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Rizzrack, the Timbersaw, is a melee strength hero that excels in dealing damage and causing destruction in large areas. His effectiveness is highly dependent on the presence of trees in the surrounding environment, as they can amplify the damage of his spells and allow him to escape and chase easily. He is not naturally very durable, having unusually low health for a strength hero and almost nonexistent armor from the start of the game, but becomes far more resilient when he has been repeatedly attacked due to his Reactive Armor, providing him both with a hefty amount of armor and regeneration. This can make him a huge nuisance to deal with in the early and midgame, when spell damage output is low from enemies and they are reliant on physical attacks to harass him. His three active abilities all have very low cooldowns and the capacity to deal pure damage, which is unreduced by magic resistance nor armor, making him a very destructive hero if left to his own devices. Whirling Death deals damage to enemies in a small area around him, and will deal bonus damage if trees were cut down with its usage; it also lowers the primary attributes of the afflicted, being especially effective against enemy strength heroes as they lose a portion of their maximum health pool. Timber Chain serves as a multipurpose mobility and damage spell, allowing him to quickly close distant gaps between himself and enemies and escape, but requires a tree to latch onto. Finally his ultimate, Chakram, can deal considerable pure damage and slow all at a very low cooldown, but can be difficult to land. With proper positioning and timing, he can cause massive damage to multiple enemies all the while debilitating their attributes and movement.
Bio
Abilities
- Interrupts Timbersaw's channeling spells upon cast.
- Whirling Death first applies the debuff, then the damage.
- Reduces the total main attributes of hit enemy heroes, including bonus attributes.
- The reduction does not update if the target gains or loses attributes after the debuff is placed.
- Before applying the damage, it first reduces current health by 22 for each point of strength it reduced.
- Upon losing the debuff, enemies first only regain 19 health per missing strength point, before gaining their attributes back.
- Has no effect on affected units' current mana percentage if intelligence gets reduced.
- Cannot reduce any attributes below 0.
- Debuffs from successive casts stack additively, with each cast placing a new debuff.
- The attribute reduction fully affects illusions, Meepo clones and Tempest Doubles.
- The chain travels at a speed of 1600/2000/2400/2800 and always travels either the full distance or until connecting with a tree.
- Can connect to trees up to 850/1050/1250/1450 ( 1975/2175/2375/2575) range away (max travel distance + tree search radius).
- The hooked tree is destroyed once the chain stops pulling.
- Can pull Timbersaw over impassable terrain and through trees.
- Timbersaw stops being pulled if he is disabled at any point during Timber Chain.
- If Timbersaw is disabled before the chain starts pulling, the chain still pulls him for a very short distance
- This is still enough to cause damage around him to nearby units or to affect effects based on distance (e.g. Rupture).
- Timbersaw can cast spells and items during the pull, but cannot attack.
- The chain's tip briefly provides 100 radius ground vision around itself while traveling, and 400 radius ground vision once reaching max distance or connecting with a tree.
- If Timbersaw dies during Timber Chain and then instantly respawns (e.g. after buying back), the pull still continues possibly moving him all across the map to the targeted tree.
Passive
Self
- Only procs when a unit lands an attack on Timbersaw, regardless of distance. This means it cannot proc on missed attacks.
- Secondary attacks from Moon Glaives, Split Shot and Flak Cannon cannot trigger Reactive Armor.
- Procs on the secondary attacks from other sources of instant attacks.
- Each successful attack on Timbersaw grants him 1 stack. The stack is added right before the attack's damage is applied.
- Each stack has its own duration and is independent from other stacks. The amount of stacks is shown on the status buff icon.
- Each stack can regenerate up to 10/14.3/19.2/24.7 health over their full durations.
- This is how much health regeneration Reactive Armor grants with a certain amount of stacks on each level (including the talent max stacks bonus).
- Level 1: 1/2/3/4/5/6/7/8/9/10/11/12
- Level 2: 1.1/2.2/3.3/4.4/5.5/6.6/7.7/8.8/9.9/11/12.1/13.2/14.3/15.4/16.5/17.6/18.7/19.8
- Level 3: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8/24/25.2/26.4/27.6/28.8
- Level 4: 1.3/2.6/3.9/5.2/6.5/7.8/9.1/10.4/11.7/13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7/26/27.3/28.6/29.9/31.2/32.5/33.8/35.1/36.4/37.7/39
- This is how much armor Reactive Armor grants with a certain amount of stacks on each level (including the talent max stacks bonus).
- Level 1: 1/2/3/4/5/6/7/8/9/10/11/12
- Level 2: 1.1/2.2/3.3/4.4/5.5/6.6/7.7/8.8/9.9/11/12.1/13.2/14.3/15.4/16.5/17.6/18.7/19.8
- Level 3: 1.2/2.4/3.6/4.8/6/7.2/8.4/9.6/10.8/12/13.2/14.4/15.6/16.8/18/19.2/20.4/21.6/22.8/24/25.2/26.4/27.6/28.8
- Level 4: 1.3/2.6/3.9/5.2/6.5/7.8/9.1/10.4/11.7/13/14.3/15.6/16.9/18.2/19.5/20.8/22.1/23.4/24.7/26/27.3/28.6/29.9/31.2/32.5/33.8/35.1/36.4/37.7/39
- The amount of stacks is also visually indicated by a dome which closes over on Timbersaw. The exhaust on the suit also starts emitting fire once the dome is fully closed.
