Tinker | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Boush, the Tinker, is a ranged intelligence hero who leverages great mobility and blistering nukes to push lanes and gank his enemies. Tinker's ultimate Rearm resets the cooldown on his items and abilities, allowing him to deal prodigious damage with his Laser, Heat-Seeking Missiles and with items such as Dagon. By refreshing Boots of Travel, Rearm also grants Tinker vast mobility, enabling him to pressure multiple lanes with his March of the Machines. Tinker's mana costs are very high, however, so to remain a global threat he must regularly regenerate at his fountain. His mana dependency and modest stat gain make quickly acquiring Boots of travel a key to success. When played with the right items, good mana management and mechanical skill, there are few heroes Tinker will not evaporate.
Bio
Abilities
- Plays a sound effect during the cast time, which is audible to everyone.
- Uses the creep duration for creep-heroes.
- The laser first applies the damage, then the debuff.
- Laser's blind uses pseudo-random distribution.
- When upgraded with Aghanim's Scepter, the Laser bounces to the closest enemy hero within a 400 radius of its current target.
- The bounces happen instantly, with no time interval between them. Has no bounce limit.
- Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
- The missiles travel at a speed of 700.
- When all missiles hit, they collectively can deal up to 250/400/550/700 ( 500/800/1100/1400) damage (before reductions).
- Does not target units which are out of vision (e.g. invisible), invulnerable or hidden.
- When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
- When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
- The rockets first apply their damage, then the debuff.
- The robots move at a speed of 400 and move a distance up to 1800 forwards, taking 4.5 seconds to travel the full distance.
- The 900 spawn radius is centered and fixed around the cast point, not on Tinker's location.
- The spawn area is a line with 1800 length, which is centered 900 range behind the targeted cast point.
- So the overall affected area is rather square-shaped, with 1800 side lengths.
- Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of 144 ( 3144) robots.
- Robots do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within 50 radius of a robot, or the robot reaches max distance, it deals damage in 150 radius around itself and then disappears.
- If a lone enemy stands still within the area for the full duration, they would take an average of 189.44/284.16/378.88/473.6 damage (before reductions).
- Would take an average of 195.36/290.08/384.8/479.52 damage when the damage increasing talent is chosen.
- Would take an average of 4136.1066666667/6204.16/8272.2133333333/10340.266666667 damage when the duration increasing talent is chosen.
- Would take an average of 4265.36/6333.4133333333/8401.4666666667/10469.52 damage when both talents are chosen.
- If each explosion could hit a single target, it would deal up to 2304/3456/4608/5760 damage (before reductions).
- Would deal up to 2376/3528/4680/5832 damage when the damage increasing talent is chosen.
- Would deal up to 50304/75456/100608/125760 damage when the duration increasing talent is chosen.
- Would deal up to 51876/77028/102180/127332 damage when both talents are chosen.
- The robots do not explode and deal area damage when colliding with couriers.
- The sound effect upon cast is not audible by enemies. The marching sounds are.
- The following items cannot be rearmed:
- Aeon Disk, Arcane Boots, Black King Bar, Hand of Midas, Helm of the Dominator, Linken's Sphere, Meteor Hammer, Necronomicon, Pipe of Insight, Refresher Orb, and Refresher Shard.
- Does not refresh the cooldowns of neutral items.
- Visually resets the cooldown of Tranquil Boots, but does not skip the broken state.
- Does not reset charges on charge-based items ( Bottle, Drum of Endurance).
- Only refreshes items in Tinker's inventory and backpack. Items in stash, in other units' (e.g. couriers) inventories or dropped items are unaffected.
- Only refreshes items owned by Tinker. Allied items in his inventory or backpack are not refreshed.
- When the channeling is interrupted, nothing is rearmed.
- Can rearm Crimson Guard and Mekansm, but does not reset their stack restriction timer.
- The same rule applies when rearming Guardian Greaves, but Mend still restores mana.
- In Ability Draft, Rearm grants charge-based a single charge back when used, and does not reset Devour's cooldown.
