Changelogs
Version history
Version
Description
- Increased movement speed from 285 to 290.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Avalanche
- Increased effect interval from 0.25 to 0.3.
- Increased effect duration from 1 to 1.8.
- Reduced stun duration per instance from 1 to 0.2.
- Increased radius from 275 to 400.
- Reduced total damage from 120/180/240/300 to 90/160/230/300.
- Reduced cooldown from 23/21/19/17 to 23/20/17/14.
- Increased Toss Avalanche damage multiplier from 2 to 3. [?]
- Tree Grab
- No longer cleaves upon attacking allied units. [?]
- Increased cooldown from 24/20/16/12 to 27/22/17/12.
- Grow
- No longer grants 30%/40%/50% status resistance.
- Increased armor bonus from 5/10/15 to 7/16/25.
- Level 10 right talent: Replaced +20% magic resistance bonus with +20 movement speed bonus.
- Level 25 right talent: Reduced Avalanche cooldown reduction from 12 to 9.
- Increased movement speed from 280 to 285.
- Increased Tree Throw splash damage from 130% to 150%.
- Increased Grow status resistance bonus from 20%/30%/40% to 30%/40%/50%.
- Increased Tree Grab building damage bonus from 60%/80%/100%/120% to 90%/120%/150%/180%.
- Increased Tree Throw splash damage from 100% to 130%.
- Reduced movement speed from 285 to 280.
- Reduced base health regeneration from 2.5 to 1.5.
- Increased Avalanche cooldown from 17 on each level to 20/19/18/17.
- Toss can no longer throw spell immune enemies. [?]
- Tree Grab
- Increased attack damage bonus against buildings from 75% on each level to 60%/80%/100%/120%.
- Rescaled attack damage bonus against units from 30% on each level to 10%/20%/30%/40%.
- Rescaled number of attacks from 2/3/4/6 to 5 on each level.
- Rescaled cooldown from 15 on each level to 18/16/14/12.
- Grow
- No longer grants 40/50/60 movement speed.
- Now grants 5/10/15 armor.
- Reduced attack damage bonus from 40/80/120 to 30/45/60.
- UIncreased attack speed reduction from 20/25/30 to 20/30/40.
- Level 20 right talent: Reduced Tree Grab cooldown reduction from 10 to 7.
- Increased base strength from 26 to 30.
- Increased Toss extra damage against the tossed unit from 25% to 30%.
- Tree Grab
- Increased attack damage bonus against units from 25% to 30%.
- Increased splash damage from 70% to 100%.
- Increased splash area length from 375 to 400.
- Increased cast time from 0 to 0.2.
- Increased number of attacks from 2/3/4/5 to 2/3/4/6.
- Reduced cooldown from 40/32/24/16 to 15 on each level.
- Increased Tree Throw splash radius from 250 to 275.
- Reduced Grow attack speed reduction from 30 on each level to 20/25/30.
- Level 10 left talent: Increased attack damage bonus from 25 to 30.
- Level 10 right talent: Increased magic resistance bonus from 15% to 20%.
- Increased base health regeneration from 0 to 2.5.
- Reduced attack point from 0.49 to 0.4.
- Reduced base agility and gain from 9 + 0.9 to 0 + 0.
- Increased base armor from -1 to 0 (total armor is now 0).
- Rescaled Avalanche total damage from 100/180/260/300 to 120/180/240/300.
- Neutral creeps thrown with Toss now draw aggro and can be auto-attacked again.
- Replaced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". with Tree Grab
- Tree Grab:
- Grabs a tree to whack enemies on the head for a limited number of times. Grants bonus attack range. Attacks deal more damage (increased vs. buildings) and fully splash on units along the way. The tree can be thrown, expending all the charges, to deal your attack damage to a unit at a distance.
- Cast range: 165
- Number of attacks: 2/3/4/5
- Attack range bonus: 200
- Attack damage bonus: 25%
- Attack damage bonus against buildings: 75%
- Splash damage: 70%
- Splash area length: 375
- Splash area width: 200
- Mana cost: 20/30/40/50
- Cooldown: 40/32/24/16
- Notes: The area damage is similar to, but is not cleave. It is shaped like a rectangle with a semi circle at the tip, starting in front of Tiny like cleave. Works with spell lifesteal and spell damage amplification. The damage is reduced by armor value, too, unlike cleave. The cooldown starts after all charges have been used up. Comes with a sub-ability to throw the tree.
- Tree Throw:
- Consume the remaining charges and throw the tree at the target unit, proccing your attack on it and splashing damage around the target.
- Cast range: 1000
- Splash area: 250
- Splash damage: 70%
- Notes: Only active while having a tree. The tree travels at a speed of 900. Triggers an instant attack on the target that has splash damage. It can proc any attack modifier.
- Reworked Grow
- Old Grow:
- Tiny gains craggy mass that increases his power at the cost of his attack speed. Increases Tossed unit damage and improves movement speed.
