeling spells upon cast.
- Grants Tusk a temporary aura. The aura's debuff lingers for 0.5 seconds.
- Only triggers on allied hero attacks (including illusions and clones, excluding creep-heroes.), and on any attacks done by units owned by Tusk.
- The damage is directly added to the triggering unit's attack damage, so it works with crit, cleave and lifesteal.
- However, it is added as a raw damage bonus, so illusions cannot use it, and it is unaffected by percentage-based damage bonuses or reductions.
- The slow from multiple attacks fully stacks, with each attack placing a separate debuff.
- Triggering attacks first places the slow debuff, then the attack damage.
Enemies
- The cast range of Walrus Punch always equals the caster's attack range.
- Despite being an active attack modifier, Walrus Punch does proc all on-cast effects like a regular spell.
- The victim is hurled 650 range (1200 if lethal) into the air during the stun duration.
- Walrus Punch cannot be overridden by any other upward movement.
- While in the air, other units may pass below the punched unit.
- The slow is applied right upon cast, so the effective slow duration is 2/3/4 seconds since the target is stunned for the first second.
- The punch first applies the debuffs, then the damage.
- Can punch everything, except wards, buildings, allied and own units. Tusk can attack those without wasting it when on autocast.
- Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
- Can be cast on Roshan, but only the stun and slow are applied.
- When the level 25 talent is chosen, Walrus Punch on the current level may passively proc on regular attacks.
- These procs are independent from the cooldown, they do not trigger the cooldown and work while on cooldown. They do not cost mana either.
- Increases Tusk's attack damage by an average of 30% ( 39%).
- The passive punches use pseudo-random distribution.
- Requires Aghanim's Scepter to be unlocked.
- Unlike Walrus Punch, Walrus Kick is not an active attack modifier.
- The target travels away from Tusk in an arc 1400 range far and 360 range high.
- Walrus Kick cannot be overridden by any other forced movement.
- While in the air, other units may pass below the kicked unit.
- The slow debuff is applied right upon cast, so the effective slow duration is 4 seconds since the target is stunned for the first second.
- The kick first applies the debuff, then the damage.
- Destroys trees within a 100 radius around the kicked unit during the knockback.
- Can be cast on Roshan, but only the stun, damage and slow are applied.
Talents
Hero Talents | ||
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-8s Snowball Cooldown | 25 | 12% Chance Walrus Punch |
+75% Walrus Punch Crit | 20 | -6s Ice Shards Cooldown |
+120 Snowball Damage | 15 | +325 Health |
+0.5s Walrus Punch Stun Duration | 10 | +25 Tag Team Damage |
- The health talent increases the max health capacity and keeps the current health percentage.
Recommended items
Gameplay
Amidst broken stools and shattered bottles, the bewildered barkeep issued Ymir his greatest challenge. Find a proper battle, and win it for whichever side he chose. With that, the champion brawler strode forth, bringing with him the northern elements in the form of a frozen sigil. To make sure no opponent chickens out, Ymir throws down a field of Ice Shards, cutting off all retreat. Gathering both snow and allies, Ymir rolls into battle as an unstoppable Snowball, stunning foes in its path. For a finale, the Tusk winds up his drinking arm, and launches his opponent into orbit with one good, solid Walrus PUNCH! | |
Roles: | Initiator Disabler Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Tusk's title is Tuskarr. The Tuskarr are a race of humanoid walruses in the Warcraft universe.
- His response ▶️ "Falcon Punch!" is a reference to Captain Falcon's signature move in the Super Smash Bros. franchise, which has also become a popular internet meme.
- His response ▶️ "Bang! Zoom! To the Mad Moon!" is likely a reference to The Honeymooners character Ralph Kramden, who would frequently say "Bang! Zoom! Straight to the moon!".
- His response ▶️ "Coulda been a contender." is likely a reference to the quote from the movie On the Waterfront.
- His response ▶️ "My fight money." is likely a reference to Balrog from Street Fighter who says the same thing whenever he loses a round.
- His response to missing a Walrus Punch, ▶️ "Well there's your problem." is likely a reference to Adam Savage from Mythbusters, who has made it a show catchphrase. Savage often jokes that the mustache of his co-host Jamie Hyneman makes him look like a walrus.
- His response ▶️ "Double Dragon Punch Punch!" is a reference to the game, "Double Dragon".
- In Tusk's lore, the Bristled Bruiser is Bristleback, who was ported to Dota 2 roughly a month after Tusk; Bristleback's lore makes mention of Tusk as well, and the two heroes share rival and ally lines with regards to this relationship.
- Before 6.80, where Walrus PUNCH! dealt higher crit damage to targets below 50% health, the floating text above the target would change:
- When landed on an enemy creep whose health was above 50%, the caption read "Penguin Punch!" in small blue letters.
- When landed on an enemy hero whose health was above 50%, the caption read "Polar Punch!" in medium blue letters.
- When landed on any enemy whose health was below 50%, it read "Walrus Punch!" in large letters.
- In the current version, it always displays "Walrus Punch", no matter what is targeted.
- Rubick's version of Walrus Punch would throw a projectile which uses Rubick's model and spins towards the target. When used on Tusk, it would read "Sucker Punch!" in green. On other targets, it read "Stolen Punch".