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This article is about Arc Warden's clone. For the ability, see Tempest Double icon Tempest Double.
Main Article: Arc Warden
Tempest Double
Tempest Double icon
Tempest Double unit icon
Clone
Max Health
Max Mana
Level Current Level
Duration Ability Duration 1
Armor Armor Current Armor
Magic Resistance 25%
Status Resistance 0
Attack Damage Default
Current Damage
Attack Range Ranged 625
Acquisition Range 800
Attack Animation 0.3+0.7
Projectile Speed 900
Move Speed 285 (100)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 27
Bound Radius 24
Vision Range (G) 1800800
Bounty Gold 180/240/300
Experience 180/240/300
Abilities Flux (Radiant) icon Flux
Magnetic Field (Radiant) icon Magnetic Field
Spark Wraith (Radiant) icon Spark Wraith
Tempest Double icon Tempest Double
Source Tempest Double icon Tempest Double
Notes Has inventory & backpack
Tempest Double Minimap icon


Abilities

Flux
Flux (Radiant) icon
Affects
Enemies
Damage
Magical
Infuses a lone enemy unit with swirling, volatile energy, dealing damage over time. The damage is not applied if another enemy unit is near the target.

Arc Warden minimap icon Arc Warden:
Slows the target's movement speed.

Tempest Double minimap icon Tempest Double:
Movement speed slow is decreased, but damage is increased.
Cast Animation: 0.3+0.77
Cast Range: 500/600/700/800 (Talent 675/775/875/975)
Search Radius: 225
Damage per Second: 15/30/45/60
Move Speed Slow: 14%/21%/28%/35%
Duration: 6 (Talent 7.5)
Cooldown symbol
 16
Mana symbol
 75
Buff/Debuff
Modifiers [?]
modifier_arc_warden_flux
An infinitesimal fraction of the power which imprisoned the Ancients.

  • While Flux' damage component is disabled, the particle effects on the target vanish, with only a red glow remaining on the unit, indicating the debuff is still there.
  • Multiple and/or successive casts on the same target fully stack, with all instances working independently from each other.
  • If the target has allies or neutral creeps within the 225 search radius, the ability temporarily stops damaging the target, until it is alone again.
  • Checks for enemies and neutrals in 0.5-second intervals, beginning instantly upon cast. The damage updates are based on the result of the checks.
  • Deals damage in the same intervals, based on the checks, resulting in 13 (Talent 16) possible instances.
    • Deals 7.5/15/22.5/30 per instance, and can deal up to 97.5/195/292.5/390 (Talent 120/240/360/480) damage to the affected target if all instances are applied.
    • Deals 10/22.5/35/47.5 per instance, and can deal up to 130/292.5/455/617.5 (Talent 160/360/560/760) damage.
    • Both instances on the same target can deal up to 227.5/487.5/747.5/1007.5 (Talent 280/600/920/1240) damage (before reductions).

Magnetic Field
Magnetic Field (Radiant) icon
Affects
Allies
(Upgradable by Aghanim's Shard. Enemies)
Damage
Magical
Arc Warden minimap icon Arc Warden:
Generates a circular distortion field of magnetic energy that grants bonus attack speed and protects allied heroes and buildings within it by evading attacks coming from outside the field.

Tempest Double minimap icon Tempest Double:
Allies gain bonus attack range and deal bonus damage with their attacks. Duration is increased.
Cast Range: 900
Effect Radius: 300
Evasion: 100%
Attack Damage Bonus: 0
Ranged Attack Range Bonus: 0
Attack Speed Bonus: 50/60/70/80 (Talent 70/80/90/100)
Aura Linger Duration: 0.1
Duration: 3.5/4.5/5.5/6.5
With Aghanim's Shard Magic Resistance Bonus: 40%
With Aghanim's Shard Enemy Move Speed Slow: 30%
With Aghanim's Shard Enemy Max Knockback Distance: 350
With Aghanim's Shard Enemy Knockback Duration: 0.3
Cooldown symbol
 20/19/18/17 (Talent 13/12/11/10)
Mana symbol
 50/70/90/110
Upgradable by Aghanim's Shard.
Aghanim's Shard Upgrade:
Magnetic Field pushes enemies out of the area when cast and slows them while they are in it. Also provides allies inside with magic resistance.
Does not pierce debuff immunity.
Upgradable by Aghanim's Shard.
The forced movement is instantly canceled.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_magnetic_field_thinker_evasion
Undispellable
modifier_arc_warden_magnetic_field_thinker_attack_speed
Undispellable
modifier_arc_warden_magnetic_field_evasion
Undispellable
modifier_arc_warden_magnetic_field_attack_speed
Undispellable
modifier_knockback
Time and space are of little consequence to one as old as Zet.

