Changelogs
Version history
Version
Description
- Increased Nature's Guise regen amplification from 25% to 40%.
- Reduced strength gain reduced from 3.5 to 3.4.
- Increased Nature's Grasp mana cost from 60/70/80/90 to 75/80/85/90.
- Reduced Living Armor from 4/6/8/10 to 5/6/7/8 seconds.
- Reduced strength gain from 3.7 to 3.5.
- Reduced Leech Seed movement speed slow from 26%/34%/42%/50% to 18%/24%/30%/36%.
- Increased Overgrowth mana cost from 150/175/200 to 200/250/300.
- Reduced strength gain from 4.1 to 3.7.
- Reduced Overgrowth damage per second from 100 to 75.
- Level 25 left talent: Reduced Overgrowth and Eyes In The Forest radius bonus from 700 to 550.
- Leech Seed
- Increased mana cost from 80 to 110.
- Increased cooldown from 16/15/14/13 to 22/19/16/13.
- Increased Overgrowth cooldown from 100/85/70 to 100 on each level.
- Added an innate passive ability - Nature's Guise
- Provides Treant Protector with tree walking whenever he hasn't taken damage for some time. While active, he gains movement speed, and heal and health regen amplification on himself.
- Tree search radius: 150
- Heal amplification: 25%
- Health regen amplification: 25%
- Movement speed bonus: 15%
- Damage cooldown: 3
- Notes: Only reacts on player-based damage. If already within range of a tree, the bonuses are not lost upon taking damage.
- Aghanim's Scepter now also reduces tree respawn time of all trees on the map from 300 to 10.
- Living Armor
- Increased cast range from 700 to global.
- Reduced armor bonus 7/10/13/16 to 4/6/8/10.
- Reduced total heal from 60/120/180/240 to 60/100/140/180.
- Increased duration from 8 to 12.
- Level 10 left talent: Replaced 10% cooldown reduction with Nature's Guise grants invisibility.
- Level 10 right talent: Replaced +60 Living Armor max heal with 50 attack damage bonus.
- Level 15 right talent: Replaced 90 attack damage bonus with +60 Living Armor max heal.
- Level 20 right talent: Replaced Treant Protector gains tree walking with 15% cooldown reduction.
- Nature's Grasp
- Can no longer directly target trees.
- Reduced cooldown from 20 on each level to 20/19/18/17.
- Reduced Leech Seed cooldown from 16 on each level to 16/15/14/13.
- Increased Overgrowth damage per second from 50/75/100 to 100 on each level.
- Increased base movement speed from 270 to 280.
- Removed Nature's Guise.
- Added new ability - Nature's Grasp
- Creates vines towards the target location. Vines slow down and deal damage to enemies that walk through. Vines deal more damage if they touch a tree. Does half damage to creeps.:
- Cast range: 1500
- Vine path length: 1500
- Vines radius: 175
- Damage per second: 30/40/50/60
- Tree contact damage increase: 50%
- Movement speed slow: 25%/30%/35%/40%
- Duration: 12
- Mana cost: 60/70/80/90
- Cooldown: 20
- Notes: Creates 8 vines over 0.8 seconds. The damage and slow are provided by an aura, the debuff lingers for 0.5 seconds.
- Reworked Living Armor
- Old Living Armor:
- Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
- Cast range: Global
- Cast time: 0.5
- Health regeneration bonus: 4/8/12/16
- Damage block: 40/60/80/100
- Damage block charges: 4/5/6/7
- Duration: 15
- Mana cost: 50
- Cooldown: 30/24/18/12
- Notes: Only blocks damage from player units. The buff disappears once all charges are used up. Ignores damage instances lower than 5.
- New Living Armor:
- Infuses the target hero or structure with protective coating which heals the target and provides bonus armor.
- Cast range: 700
- Cast time: 0.4
- Armor bonus: 7/10/13/16
- Total heal: 60/120/180/240
- Duration: 8
- Mana cost: 50
- Cooldown: 26/22/18/14
- Notes: Heals the ally over the duration, does not grant health regeneration.
