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Rooftrellen, the Treant Protector, is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself with Nature's Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.
Bio
Abilities
Passive
Self / Enemies
- Casting spells or using items does not break the invisibility.
- Damage greater than 0 from any player (including allies, excluding self) or Roshan resets the fade delay.
- The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
- This means it is not affected by the cooldown reductions of Octarine Core, Arcane Rune and the level 10 talent.
- However, it is affected by cooldown resets like Refresher Orb, but doing so does not affect the fade delay in any way.
- Time Dilation and Chakra Magic affect the cooldown visually, but do not affect the fade delay either.
- The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.
- Treant Protector stays invisible as long as there are trees within {{#show:#Nature's Guise|?value1#}} radius around him.
- A status buff appears on Treant Protector whenever he is near a tree, and immediately disappears as soon as no tree is found.
- The invisibility is not instantly lost upon getting too far from trees. There is a {{#show:#Nature's Guise|?value6#}}-second-long grace time.
- This means Treant Protector can stay up to {{#show:#Nature's Guise|?value6#}} seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
- While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
- The attack first applies its damage, then the debuff.
- Does not work against buildings and wards.
- Provides True Sight over the target.
- The root deals Lua error in Module:Calculate at line 35: in expression "v1/3 round2". a total of 3 times, starting 1 interval after the debuff is placed. The interval adapts to the durations.
- Deals damage and sends healing projectiles in {{#show:#Leech Seed|?value3#}}-second intervals, starting {{#show:#Leech Seed|?value3#}} seconds after cast, resulting in Expression error: Unrecognized punctuation character "{". pulses.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) damage (before reductions) and heal a single unit for up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) health.
- The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
- Healing projectiles travel at a speed of 400.
- Always emits Expression error: Unrecognized punctuation character "{". pulses, even when the target dies earlier.
- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
- Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.
Allies
- When targeting the ground, the closest unit to the target point is targeted instead.
- Can be cast on buildings, providing all its effects to them.
- Restores health in the form of health regeneration, so it regenerates Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value5#}}/10". health in 0.1-second intervals.
- Can heal the target for up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value5#}}*{{#show:#Living Armor|?value6#}}". health if the armor stays for its full duration.
- Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
- When combined with Aphotic Shield however, it does lose charges without blocking any damage.
- When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
- Can block up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value3#}}*{{#show:#Living Armor|?value4#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value3 tal#}}*{{#show:#Living Armor|?value4#}}".) damage.
- The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.
- In this form, it only affects heroes (including illusions and clones, excluding creep-heroes) and buildings. It can no longer be used on creeps.
- Among buildings, shrines and effigy buildings are not affected.
- Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
- Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
- Provides True Sight over the targets, but does not affect already invisible targets.
- Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
- When upgraded, also affects enemies which are within {{#show:#Eyes In The Forest|?value2#}} ( {{#show:#Eyes In The Forest|?value2 tal#}}) range of a tree enchanted by Eyes In The Forest.
- These enemies also take damage over time. Enemies around Treant Protector do not take damage when not near an enchanted tree.
- The Overgrowth damage from multiple overlapping Eyes in the Forest areas does not stack.
- Deals damage in 1-second intervals, starting 1 second after cast, resulting in Lua error in Module:Calculate at line 35: in expression "floor {{#show:#Overgrowth|?value2#}}". instances.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "floor {{#show:#Overgrowth|?value2#}}*{{#show:#Overgrowth|?value3#}}". damage per affected unit (before reductions).
Target Unit
Trees
- Requires Aghanim's Scepter to be unlocked.
- There is no limit on how many enchanted trees can be up at one time.
- The Enchantment of a tree has no expire time; it lasts until the tree gets destroyed.
- Enchanted trees have distinct icons on the minimap. Just like buildings, it is colored green if allied.
- Enchanted trees have {{#show:#Eyes In The Forest|?value2#}} ( {{#show:#Eyes In The Forest|?value2 tal#}}) range flying vision and are invisible (0-second fade time).
- If the enemy has True Sight over the enchanted tree, they are able to see the visual effects on both the affected tree and the {{#show:#Eyes In The Forest|?value2#}} ( {{#show:#Eyes In The Forest|?value2 tal#}}) radius around it.
- The sound effect upon cast is audible to allies only.
- Upon dropping, selling or destroying Aghanim's Scepter, the enchanted trees still provide vision, and are not removed.
- However, Overgrowth does not root enemies around enchanted trees, and does not deal damage.
Talents
Hero Talents | ||
---|---|---|
700 AoE Living Armor | 25 | +350 Eyes and Overgrowth AoE |
+40 Leech Seed Damage/Heal | 20 | +2s Nature's Guise Root |
2s Tree Respawn Time | 15 | +90 Damage |
10% Cooldown Reduction | 10 | +2 Living Armor Block Instances |
- The tree respawn talent sets the respawn time of all trees on the map to 25 seconds. This does not include trees created by abilities and items.
- If the talent is chosen while there already are destroyed trees, they respawn immediately if they have been destroyed more than 25 seconds ago.
- Multiple percentage-based cooldown reduction sources do not stack. The highest value takes priority.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
Recommended items
Gameplay
From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them. | |
Roles: | Support Initiator Durable Disabler Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
- Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
- Treant Protector's response "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes