Tinker/Counters

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Release Illuminate icon.png
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Counters
 
 
 
 
 
 
 
 
 
 
 

Bad against...[edit]

Anti-Mage icon.png
  • Tinker is fragile and vulnerable against carries like Anti-Mage also, Mana Break burns away his mana pool and deals bonus physical damage.
  • Tinker's massive mana pool makes Mana Void deal large amount of damage, and can be used to cancel a Boots of Travel 1 icon.png Boots of Travel teleport even through spell immunity.
  • Blink gives Anti-Mage many options, like disjointing Heat Seeking Missiles or leaving March of Machines' area of effect. He can use Blink to wait out of sight for a split pushing Tinker or chase a blinking Tinker into trees.
  • Tinker doesn't want any of his spells targeted reflected back at him through Counterspell.
Clockwerk icon.png
  • Clockwerk can easily catch a split pushing Tinker with his Hookshot and prevent him from escaping with Power Cogs and Battery Assault.
  • He can find a Tinker hiding in trees with his Rocket Flare.
  • Clockwerk usually buys a Blade Mail icon.png Blade Mail which does lots of damage to Tinker if you get hit by his abilities (especially March of the Machines).
Dazzle icon.png
  • Shadow Wave provides good sustain against Tinker's spammable abilities.
  • Shallow Grave can stop Tinker from bursting down a target.
Doom icon.png
  • Tinker is heavily reliant on casting his spells and Doom can disable all of his abilities and items. An Aghanim's Scepter icon.png Aghanim's Scepter only makes it harder for Tinker to survive.
Legion Commander icon.png
  • Press the Attack can dispel Laser's blind while providing great attack speed and health regeneration.
  • Once caught in a Duel, Tinker, who completely relies on his spells to be effective, stands little chance of survival with his low health pool and armor.
Lifestealer icon.png
  • Rage will dispel Laser's blind and turns him spell immune for the duration so Tinker cannot damage him.
  • Feast will quickly bring down Tinker due to being so fragile.
Luna icon.png
Night Stalker icon.png
Nyx Assassin icon.png
  • His whole skillset acts like a counter to Tinker:
  • Impale prevents Tinker from blinding Nyx Assassin or fighting back, while giving Nyx' allies time to catch up to Tinker's position.
  • Mana Burn generally deals more damage to intelligence based heroes like Tinker
  • Spiked Carapace can stun Tinker at a moment of Nyx Assassin's choosing if March of the Machines has been cast. It is also quite easy to time Spiked Carapace against Heat Seeking Missiles.
  • Vendetta allows approaching Tinker in the trees or waiting for him in common hiding spots and dealing heavy damage to his low armor
Pudge icon.png
  • He can Meat Hook a Tinker hiding in the trees and follow it up with Dismember and Rot for an easy solo kill, as Tinker doesn't tend to buy survivability items.
  • His innate magic resistance and huge health pool from Flesh Heap makes it hard for Tinker to deal serious damage to Pudge.
Silencer icon.png
  • As Tinker relies heavily on his spells to be effective, Last Word and Global Silence will render him largely useless.
  • Arcane Curse effectively prevents Tinker from casting spells during its duration, as he will otherwise suffer heavy damage.
  • Glaives of Wisdom deal pure damage, which make quick work of fragile heroes like Tinker.
Slark icon.png
  • Pounce prevents Tinker from blinking away.
  • Slark frequently builds Shadow Blade icon.png Shadow Blade, which allows him to approach Tinker unnoticed. Since Tinker's farming usually covers a significant amount of area on the map, Sentry Wards may not be cost effective.
  • Shadow Dance allows Slark to detect both common and unusual wards. Eliminating common ward causes Tinker trouble farming many lanes if he does not know who may be waiting to jump on him. Slark is also uniquely able to identify some of the less common wards used by Tinker, such as those placed on the cliffs at map edges which Tinker uses to give him vision over the trees he uses to hide in.
  • Slark's extremely high move speed from Shadow Dance, potentially stacked with Shadow Blade icon.png Shadow Blade, allows him to easily follow Tinker between lanes, especially if Tinker has pushed the lanes out.
  • Dark Pact dispels Laser's blind.
Storm Spirit icon.png
  • He can easily catch Tinker in the trees with Ball Lightning and kill him with Orchid Malevolence icon.png Orchid Malevolence and his abilities, which deal both physical and magical damage, making them difficult for Tinker to itemize against.
Vengeful Spirit icon.png
  • Wave of Terror can reveal a Tinker attempting to hide in the trees and then Nether Swap and Magic Missile will both serve to interrupt/lock him down, should he attempt to town portal or reload.
Zeus icon.png
Pugna icon.png
  • Nether Ward discourages Tinker from using abilities and items due to its high damage against heavy mana usage.