- Rearm's sound gets shorter with each level to match the decreasing channel time.
- The Rearm modifier has only informational purpose.
Talents
Hero Talents | ||
---|---|---|
+0.2s Heat-Seeking Missile Ministun | 25 | +80 Laser Damage |
-0.5s Keen Conveyance Channel Time | 20 | Defense Matrix Grants 25% Cooldown Reduction |
+1 Heat-Seeking Missile Count | 15 | +125 Defense Matrix Damage Absorbed |
+8% Manacost/Manaloss Reduction | 10 | +50 Laser Radius |
- Stacks diminishingly with other mana cost/manaloss reduction sources.
Recent Changes
- Reduced Laser cast range from 600 to 450.
- Reduced Heat-Seeking Missile search radius from 2000 to 1500.
- Rearm now grants a 4-second 15%/20%/25% magic resistance bonus buff.
- Aghanim's Shard upgrade:
- Warp Flare debuff now also applies a root.
- Reduced strength gain from 2.5 to 2.3.
- Increased Heat-Seeking Missile mana cost from 95/105/115/125 to 105/115/125/135.
- Increased Rearm mana cost from 130/185/240 to 140/195/250.
- Talents:
- LVL 25+0.25s Heat-Seeking Missile bash on hit reduced to +0.2s.
- Increased base agility and gain from 13 + 1.2 to 17 + 1.4.
- Reduced base health from 200 to 120.
- Increased Laser cooldown from 20/18/16/14 to 22/20/18/16.
- Heat-Seeking Missile
- Reduced search range from 2500 to 2000.
- Increased damage from 115/190/265/340 to 120/200/280/360.
- UDefense Matrix is now a universal damage barrier.
- Stacks additively with the same damage-type barrier sources, and independently with other damage-type barrier sources.
Recommended items
Gameplay
Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way. | |
Roles: | Carry Nuker Pusher |
Complexity: | |
Adjectives: | Legs ( 2 )
|
Audio
History
Equipment
|
Trivia
- The Tinker's voice actor, Harry "Hal" Robins, also voiced Dr. Isaac Kleiner in Half-Life 2 and the scientists of Black Mesa in Half-Life. Many of Tinker's voice lines reference characters and events from the Half-Life universe. In addition, the name "Violet Plateau" is quite similar to "Black Mesa", and the events described in Tinker's backstory are remarkably similar to the events of Half-Life.
- Tinker's responses upon killing Broodmother's Spiderlings ▶️ "Lamarr, is that you?" and ▶️ "Lamarr?!" are a reference to Dr. Kleiner's "debeaked" pet headcrab, Hedy Lamarr.
- Many of Tinker's lines while using Rearm come directly from Half-Life 2 including ▶️ "The massless field flux should self-limit" and ▶️ "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive".
- Tinker's death line ▶️ "It's probably not a problem, probably" is also a reference to Dr. Kleiner, who says it in the beginning of Half Life's second chapter right before the equipment he and his team are working on suffers a catastrophical malfunction and causes the alien invasion of Black Mesa.
- Tinker's selecting respones ▶️ "With my brains and your brawn, we'll make an excellent team" is also a quote from Dr. Kleiner.
- The Tinker's alternate/fun name in DotA was "X!!", the name of a professional DotA player.
- Tinker's line ▶️ "I tink! Therefore I am!" is a reference to the philosophical statement "I think, therefore I am." proposed by René Descartes. Its original Latin words are "Cogito ergo sum."
- Tinker's line ▶️ "Tinker, failure…Soldier…Fie…" is a reference to the 1974 spy novel Tinker, Tailor, Soldier, Spy by British author John le Carré about George Smiley (who was played by Gary Oldman in the 2011 film adaptation).
- Tinker's death line ▶️ "The machine, stops." is a reference to the short story of the same name by E.M. Forster.
- Tinker's line "Blinded you, with Science!" is a reference to the song She Blinded Me with Science by Thomas Dolby.