Treant Protector | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Rooftrellen, the Treant Protector, is a melee strength hero who excels in supporting and strengthening his allies with his beneficial set of spells, which use the power of nature. He is a natural tank, offensively and defensively, having both the highest natural attack damage and the second highest overall strength in the game. Manipulating the power of the plants to his will, he can grant invisibility and stealth to himself with Nature's Guise and move quickier with a stunning hit, being a good ganking skill and rather efficient for scouting, provided that he remains within close proximity to a tree. He can use Leech Seed to sap the life from a target, slowing and dealing moderate damage over time to it while nearby allies are replenished by the same amount. His signature Living Armor makes him truly live up his title, as he is able to provide allies and even friendly buildings with increased health regeneration and a massive damage block from anywhere on the map. Finally, his ultimate Overgrowth roots nearby enemies with vines, branches, and roots; though it does not deal any damage, it immobilizes them and renders them unable to attack for several crucial seconds. Although Rooftrellen is not able to dish out much damage outside of his regular attacks, he is able to provide an enormous amount of defensive utility and survivability to himself and his teammates, thereby planting the seeds for a decisive victory.
Bio
Abilities
Passive
Self / Enemies
- Casting spells or using items does not break the invisibility.
- The ability icon shows a cooldown whenever a tree is within the radius while not invisible. This has only informative purposes.
- This means it is not affected by the cooldown reductions of Octarine Core, Arcane Rune and the level 20 talent.
- However, it is affected by cooldown resets like Refresher Orb, but doing so does not affect the fade delay in any way.
- Time Dilation and Chakra Magic affect the cooldown visually, but do not affect the fade delay either.
- The cooldown starts over whenever Treant Protector attacks, to indicate that the fade delay has reset due to the attack.
- Treant Protector stays invisible as long as there are trees within {{#show:#Nature's Guise|?value1#}} radius around him.
- The invisibility is not instantly lost upon getting too far from trees. There is a {{#show:#Nature's Guise|?value5#}}-second-long grace time.
- This means Treant Protector can stay up to {{#show:#Nature's Guise|?value5#}} seconds long away from trees and still be invisible.
- The grace time resets whenever a tree is within range again.
- The grace time is not indicated anywhere.
- Treant protector is phased while invisible.
- While invisible, Treant Protector's next attack has True Strike
- The attack also applies a root and disarm on the target, preventing it from moving, attacking and casting certain mobility spells.
- The True Strike, root and disarm do not work against buildings and wards.
- Interrupts the target's channeling spells, but does not prevent it from starting to channel during it.
- Provides True Sight over the target.
- Deals damage and sends healing projectiles in {{#show:#Leech Seed|?value3#}}-second intervals, starting {{#show:#Leech Seed|?value3#}} seconds after cast, resulting in Expression error: Unrecognized punctuation character "{". pulses.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value4 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) damage (before reductions) and heal a single unit up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Leech Seed|?value5 tal#}}*{{#show:#Leech Seed|?value7#}}/{{#show:#Leech Seed|?value3#}}".) health.
- The heal is independent from the damage and always heals for the same amount, regardless of how much damage the target takes.
- Healing projectiles travel at a speed of 400 and cannot be disjointed.
- Always emits Expression error: Unrecognized punctuation character "{". pulses, even when the target dies earlier.
- If the target turns invisible, the pulses continue coming from its current actual position, making it possible to track it.
- Healing pulse projectiles cannot target invulnerable or hidden units, but already flying projectiles still heal them.
Allies
- When targeting the ground, the closest unit to the target point is targeted instead.
- Can be cast on buildings, providing all its effects to them.
- Restores health in the form of health regeneration, so it regenerates Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value4#}}/10". health in 0.1-second intervals.
- Can heal the target for up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Living Armor|?value4#}}*{{#show:#Living Armor|?value5#}}". health if the armor stays for its full duration.
- Living Armor belongs to the group of damage negating effects. However, unlike the others in that group, Living Armor only negates a certain amount of damage per instance.
- If a damage instance is low enough to get fully negated, it causes several on-damage effects to not trigger.
- Living Armor has the lowest priority in the group of damage negating effects.
- This means when coupled with any other form of damage negation, Living Armor neither blocks damage nor loses any charges.
- When combined with Aphotic Shield however, it does lose charges without blocking any damage.
- When combined with the Glyph of Fortification, it does not lose any charges until the Glyph's effect expires.
- As with all damage manipulating effects, Living Armor only blocks the 3 damage types. It does not react on HP Removal.
- Blocks damage after all kinds of reductions. Fully ignores damage lower than 5 (after reductions).
No Target
Enemies
- Roots and disarms the targets, preventing them from moving, attacking and casting certain mobility spells.
- Interrupts the targets' channeling spells, but does not prevent them from starting to channel during it.
- Provides True Sight over the targets.
- Forces a stop command onto the targets upon cast, so that their current move, attack and spell cast orders get canceled.
- Once purchased, Treant Protector cannot drop or sell his Aghanim's Scepter.
- Requires Aghanim's Scepter to be unlocked.
- There is no limit on how many enchanted trees can be up at one time.
- An enchanted tree has no expire time; it lasts until destroyed.
- Enchanted trees have distinct icons on the minimap. Just like buildings, it is colored green if allied, and red if not.
- Enchanted trees have {{#show:#Eyes In The Forest|?value2#}} range flying vision and are invisible (0-second fade time).
- If the enemy has True Sight, they are able to see the visual effects on both the affected tree and the {{#show:#Eyes In The Forest|?value2#}} radius around it.
- Only units which are affected by Overgrowth within {{#show:#Eyes In The Forest|?value2#}} radius of an enchanted tree take the Overgrowth damage.
- The Overgrowth damage from multiple Eyes in the Forest does not stack.
- Deals damage in 1-second intervals, starting immediately upon cast, resulting in Lua error in Module:Calculate at line 35: in expression "ceil {{#show:#Overgrowth|?value2#}}". instances.
- Eyes in the Forest Overgrowth deals a total of Lua error in Module:Calculate at line 35: in expression "ceil {{#show:#Overgrowth|?value2#}}*{{#show:#Eyes In The Forest|?value3#}}". damage (before reductions).
- The sound effect upon cast is audible to allies only.
Talents
Hero Talents | ||
---|---|---|
+5 Living Armor Block Instances | 25 | +40 Leech Seed Damage/Heal |
+90 Damage | 20 | 15% Cooldown Reduction |
+25 Movement Speed | 15 | +90 Gold/Min |
+2 Mana Regen | 10 | +30 Attack Speed |
- The mana regen is added as a bonus and does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- Grants bonus attack damage.
- Does not benefit illusions and is not affected by most percentage-based damage increasing or reducing effects.
- Multiple sources of percentage-based cooldown reductions do not stack. The highest value takes priority.
Recommended items
Gameplay
Audio
History
Equipment
|
Trivia
- Treant Protector has "Riki was here" carved into his side (near the left-handed runes on his belt).
- Treant Protector's appearance, name, and voice are based heavily on Treebeard, the eldest of the Ent race, who appears in the Lord of the Rings books and movies.
- Treant Protector's response ▶️ "They say my bark is worse than my bite. I wonder what that means." is a reference to the speaking tree "Grandmother Willow" from Pocahontas.
Gallery
de:Treant Protector