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Tusk
Unknown Hero icon
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.6
23 + 2.1
18 + 1.7
Level 0 1 15 25 30
Health 120 626 1418 2254 2584
+0 +2.3 +5.94 +9.74 +11.24
Mana 75 291 567 915 1047
+0.01 +0.91 +2.1 +3.55 +4.08
Armor 0 3.83 8.73 14.23 16.32
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

27
31

50
54

86
90

124
128

139
143

Attack Rate 0.59/s 0.72/s 0.9/s 1.09/s 1.16/s
Attack Range Melee 150 (600)
Attack Speed 100 (1.7s BAT)
Attack Animation 0.36 + 0.64
Projectile Speed Instant
Move Speed 300 (Nighttime 330)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Ymir the Tusk is a melee strength hero whose array of icy disables make him a very strong team initiator and ganker. He has a damage nuke and a disable in Ice Shards, which lets him precisely place a barrier in an enemy's path, inhibiting their movement and blocking off their escape path. Should his teammates need help closing the distance to enemies, Tusk can assist them with Snowball, which surrounds Tusk and any nearby allies in a protective shell of snow as he rolls at a target enemy, damaging and stunning everything in its path. Once in a fight, Tusk can slow the enemy down to his pace with Frozen Sigil, which reduces the movement and attack speed of all nearby foes. His ultimate, Walrus PUNCH!, sends a target enemy flying with a mighty uppercut, stunning and disabling them while dealing tremendous damage, and slowing them upon landing. A strong initiator and powerful brawler, the Terror from the Barrier should never be bet against in a fight, as he can put his foes down for the count with his unique assortment of spells and disables.

Bio

Tusk minimap iconYmir, the Tusk
▶️ "After a bar brawl it's customary, as a courtesy, to buy everyone who's still standing a round of drinks."
It had been a brawl to remember. There stood Ymir, the Tusk, the Terror from the Barrier, the Snowball from Cobalt, the only fighter to have bested the Bristled Bruiser in a fair fight, and now the last man standing in Wolfsden Tavern. What started as a simple bar bet of supremacy ended with four regulars, a blacksmith, and six of the Frost Brigade's best soldiers writhing against the shards and splinters of almost every bottle, mug, and chair in the building. The Tusk boasted and toasted his victory as he emptied his brew. No sooner had the defeated regained consciousness than the cries for double-or-nothing rang out. The Tusk was pleased at the prospect, but none could think of a bet bigger than the one he just conquered. Horrified at the damage to his tavern and desperate to avoid another brawl, the barkeep had an idea. As skilled as he was, Ymir had never taken part in a real battle, never tested himself against the indiscriminate death and chaos of war. He proposed a wager to the fighter: seek out the biggest battle he could find, survive, and win it for whichever side he chose. The stakes? The next round of drinks.

Abilities

Ice Shards
Ice Shards icon
Affects
Enemies
Damage
Magical
Tusk compresses shards of ice into a ball of frozen energy that damages all enemies it comes in contact with. When the ball reaches its target destination the shards are released, creating a barrier that lasts for {{#show:#Ice Shards|?value5#}} seconds.
Cast Range: 2000
Damage Radius: 200
Shards Spawn Radius: 200
Damage: 60/120/180/240
Shards Duration: 7
Cooldown symbol
 19/16/13/10
Mana symbol
 100/105/110/115
In the frozen tundra near the Barrier, after the last sun of autumn has set, ice can form with alarming speed.

  • The projectile travels at a speed of 1200 and travels until reaching the targeted point.
  • The ice shards are always created in the same formation.
    • The shards' formation is a {{#show:#Ice Shards|?value3#}} radius circle with one open side, the center of the circle is {{#show:#Ice Shards|?value3#}} range before the targeted point.
    • The first shard is always created at the targeted point, so it is always in one line with Tusk's position upon cast.
    • The next shards are placed 40° further to the left and the right respectively, up to 7 shards. 9 shards would make a full circle.
    • So the open side of the shards circle is always facing towards Tusk's position upon cast.
    • The shards' collision radius is approximately 67, the distance between them is about 6, which is too small for any unit to move through.
  • Units not controlled by any player do not try to path around the shards, but simply walk against them as if they are not there.
    • This effectively causes them to get stuck until they change directions (e.g. when aggro-ing them).
  • The projectile has 100 radius flying vision. This vision lasts for 2 seconds at the targeted point upon reaching it.