- Attack damage bonus: 50/100/150
- Attack speed reduction: 20/35/50
- Movement speed bonus: 40/50/60
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". proc chance bonus: 6%/8%/10%
- Tossed unit bonus damage: 35%/50%/65% ( 50%/65%/80%)
- Notes: Aghanim's Scepter grants 150 attack range, and causes attacks to cleave 50% of the damage in an area with 150 starting radius, 600 distance and 400 end radius, and makes attacks deal 75% more damage to buildings.
- New Grow:
- Tiny gains craggy mass, increases his power and causes him to shrug off debuffs.
- Status resistance: 20%/30%/40%
- attack damage bonus: 40/80/120
- Attack speed reduction: 30
- Movement speed bonus: 40/50/60
- Notes: Has no Aghanim's Scepter upgrade.
- Reworked talents:
- Old:
- Level 10: +14 intelligence or +8 strength
- Level 15: +40 movement speed or +60 attack damage
- Level 20: +14 mana regeneration or +25 attack speed
- Level 25: +200 Avalanche damage or 20% cooldown reduction
- New:
- Reduced Toss mana cost from 120 on each level to 90/100/110/120.
- Increased Aghanim's Scepter upgraded Grow attack range bonus from 85 to 150.
- Toss can now target spell immune enemies. [?]
- Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". damage from 40/50/60/70 to 60/80/100/120.
- Level 10 right talent: Increased strength bonus from 6 to 8.
- Level 10 left talent: Increased intelligence bonus from 12 to 14.
- Increased base attack damage from 40-46 to 44-50 (total attack damage is now 70-76).
- Increased strength gain from 3 to 3.3.
- Reduced base health regeneration from 0.25 to 0.
- Grow now increases Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". proc chance by 6%/8%/10%.
- Increased base attack damage from 37-43 to 40-46 (total attack damage is now 66-72).
- Level 15 left talent: Increased movement speed bonus from 35 to 40.
- Level 15 left talent: Increased movement speed bonus from 20 to 35.
- Level 15 right talent: Increased attack damage bonus from 45 to 60.
- Level 10 left talent: Increased intelligence bonus from 10 to 12.
- Level 15 left talent: Increased movement speed bonus from 15 to 20.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".
- Now only affects melee units, no longer affects ranged units.
- Removed the 300 range max proc distance. [?]
- Increased armor bonus from 2/3/4/5 to 3/4/5/6.
- Increased damage from 25/35/45/55 to 40/50/60/70.
- Increased proc chance from 10/15/20/25% to 25% on each level.
- Rescaled stun duration from 1/1.25/1.5/1.75 to 0.5/1/1.5/2.
- Grow
- Cleave now uses a trapezoid-shaped area, instead of a circular area. [?]
- Grow's trapezoid has the following values: 150 starting radius, 600 distance and 400 end radius.
- Cleave damage is no longer affected by spell damage amplification.
- Cleave damage can no longer spell lifesteal.
- Added talents:
- Level 10: +6 strength or +10 intelligence
- Level 15: +45 attack damage or +15 movement speed
- Level 20: +25 attack speed or +14 mana regeneration
- Level 25: 20% cooldown reduction or +200 Avalanche damage
- Increased attack range from 128 to 150.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". now triggers when attacks land rather than when they start.
- Increased base strength from 24 to 26.
- Increased base intelligence from 14 to 17.
- Toss
- Now grabs the closest unit to Tiny, instead of a random unit within the radius.
- Increased grab radius from 250 to 275.
- Increased Toss duration from 1 to 1.3.
- Increased Grow movement speed bonus from 20/40/60 to 40/50/60.
- Rescaled Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". stun duration from 1.2/1.3/1.4/1.5 to 1/1.25/1.5/1.75.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".
- Increased proc chance from 6%/12%/18%/24% to 10%/15%/20%/25%.
- Increased Stun duration from 1.2 to 1.2/1.3/1.4/1.5.
- Reworked Aghanim's Scepter upgrade
- No longer grants the War Club ability.
- Now increases Grow Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
- Now causes Grow to increase attack range by 107, grant a 50% damage cleave with a 400 radius and causes attacks to deal 75% more damage to structures.
- Tiny visually equips a tree when having Aghanim's Scepter.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased Grow movement speed bonus from 10 to 20 per level (10/20/30 -> 20/40/60).
- Reduced Avalanche cooldown from 20 to 17.
- Increased Toss cast range from 500/700/900/1100 to 700/900/1100/1300.
- Added Aghanim's Scepter to Tiny: Grants Tiny the War club ability.
- War Club
- Can target trees to pick them up as weapons. Makes your attack range longer, gives you bonus damage against buildings and cleave for a few attacks. Increases Tossed unit bonus damage from 35%/50%/65% to 50%/65%/80%.