- Reworked Leech Seed
- Old Leech Seed:
- Treant Protector plants a life-sapping seed in an enemy unit that pulses, draining its health, while simultaneously slowing it with each pulse. The seed heals friendly units around it with each pulse.
- Cast range: 350
- Cast time: 0.5
- Heal radius: 500
- Pulse inteval: 0.75
- Damage per pulse: 12/24/36/48
- Heal per pulse projectile: 12/24/36/48
- Movement speed slow: 16%/20%/24%/28%
- Duration: 5.25
- mana cost: 100/110/120/130
- cooldown: 16/13/10/7
- Notes: Pulses a total of 7 time. The heal uses projectiles that travel at a speed of 400.
- New Leech Seed:
- Treant Protector saps life from a random nearby enemy unit, prioritizng heroes. Drains health and slows their movement speed.
- Cast time: 0.4
- Radius: 700
- Pulse interval: 0.5
- Health drain per second: 15/30/45/60
- Movement speed slow: 26%/34%/42%/50%
- Slow duration: 0.5
- Duration: 5
- Mana cost: 80
- Cooldown: 16
- Notes: Targets are chosen randomly, with heroes being prioritized. Pulses in 0.5 second intervals. The heal uses projectiles that travel at a speed of 550.
- Overgrowth
- Now deals 50/75/100 damage per second.
- Reduced duration from 3.5/4.25/5 to 3/4/5.
- Aghanim's Scepter no longer adds 175 damage per second to Overgrowth.
- Level 10 right talent: Replaced +2 Living Armor damage block instances with +60 Living Armor max heal.
- Level 15 left talent: Replaced 2s tree respawn time with +30 Nature's Grasp damage per second.
- Level 20 left talent: Replaced +50 Leech Seed damage/heal with +40 Leech Seed damage/heal per second.
- Level 20 right talent: Replaced +2 Nature's Guise root duration to Treant Protector gains tree walking.
- Level 25 right talent: Replaced +350 Overgrowth and Eyes In The Forest radius with +100 Overgrowth damage per second.
- Increased base armor from -2 to -1.
- Increased Overgrowth duration from 3.25/4/4.75 to 3.5/4.25/5.
- Increased base mana regeneration from 0 to 0.5.
- Reworked Nature's Guise
Old Nature's Guise:
- Passive: Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
- Tree search radius: 265
- Fade delay: 4/3.5/3/2.5
- Movement speed bonus: 14%/18%/22%/26%
- Root total damage: 30/90/150/210
- Root duration: 0.4/1/1.6/2.2
- Notes: The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting spells or items does not break it. The attack out of the invisibility has true strike.
New Nature's Guise:
- Active: Turns Treant Protector invisible after a long cast time when he is within close radius of a tree. Increases movement speed while invisible, and causes a damaging and disarming root when attacking out of invisibility.
- Cast time: 0.6
- Tree search radius: 265
- Fade time: 0
- Movement speed bonus: 20%/22%/24%/26%
- Root total damage: 60/110/160/210
- Root duration: 0.4/1/1.6/2.2
- Invisibility linger duration: 0.75
- Mana cost: 30/40/50/60
- Cooldown: 10/8/6/4
- Notes: The ability turns inactive when no trees are within range. When already cast, the effect lingers when getting out of tree range. The cooldown starts upon leaving the invisibility, not upon cast. Grants phased movement, and allows walking through trees. Can cast spells and items without breaking the invisibility.
- Increased Living Armor damage block from 25/50/75/100 to 40/60/80/100.
- Increased strength gain from 3.6 to 4.1.
- Increased Living Armor damage block from 20/40/60/80 to 25/50/75/100.
- Overgrowth
- Aghanim's Scepter Overgrowth damage is no longer limited to the Overgrowth applied by enchanted trees. [?]
- Increased duration from 3/3.75/4.5 to 3.25/4/4.75.
- Level 20 left talent: Increased Leech Seed damage/heal bonus from 40 to 50.
