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Boush, the Tinker, is a ranged intelligence hero who leverages great mobility and blistering nukes to push lanes and gank his enemies. Tinker's ultimate Rearm resets the cooldown on his items and abilities, allowing him to deal prodigious damage with his Laser, Heat-Seeking Missiles and with items such as Dagon. By refreshing Boots of Travel, Rearm also grants Tinker vast mobility, enabling him to pressure multiple lanes with his March of the Machines. Tinker's mana costs are very high, however, so to remain a global threat he must regularly regenerate at his fountain. His mana dependency and modest stat gain make quickly acquiring Boots of travel a key to success. When played with the right items, good mana management and mechanical skill, there are few heroes Tinker will not evaporate.
Bio
Abilities
- Plays a sound effect during the cast time, which is audible to everyone.
- Uses the creep duration for creep-heroes.
- The laser first applies the damage, then the debuff.
- When upgraded with Aghanim's Scepter, the Laser bounces to the closest enemy hero within a {{#show:#Laser|?value2 aghs#}} radius of its current target.
- The bounces happen instantly, with no time interval between them. Has no bounce limit.
- Can only bounce to heroes (including clones), illusions and creep-heroes. When the primary target is a regular creep/summon, it still bounces to valid targets within range.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- Heat-Seeking Missile interrupts Tinker's channeling spells upon cast.
- The missiles travel at a speed of 700.
- When all missiles hit, they collectively can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Heat-Seeking Missile|?value3#}}*{{#show:#Heat-Seeking Missile|?value2#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Heat-Seeking Missile|?value3#}}*{{#show:#Heat-Seeking Missile|?value2 aghs#}}".) damage (before reductions).
- Does not target units which are out of vision (e.g. invisible), invulnerable or hidden.
- When no valid targets were in range, the rockets are released and fall on the ground, showing that the cast failed.
- When choosing the level 25 talent, the rockets also inflict a short stun on enemies they hit.
- The rockets first apply their damage, then the debuff.
- The robots move at a speed of 400 and move a distance up to Expression error: Unrecognized punctuation character "{". forwards, taking Expression error: Unrecognized punctuation character "{". seconds to travel the full distance.
- The {{#show:#March of the Machines|?value2#}} spawn radius is centered and fixed around the cast point, not on Tinker's location.
- The spawn area is a line with Expression error: Unrecognized punctuation character "{". length, which is centered {{#show:#March of the Machines|?value2#}} range behind the targeted cast point.
- So the overall affected area is rather square-shaped, with Expression error: Unrecognized punctuation character "{". side lengths.
- Robots spawn in 0.0417 second intervals at a random point of the line, which is 24 robots per second, for a total of Expression error: Unrecognized punctuation character "{". robots.
- Robots do not spawn at points of the spawning line which are outside of the map boundaries.
- When an enemy comes within {{#show:#March of the Machines|?value3#}} radius of a robot, the robot deals damage in {{#show:#March of the Machines|?value4#}} radius around itself and then disappears.
- If a lone enemy stands still within the area for the full duration, they would take an average of Lua error in Module:Calculate at line 35: in expression "{{#show:#March of the Machines|?value5#}}*({{#show:#March of the Machines|?value3#}}+24)/{{#show:#March of the Machines|?value2#}}*{{#show:#March of the Machines|?value6#}}*24". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#March of the Machines|?value5 tal#}}*({{#show:#March of the Machines|?value3#}}+24)/{{#show:#March of the Machines|?value2#}}*{{#show:#March of the Machines|?value6#}}*24".) damage (before reductions).
- If each explosion could hit a single target, it would deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#March of the Machines|?value5#}}*{{#show:#March of the Machines|?value6#}}*24". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#March of the Machines|?value5 tal#}}*{{#show:#March of the Machines|?value6#}}*24".) damage (before reductions).
- The robots do not explode and deal area damage when colliding with couriers.
- The sound effect upon cast is not audible by enemies. The marching sounds are.
- The following items cannot be rearmed:
- Arcane Boots, Black King Bar, Hand of Midas, Helm of the Dominator, Linken's Sphere, Meteor Hammer, Aeon Disk, Necronomicon, Pipe of Insight, Refresher Orb, and Refresher Shard.
