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Bad against...
- Rolling Boulder and Geomagnetic Grip prevent Terrorblade from using Sunder.
- Berserker's Call catches Terrorblade in his illusions dealing high damage & destroys his illusions quickly.
- Counter Helix deals pure damage which effectively bypass Terrorblade high armor.
- Culling Blade finishes off Terrorblade before he has the chance to Sunder due to his low hp in the early to mid game
- Echo Stomp and Astral Spirit allow the enemy team to coordinate a kill on Terrorblade before he can Sunder.
- Natural Order cripples Terrorblade's armor that he crucially needs to survive based on his slow strength gain.
- Ursa deals lots of damage during the laning phase before Terrorblade has Sunder available.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Enrage".'s damage reduction helps Ursa survive after Terrorblade has used Sunder, continuing to run at Terrorblade.
- Laguna Blade is one of the best tools to kill Terrorblade before he can use Sunder due to its high magical (pure with Aghanim's Scepter) burst damage.
- Dragon Slave may clear Terrorblade illusions from Conjure Image and Manta Style.
- Ether Shock can destroy Terrorblade's illusions.
- Hex prevents him to use Sunder or Manta Style in bad situations.
- Shackles not only that prevents him to use Sunder, but he has no way to cancel it.
- Ember Spirit can deal devastating damage to Terrorblade and illusion heroes with Sleight of Fist and Battle Fury.
- Terrorblade has no stun or control, meaning he cannot lock down Ember Spirit or stop him from dealing damage from far range.
- Shallow Grave saves an ally whom Terrorblade has used Sunder on.
- Reaper's Scythe can often kill Terrorblade before he has time to save himself with Sunder.
- Ill-timed Sunder will always make Terrorblade vulnerable to Reaper's Scythe.
- Ghost Shroud will protect Necrophos from Terrorblade even in close combat.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Arcane Orb". deals pure damage against the real Terrorblade so his high armor is useless.
- Sanity Eclipse will make very short work of Terrorblade and his illusions.
- Plasma Field can destroy Terrorblade's illusions or damage them heavily.
- Static Link along with armor item can make Terrorblade's attacks damage weaker, while Razor's attacks can hit much stronger.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Unstable Current". also gives Razor high mobility, thus nullifying effects of Reflection.
- Eye of the Storm along with Aghanim's Scepter can quickly reduce Terrorblade's armor.
- However, Razor has no stun or natural control, so he is very vulnerable to Sunder should Terrorblade get low and survive.
- Great Cleave quickly clears Terrorblade's illusions.
- God's Strength allows him to fight Terrorblade and out-damage him.
- Warcry is very effective against Terrorblade's physical-only damage.
- Sven relies on his heavy tankiness to stay alive, so Sunder can be a big problem for him if he does not burst Terrorblade down.
- An Aghanim's Scepter upgraded Laser allows Tinker to blind Terrorblade and illusions.
- Arc Lightning and Lightning Bolt can easily burst Terrorblade and his illusions.
- Static Field automatically hits everything in a big radius, taking a huge chunk of health out of Terrorblade's illusions, regardless of how much health they have.
Others
- Heroes that can stall pushes: Invoker, Keeper of the Light, Lina, Luna
- Heroes that can destroy illusions instantly: Lion, Shadow Shaman
- Heroes that can dominate his illusions or create their own illusions of him: Dark Seer, Morphling, Enchantress, Shadow Demon
- Heroes with abilities that have lockdown: Earthshaker, Faceless Void, Legion Commander
- Heroes who can negate effects of Sunder: Abaddon, Faceless Void, Weaver
Items
- Linken's Sphere will prevent Sunder, Terrorblade has no solutions to waste its cooldown, in addition. Terrorblade doesn't like purchasing disabling items, which is only solution to break the cooldown from Linken's Sphere.
- Orchid Malevolence will prevent Terrorblade from using his abilities; however, this can be removed with Manta Style.
- Scythe of Vyse and Nullifier will prevent Terrorblade from using his abilities, and unlike silence, hex cannot be removed with Manta Style.
- Lotus Orb for negating Sunder's effect. (Terrorblade's health will be set to a minimum percentage if he previously had less).
- Maelstrom and Mjollnir are very effective for destroying illusions.
- Satanic can quickly nullify effects of Sunder.
- Skull Basher and Abyssal Blade can prevent Terrorblade from using his abilities and attacking, this item is very effective on heroes with high attack speed and high attack damage.
Good against...
- Sunder is not affected by Ice Blast and will still swap health with any target as usual.
- Reflection will reflect and damage Phantasm illusions.
- Terrorblade's high armor negates most of Chaos Knight's physical damage.
- Almost all of Viper's damage revolves exclusively around single-target damage-over-time effects. Furthermore, without any hard disables, Terrorblade can almost always get a Sunder off.
- Viper is very slow moving and Corrosive Skin doesn't protect against physical damage, meaning that Terrorblade under Metamorphosis can quickly kill Viper.
- Techies mines can be destroyed by Terrorblade's spammable illusions.
- Terrorblade can push without the fear of dying from mines; he can instead use his illusions to push.
- The Reflection of Shadow Fiend cause Presence of the Dark Lord to affect Shadow Fiend, reducing his armor and making it easier for Terrorblade to kill him. Also, Shadow Fiend doesn't have lots of survivability or control skills in order to escape.
- Even if Shadow Fiend uses Requiem of Souls, Terrorblade can Sunder and kill him.
- Since Sunder calculates from a percentage of HP if Terrorblade is hooked by Pudge he can immediately Sunder Pudge and kill him, although Pudge can deny himself with Rot
- Pudge can only lock down one hero with Dismember so Terrorblade's illusions can kill him even if the real Terrorblade is targeted.
- Reflection will reflect Mana Break back to him.
- Reflection will quickly wipe out the illusions from Anti-Mage's Manta Style.
- Sunder can save himself or his allies from Assassinate.
- A well farmed Terrorblade is stronger than Sniper.
- With a Black King Bar, Meepo's Poof is useless and Terrorblade's Metamorphosis will help him attack the weakest one.
Others
- Users of illusions ( Phantom Lancer, Naga Siren, Chaos Knight). Reflection will make a powerful illusion on each one of the enemy illusions. This often will kill the illusion. (also Phantom Lancer illusions will have a chance to create their own short-lived army which will copy Metamorphosis).
- Other heroes with high base damage ( Morphling, Tiny, Drow Ranger) or mana burns ( Anti-Mage and Diffusal Blade users like Juggernaut or Riki) will suffer from Reflections.
- Sunder is useful to prevent an allies's death from Venomancer, Witch Doctor, Sniper, Queen of Pain, Doom, Invoker, and Huskar.
- Heroes that rely on damage-over-time effects and rot damage ( Venomancer, Viper, etc.) generally do not have fast enough burst damage to be able to kill Terrorblade before he can get off a sunder.
Works well with...
- Shallow Grave protects Terrorblade from death, giving him more time to use his Sunder and leaves his Sundered target on the lowest possible HP.
- Fate's Edict offsets some of Terrorblade's weakness to magic damage.
- False Promise can keep Terrorblade alive, allowing him to cast Sunder.
- Disruption creates even more powerful illusions than Conjure Image increasing pushing power. It can be useful to give him a chance to use Sunder as well.
Others
- Any pushers such as Nature's Prophet and Broodmother to split push the lanes.
Items
- Tranquil Boots heal the user after Terrorblade has used Sunder to gain HP for himself, keeping both parties on the map.