- The dome has 4 fragments, each appearing for every 4 stacks (1-4, 5-8, 9-12, 13-16). The dome opens again upon dropping below the given amount of stacks.
- The Chakram travels at a speed of 900.
- Disarms Timbersaw as soon as the Chakram is launched, until the Chakram fully returns to Timbersaw.
- While traveling towards the target point, the blade deals pass damage and slow on enemy units within range once.
- Upon reaching the target area, the Chakram starts draining mana, dealing damage over time, and applying a slow aura.
- Drains 8/11.5/15 mana in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- Deals 25/37.5/50 damage (before reductions) in 0.5 second intervals, starting 0.5 seconds after reaching the target area.
- The Chakram stops draining mana and dealing damage over time as soon as it starts to return.
- While returning, the Chakram deals the pass damage to nearby units again and slows enemy units by placing a debuff again.
- The slow from passing (in both directions) lasts 0.5 seconds. The slow debuff from the aura while stationary lingers for 0.5 seconds.
- The slow debuff from passing and from the stationary aura are the same. However, the former is dispellable, the latter is not.
- A passing Chakram first applies the passing damage, then the debuff.
- The Chakram returns to Timbersaw upon using Return Chakram or automatically if it gets more than 2000 range away.
- The first 5% movement speed slow are applied at 100%–96% health, so it can slow for up to 100% when between 1% and 5% health.
- Pass damage may only damage the same unit once when flying towards the targeted point, and once again when returning.
- Applies damage before debuff.
- The slows of multiple Chakrams (orange with blue, or multiple orange or blue Chakrams) do not stack.
- Chakram provides 300 radius flying vision while spinning in place at the target area (but not while traveling).
- Replaces Chakram until the orange Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling spells upon cast.
- Requires Aghanim's Scepter to be unlocked.
- If Aghanim's Scepter is acquired before Chakram was learned, this Chakram will be at level 1.
- The level of this Chakram scales with the level of the main Chakram.
- This Chakram is fully equivalent to the main Chakram. Two Chakrams act independently.
- However, both Chakrams share a slow debuff, so they do not stack, but refresh each other.
- Timbersaw is disarmed if either Chakram is out.
- Replaces Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Chakram (Aghanim's Scepter)". until the blue Chakram has fully returned to Timbersaw.
- Does not interrupt Timbersaw's channeling spells upon cast.
Talents
Hero Talents | ||
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+1125 Timber Chain Range | 25 | Second Chakram |
+4% Chakram Slow | 20 | +20% Magic Resistance |
+6 Reactive Armor Stacks and Duration | 15 | +2.5% Whirling Death Stat Loss |
+1.5 Mana Regen | 10 | +200 Health |
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks diminishingly with other magic resistance sources.
- Increases Timbersaw's magic resistance to 40%.
Recommended items
Gameplay
Rizzrack had good cause to be paranoid. Augury Bay fell to the walking trees, its inhabitants crushed under branch and bough. But that was the past. The new saw-suit changed everything. Its long Timber Chain shot out, grasping the nearest trunk and pulling the suit towards it. In an instant, a dozen trees fell in a circle to the oversized saw. Whirling Death, I'll call it! But that was not all. A press of the button, and the bladed Chakram flew into the forest, cutting down even the sturdiest of hardwoods. Delirious with success, Rizzrack sent the saw spinning in all directions, cackling until all that remained was a field of naked stumps. Now, he was ready to face his fears. | |
Roles: | Nuker Durable Escape |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- In DotA, Rizzrack's hero title was Goblin Shredder. Unlike his Dota 2 counterpart, he cut trees for profit and was not afraid of them.
- His response upon killing Treant Protector ▶️ "If you fall in the woods, and I laugh, will anyone hear me?" is a reference to the popular philosophical question "If a tree falls in a forest and no one is around to hear it, does it make a sound?".
- His response ▶️ "I'm not a lumberjack, and no, I'm not okay. I thank you." is a reference to "Monty Python's Flying Circus" in which they sing a song called "I'm a lumberjack and I'm okay".
- His response ▶️ "Trees? Why did it have to be trees?" is a reference to the "Indiana Jones: Raiders of the Lost Ark" line "Snakes. Why did it have to be snakes?" [1]
- Timbersaw's first and secondary Chakram colors may be a reference to the colors of portals of the games Portal and Portal 2, another series from Valve.
- Timbersaw's ultimate, Chakram, is most likely a reference to the mythological disc-weapon of the Hindu deity Viṣṇu. The weapon's full name is "Sudarśana Cakra" (the transliterated "c" makes a "ch" sound) and it is considered one of the most powerful weapons in Hindu mythology.
- Timbersaw's line when bottling a rune, ▶️ "This is my scheming face." may be a reference to the character Myron Reducto from "Harvey Birdman: Attorney at Law".
- Timbersaw is probably modeled after a type of goblin named kallikantzaroi who, according to folklore, stay underground sawing the world tree, so that it will collapse, along with the Earth. However, when they are about to saw the final part, Christmas dawns and they are able to come to the surface. They forget the tree and come to bring trouble to mortals. This very well explains Timbersaw's hatred towards trees.