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Ymir the Tusk is a melee strength hero whose array of icy disables make him a very strong team initiator and ganker. He has a damage nuke and a disable in Ice Shards, which lets him precisely place a barrier in an enemy's path, inhibiting their movement and blocking off their escape path. Should his teammates need help closing the distance to enemies, Tusk can assist them with Snowball, which surrounds Tusk and any nearby allies in a protective shell of snow as he rolls at a target enemy, damaging and stunning everything in its path. Once in a fight, Tusk can slow the enemy down to his pace with Frozen Sigil, which reduces the movement and attack speed of all nearby foes. His ultimate, Walrus PUNCH!, sends a target enemy flying with a mighty uppercut, stunning and disabling them while dealing tremendous damage, and slowing them upon landing. A strong initiator and powerful brawler, the Terror from the Barrier should never be bet against in a fight, as he can put his foes down for the count with his unique assortment of spells and disables.
Bio
Abilities
- The projectile travels at a speed of 1200 and travels until reaching the targeted point.
- The ice shards are always created in the same formation.
- The shards' formation is a {{#show:#Ice Shards|?value3#}} radius circle with one open side, the center of the circle is {{#show:#Ice Shards|?value3#}} range before the targeted point.
- The first shard is always created at the targeted point, so it is always in one line with Tusk's position upon cast.
- The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
- So the open side of the shards circle is always facing towards Tusk's position upon cast.
- The shards' collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
- Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
- This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
- The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.
- The projectile blocks neutral creep camps, the shards do not.
- The snowball travels at a speed of {{#show:#Snowball|?value9#}} and cannot be disjointed.
- The Snowball chases the target for up to {{#show:#Snowball|?value6#}} seconds, so it can travel for up to Expression error: Unrecognized punctuation character "{". range.
- Allies can be added by right-clicking them at any point. Allies can jump inside the Snowball by themselves as well, by right-clicking it.
- Allies affected by Black Hole, Chronosphere, or Flaming Lasso cannot join the Snowball. However, attempting to load in a lassoed ally still adds damage.
- Can gather summoned units, including own Frozen Sigil but no other wards.
- Can gather allies while they are invisible or invulnerable (e.g. Astral Spirit).
- Units inside Snowball are invulnerable, hidden and spell immune. Allies inside the Snowball are also fully disabled.
- Tusk himself is only muted and disarmed inside it, meaning he can cast his spells, but cannot use items or attack.
- The radius increases by {{#show:#Snowball|?value3#}} per second, starting immediately as it begins rolling, so the radius during each second is .
- Only gathered allied heroes increase its damage. Other added units do not. Illusions do not count as heroes.
- Tusk cannot be forced out of the Snowball by any means. Other units inside the Snowball, however, still can be forced out by teleporting spells, without reducing the damage.
- When Snowball connects with its target, Tusk is given an attack order on the target.
- This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
- The disable help function prevents an allied Tusk from getting you inside his Snowball.
- The snowball destroys trees within its radius as it rolls forward.
- This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
- 2 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}".)
- 3 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*2". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*2".)
- 4 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*3". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*3".)
- 5 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*4". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*4".)
- The Snowball Visible debuff provides shared vision over the target until the Snowball stops. Does not provide True Sight.
No Target
- Replaces Snowball until the Snowball reaches its target or expires.
- The cast of Launch Snowball is not registered as a spell cast and thus does not proc any on-cast effects.
- Tusk may use Ice Shards, Frozen Sigil, Walrus Kick and toggle autocast of Walrus PUNCH! during the launch time, other gathered units may not use any spells.
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No Target
Enemies
Enemies
- Despite being an active attack modifier, Walrus Punch does proc all on-cast effects like a regular spell.
- The victim is hurled 650 range into the air during the stun duration.
- While in the air, other units may pass below the punched unit.
- The slow is applied right upon cast, so the effective slow duration is Lua error in Module:Calculate at line 35: in expression "{{#show:#Walrus PUNCH!|?value4#}}-{{#show:#Walrus PUNCH!|?value5#}}". seconds since the target is stunned for the first second.
- Can punch everything, except wards, buildings, allied and own units. Tusk can attack those without wasting it when on autocast.
- Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
- Can be cast on Roshan, but only the stun and slow are applied.
- Once purchased, Tusk cannot drop or sell his Aghanim's Scepter.
- Requires Aghanim's Scepter to be unlocked.
- Unlike Walrus Punch, Walrus Kick is not an active attack modifier.
- The target travels away from Tusk in an arc {{#show:#Walrus Kick|?value2#}} range far and 360 range high.
- While in the air, other units may pass below the kicked unit.
- The slow debuff is applied right upon cast, so the effective slow duration is 4 seconds since the target is stunned for the first second.
- Destroys trees within a 100 radius around the kicked unit during the knockback.
- Can be cast on Roshan, but only the stun, damage and slow are applied.
Talents
Hero Talents | ||
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+150% Walrus PUNCH! Crit | 25 | +700 Health |
+12% Magic Resistance | 20 | +6 Armor |
+90 Gold/Min | 15 | +150 Snowball Damage |
+35 Damage | 10 | +40% XP Gain |
- The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
- Gold granted from the talent is unreliable gold.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In DotA, Tusk's title is Tuskarr. The Tuskarr are a race of humanoid walruses in the Warcraft universe.
- His response ▶️ "Falcon Punch!" is a reference to Captain Falcon's signature move in the Super Smash Bros. franchise, which has also become a popular internet meme.
- His response ▶️ "Bang! Zoom! To the Mad Moon!" is likely a reference to The Honeymooners character Ralph Kramden, who would frequently say "Bang! Zoom! Straight to the moon!".
- His response ▶️ "Coulda been a contender." is likely a reference to the quote from the movie On the Waterfront.
- His response ▶️ "My fight money." is likely a reference to Balrog from Street Fighter who says the same thing whenever he loses a round.
- His response to missing a Walrus Punch, ▶️ "Well there's your problem." is likely a reference to Adam Savage from Mythbusters, who has made it a show catchphrase. Savage often jokes that the mustache of his co-host Jamie Hyneman makes him look like a walrus.
- His response ▶️ "Double Dragon Punch Punch!" is a reference to the game, "Double Dragon".
- In Tusk's lore, the Bristled Bruiser is Bristleback, who was ported to Dota 2 roughly a month after Tusk; Bristleback's lore makes mention of Tusk as well, and the two heroes share rival and ally lines with regards to this relationship.
- Before 6.80, where Walrus PUNCH! dealt higher crit damage to targets below 50% health, the floating text above the target would change:
- When landed on an enemy creep whose health was above 50%, the caption read "Penguin Punch!" in small blue letters.
- When landed on an enemy hero whose health was above 50%, the caption read "Polar Punch!" in medium blue letters.
- When landed on any enemy whose health was below 50%, it read "Walrus Punch!" in large letters.
- In the current version, it always displays "Walrus Punch", no matter what is targeted.
- Rubick's version of Walrus Punch would throw a projectile which uses Rubick's model and spins towards the target. When used on Tusk, it would read "Sucker Punch!" in green. On other targets, it read "Stolen Punch".
- However, since Walrus Punch is an active attack modifier, Rubick cannot steal it anymore.
Gallery
de:Tusk