- Cast range: 100
- Number of attacks: 3
- Attack range bonus: 107
- Cleave radius: 350
- Cleave damage: 50%
- building damage bonus: 150%
- cooldown: 30
- Increased Grow movement speed bonus per level from 5 to 10 (5/10/15 -> 10/20/30).
- Fixed Tiny's illusions appearing small with any Grow level.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior".
- Now increases armor by 3/4/5/6.
- Now procs on any attack from within 300 range around Tiny, instead of proccing on melee attacks regardless of distance.
- Avalanche
- Now damages tossed units twice, instead of hitting them indefinite times.
- No longer affects ancient creeps and Roshan.
- Toss
- No longer uses mana cost/cooldown if the cast because of no valid tossable units being nearby.
- Now seeks its target, instead of landing where the target was upon cast (not disjointable).
- Now deals magical damage, instead of universal damage.
- Fixed a minor bug with Grow.
- Reduced Tossed unit extra damage from 50% to 20%. Each level of Grow now increases that damage by 15% (to 35%/50%/65%).
- Tossed allied units always take the 20% damage, no matter on what level Grow is.
- Grow
- No longer grants 1 armor per level (1/2/3 -> 0/0/0)
- Recoded ability to get rid of the following unwanted effects upon leveling:
- Refreshing of all of Tiny's ability and item cooldowns.
- disjointing of projectiles.
- dispelling of buffs and debuffs.
- Clearing of targetings done towards Tiny, including aggro loss from lane and neutral creeps.
- Interrupting of Tiny's current orders.
- Fixed Tiny's movement speed not displaying correctly after leveling Grow.
- Reduced Avalanche radius from 325 to 275.
- Toss
- Can no longer toss a courier towards other unit and other unit towards own units (own units can still be tossed to other units).
- Can no longer toss Dragon Knight in Elder Dragon Form towards other units.
- Can no longer toss ancient creeps towards other units.
- Removed some visuals to improve performance.
- Fixed Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". stun duration.
- Avalanche no longer requires channeling.
- Fixed some memory leak issues with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior"..
- Grow now grants 5 movement speed on each level (5/10/15).
- Reduced Grow attack speed reduction from 20/40/60 to 20/35/50.
- Tiny no longer requires wood to revive.
- Can no longer Toss units towards ancient creeps and Roshan (Toss can't target them anymore, but they still can be tossed towards other units).
- Created.
Patch history
Patch
Description
- Fixed Tiny's thrown tree blocking neutral creep camps.
- Tree Throw can now be point targeted. [?]
- UIncreased Tree Throw cast range from 1000 to 1300.
- Fixed Tiny having slightly too large of an attack range with Aghanim's Scepter (bonus from 107 to 85).
- Toss can once again be targeted on runes.
- Fixed Toss duration to take 1.3 seconds.
- Added sound effects for various Tiny deaths.
- Fixed Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". working on illusions of Tiny.
- Updates on sound effects for Visage, Viper, Warlock, Tiny and Earthshaker.
- Added custom sounds when Tiny has an Aghanim's Scepter equipped and is attacking with a tree.
- Fixed Toss disabling allied Blink Daggers.
- Fixed Aghanim's Scepter siege damage vs backdoor protection.
- Fixed Aghanim's Scepter tree doing too much damage to buildings.
- Fixed Aghanim's Scepter tree cleaving when attacking buildings.
- Added rival taunts and misc. lines to Razor, Zeus, Tiny and Tidehunter to fill out basic voice set.
- Fixed Tiny's tree not being properly equipped in his stone grip.
- Fixed being able to trigger Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Essence Aura". with Toss when there are no valid targets to toss.
- UTiny received two new animations when holding a tree.
- Aghanim's Scepter upgrade is now enabled.
- Fixed Toss damaging allied units.
- Fixed the timing of when the stun happened with Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior"..
- UAdded "Injured" walk animations for Ursa, Nature's Prophet, Juggernaut and Tiny.
- Toss will now show an error message if he has nothing near him to toss when he reaches cast range.
- Fixed buffs like Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Craggy Exterior". not refreshing their stats on the client or updating the stat display with new values.
- Adjusted the gravity of Toss such that it takes 1 second on level ground.
- Fixed animation issues.
- Fixed some minor things with Avalanche.
- Fixing a bug where we were using the level for Toss instead of the level for Grow when we hadn't leveled grow yet. This was giving Toss 60% more damage before you had leveled Grow.
- Fixed Toss to work on spell immune units.
- Fixed Tiny being able to toss ancient creeps.
- Removed Tiny, Enigma and Viper from "New heroes" list, so they won't be the only ones chosen with Random Hero.
- Fixed Avalanche to be a projectile under the hood, so it has a bit of delay now.
- Fixed Avalanche lasting 0.5 seconds too long.
- Fixed Grow damage being added as bonus damage rather than base damage.
- Added Faceless Void, Viper, and Tiny.
- Toss victim will now do AoE damage upon landing, even if it dies in mid-air.