▶️
Many hands make light work.
This article is badly written or needs more information. Please help the community by updating it. Read this formatting guide first.
Bad against...
- Rolling Boulder and Geomagnetic Grip prevent Terrorblade from using Sunder.
- Berserker's Call and Counter Helix together can be devastating to Terrorblade, especially if Terrorblade has a lot of illusions. Their high attack speed will trigger Counter Helix a lot, and the pure damage will quickly slice through Terrorblade's low health and kill his illusions.
- Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low health in the early to mid game.
- Echo Stomp and Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
- Natural Order cripples Terrorblade's armor that he crucially needs to survive due to his low strength gain.
- Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enrage".'s damage reduction helps Ursa survive after Terrorblade has used Sunder.
- Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with Aghanim's Scepter) burst damage.
- Dragon Slave allows Lina to clear Terrorblade's illusions from Conjure Image and Manta Style.
- Dark Seer's Vacuum and Ion Shell allows him to clear a wave of Terrorblade's illusions.
- Wall of Replica can create stronger illusions of Terrorblade.
- If Dark Seer can use Vacuum to help teammates land their AoE skills, Terrorblade will be quickly killed before he even gets a chance to use Sunder.
- Ether Shock can destroy Terrorblade's illusions.
- Hex prevents Terrorblade from using Sunder or Manta Style in bad situations. Hex can also destroy one of his illusions.
- Shackles prevents Terrorblade from using his skills and items, whether to fight, survive, or dispel it in any way. In addition, Terrorblade has no solutions to cancel it.
- Ember Spirit can deal devastating damage to Terrorblade and his illusions with Sleight of Fist.
- Terrorblade has no disable to lock down Ember Spirit and prevent him from escaping with Fire Remnant. In addition, he doesn't like purchasing disabling items, which are the only solutions to deal with Ember Spirit.
- Shallow Grave saves an ally whom Terrorblade has used Sunder on.
- Reaper's Scythe can kill Terrorblade quickly before he has chance to use Sunder.
- Ghost Shroud protects Necrophos against Terrorblade's high attack damage.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Arcane Orb". deals pure damage against the real Terrorblade, bypassing his high base armor.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Arcane Orb". and Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Sanity's Eclipse". will make very short work of Terrorblade and his illusions.
- Plasma Field can destroy Terrorblade's illusions or damage them heavily.
- Static Link decreases the bonus damage of Metamorphosis.
- Storm Surge also gives Razor high mobility, thus nullifying effects of Reflection.
- Eye of the Storm along with Aghanim's Scepter can quickly reduce Terrorblade's armor.
- Even if Razor has no disables, he will often carry a Black King Bar, making Sunder and every other ability that Terrorblade has useless.
- An Aghanim's Scepter upgraded Laser allows Tinker to blind Terrorblade and illusions.
- Tinker can also clear Terrorblade's illusions and stall his pushing attempts with March of the Machines .
- Arc Lightning and Lightning Bolt can easily burst Terrorblade and his illusions.
- Static Field automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
- Timbersaw's spell combos all deal magical and pure damage, completely ignoring Terrorblade's high base armor and clearing his illusions very quickly due to the AoE damage.
- Reactive Armor negates most of Terrorblade's damage against Timbersaw, and its high health regeneration and armor bonuses can help Timbersaw survive after being Sundered.
- Morphling common combo Ethereal Blade and Adaptive Strike (Agility) can easily burst down Terroblade, bypassing his high armor.
- Morphling is likely to burst down Terrorblade due to his high armor, Attribute Shift.
- Storm Spirit heavy magic damage bypass Terroblade high armor.
- Ball Lightning can either use to initiates Terroblade from distance or kite Terroblade from using Sunder as he has no source of disable to deal with Storm Spirit.
Others
- Heroes that can stall pushes: Invoker, Keeper of the Light, Lina, Luna.
- Heroes that can destroy illusions instantly: Legion Commander, Shadow Shaman, Lion.
- Heroes that can dominate his illusions or create their own illusions of him: Dark Seer, Morphling, Enchantress, Shadow Demon.
- Heroes with abilities that can lock down Terrorblade and prevent him from using Sunder: Earthshaker, Faceless Void, Legion Commander.