Snowball
Not blocked by Linken's Sphere. Partially pierces spell immunity. WW
Snowball icon
Affects
Allies / Enemies
Damage
Magical
Tusk begins rolling into a snowball. Allies within a {{#show:#Snowball|?value4#}} radius can also be added to the snowball by right-clicking on them, even while the snowball is moving. Once launched, any enemies caught in the snowball's path will be stunned and take damage. Each allied Hero in the snowball will add to its damage.
Cast Animation: 0.1+0.5
Cast Range: 1250
Base Damage & Stun Radius: 200
Radius Increase per Second: 40
Gather Radius: 350
Max Stationary Time: 3
Max Chase Duration: 3
Base Damage: 80/120/160/200 (Talent 230/270/310/350)
Damage per Gathered Hero: 20/30/40/50
Snowball Speed: 675
Stun Duration: 0.5/0.75/1/1.25
Cooldown symbol
 21/20/19/18
Mana symbol
 75
Buff/Debuff
Modifiers [?]
Snowball Movement
Undispellable
Snowball Movement Friendly
Undispellable
Snowball Visible
Stunned
Tales are still told of the wild feat that ended the grand brawl at White Fields.

  • The snowball travels at a speed of {{#show:#Snowball|?value9#}} and cannot be disjointed.
  • The Snowball chases the target for up to {{#show:#Snowball|?value6#}} seconds, so it can travel for up to Expression error: Unrecognized punctuation character "{". range.
  • Tusk himself is only muted and disarmed inside it, meaning he can cast his spells, but cannot use items or attack.
  • The radius increases by {{#show:#Snowball|?value3#}} per second, starting immediately as it begins rolling, so the radius during each second is .
  • Only gathered allied heroes increase its damage. Other added units do not. Illusions do not count as heroes.
  • Tusk cannot be forced out of the Snowball by any means. Other units inside the Snowball, however, still can be forced out by teleporting spells, without reducing the damage.
  • When Snowball connects with its target, Tusk is given an attack order on the target.
    • This means that Tusk will attack the target even if the player has "Auto Attack" option disabled.
  • The disable help function prevents an allied Tusk from getting you inside his Snowball.
  • The snowball destroys trees within its radius as it rolls forward.
  • This is how much damage Snowball deals (before reductions) with a certain amount of heroes (counting Tusk):
    • 2 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}".)
    • 3 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*2". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*2".)
    • 4 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*3". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*3".)
    • 5 Heroes: Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7#}}+{{#show:#Snowball|?value8#}}*4". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Snowball|?value7 tal#}}+{{#show:#Snowball|?value8#}}*4".)
  • The Snowball Visible debuff provides shared vision over the target until the Snowball stops. Does not provide True Sight.


Launch Snowball
WW
Launch Snowball icon
Ability
No Target
Launch the snowball toward the target.
Cooldown symbol
 0
Into the great wide white!

  • Replaces Snowball icon Snowball until the Snowball reaches its target or expires.
  • The cast of Launch Snowball is not registered as a spell cast and thus does not proc any on-cast effects.

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[[|150px]]
Creep
This unit has no health.
This unit has no mana.
Level

Frozen Sigil
Frozen Sigil icon
Ability
No Target
Affects
Enemies
Tusk summons a Frozen Sigil by calling upon the deepest cold of winter. The Sigil creates a snowstorm which slows all enemy units within {{#show:#Frozen Sigil|?value1#}} range.
Cast Animation: 0.1+0.87
Radius: 600
Hero Attacks to Destroy: 3/3/4/4
Non-Hero Attacks to Destroy: 12/12/16/16
Move Speed Slow: 10%/15%/20%/25%
Attack Speed Slow: 30/40/50/60
Sigil Duration: 30
Cooldown symbol
 50
Mana symbol
 75
Buff/Debuff
Modifiers [?]
Frozen Sigil
Undispellable
The chill of home!

  • After cast, the Sigil automatically follows Tusk, if no other order is given.
  • The slow is provided by an aura. Its debuff lingers for 0.5 seconds.
  • Can be loaded inside Snowball icon Snowball, even though it counts as a ward.


Walrus PUNCH!
Walrus Punch icon
Affects
Enemies
Tusk connects with his mighty Walrus Punch, a critical strike so powerful it launches its victim into the air. The victim is slowed upon landing.
Cast Range: 150
Critical Damage: 350% (Talent 500%)
Move Speed Slow: 40%
Slow Duration: 3/4/5
Stun Duration: 1
Cooldown symbol
 36/24/12
Mana symbol
 50/75/100
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Walrus Kick ability.
Buff/Debuff
Modifiers [?]
Walrus Punch Air Time
Undispellable
Walrus Punch Slow
It never matters who throws the first punch, only who throws the last.