Others[edit]

  • Getting caught in a Chronosphere is a death sentence for Tinker.
  • Illusion heroes, such as Naga Siren minimap icon.png Naga Siren, Phantom Lancer minimap icon.png Phantom Lancer, Chaos Knight minimap icon.png Chaos Knight, Terrorblade minimap icon.png Terrorblade will become strong against Tinker in the late game when Tinker's only area of effect damage, March of the Machines, ceases to kill illusions quickly. Without Aghanim's Scepter icon.png Aghanim's Scepter Tinker is forced to defensively disarm heroes with Laser, leaving illusions free to deal physical damage which Tinker's low armor makes highly effective. In addition, Mjollnir icon.png Mjollnir or Battle Fury icon.png Battle Fury, two common pickups against illusion heroes, don't work well on Tinker at all.
  • Heroes that can gain vision over trees to catch Tinker: Invoker minimap icon.png Invoker, Shadow Demon minimap icon.png Shadow Demon, Batrider minimap icon.png Batrider

Items[edit]

  • Blade Mail icon.png Blade Mail can reflect a lot of damage back to Tinker, especially while using March of the Machines.
  • Linken's Sphere icon.png Linken's Sphere prevents Tinker from using Laser and his targeted items.
  • Black King Bar icon.png Black King Bar makes all of Tinker's spells and items useless, because they are all magical and don't penetrate spell immunity.
  • Lotus Orb icon.png Lotus Orb reflects his spells and items back onto himself.
  • Nullifier icon.png Nullifier makes Tinker useless for the time he's muted since Tinker cannot do much without his items.

Good against...[edit]

Bloodseeker icon.png
  • Laser can be very effective against Bloodrage as the damage will be amplified while blind prevents from heal.
  • Tinker is a natural Boots of Travel carrier and Rearm guarantees him escape from Rupture.
Chaos Knight icon.png
  • With Aghanim's Scepter icon.png Aghanim's Scepter, Tinker's Laser completely stops Chaos Knight's damage, forcing him to buy either a Black King Bar for his own survivability while leaving his illusions still vulnerable, or a Monkey King Bar leaving him still vulnerable to Tinker's nukes, though improving his damage.
  • Tinker rarely finds himself in the middle of a fight, which is where Chaos Knight typically thrives, and even in the rare cases of being so, at level 3 Tinker's constant rearm and blink away can kite and dodge Chaos Knight's spells reliably, so Chaos Knight has very little catch against Tinker's mobility. This gives Tinker impunity to create more chaos in a teamfight than CK can control, laying down the field with March of the Machines and constantly being hit by rockets and lasers.
Faceless Void icon.png
  • If Tinker can stay outside of Chronosphere Laser can make Faceless Void to miss all his attacks.
  • Faceless Void has low health and strongly relies on Time Walk's healing factor to remain alive. Getting caught by Tinker with Scythe of Vyse icon.png Scythe of Vyse will almost always spell a quick end for Void.
  • Rearm ignores Time Dilation completely.
Shadow Fiend icon.png
  • During the laning stage Laser will reduce Shadow Fiend's last hits preventing from getting Necromastery souls.
  • Shadow Fiend has low health and is vulnerable to Tinker's high magic burst.
Terrorblade icon.png
  • Tinker can single-handedly stop Terrorblade's early-push and quickly clear his illusions with Laser (especially with Aghanim's Scepter icon.png Aghanim's Scepter) and March of Machines.
  • Tinker has perfect tools to reveal Terrorblade from his illusions as well as to burst him down if he is low-health before he will be able Sunder.
Timbersaw icon.png

Others[edit]

Works well with...[edit]

Faceless Void icon.png
  • Faceless Void's Chronosphere provides a great setup for Tinker's spells.
Kunkka icon.png
  • X Marks the Spot allows Tinker to teleport out of base and get recalled as soon as he's in danger.
Nature's Prophet icon.png
  • Tinker and Nature's Prophet are both very good at pushing lanes, and their combined global presence means they can easily show up to help each other.
Spirit Breaker icon.png
Bloodseeker icon.png
  • Thirst can help Tinker finish off foes after his Dagon 1 icon.png Dagon, Heat-Seeking Missile, Laser, Rearm combo by providing vision when enemies are at low health.
  • Bloodrage significantly increases Tinker's already massive damage output.
Keeper of the Light icon.png
  • Chakra Magic reduces Tinker's mana usage so he won't have to return to the fountain as often.
  • Illuminate spam along with March of the Machines makes an area difficult to traverse for the enemy team, so as long as a hero doesn't commit spell immunity.
Bounty Hunter icon.png
  • Track gives True Sight of the target, allowing Tinker to chase it with repeated casts of Heat-Seeking Missile.
Slardar icon.png
  • Corrosive Haze gives True Sight of the target, allowing Tinker to chase it with repeated casts of Heat-Seeking Missile.

Others[edit]

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