Trees are a prominent terrain feature in Dota 2. They make up a large amount of the map, and are very prominent in the forests that separate the lanes and border the map. Trees block vision and are normally impassable.
Mechanics
Trees cannot be targeted by normal attacks and most abilities, but certain abilities interact with trees, such as Monkey King's Tree Dance.
Trees will regrow five minutes after they were destroyed except if a unit is standing within 150 range of where they would spawn. In this case, the tree respawns once the unit gets out of range. This is to prevent the unit from getting stuck in the trees.
Despite the varying appearance and apparent size of the various trees, all permanent trees have an identical size of a 64x64 unit square.
The console command to respawn all destroyed trees on the map is dota_treerespawn
(requires cheats to be turned on).
Abilities which create temporary trees
Temporary trees interact with abilities identically to permanent trees, but may be placed anywhere, have a differently sized collision box, and vanish after a set time if not destroyed.
- Plants a happy little tree that lasts 20 seconds.
- Creates a ring of eight trees that last 3/4/5/6 seconds.
Abilities interacting with trees
- Monkey King leaps onto the targeted tree.
- Converts an area of trees into Treants, limited by the ability level and number of trees in the target area.
- Consumes a target tree to restore health over time. Consuming an Ironwood Tree doubles the heal amount.
- If the spell connects with a tree, Timbersaw is pulled along the chain, dealing pure damage over the distance and destroying the tree on arrival.
- Deals pure damage if there is at least one tree in the area of effect.
- Equips a tree that grants bonus damage and splash attack.
- Enchants a tree which gives vision, and damages nearby enemies that are affected by Overgrowth.
- Passively grants Treant Protector invisibility as long as he stays near a tree.
- Sets the respawn time of all trees on the map to 2 seconds.
- Increases the stun duration if there is a unit or tree behind the target.
Abilities destroying trees
- Radius: 100
Destroys all trees Batrider flies over. - Destroys trees units are pushed into.
- Battle Fury - [[Battle Fury#|]]Destroys the targeted tree.
- Cast Range: 1500
Radius: 175 - Destroys trees units are pushed into.
- Radius: 250/350/450/550
- Destroys trees units are pushed into.
- Cast Range: 150
Radius: 160
Unit Knockback Distance: 480/600/680/800
Stone Knockback Distance: 2000 - Cast Range: 1100
Radius: 180
Only destroys trees if the target is a hero (including Enchant Remnant). Requires Aghanim's Scepter. - Cast Range: 3000
Radius: 150
Default Roll Distance: 800
Stone Roll Distance: 1600 - Crack Distance: 2100
Radius: 300 - Cast Range: Global
Radius: 200 - Radius: 550
- Radius: 350
- Push Distance: 600
- Push Distance (Ally/Self): 600
Push Distance (Enemy): 450 - Destroys trees units are pushed into.
- Radius: 350
Only destroys trees if cast from over 700 units away. - Radius: 300
Destroys trees around Io upon arrivals. - Destroys trees units are pushed into.
- Radius: 150/175/200/225
- Radius: 225
- Max Skewer Distance: 887/982/1077/1172
Radius: 200 - Min Knockback Distance: 100
Max Knockback Distance: 500
Destroys trees units are pushed into. - Radius: 200
Destroys trees around Night Stalker at the end of the duration. - Radius: 150
Destroys all trees Pangolier rolls over. - Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.
- Dive Distance: 1400
Radius: 200
Destroys all trees Phoenix flies over. - Destroys all trees Phoenix flies over.
- Radius: 500
Destroys all trees in the radius upon casting, not during the duration or the explosion. - Quelling Blade - [[Quelling Blade#|]]Destroys the targeted tree.
- Radius: 325
Destroys trees within the radius of the lifted target upon landing. - Radius: 100
Destroys trees within the radius around Slark upon landing. - Destroys trees around Spirit Breaker when the charge ends or is cancelled.
- Destroys trees units are pushed into.
- Cast Range: Global
Radius: 100 - Consumes the targeted tree and restores health.
- Radius: 400
- Cast Range: 1200
Radius: 200
Chakram automatically returns after Timbersaw moves 2000 units away. - Destroys the tree Timbersaw hooked onto.
- Radius: 300
- Radius: 275
Destroys trees within the radius of the tossed unit upon landing. - Destroys target tree.
- Cast Range: 1250
Radius: 200 + 40 per second - Knockback Distance: 900
Radius: 100
Destroys trees within the radius around the kicked unit during the knockback. - Radius: 300
Destroys trees around the radius upon cast. - Cast Range: 700/950/1200
Destroys trees around Vengeful Spirit and the target when the spell is cast. - Radius: 600
- Travel Distance: 2600
Radius: 125 - Radius: 250
Destroys trees around Winter Wyvern at the end of the duration. - Destroys trees around the spawning skeletons.
Trivia
- There are currently "2207" trees in the Dota 2 map.