- Increased movement speed from 265 to 270.
- Nature's Guise
- Reduced fade delay from 4.75/4/3.25/2.5 to 4/3.5/3/2.5.
- Increased total damage from 30/80/130/180 to 30/90/150/210.
- Increased movement speed bonus from 10%/15%/20%/25% to 14%/18%/22%/26%.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Nature's Guise
- Now allows Treant Protector to walk through trees while invisible.
- The fade delay now resets when taking hero or Roshan based damage before turning invisible.
- Reduced fade delay from 7/6/5/3 to 4.75/4/3.25/2.5.
- Reduced movement speed bonus from 10%/18%/26%/34% to 10%/15%/20%/25%.
- The root no longer interrupts the target.
- The root no longer pierces spell immunity.
- The root now deals a total of 30/80/130/180 damage over the duration, with 3 damage ticks. [?]
- Overgrowth no longer interrupts the targets.
- Reduced Leech Seed damage/heal per pulse from 15/30/45/60 to 12/24/36/48.
- Increased Leech Seed mana cost from 80/95/110/125 to 100/110/120/130.
- Increased Living Armor health regen bonus from 4/7/10/13 to 4/8/12/16.
- Increased Leech Seed number of pulses from 6 to 7 (duration from 4.5 to 5.25).
- Reduced base armor from -1 to -2.
- Reduced movement speed from 270 to 265.
- Increased base intelligence from 17 to 20.
- Level 10 right talent: Replaced +35% experience gain bonus with +2 Living Armor instances bonus.
- Level 15 left talent: Reduced tree respawn time from 3 to 2.
- Level 25 right talent: Replaced +6 Living Armor instances bonus with +350 Overgrowth and Eyes In The Forest radius.
- Level 25 left talent: Replaced +350 Overgrowth and Eyes In The Forest radius with Living Armor affects a 700 radius. [?]
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced Living Armor health regen from 4/8/12/16 to 4/7/10/13.
- Reworked talents:
- Old:
- Level 10: +2 mana regeneration or +30 attack speed
- Level 15: +25 movement speed or +90 gold per minute
- Level 20: +90 attack damage or 15% cooldown reduction
- Level 25: +5 Living Armor instances or +40 Leech Seed damage/heal
- New:
- Level 10: 10% cooldown reduction or +35% experience gain
- Level 15: reduce map tree respawn time to 3 seconds or +90 attack damage
- Level 20: +40 Leech Seed damage/heal or +2s Nature's Guise root duration
- Level 25: +350 Overgrowth and Eyes In The Forest radius or +6 Living Armor instances
- Reduced movement speed from 280 to 270.
- Reduced movement speed from 290 to 280.
- Increased strength gain from 3.3 to 3.6.
- Reduced base health regeneration from 0.25 to 0.
- Nature's Guise
- Now applies a root and disarm on the target, instead of a bash. [?]
- Now grants True Sight over the target for its duration.
- Level 25 right talent: Replaced 50 seconds respawn time reduction with 40 Leech Seed damage and heal bonus.
- Enabled in Captain's Mode.
- Reduced movement speed from 295 to 290.
- Reduced Leech Seed slow from 22%/24%/26%/28% to 16%/20%/24%/28%
- Increased Overgrowth cooldown from 70 on each level to 100/85/70.
- Rescaled Nature's Guise fade delay from 6/5/4/3 to 7/6/5/3.
- Increased Eyes In The Forest cooldown from 25 to 35.
- Nature's Guise
- Reduced bash duration from 0.7/1.2/1.7/2.2 to 0.4/1/1.6/2.2.
- Reduced movement speed bonus from 16%/22%/28%/34% to 10%/18%/26%/34%.
- Level 20 left talent: Increased attack damage bonus from 65 to 90.
- Reduced Leech Seed slow from 28% on each level to 22%/24%/26%/28%.
- Reduced movement speed from 300 to 295.
- Reduced Nature's Guise bash duration from 1/1.4/1.8/2.2 to 0.7/1.2/1.7/2.2.
