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For Nature's Prophet's summons, see Treant. For the race in Dota 2 lore, see Treant Protectors.


Treant Protector
Treant Protector
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
25 + 3.6
15 + 2
20 + 1.8
Level 0 1 15 25 30
Health 120 670 1770 2826 3266
+0 +2.5 +7.54 +12.34 +14.34
Mana 75 315 615 975 1107
+0 +1 +2.26 +3.76 +4.31
Armor -2 0.5 5.17 10.5 12.5
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

62
70

87
95

137
145

185
193

205
213

Attack Rate 0.53/s 0.61/s 0.75/s 0.92/s 0.98/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.9s BAT)
Attack Animation 0.6 + 0.4
Projectile Speed Instant
Move Speed ▶️ 270 (Nighttime 300)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Wood
Internal Not Provided

Rooftrellen, the Treant Protector, is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself with Nature's Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.

Bio

Treant Protector minimap iconRooftrellen, the Treant Protector
▶️ "Life becomes death becomes new life. As it should be."
Far to the west, in the mountains beyond the Vale of Augury, lie the remains of an ancient power, a fount of eldritch energy nestled deep in the high woods. It is said that the things that grow here, grow strangely. To the forces of nature this is a sacred place, made to stay hidden and unknown. Many are the traps and dangers of this land--all-consuming grasses and crossbred fauna and poisonous flowers--but none are so fierce as the mighty Treant Protectors. These ageless, titanic beings, charged with keeping the peace in this dangerous land, ensure that none within encroach without reason, and none without poach their secrets. For time untold they tended to their holy ground, uninterrupted, only dimly aware of the changing world beyond. Yet inevitably the wider world grew aware of this untamed land, and with each passing winter the outsiders grew bolder. Soon they arrived with tools to cut and with flames to burn, and often the Treants would ponder: who are these fragile, industrious creatures? What now had become of the wild, green world? There came and went an age of questions and of doubts, a thousand summers of long traditions set to scrutiny, while more and more the outsiders died and fed their earth. When all that bloomed had finally finished their stay, curiosity had overcome caution. It was decided: a lone Protector would be sent into the wider world, and instructed to wander until the glaciers arose once more, to observe the changing land and its creatures, and to discover what unknown dangers could threaten their sacred ground.

Abilities

Nature's Guise
Nature's Guise icon
Ability
Passive
Affects
Self / Enemies
Turns Treant invisible after a short delay when he is within close radius of a tree. Increases movement speed while invisible, and causes a disarming root when attacking out of invisibility.
Tree Search Radius: 265
Fade Delay: 4/3.5/3/2.5
Movement Speed Bonus: 14%/18%/22%/26%
Root Total Damage: 30/90/150/210
Root Duration: 0.4/1/1.6/2.2 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Guise|?value5#}}+8".)
Invisibility Linger Duration: 0.75
Buff/Debuff
Modifiers [?]
Natures Guise Near Tree Display
Undispellable
Natures Guise Invis
Undispellable
Natures Guise Root
The Protectors don't often come into vision; their natural state being nestled within their leafy brethren.

  • Casting spells or using items does not break the invisibility.
  • Damage greater than 0 from any player (including allies, excluding self) or Roshan icon Roshan resets the fade delay.
  • The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
    • This means it is not affected by the cooldown reductions of Octarine Core icon Octarine Core, Arcane Rune minimap icon Arcane Rune and the level 10 talent.
    • However, it is affected by cooldown resets like Refresher Orb icon Refresher Orb, but doing so does not affect the fade delay in any way.
    • Time Dilation icon Time Dilation and Chakra Magic icon Chakra Magic affect the cooldown visually, but do not affect the fade delay either.
    • The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.
  • Treant Protector stays invisible as long as there are trees within {{#show:#Nature's Guise|?value1#}} radius around him.
    • A status buff appears on Treant Protector whenever he is near a tree, and immediately disappears as soon as no tree is found.
  • The invisibility is not instantly lost upon getting too far from trees. There is a {{#show:#Nature's Guise|?value6#}}-second-long grace time.
    • This means Treant Protector can stay up to {{#show:#Nature's Guise|?value6#}} seconds long away from trees and still be invisible.
    • The grace time resets whenever a tree is within range again. The grace time is not indicated anywhere.
  • Treant protector is phased while invisible, and can also walk through trees.
  • While invisible, Treant Protector's next attack has True Strike, and roots and disarms the target, preventing it from moving, attacking, and casting certain mobility spells.
    • The attack first applies its damage, then the debuff.
    • Does not work against buildings and wards.
    • Provides True Sight over the target.
  • The root deals Lua error in Module:Calculate at line 35: in expression "v1/3 round2". a total of 3 times, starting 1 interval after the debuff is placed. The interval adapts to the durations.
    • This results in an interval of Lua error in Module:Calculate at line 35: in expression "v1/3 round2". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Nature's Guise|?value5 tal#}}/3 round2".).


