Template:Tabs Templar Assassin
Templar Assassin | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Lanaya the Templar Assassin is a very short-ranged Agility hero capable of dealing huge bursts of Physical damage to swathes of enemies with expert positioning and timing. Unlike most physical damage dealers, Lanaya reaches her damage potential quite early and then scales up from that point with carry items, letting her gank with impunity throughout the mid-game, and her short attack range increases from being comparable to that of a melee hero to a ranged hero with short reach as she levels Psi Blades.
Her Psionic Traps provide map control and the ability to chase down fleeing heroes from up to 2000 range, and Refraction and Meld lets you shrug off high-damage nukes and disjoint projectiles. With a Blink Dagger, Lanaya can quickly materialize in the enemy team's weakest flank and shred several heroes at once with her Meld and Psi Blades.
Bio
Abilities
No Target
Self
- Refraction interrupts Templar Assassin's channeling spells upon cast.
- Places 2 buffs on Templar Assassin, named "Damage" and "Absorb". One buff grants instances of damage block and the other instances of bonus attack damage.
- The numbers of left instances are visible on the buff icons. The buffs and the visual effects of the ability are visible to everyone.
- The bonus damage is added as regular attack damage bonus, which is visible in the HUD.
- Loses a bonus damage instance when the attack projectile successfully lands on the target. Evaded or disjointed attacks do not count.
- Does not lose instances upon attacking allies, but the damage is still applied.
- When casting Refraction while an attack projectile is traveling, the projectile does not get the bonus damage, but still uses up one instance upon landing.
- The damage absorb fully negates damage, causing several on-damage effects to not trigger.
- Has a higher priority than Aphotic Shield and Living Armor, but lower than False Promise. However, it still loses a charge when combined with the latter.
- Damage below 5 (after reductions) is completely ignored. It is neither blocked, nor wastes any block instances.
- Refraction negates all 3 damage types. It does not negate damage flagged as HP Removal.
- Meld interrupts Templar Assassin's channeling spells upon cast.
- The attack projectile out of Meld can be disjointed.
- Turns Templar Assassin instantly invisible and orders her to stop.
- Invisibility is lost upon reaching the cast point of spells or items, upon landing an attack, or upon moving or getting moved in any way.
- Turns Templar Assassin phased, so that other units may pass through her.
- Templar Assassin can pick up, drop or attack items without breaking the invisibility, considering she does not move while doing so.
- She also can turn without breaking the invisibility.
- The next attack of Templar Assassin which connects with a unit applies the damage and armor reduction.
- This does not necessarily have to be the first attack out of Meld. If somehow a following attack hits another target first (e.g. it teleports away), the new target is affected instead.
- The armor reduction debuff does not stack with itself.
- Neither the bonus damage nor the armor reduction from Meld affect buildings.
- Meld's damage is independent from her attack damage and is applied as a separate instance.
- This means that Lanaya cannot lifesteal off the damage, it cannot crit, be reduced or amplified by e.g. Enfeeble or Empower and is not spilled by Psi Blades.
- Meld first applies Templar Assassin's actual attack damage, then the armor debuff and then the Meld damage.
- This means the leading attack's damage is not increased by the armor reduction, but the spell's own damage is.
- Psi Blades increases Templar Assassin's total attack range to 200/260/320/380.
- With no points in Psi Blades, Templar Assassin has an attack range of only 140, but still counts as a ranged hero.
- The spill range is based on the attack target's position, not on Templar Assassin's. So from max attack range, she can hit units up to 790/890/990/1090 range away.
- The affected area has a rectangular shape, with a width of 75 and with the spill range as length.
- Spill damage is based on her attack damage after all reductions.
- Attack modifiers are only applied to the primary target.
- Templar Assassin's position is checked as the projectile hits the target, not upon launching.
- Psi Blades spill damage when attacking allies or wards.
- Spill damage hits invisible units.
Psionic Trap | ||||||||||||||||||||||||||||||||||||||||||
Summoned Ward | ||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Target Point
- The traps only slow enemies when they get triggered, not when they are destroyed by attacks, or by exceeding the maximum allowed traps count.
- The slow starts at 30% and increases by 0.75% in 0.1 second intervals, resulting in the following amounts on each second after placement:
- 0 Seconds: 30% slow
- 1 Second: 37.5% slow
- 2 Seconds: 45% slow
- 3 Seconds: 52.5% slow
- 4 Seconds: 60% slow
- Psionic Traps do not block neutral creep camps.
No Target
Enemies
- Trap is unlocked when Psionic Trap is learned.
- The cast of Trap is not registered as a spell cast and thus does not proc any on-cast effects.
- Does not interrupt Templar Assassin's channeling spells upon cast.
- Cannot be cast while no traps are present (gives "No Traps" error message).
Psionic Trap ability
Lua error: Error in "where" parameter: the string "#" cannot be used within #cargo_query..
Talents
Hero Talents | ||
---|---|---|
+3 Refraction Instances | 25 | -8 Meld Armor Reduction |
+40 Damage | 20 | +275 Health |
12% Evasion | 15 | +6 All Stats |
+20 Movement Speed | 10 | +25 Attack Speed |
- The evasion stacks multiplicatively with other sources of evasion.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
Recommended items
Gameplay
Audio
History
Equipment
|
Trivia
- In DotA, Templar Assassin makes numerous references to the game Starcraft, another famous RTS game by Blizzard. Her ability to manipulate psionic energy, the psi blades she wields, and the mention of her master being originally from Aiur in her DotA biography all apply to the Protoss, one of the three main races of the game.
- Although Templar Assassin is a ranged hero, she has a 140 base attack range. This means her attack range is the shortest of all heroes, as melee heroes have an attack range of 150.
- Templar Assassin's rare response upon snapping a trap, ▶️ "It's a trap!" is a reference based on Star Wars' Admiral Ackbar's quote on Return on the Jedi.
Gallery
Wraith-Night artwork
References
de:Templar Assassin