- Level 25 right talent: Replaced 20% chance to bash for 2 seconds with 50 respawn time reduction.
- Removed from Captains Mode.
- Reworked Nature's Guise
- Old Nature's Guise:
- Causes the targeted unit to blend in with the forest, becoming invisible to enemies and gaining a movement speed bonus when near a tree. If the unit moves away from a tree or the spell is cast on a unit with no nearby trees, Nature's Guise is lost. Treant Protector can cast spells and remain invisible under Nature's Guise.
- Cast range: 600
- Tree search radius: 350
- Fade time: 2
- Movement speed bonus: 14%/16%/18%/20%
- Duration: 15/30/45/60
- Notes: The invisibility is lost upon getting too far from trees for 0.75 seconds, or upon casting spells or attacking. Treant Protector can cast spells while invisible without breaking the invisibility.
- New Nature's Guise:
- Turns Treant Protector invisible when staying within range of a tree for a period of time. Increasing movement speed while invisible, and causes a bash when attacking out of invisibility.
- Tree search radius: 265
- Fade delay: 6/5/4/3
- Movement speed bonus: 16%/22%/28%/34%
- Bash duration: 1/1.4/1.8/2.2
- Notes: Passive ability, affecting Treant Protector only. The invisibility is lost upon getting too far from a tree for 0.75 seconds or upon attacking. Casting spells or items does not break it. The attack out of the invisibility has true strike.
- Added talents:
- Level 10: +30 attack speed or +2 mana regeneration
- Level 15: +90 gold per minute or +25 movement speed
- Level 20: 15% cooldown reduction or +65 attack damage
- Level 25: +5 Living Armor block instances or 20% chance to bash for 2 seconds
- Increased Living Armor health regen from 4/7/10/13 to 4/8/12/16.
- Reduced Living Armor cooldown from 32/26/20/14 to 30/24/18/12.
- Increased base attack damage from 56-64 to 62-70 (total attack damage is now 87-95).
- Increased attack range from 128 to 150.
- Nature's Guise
- Reduced tree search radius from 375 to 350.
- Reduced tree search grace duration from 1 to 0.75.
- Increased movement speed bonus from 10% on each level to 14%/16%/18%/20%.
- Reduced Leech Seed cooldown from 16/14/12/10 to 16/13/10/7.
- Reduced Leech Seed mana cost from 100/110/120/130 to 80/95/110/125.
- Increased Overgrowth radius from 675 to 800.
- Increased Eyes In The Forest Overgrowth and vision radius from 700 to 800.
- Reduced Leech Seed mana cost from 140 on each level to 100/110/120/130
- Reduced Eyes In The Forest radius from 800 to 700.
- Living Armor is now castable on spell immune allies.
- Eyes In The Forest
- Increased Overgrowth damage per second from 135 to 175.
- Reduced cooldown from 55 to 25.
- Reduced Nature's Guise mana cost from 90/80/70/60 to 60 on each level.
- Added Aghanim's Scepter upgrade for Treant Protector: Grants a new ability: Eyes In The Forest
- Eyes In The Forest:
- Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within an 800 radius of an enchanted tree will be entangled and damaged.
- Cast range: 160
- Overgrowth vision radius: 800
- Overgrowth radius: 800
- Overgrowth damage per second: 135
- Mana cost: 100
- Cooldown: 55
- Notes: Enemies can spot the enchanted trees when they have True Sight.
- Reduced Leech Seed damage/heal per pulse from 24/36/48/60 to 15/30/45/60.
- Increased Nature's Guise cast range from 300 to 600.
- Increased Overgrowth radius from 625 to 675.
- Reduced night vision from 1200 to 800.
- Leech Seed
- Reduced damage per pulse from 30/45/60/75 to 24/36/48/60.
- Increased number of pulses from 4 to 6 (duration from 3 to 4.5).
- Living Armor
- Increased mana cost from 25 to 50.
- Increased cooldown from 15 on each level to 32/26/20/14.
