Dota 2 Wiki
Advertisement
 
 
 
 
 
 
 
 
 
 
Old Abilities
 
 
 
Necronomicon 2 icon
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.


Kraken Shell (Pre 6.64)[]

Kraken Shell (Pre 6.64)
Pierces spell immunity. WR
Kraken Shell icon
Ability
Passive
Affects
Self
Creates a thick armor shell around Leviathan that protects him against attacks. Additionally, this ability occasionally removes negative buffs.
Damage Block: 7/14/21/28
Debuff Removal Timer: 11/10/9/8
Claddish navymen tell tales of a mighty sea-faring beast that suffered spear and sword but continued to lay waste to the fleet.

  • This ability was reworked into the current Kraken Shell icon Kraken Shell in the 6.64 gameplay patch.
  • The damage reduction is always on and is not connected to the timer for debuff removal.
  • Every 11/10/9/8 seconds after having leveled this ability, a strong dispel is applied on Tidehunter.


Anchor Smash (Pre 6.72)[]

Anchor Smash (Pre 6.72)
Anchor Smash icon
Ability
Passive
Affects
Enemies
Damage
Universal
Leviathan swings his mighty anchor with a vengeance. Gives a 25% chance on attack to deal bonus damage to nearby enemies. Farther enemies take only half the damage.
Proc Chance: 25%
Full Damage Radius: 200
Half Damage Radius: 325
Damage: 75/115/155/200
Buff/Debuff
Modifiers
modifier_tidehunter_anchor_smash
Undispellable
Stolen from one of Admiral Kunkka's flagships, Leviathan's heavy anchor proves useful as a melee weapon.

  • This ability was reworked into the current Anchor Smash icon Anchor Smash in the 6.72 gameplay patch.
  • The radius is centered around Tidehunter.
  • The damage hits the attack target as well, not only nearby units.


Tendrils of the Deep (7.32-7.33e)[]

Tendrils of the Deep (7.32-7.33e)
Tendrils of the Deep icon
Affects
Enemies
Damage
Magical
Tidehunter unleashes a targeted slew of tentacles that damage and stun enemies within reach. The tentacles deal 50% of Ravage's damage and stun, with a range 75% of Ravage's radius.
Cast Range: Global
Max Travel Distance: 937.5
Effect Width: 150
Damage: 125/175/225
Stun Duration: 1/1.1/1.2 (Talent 1.4/1.5/1.6)
Cooldown symbol
 20
Mana symbol
 80
Does not pierce debuff immunity.
The forced movement is instantly canceled.
Buff/Debuff
Modifiers
modifier_tidehunter_ravage
Ability Draft Notes
Ability Draft Notes:
Upgradable by Aghanim's Shard.
Requires drafting Ravage icon Ravage to be unlocked.

  • This ability was removed in 7.34.
  • Does not require Ravage icon Ravage to be leveled to be unlocked, once Aghanim's Shard is acquired.
    • However, it relies on Ravage to work, since it directly uses its values. This means when Ravage is not learned, Tendrils of the Deep does nothing upon cast.
    • The tendrils do not home to the target in any way.
  • Units within radius upon cast are hit instantly.
    • With the travel distance and effect width, it can hit units up to 1087.5 range away.
    • The tendrils travel at a speed of 725 and takes exactly 1.09 seconds to travel the full distance.
    • It can be avoided by teleporting (e.g. Blink Dagger icon Blink) towards Tidehunter over the tendrils shortly after cast.
  • Other Ravage notes fully apply.


Rain of Tears (Pre 5.76)[]

Rain of Tears
Partially pierces spell immunity. RT
Unknown icon
Affects
Allies / Enemies
Damage
Magical
Causes a monsoon summoned straight from the deepest ocean. Creates rain that damages all enemy units and heals all friendly units. Lasts 30 seconds.
Radius: 2500
Max Channel Time: 30
Damage per Second: 5/10/15
Heal per Second: 10/20/30
Cooldown symbol
 120
Mana symbol
 125/200/300

  • This ability was replaced by Ravage icon Ravage in the 5.76 gameplay patch.
  • Causes rain within the whole radius.
  • Deals damage in 1 second intervals, starting 1 second after cast, resulting in up to 30 instances.
  • Can deal a total of 150/300/450 damage to a single unit (before reductions) when it stays in range for the full duration.
  • Heals 1/2/3 health in 0.1 second intervals, starting 0.1 seconds after cast, resulting in 300 instances. The heal does affect Tidehunter as well.
  • Can heal a total of 300/600/900 health to an ally when it stays in range for the full duration.
  • Upon release, this spell had a global radius.
Advertisement