- Heroes who can negate effects of Sunder: Abaddon, Faceless Void, Weaver.
Items
- Linken's Sphere will prevent Sunder, and Terrorblade has no solutions to waste its cooldown. In addition. Terrorblade doesn't like purchasing single-target items, which are the only solutions to pop Linken's Sphere.
- Orchid Malevolence will prevent Terrorblade from using his abilities; however, this can be removed with Manta Style.
- Scythe of Vyse and Nullifier will prevent Terrorblade from using both, abilities and items, and unlike silences, the hex and mute cannot be removed with Manta Style.
- Maelstrom and Mjollnir are very effective at destroying illusions.
- Ethereal Blade and Dagon. are very effective at bursting down Terrorblade before he can save himself with Sunder. In addition, they are both strong against him in their own way: Ethereal Blade can be used to protect the targeted hero after Terrorblade uses Sunder on him/her. It can also be used to disarm Terrorblade and make him more vulnerable to magic damage (granted that he has no dispelling items), and besides Sunder, Terrorblade has no other ways of dealing damage then using direct attacks, while Dagon can instantly destroy illusions upon casting and can finish real Terrorblade off before he can save himself with Sunder.
- Satanic can quickly nullify the effects of Sunder.
- Skull Basher and Abyssal Blade can prevent Terrorblade from using his abilities and attacking. This item is especially effective on heroes with high attack speed and high attack damage.
- Black King Bar allows heroes who carry it to protect themselves from Terrorblade's abilities.
Good against...
- Sunder is not affected by Ice Blast and will still swap health with any target as usual.
- Nightmare can easily cleared by Terrorblade's spammable illusions.
- Almost all of Bane's damage revolves exclusively around single-target effects. Terrorblade can almost always get a Sunder off.
- Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
- Viper has low mobility and Corrosive Skin doesn't protect against physical damage, which means that Terrorblade under Metamorphosis can quickly kill Viper.
- Techies' mines can be destroyed by Terrorblade's spammable illusions.
- Terrorblade can push without the fear of dying to mines; he can instead use his illusions to push.
- The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Shadow Fiend also doesn't have lots of survivability or control skills in order to escape.
- If Shadow Fiend chooses to go for a right-click build, he'll have a hard time against Terrorblade's high armor.
- Pudge has low armor and low mobility, making him a prime target for Terrorblade's right-clicks.
- Meat Hook is a lot harder to land on the real Terrorblade if he has illusions around him.
- Because Dismember targets only one hero, Terrorblade's illusions can potentially save the real Terrorblade if he's caught in it.
- Reflection's illusion carries Mana Break as well, making it useful in fights.
- Sunder can save himself or his allies from Assassinate.
- Sniper relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
- Terrorblade is a far harder carry than Sniper is, so a well-farmed Terrorblade can easily defeat a Sniper.
- Reflection's illusion carries Feast as well, making it useful in fights.
- Open Wounds is a lot harder to land on the real Terrorblade if he has illusions around him.
- Lifestealer relies on right-clicks to deal damage, and Terrorblade's high armor can reduce his damage by quite a bit.
Others
- Heroes with high base damage ( Morphling, Tiny, Drow Ranger), heroes with mana burning abilities ( Anti-Mage), and Diffusal Blade users ( Juggernaut or Riki) will suffer from Reflection's illusions.
- Sunder can prevent Terrorblade's or an ally's death by swapping health, making damage-over-time spells inefficient. Heroes that rely on damage-over-time abilities like Venomancer and Huskar will have a hard time against Sunder.
Works well with...
- Shallow Grave protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.
- Fate's Edict offsets some of Terrorblade's weakness to magic damage.
- False Promise can keep Terrorblade alive, allowing him to cast Sunder.
- Disruption creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.
Others
- Any pushers such as Nature's Prophet and Broodmother to split push the lanes.
- Phoenix with Aghanim's Scepter can refresh the long cooldown of Metamorphosis after a successful Supernova
Items
- Tranquil Boots heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.
- Sunder works well with any teammates carrying Dagon, ensuring an instant kill to an enemy hero.