- Reduced Nature's Guise cast time from 0.5 to 0.3.
- Reduced Living Armor block instances from 7 on each level to 4/5/6/7.
- Leech Seed
- Healing effect no longer ends when the target dies.
- Increased movement speed slow from 24% to 28%.
- Living Armor
- Now reduces damage from all instances of damage that reduce its charges, instead of only physical damage.
- Now also reduces damage from non-heroes.
- Increased base attack damage from 46-54 to 56-64 (total attack damage is now 81-89).
- Reduced Leech Seed cooldown from 18/16/14/12 to 16/14/12/10.
- Living Armor
- Reduced Overgrowth cooldown from 80 to 70.
- Living Armor
- Reduced cooldown from 20 to 15.
- Reduced mana cost from 30/35/40/45 to 25.
- Reduced duration from 20 to 15.
- Increased strength gain from 2.8 to 3.3.
- Increased Living Armor health regen from 4/6/8/10 to 4/7/10/13.
- Increased attack damage 32-40 to 46-54 (total damage is now 71-79).
- Increased Base Attack Time from 1.7 to 1.9.
- Reworked Living Armor
- Old Living Armor:
- Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- New Living Armor:
- Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some physical damage. Dispels when a number of damage instances are taken.
- Cast range: Global
- Health regeneration bonus: 4/6/8/10
- Physical damage block: 20/40/60/80
- Damage block charges: 6
- Duration: 20
- Mana cost: 30/35/40/45
- Cooldown: 20
- Notes: Only blocks damage from hero attacks. Gets fully dispelled upon having blocked 6 instances.
- Overgrowth
- No longer deals 70/100/130 damage per second.
- Increased duration from 3 to 3/3.75/4.5.
- Reduced cooldown from 115/105/95 to 80.
- Increased Leech Seed mana cost from 110/120/130/140 to 140 on each level.
- Reduced Overgrowth damage per second from 70/100/130 to 50/75/100.
- Added to Captain's Mode.
- Increased collision size from 12 to 24.
- Increased base strength and gain from 27 + 3.4 to 25 + 2.8.
- Increased Overgrowth cooldown from 100/95/90 to 115/105/95.
- Reduced collision size from 24 to 12.
- Nature's Guise now has a 2 second fade time.
- Reduced Living Armor regeneration from 2/3/4/5 to 1/2/3/4.
- Reduced Overgrowth radius from 725 to 625.
- Reduced base armor from 0 to -1 (total armor is now 1.1).
- Increased Leech Seed cooldown from 12 to 18/16/14/12.
- Living Armor now affects buildings only in a 900 radius.
- Reduced base armor from 1 to 0 (total armor is now 0.1).
- Nature's Guise
- Now increases the target's movement speed by 10%.
- Now keeps the target invisible for up to 1 second after leaving the proximity of a tree, except during the initial cast.
- Increased cooldown from 3 on each level to 10/8/6/4.
- Replaced Forest Sentinel with Leech Seed
- Leech Seed:
- Rooftrellen plants a life-sapping seed in his enemy, causing it to be slowed by 24% and have its life force drained over the next 3 seconds. Nearby allied units are healed by the same amount.
- Cast range: 350
- Number of pulses: 4
- Pulse interval: 0.75
- Damage per pulse: 30/45/60/75 (Magical damage)
- Heal search radius: 500
- Heal per pulse: 30/45/60/75
- Movement speed slow: 24%
- Duration: 3
- Mana cost: 110/120/130/140
- Cooldown: 12
- Reworked Living Armor:
- Old Living Armor:
- Magically creates an armor of vines around a friendly uni, protecting it from harm and healing wounds.
- Cast range: 500
- Armor bonus: 3/6/9/12
- Health regeneration bonus: 2/3/4/5
- Duration: 40
- Mana cost: 30/35/40/40
- Cooldown: 7
- Notes: Can be set to autocast. Can be cast on buildings.
- New Living Armor:
- Rooftrellen's presence infuses allied heroes and structures with a protective healing aura, increasing armor and regeneration. During the daytime, his power of nature is increased, causing the aura to extend globally.