- Visually resets the cooldown of Tranquil Boots, but does not skip the broken state.
- Does not reset charges on charge-based items ( Bottle, Drum of Endurance).
- Only refreshes items in Tinker's inventory and backpack. Items in stash, in other units' (e.g. couriers) inventories or dropped items are unaffected.
- Only refreshes items owned by Tinker. Allied items in his inventory or backpack are not refreshed.
- When the channeling is interrupted, nothing is rearmed.
- Can rearm Crimson Guard and Mekansm, but does not reset their stack restriction timer.
- The same rule applies when rearming Guardian Greaves, but Mend still restores mana.
- Can rearm Manta Style, but recasting it replaces the previous illusions.
- Can rearm a disabled Blink Dagger and Heart of Tarrasque as well as the cooldown of Skull Basher and Abyssal Blade.
- Rearm's sound gets shorter with each level to match the decreasing channel time.
- The Rearm modifier has only informational purpose.
Talents
Hero Talents | ||
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+0.3s Heat-Seeking Missile Ministun | 25 | +100 Laser Damage |
+8 March of the Machines Damage | 20 | +10 Armor |
10% Spell Lifesteal | 15 | +40 Movement Speed |
+75 Cast Range | 10 | +6% Spell Amplification |
- The cast range talent does not affect the jump distance of Laser.
- Grants generic bonus outgoing damage amplification. Stacks additively with other generic outgoing damage manipulation sources.
- Affects only spell damage sourced to Tinker. Does not amplify damage flagged as HP removal.
- Stacks additively with other spell lifesteal sources.
- Heals for 2% from non-hero units. Treats creep-heroes as creeps and does not heal off of illusions.
Recommended items
Gameplay
Compared to magic, the study of natural law was much more consistent, but no less dangerous. From their subterranean laboratory, Boush and his colleagues opened a portal to a distant world, a portal through which untold horrors began to pass into this realm. Cutting his way to freedom with a Laser, Boush surfaced as the only Tinker to survive the Violet Plateau incident. Equipped with contraptions befitting a maniacal researcher, Boush launches Heat-Seeking Missiles from his shoulders, and radios in armies of robotic drones to disassemble his enemies. Unhindered by the delays of magic, the Tinker Rearms his tools on the fly, wasting no time in demolishing anything that stands in his way. | |
Roles: | Carry Nuker Pusher |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- The Tinker's voice actor, Harry "Hal" Robins, also voiced Dr. Isaac Kleiner in Half-Life 2 and the scientists of Black Mesa in Half-Life. Many of Tinker's voice lines reference characters and events from the Half-Life universe. In addition, the name "Violet Plateau" is quite similar to "Black Mesa", and the events described in Tinker's backstory are remarkably similar to the events of Half-Life.
- Tinker's responses upon killing Broodmother's Spiderlings ▶️ "Lamarr, is that you?" and ▶️ "Lamarr?!" are a reference to Dr. Kleiner's "debeaked" pet headcrab, Hedy Lamarr.
- Many of Tinker's lines while using Rearm come directly from Half-Life 2 including ▶️ "The massless field flux should self-limit" and ▶️ "I've clamped the manifold parameters to… CY base and LG orbifold… Hilbert inclusive".
- Tinker's death line ▶️ "It's probably not a problem, probably" is also a reference to Dr. Kleiner, who says it in the beggining of Half Life's second chapter right before the equipment he and his team are working on suffers a catastrophical malfunction and causes the alien invasion of Black Mesa.
- Tinker's selecting respones ▶️ "With my brains and your brawn, we'll make an excellent team" is also a quote from Dr. Kleiner.
- The Tinker's alternate/fun name in DotA was "X!!", the name of a professional DotA player.
- Tinker's line ▶️ "I tink! Therefore I am!" is a reference to the philosophical statement "I think, therefore I am." proposed by René Descartes. Its original Latin words are "Cogito ergo sum."
- Tinker's line ▶️ "Tinker, failure…Soldier…Fie…" is a reference to the 1974 spy novel Tinker, Tailor, Soldier, Spy by British author John le Carré about George Smiley (who was played by Gary Oldman in the 2011 film adaptation).
- Tinker's death line ▶️ "The machine, stops." is a reference to the short story of the same name by E.M. Forster.