Leech Seed
Leech Seed icon
Affects
Enemies / Allies
Damage
Magical
Treant plants a life-sapping seed in an enemy unit, draining its health, while simultaneously slowing it. The seed heals friendly units around it. Pulses Expression error: Unrecognized punctuation character "{". times.
Cast Animation: 0.5+0.4
Cast Range: 350
Radius: 500
Pulse Interval: 0.75
Damage per Pulse: 12/24/36/48 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4#}}+45".)
Heal per Pulse: 12/24/36/48 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5#}}+45".)
Move Speed Slow: 16%/20%/24%/28%
Duration: 5.25
Cooldown symbol
 16/13/10/7 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?cooldown#}}*(1-5/100)".)
Mana symbol
 100/110/120/130
Buff/Debuff
Modifiers [?]
Leech Seed
Rooftrellen nurtures the beings under his stewardship, sustained by the lifeforce of trespassers into his sacred ground.

  • Deals damage and sends healing projectiles in {{#show:#Leech Seed|?value3#}}-second intervals, starting {{#show:#Leech Seed|?value3#}} seconds after cast, resulting in Expression error: Unrecognized punctuation character "{". pulses.
  • Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) damage (before reductions) and heal a single unit for up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) health.
  • The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
  • Healing projectiles travel at a speed of 400.
  • Always emits Expression error: Unrecognized punctuation character "{". pulses, even when the target dies earlier.
  • If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
  • Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.


Living Armor
Living Armor icon
Affects
Allies
Infuses the target hero or structure with a protective coating which grants bonus regeneration. Also blocks some damage from all sources. Dispels when a number of damage instances are taken.
Cast Animation: 0.5+0.4
Cast Range: Global
Effect Radius: 0 (Talent 450)
Damage Block Instances: 4/5/6/7 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value3#}}+2".)
Damage Block: 20/40/60/80
Health Regeneration Bonus: 4/8/12/16
Duration: 15
Cooldown symbol
 30/24/18/12 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?cooldown#}}*(1-5/100)".)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Living Armor
The roots and tendrils of the Treant Protectors are far-reaching, stimulating the growth and rejuvenation of all of nature.

  • When targeting the ground, the closest unit to the target point is targeted instead.
  • Can be cast on buildings, providing all its effects to them.
  • Restores health in the form of health regeneration, so it regenerates Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value5#}}/10". health in 0.1-second intervals.
  • Can heal the target for up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value5#}}*{{#show:#Living Armor|?value6#}}". health if the armor stays for its full duration.
  • Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
  • Living Armor has the lowest priority in the group of damage negating effects.
    • This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
    • When combined with Aphotic Shield icon Aphotic Shield however, it does lose charges without blocking any damage.
    • When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
  • As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
  • Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
  • Can block up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value3#}}*{{#show:#Living Armor|?value4#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value3 tal#}}*{{#show:#Living Armor|?value4#}}".) damage.
  • The talent turns Living Armor into an area-targeted spell, so that it cannot directly target units anymore.


Overgrowth
Overgrowth icon
Ability
No Target
Affects
Enemies
Damage
Magical
Summons an overgrowth of vines and branches around Treant that prevent afflicted enemies from moving, blinking, going invisible, or attacking.
Cast Animation: 0.5+1.17
Radius: 800 (Talent Expression error: Unrecognized punctuation character "{".)
Duration: 3/3.75/4.5
Eyes in the Forest damage per second: 175
Cooldown symbol
 100/85/70 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Overgrowth|?cooldown#}}*(1-5/100)".)
Mana symbol
 150/175/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Grants the Eyes In The Forest ability. When Overgrowth is cast, it is also cast around Eye of the Forest to deal {{#show:#Overgrowth|?value3#}} damage per second.
Buff/Debuff
Modifiers [?]
Overgrowth
Rooftrellen calls the ancestral spirit of nature, releasing its power through all of his kin.

  • Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
    • Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
    • Provides True Sight over the targets, but does not affect already invisible targets.
  • Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
  • When upgraded, also affects enemies which are within {{#show:#Eyes In The Forest|?value2#}} (Talent {{#show:#Eyes In The Forest|?value2 tal#}}) range of a tree enchanted by Eyes In The Forest icon Eyes In The Forest.
    • These enemies also take damage over time. Enemies around Treant Protector do not take damage when not near an enchanted tree.
    • The Overgrowth damage from multiple overlapping Eyes in the Forest areas does not stack.
    • Deals damage in 1-second intervals, starting 1 second after cast, resulting in Lua error in Module:Calculate at line 35: in expression "floor {{#show:#Overgrowth|?value2#}}". instances.
    • Can deal up to Lua error in Module:Calculate at line 35: in expression "floor {{#show:#Overgrowth|?value2#}}*{{#show:#Overgrowth|?value3#}}". damage per affected unit (before reductions).


Eyes In The Forest
Eyes In The Forest icon
Affects
Trees
Treant Protector enchants a tree, which grants him unobstructed vision in that location. If Overgrowth is cast, units within a {{#show:#Eyes In The Forest|?value2#}} radius of an enchanted tree will be entangled and damaged.
Cast Animation: 0.2+0.83
Cast Range: 160
Vision/Overgrowth Radius: 800 (Talent Expression error: Unrecognized punctuation character "{".)
Cooldown symbol
 35 (Talent Expression error: Unrecognized punctuation character "{".)
Mana symbol
 100
One can never be too certain who, or what, might need protecting.

  • There is no limit on how many enchanted trees can be up at one time.
  • The Enchantment of a tree has no expire time; it lasts until the tree gets destroyed.
  • Enchanted trees have distinct icons Eyes in the Forest minimap icon on the minimap. Just like buildings, it is colored green if allied.
  • Enchanted trees have {{#show:#Eyes In The Forest|?value2#}} (Talent {{#show:#Eyes In The Forest|?value2 tal#}}) range flying vision and are invisible (0-second fade time).
  • If the enemy has True Sight over the enchanted tree, they are able to see the visual effects on both the affected tree and the {{#show:#Eyes In The Forest|?value2#}} (Talent {{#show:#Eyes In The Forest|?value2 tal#}}) radius around it.
  • The sound effect upon cast is audible to allies only.
  • Upon dropping, selling or destroying Aghanim's Scepter, the enchanted trees still provide vision, and are not removed.
    • However, Overgrowth does not root enemies around enchanted trees, and does not deal damage.


Talents

Hero Talents
700 AoE Living Armor icon Living Armor25+350 Eyes In The Forest icon Eyes and Overgrowth icon Overgrowth AoE
+40 Leech Seed icon Leech Seed Damage/Heal20+2s Nature's Guise icon Nature's Guise Root
2s Tree Respawn Time15+90 Damage
10% Cooldown Reduction10+2 Living Armor icon Living Armor Block Instances
Notes:
  • The tree respawn talent sets the respawn time of all trees on the map to 25 seconds. This does not include trees created by abilities and items.
    • If the talent is chosen while there already are destroyed trees, they respawn immediately if they have been destroyed more than 25 seconds ago.
  • Multiple percentage-based cooldown reduction sources do not stack. The highest value takes priority.

Recommended items

Gameplay

From beyond the Vale of Augury comes Rooftrellen, a lone explorer sent forth by his ancient race to survey the wider world. Barely distinguishable from his arboreal brethren, the Treant Protector blends into the forest with Nature's Guise, draining foes with Leech Seed while protecting allies with Living Armor. Given possession of one mystical scepter, Rooftrellen enchants trees to serve as his Eyes in the Forest. Unsuspecting foes may find themselves in an Overgrowth of vines and roots, fully immobilized for that which awaits them.
Roles: Support Support Initiator Initiator Durable Durable Disabler Disabler Escape Escape
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
  • Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
  • Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
  • Treant Protector's response "You were nasty, brutal, and most of all short", in reply to killing Pugna, is a reference to the 1651 book, Leviathan by Thomas Hobbes

Gallery

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