Dota 2 Wiki
Advertisement
Tinker
Tinker
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
18 + 2.5
13 + 1.2
30 + 3.3
Level 0 1 15 25 30
Health 120 516 1286 2100 2408
+0 +1.8 +5.3 +9 +10.45
Mana 75 435 987 1527 1743
+0.75 +2.25 +4.56 +6.81 +7.74
Armor 2 4.17 6.97 10.97 12.3
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

24
30

54
60

100
106

145
151

163
169

Attack Rate 0.59/s 0.66/s 0.76/s 0.9/s 0.95/s
Attack Range Ranged 500 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.35 + 0.65
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Motor
Internal Not Provided

Boush, the Tinker, is a ranged intelligence hero who leverages great mobility and blistering nukes to push lanes and gank his enemies. Tinker's ultimate Rearm resets the cooldown on his items and abilities, allowing him to deal prodigious damage with his Laser, Heat-Seeking Missiles and with items such as Dagon. By refreshing Boots of Travel, Rearm also grants Tinker vast mobility, enabling him to pressure multiple lanes with his March of the Machines. Tinker's mana costs are very high, however, so to remain a global threat he must regularly regenerate at his fountain. His mana dependency and modest stat gain make quickly acquiring Boots of travel a key to success. When played with the right items, good mana management and mechanical skill, there are few heroes Tinker will not evaporate.

Bio

Tinker minimap iconBoush, the Tinker
▶️ "Victory is 10% inspiration, 90% decapitation!"
Boush the Tinker's diminutive race is known for its intelligence, its cunning, and its prickly relationship with magic. As a matter of pride, they survive by their wits, and use only those powers of nature that may be unlocked through rational methodologies. Even this forbearance has led to a great deal of trouble, as Boush can attest. Once a key investigator of natural law, Boush the Tinker led a vast intellectual investigation into the workings of nature, founding a subterranean laboratory in the rumored, mist-wreathed wastes of the Violet Plateau. While scorning mages for the dangers they visit upon the world, Boush and his Tinker associates haughtily wrenched open a portal to some realm beyond comprehension and ushered in some nightmares of their own. A black mist rose from the cavernous interior of the Violet Plateau, shrouding it in permanent darkness from which sounds of horror perpetually emanate. Boush escaped with only his wits and the contraptions he carried, the sole Tinker to survive the Violet Plateau Incident.

Abilities

Laser
Laser icon
Affects
Enemies
Damage
Pure
Fires an intense energy beam, dealing damage and blinding the target, causing it to miss all physical attacks.
Cast Range: 650 (Talent 658)
Bounce Radius: 0 (With Aghanim's Scepter 400)
Damage: 80/160/240/320 (Talent 160/240/320/400)
Miss Chance: 100%
Hero Duration: 3/3.5/4/4.5
Creep Duration: 6
Cooldown symbol
 20/18/16/14
Mana symbol
 110/130/150/170
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Laser to refract between all visible enemy heroes within range.
Buff/Debuff
Modifiers [?]
Laser Blind
Boush perfected this rock cutting laser in his subterranean laboratory, never considering its combat utility.

  • Plays a sound effect during the cast time, which is audible to everyone.
  • The laser first applies the damage, then the debuff.
  • When upgraded with Aghanim's Scepter icon Aghanim's Scepter, the Laser bounces to the closest enemy hero within a 400 radius of its current target.
    • The bounces happen instantly, with no time interval between them. Has no bounce limit.
    • Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
    • Does not bounce on invisible units or units in the Fog of War.
    • Can never hit the same unit twice per cast.


Heat-Seeking Missile icon
Ability
No Target
Damage
Magical
Launches rockets at the nearest visible enemy heroes within 2500 range.
Search Radius: 2500
Number of Targets: 2 (With Aghanim's Scepter 4)
Damage per Rocket: 125/200/275/350
Stun Duration: 0 (Talent 0.2)
Cooldown symbol
 18
Mana symbol
 80/100/120/140
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases Heat-Seeking Missile target count.
Buff/Debuff
Modifiers [?]
Bashed
The last contraption Boush was able to save was a retrofitted rocket launcher with a homing mechanism.

  • Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
  • The missiles travel at a speed of 700.
  • When all missiles hit, they collectively can deal up to 250/400/550/700 (Upgradable by Aghanim's Scepter. 500/800/1100/1400) damage (before reductions).
  • When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
  • When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
    • The rockets first apply their damage, then the debuff.


March of the Machines
March of the Machines icon
Affects
Enemies
Damage
Magical
Enlists an army of robotic minions to destroy enemy units in an area around Tinker.
Cast Animation: 0.53+0.63
Cast Range: 300 (Talent 308)
Robot Spawn Radius: 900
Robot Collision Radius: 50
Robot Explosion Radius: 150
Robot Explosion Damage: 16/24/32/40 (Talent 16.5/24.5/32.5/40.5)
Spawn Duration: 6 (Talent 131)
Cooldown symbol
 35
Mana symbol
 130/150/170/190
Even though the laboratory has since been sealed off, the ability to radio in robotic drones is still in working order.