- Day radius: Global
- Night radius: 900
- Armor bonus: 1/2/3/4
- Health regeneration bonus: 2/3/4/5
- Notes: This is an aura
- Overgrowth
- Reduced duration from 3/4/5 to 3.
- Reduced cooldown from 160 to 100/95/90.
- Rescaled damage per second from 85 on each level to 70/100/130.
- Increased Living Armor regeneration from 1/2/3/4 to 2/3/4/5.
- Removed from Captain's Mode.
- Replaced Eyes in the Forest with Forest Sentinel
- Forest Sentinel:
- Summons a forest spirit at the target location. The Sentinel will act as a passive, invisible watcher until the Treant Protector activates it. While active, a sentinel will unleash a powerful attack on the first enemy hero who strays too close, dealing damage and stunning the target. After attacking, the Sentinel returns to passive mode, regiaining its invisibility and vision. Sentinels are vulnerable to physical and magical attacks and have a timed life of 8 minutes.
- Cast range: 900
- Duration: 480
- Mana cost: 50
- Cooldown: 85/70/55/40
- Watcher stats: 500 radius vision (no True Sight), 300 health, 40 gold bounty, invisible
- Notes: Watches are briefly visible when summoned. Watchers are fully affected by spells. Nature's Guise counts Watchers as trees, so units can stay invisible when near them.
- Transform Sentinel
- Toggles a Sentinel's state. The cooldown is shared with all Sentinels.
- Cast range: Global
- Watcher attack range: 500
- Watcher vision reduction: 400
- Damage: 125/150/175/200
- Stun duration: 1.5/1.75/2/2.25
- Mana cost: 20
- Cooldown: 10
- Notes: This ability is only on Treant Protector. Can be cast through the minimap. Can switch between invisible, vision granting passive form and visible, offensive form. In offensive form, the watcher launches a projectile towards the closest enemy unit and then immediately switches back to passive form. The projectile damages and stuns upon impact.
- Increased attack range from 100 to 128.
- Fixed Eyes in the Forest vision not scaling.
- Treant Protector now can cast spells and use items without breaking the invisibility of Nature's Guise.
- Increased Eyes in the Forest cast range from 100 to 125.
- Fixed Living Armor not regenerating buildings' health.
- Reworked Eyes in the Forest:
- Old Eyes in the Forest:
- Creates a spiritual link between Rooftrellen and a target tree, allowing Rooftrellen to see the tree's surrounding area at all times.
- Vision Range: 600/630/660/690
- Cast Range: 2000
- Cooldown: 300/225/150/75
- Mana cost: 100/75/50/25
- Notes: Provides True Sight, lasts until tree is destroyed.
- New Eyes in the Forest:
- Creates an enchanted tree at a target point, allowing Rooftrellen to see the tree's surrounding area at all times.
- Vision Range: 600/630/660/690
- Cast Range: 100.
- Cooldown: 300/225/150/75.
- Mana cost: 100/75/50/25.
- Note: Creates a regular tree if cast on the Sentinel side and a dead tree if cast on the Scourge side. These trees are slightly brighter than regular trees. Provides True Sight, lasts until tree is destroyed.
- Living Armor can now be cast on buildings.
- Increased Eyes in the Forest cast range from 100 to 2000 (still requires vision over trees to be able to cast it on them).
- Living Armor
- Reduced mana cost from 40/45/50/55 to 30/35/40/40.
- Increased armor bonus from 2/4/7/10 to 3/6/9/12.
- Increased health regeneration bonus from 0.75/1.5/2.25/3 to 1/2/3/4.
- Overgrowth
- Now affects unit insde the Fog of War.
- Reduced mana cost from 200/250/300 to 150/175/200.
- Reduced Eyes in the Forest mana cost from 100 to 100/75/50/25.
- Increased armor from 0 to 1 (total armor is now 2.4).
- Nature's Guise no longer considers dead trees.
