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Pocket Roshan
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Pocket Roshan is an item available in Mutation Mode only, when the corresponding mutation (Pocket Roshan) is active.
Additional information[]
- Every player starts with 1 Pocket Roshan in their inventory.
- Pocket Roshans are not shareable.
- Although Pocket Roshan cannot be bought, it can be sold for 1000 gold.
- Tempest Doubles do not copy this item.
Ability[]
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Spawn Pocket Roshan
Ability
No Target
No Target
There is no description for this ability.
- Creates a Roshan for the user.
- The Roshan is fully under the player's control and can be used like any other regular summon.
- The Pocket Roshan has the same properties and abilities as the real Roshan. It also scales as time goes on like the real Roshan.
- This means spells treat it like how they treat Roshan.
- Unlike the real Roshan, who can only be attacked while inside his pit, the Pocket Roshans can be attacked from anywhere.
Spawned Pocket Roshan[]
- Does not block abilities cast by allies.
- Does not block the following abilities: Ion Shell, Toss, and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Snowball"., Urn of Shadows, Spirit Vessel, Medallion of Courage, and Solar Crest.
- For a list of blocked abilities and abilities untargetable against Roshan, see Spell Block.
- Stacks multiplicatively with other sources of status resistance.
- The proccing attack first applies the debuff, then its own damage.
- The bonus damage is considered as a conditional attack damage bonus.
- Although the attack damage bonus values are not displayed in the HUD, it is still considered and directly added to Roshan's attack damage.
- The attack damage bonus values are not considered by critical strike and cleave.
- However, it is considered by lifesteal, and it can be reduced only by flat reductions (e.g. damage block).
- Since it is considered bonus attack damage, it is not affected by percentage-based attack damage bonuses or reductions.
- Adds an average of 7.5 damage to every attack.
- Bash uses pseudo-random distribution.
Slam
Effect Radius: 350
Base Damage: 70
Interval in Minutes: 1
Damage Bonus per Interval: 10
Move Speed Slow: 50%
Attack Speed Slow: 50
Hero Duration: 2
Non-Hero Duration: 4
- Slam first applies the debuff, then the damage.
- Roshan only casts Slam when there are 3 or more enemy units within the radius.
- Damage increases by 10 every 1 minute since the first creep spawn. The first increase happens just as the first wave spawns.
- This is how much damage the Slam deals (before reductions) at certain game times:
- 10 Minutes: 170 damage
- 20 Minutes: 270 damage
- 30 Minutes: 370 damage
- 40 Minutes: 470 damage
- 50 Minutes: 570 damage
- 100 Minutes: 1070 damage
Ability
Passive
Passive
Affects
Self
Self
Roshan possesses numerous protective abilities, including 55% magic damage resistance, the ability to reduce damage from attacking illusions, and a scaling armor bonus that increases as time goes on.
Illusion Damage Reduction: 80%
Wards Health as Damage: 100%
Radius: 1
Interval in Minutes: 1
Armor Bonus per Interval: 0.375
Max Health Bonus per Interval: 115
Attack Damage Bonus per Interval: 6
Experience Bounty Growth per Interval: 20
Aura Linger Duration: 0.5
- Roshan's attack immediately destroys ward-type units (e.g. Serpent Ward).
- The first armor bonus is granted as the first creep wave spawns, and then every minute onward.
- The armor is provided by a 1 radius aura. This means it can also affect other neutral creeps close enough to Roshan.
- The aura's buff lingers for 0.5 seconds.
- All other bonuses are granted every minute after the first creep wave spawns.
- These bonuses persist through his death and keep on increasing while even he is dead.
- Illusions deal 80% less damage to Roshan with their attacks.
- However, abilities from illusion deal full damage if they can be cast.
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