  • The robots move at a speed of 400 and move a distance up to 1800 forwards, taking 4.5 seconds to travel the full distance.
  • The 900 spawn radius is centered and fixed around the cast point, not on Tinker's location.
  • The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
  • So the overall affected area is rather square-shaped, with 1800 side lengths.
  • Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 (Talent 3144) robots.
  • Robots do not spawn at points of the spawning line which are outside of the map boundaries.
  • When an enemy comes within 50 radius of a robot, or the robot reaches max distance, it deals damage in 150 radius around itself and then disappears.
  • If a lone enemy stands still within the area for the full duration, they would take an average of 189.44/284.16/378.88/473.6 damage (before reductions).
    • Would take an average of 195.36/290.08/384.8/479.52 damage when the damage increasing talent is chosen.
    • Would take an average of 4136.1066666667/6204.16/8272.2133333333/10340.266666667 damage when the duration increasing talent is chosen.
    • Would take an average of 4265.36/6333.4133333333/8401.4666666667/10469.52 damage when both talents are chosen.
  • If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 damage (before reductions).
    • Would deal up to 2376/3528/4680/5832 damage when the damage increasing talent is chosen.
    • Would deal up to 50304/75456/100608/125760 damage when the duration increasing talent is chosen.
    • Would deal up to 51876/77028/102180/127332 damage when both talents are chosen.
  • The robots do not explode and deal area damage when colliding with couriers.
  • The sound effect upon cast is not audible by enemies. The marching sounds are.


Rearm icon
Affects
Self
Resets the cooldown on most of Tinker's items and abilities.
Channel Time: 3/1.5/0.75
Cooldown symbol
 0
Mana symbol
 100/200/300
Buff/Debuff
Modifiers [?]
Rearm
Death
A new battery here, another set of rockets there, Boush continually improves on existing technology.

  • Rearm's sound gets shorter with each level to match the decreasing channel time.
  • The Rearm modifier has only informational purpose.


Talents

Hero Talents
+0.2s Heat-Seeking Missile icon Heat-Seeking Missile Ministun25+80 Laser icon Laser Damage
-0.5s Keen Conveyance icon Keen Conveyance Channel Time20Defense Matrix icon Defense Matrix Grants 25% Cooldown Reduction
+1 Heat-Seeking Missile icon Heat-Seeking Missile Count15+125 Defense Matrix icon Defense Matrix Damage Absorbed
+8% Manacost/Manaloss Reduction10+50 Laser icon Laser Radius
Notes:

Recent Changes

Main Article: Tinker/Changelogs
Version
Description
  • Reduced Strength attribute symbol strength gain from 2.5 to 2.3.
  • Increased Heat-Seeking Missile icon Heat-Seeking Missile mana cost from 95/105/115/125 to 105/115/125/135.
  • Increased Rearm icon Rearm mana cost from 130/185/240 to 140/195/250.
  • Increased base Agility attribute symbol agility and gain from 13 + 1.2 to 17 + 1.4.
  • Reduced base health from 200 to 120.
  • Increased Laser icon Laser cooldown from 20/18/16/14 to 22/20/18/16.
  • Heat-Seeking Missile icon Heat-Seeking Missile
    • Reduced search range from 2500 to 2000.
    • Increased damage from 115/190/265/340 to 120/200/280/360.
  • U
    Defense Matrix icon Defense Matrix is now a All Damage Barrier universal damage barrier.
    • Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.


Recommended items

Gameplay

Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way.
Roles: Carry Carry Nuker Nuker Pusher Pusher
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • The Tinker's voice actor, Harry "Hal" Robins, also voiced Dr. Isaac Kleiner in Half-Life 2 and the scientists of Black Mesa in Half-Life. Many of Tinker's voice lines reference characters and events from the Half-Life universe. In addition, the name "Violet Plateau" is quite similar to "Black Mesa", and the events described in Tinker's backstory are remarkably similar to the events of Half-Life.
    • Tinker's responses upon killing Broodmother minimap icon Broodmother's Spiderlings ▶️ "Lamarr, is that you?" and ▶️ "Lamarr?!" are a reference to Dr. Kleiner's "debeaked" pet headcrab, Hedy Lamarr.
    • Many of Tinker's lines while using Rearm come directly from Half-Life 2 including ▶️ "The massless field flux should self-limit" and ▶️ "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive".
    • Tinker's death line ▶️ "It's probably not a problem, probably" is also a reference to Dr. Kleiner, who says it in the beginning of Half Life's second chapter right before the equipment he and his team are working on suffers a catastrophical malfunction and causes the alien invasion of Black Mesa.
    • Tinker's selecting respones ▶️ "With my brains and your brawn, we'll make an excellent team" is also a quote from Dr. Kleiner.
  • The Tinker's alternate/fun name in DotA was "X!!", the name of a professional DotA player.
  • Tinker's line ▶️ "I tink! Therefore I am!" is a reference to the philosophical statement "I think, therefore I am." proposed by René Descartes. Its original Latin words are "Cogito ergo sum."
  • Tinker's line ▶️ "Tinker, failure…Soldier…Fie…" is a reference to the 1974 spy novel Tinker, Tailor, Soldier, Spy by British author John le Carré about George Smiley (who was played by Gary Oldman in the 2011 film adaptation).
  • Tinker's death line ▶️ "The machine, stops." is a reference to the short story of the same name by E.M. Forster.
  • Tinker's line "Blinded you, with Science!" is a reference to the song She Blinded Me with Science by Thomas Dolby.

Gallery

References

Advertisement