  • All effects, except the knockback, are provided by an aura. Its buff lingers for 0.1 seconds.
  • Grants the following bonuses to allies within the radius:
    • Flat attack speed bonus. However, the attack speed bonus of multiple Magnetic Fields does not stack.
    • 100% evasion bonus from incoming attacks outside of the radius.
      • Therefore, it does not evade attacks landing on allies when the source of the attack is within the field.
      • The evasion effect of multiple fields works independently.
      • This means when an ally is within the intersection of two Magnetic Field icon Magnetic Fields, attacks are evaded unless their source is also within the intersection.
  • Grants the following bonuses to allies within the radius:
    • Flat Ranged ranged attack range bonus.
      • Increases both Arc Warden's and the Tempest Double's attack range to 775.
    • Grants flat base attack damage to attacks that are launched while the attacking hero is still within the radius.
      • Fully benefits illusions, and is affected by every percentage-based base attack damage increasing or reducing effects.
    • Both effects of the Tempest Component affect buildings and fully stack with themselves.
  • Despite its visual effects, the effective area is a cylinder, not a sphere.
  • Magnetic Field pushes every enemy within its 300 radius out of it upon cast.
    • The knockback is not a set distance. It pushes every enemy so that they are 350 range away from the center of the targeted area. So the min and max knockback distance are 50 — 350 respectively.
    • The knockback duration is always 0.3, so the speed varies between 1166.67 — 166.67, depending on the knockback distance.
    • Enemies are not disabled during the knockback, and are able to act freely, except moving during it.
    • Can push units over impassable terrain. Any trees the knocked back unit collides with gets destroyed.
  • All active instances now grant magic resistance bonus and immediately apply movement speed slow.
    • Increases both heroes' and buildings' magic resistance within its 300 effect radius.
    • The movement speed slow of multiple fields stack additively with each and with other sources of movement speed slow.
    • Can reduce affected enemies' movement speed by 60% by stacking two instances.
  • Stack multiplicatively with other Magic Resistance magic resistance sources.
    • Increases most heroes's magic resistance to 55% (Buildings 40%).
    • With the magic resistance bonus from this source, every 10 points of Intelligence attribute symbol intelligence further increases the total magic resistance by 0.6%. [?]
  • TALENT
    The attack speed and attack damage increasing Talent talent immediately upgrade all current active instances, but not already placed buffs.

Spark Wraith (Radiant) icon
Affects
Enemies
Damage
Magical
Arc Warden minimap icon Arc Warden:
Summons a Spark Wraith that slowly materializes and patrols a targeted area until an enemy comes within its range. Once a target has been found the wraith fuses with them, dealing magical damage and slowing the unit.

Tempest Double minimap icon Tempest Double:
Increased Wraith Speed and slow duration, decreased Activation Delay and Damage.
Cast Animation: 0.3+0.77
Cast Range: 2000
Search Radius: 375
Activation Delay: 2
Projectile Speed: 400
Damage: 100/180/260/340 (Talent 135/243/351/459)
Creep Damage Multiplier: 1.4
Move Speed Slow: 100%
Slow Duration: 0.4/0.5/0.6/0.7
Wraith Duration: 16
Vision Radius: 300
With Aghanim's Scepter Secondary Search Radius: 225
With Aghanim's Scepter Second Activation Delay: 2
With Aghanim's Scepter Secondary Wraith Duration: 15
Cooldown symbol
 4
Mana symbol
 80
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Spark Wraiths to spawn a new Spark Wraith after impacting an enemy, which then starts its 2 second activation period. The new Spark Wraiths last 15 seconds.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_spark_wraith_thinker
Undispellable
modifier_projectile_vision
Undispellable
modifier_arc_warden_spark_wraith_purge
Lesser fragments of Zet's original self.

  • The Spark Wraith is fully visible to the enemy.
  • Once the activation delay is over, it checks for enemies, including neutral creeps, in 0.2-second intervals and launches itself toward the first registered enemy at a speed of 400.
    • Both the activation delay and second activation delay are independent of the wraith's duration.
    • The Spark Wraith has a 725 projectile speed instead.
  • If multiple enemies are within range after the delay, the closest enemy is targeted.
  • Damage values are based on the current level of the ability upon cast.
    • Leveling up Spark Wraith and chosing the damage increasing Talent talent does not update the damage of already placed or launched Spark Wraiths.
    • However, upgrade from Aghanim's Scepter icon Aghanim's Scepter immediately upgrades all placed and launched Spark Wraiths.
  • Provides 300 radius ground vision for its full duration. The vision does not linger.
  • The launched projectile also provides the same vision values, which linger for 3.34 seconds after reaching the target.
  • The wraith first applies the damage, then the debuff.
  • Despite the internal modifier name, Spark Wraith does not dispel the target.
  • Spark Wraiths create a secondary wraith immediately upon hitting the enemy.
    • These secondary wraiths have to go through a 2-second activation delay.
    • This effect only occurs once per Spark Wraith. Secondary Spark Wraiths cannot spawn new wraiths.

Tempest Double
Tempest Double icon
Affects
Self
Briefly refocusing its fractured elements into a single form, the Arc Warden is able to create a perfect electrical duplication of itself. The duplicate can use all of Arc Warden's current items and special Tempest Double versions of his spells, except most consumables and items that drop on death. The duplicate has separate item and ability cooldowns. The Tempest Double loses its sense of self if he is too far away from Arc Warden and deals less attack damage.
Cast Animation: 0.15+0.5
Cast Range: 700
Number of Doubles: 1
Self Max Health as Clone Health: 100%
Self Max Mana as Clone Mana: 100%
Penalty Distance: 2000 (Talent Global)
Clone Attack Damage Reduction: 50% (Talent 0%)
Duration: 18/22/26 (Talent 28/32/36)
Cooldown symbol
 70/60/50
Mana symbol
 0
Can be cast while rooted or leashed.
Root Notes:
Does not prevent the Tempest Double from being teleported back to the Self.
Buff/Debuff
Modifiers [?]
modifier_arc_warden_tempest_double
Undispellable
modifier_kill
Death
modifier_arc_warden_distance_penalty
Undispellable
Warped by the power of its peers, Arc Warden becomes what it despises most: disharmony.

  • Other ultimate abilities are also always inactive, if the Tempest Double attempts to copy them (e.g. in custom games).
  • Creates a Double based on Rubick minimap icon Rubick's model, that has all Rubick's basic abilities, with Spell Steal icon Spell Steal inactive, and without the other acquired abilities. Losing and reacquiring the ability allows Rubick to summon another Double from the previous steal.
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