- Increased Eyes in the Forest cooldown from 240/140/110/60 to 300/225/150/75.
- Increased Eyes in the Forest mana cost from 50 to 100.
- Increased Overgrowth mana cost from 100/150/200 to 200/250/300.
- Fixed some leaks on Overgrowth.
- Reduced Nature's Guise duration from 30/45/60/75 to 15/30/45/60.
- Increased Overgrowth cooldown from 120 to 180.
- Overgrowth
- Reduced radius from 925 to 725.
- Reduced damage per second from 125 to 85.
- Rescaled Eyes in the Forest cooldown from 200/140/110/80 to 240/140/110/60.
- Reduced Nature's Guise cooldown from 20/17/15/10 to 3 on each level.
- Overgrowth
- Increased radius from 625 to 925.
- Increased damage per second from 50 to 125.
- Reworked Overgrowth
- Old Overgrowth:
- Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
- Cast range: 300
- Number of thorns: 8/13/18
- Damage per second radius: 150
- Damage per second: 50
- Duration: 5/6/7
- Mana cost: 100/150/200
- Cooldown: 15
- Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
- New Overgrowth:
- Summons an overgrowth of damaging vines and branches. Prevents all nearby enemies form moving or attacking and deals damage per second to each.
- Reduced Eyes in the Forest cooldown from 240/180/150/120 to 200/140/110/80.
- Overgrowth
- Now deals 50 damage per second within a 150 radius, instead of 50 damage within 100 radius, 35 damage within 125 radius and 10 damage within 150 radius.
- Reduced cast tome from 1.5 to 0.5
- Reduced cooldown from 90/60/30 to 15 on each level.
- Increased base strength and gain from 25 + 3.2 to 27 + 3.4.
- Reduced base intelligence and gain from 19 + 2 to 17 + 1.8.
- Nature's Guise
- Rescaled mana cost from 50/60/70/80 to 90/80/70/60.
- Increased cooldown from 10 on each level to 20/17/15/10.
- Eyes in the Forest
- Reduced level requirement from 4/6/8/10 to 1/3/5/7.
- Increased cooldown from 210/180/150/120 to 240/180/150/120.
- Replaced Passion of the Forest with Overgrowth
- Overgrowth:
- Creates a thicket of damaging thorns, making it difficult or impossible for units to pass through.
- Cast time: 1.5
- Cast range: 300
- Number of thorns: 8/13/18
- Full damage per second radius: 100
- Full damage per second: 50
- Medium damage per second radius: 35
- Medium damage per second: 125
- Small damage per second radius: 150
- Small damage per second: 10
- Duration: 5/6/7
- Mana cost: 100/150/200
- Cooldown: 90/60/30
- Notes: The thorns are summoned at the targeted point and around it, so that no gap exists between the thorns. The thorns have 72 radius collision size. Each of them periodically deals damage to nearby enemy units. They block pathing for every unit.
- Created.
Patch history
Patch
Description
08 Dec 2019
- Updated Nature's Grasp particle effects.
- Fixed AoE Living Armor not targeting Ancients.
- Nature's Guise now shows a buff icon to show when Treant Protector remains within range of trees.
- Fixed Overgrowth still rooting and damaging enemies around Enchanted trees, even after dropping Aghanim's Scepter.
- Fixed a bug where Eyes In The Forest trees would prevent nearby trees from regrowing.
- Fixed Eyes In The Forest still applying Overgrowth damage after the tree had been destroyed and regrown.
- Fixed picking up another player's Aghanim's Scepter being undroppable and granting Treant Protector his upgrade.
- Fixed Living Armor not selecting spell immune allies when targeting the ground.
- Fixed Living Armor being castable on spell immune allies.
- Fixed Treant Protector's strength growth.
- Fixed the following spells being castable on spell immune allies: Nightmare, Ice Armor, Nature's Guise, Holy Persuasion, Decrepify, Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Astral Imprisonment"., Shadow Word and X Marks the Spot.
- Enabled Treant Protector in Captain's Mode.
- Added Treant Protector!