  • While in the air, other units may pass below the punched unit.
  • The slow is applied right upon cast, so the effective slow duration is Lua error in Module:Calculate at line 35: in expression "{{#show:#Walrus PUNCH!|?value4#}}-{{#show:#Walrus PUNCH!|?value5#}}". seconds since the target is stunned for the first second.
  • Can punch everything, except wards, buildings, allied and own units. Tusk can attack those without wasting it when on autocast.
  • Plays a sound as soon as the attack starts. The sound only stops playing upon landing the punch.
  • Can be cast on Roshan icon Roshan, but only the stun and slow are applied.


Walrus Kick
Walrus Kick icon
Affects
Enemies
Damage
Magical
Kicks the target unit back, damaging them and slowing their movement speed.
Cast Animation: 0.2+1.3
Cast Range: 150
Knockback Distance: 1400
Damage: 350
Move Speed Slow: 40%
Slow Duration: 5
Stun Duration: 1
Cooldown symbol
 8
Mana symbol
 100
Buff/Debuff
Modifiers [?]
Walrus Kick Air Time
Undispellable
Walrus Kick Slow

  • The target travels away from Tusk in an arc {{#show:#Walrus Kick|?value2#}} range far and 360 range high.
  • While in the air, other units may pass below the kicked unit.
  • The slow debuff is applied right upon cast, so the effective slow duration is 4 seconds since the target is stunned for the first second.
  • Destroys trees within a 100 radius around the kicked unit during the knockback.
  • Can be cast on Roshan icon Roshan, but only the stun, damage and slow are applied.


Talents

Hero Talents
+150% Walrus Punch icon Walrus PUNCH! Crit25+700 Health
+12% Magic Resistance20+6 Armor
+90 Gold/Min15+150 Snowball icon Snowball Damage
+35 Damage10+40% XP Gain
Notes:
  • The armor and attack damage are added as bonus armor and bonus attack damage, and therefore do not benefit illusions.
  • The magic resistance stacks multiplicatively with other sources of magic resistance.
  • Upgrading health increases maximum health capacity and keeps the current health percentage.

Recommended items

Gameplay

Audio

History

Equipment

Trivia

  • In DotA, Tusk's title is Tuskarr. The Tuskarr are a race of humanoid walruses in the Warcraft universe.
  • His response ▶️ "Falcon Punch!" is a reference to Captain Falcon's signature move in the Super Smash Bros. franchise, which has also become a popular internet meme.
  • His response ▶️ "Bang! Zoom! To the Mad Moon!" is likely a reference to The Honeymooners character Ralph Kramden, who would frequently say "Bang! Zoom! Straight to the moon!".
  • His response ▶️ "Coulda been a contender." is likely a reference to the quote from the movie On the Waterfront.
  • His response ▶️ "My fight money." is likely a reference to Balrog from Street Fighter who says the same thing whenever he loses a round.
  • His response to missing a Walrus Punch, ▶️ "Well there's your problem." is likely a reference to Adam Savage from Mythbusters, who has made it a show catchphrase. Savage often jokes that the mustache of his co-host Jamie Hyneman makes him look like a walrus.
  • His response ▶️ "Double Dragon Punch Punch!" is a reference to the game, "Double Dragon".
  • In Tusk's lore, the Bristled Bruiser is Bristleback minimap icon Bristleback, who was ported to Dota 2 roughly a month after Tusk; Bristleback's lore makes mention of Tusk as well, and the two heroes share rival and ally lines with regards to this relationship.
  • Before 6.80, where Walrus Punch icon Walrus PUNCH! dealt higher crit damage to targets below 50% health, the floating text above the target would change:
    • When landed on an enemy creep whose health was above 50%, the caption read "Penguin Punch!" in small blue letters.
    • When landed on an enemy hero whose health was above 50%, the caption read "Polar Punch!" in medium blue letters.
    • When landed on any enemy whose health was below 50%, it read "Walrus Punch!" in large letters.
    • In the current version, it always displays "Walrus Punch", no matter what is targeted.
  • Rubick minimap icon Rubick's version of Walrus Punch would throw a projectile which uses Rubick's model and spins towards the target. When used on Tusk, it would read "Sucker Punch!" in green. On other targets, it read "Stolen Punch".
    • However, since Walrus Punch is an active attack modifier, Rubick cannot steal it anymore.

Gallery

de:Tusk

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