Sounds
Attacks
- ▶️ Pre attack sound plays during the attack.
- ▶️ Projectile launch sound plays as the attack projectile is released.
- Projectile impact sound plays as the attack projectile successfully hits the target.
- Reduces the pre attack sound's pitch.
- These play together with the default projectile launch sound as extra layer (40%-80% vol).
- Full attack sound example
Movement
- Play on each step while moving (40%-60% vol).
- ▶️ Loop sound plays on Techies whenever they move (40% vol).
Abilities
Minefield Sign
- ▶️ Cast sound plays at the targeted location upon cast.
Proximity Mines
- ▶️ Cast sound plays on Techies upon cast.
- ▶️ Priming sound plays whenever an enemy enters the mine's trigger radius after its activation delay.
- Explode sounds play whenever a mine explodes.
- Debris sounds play one second after the explode sounds (30%-60% vol).
- ▶️ Full explosion sound example.
Stasis Trap
- ▶️ Pre cast sound plays on Techies during the cast animation.
- ▶️ Explode sound plays whenever a stasis trap explodes.
Blast Off!
- ▶️ Cast sound plays on Techies upon cast (80% pitch).
- ▶️ Target sound plays at the targeted area on impact.
- Debris sounds play one second after the cast sound (30%-60% vol).
- ▶️ Full sound example.
Remote Mines
- ▶️ Pre cast sound plays on Techies during the cast animation (40% vol).
- ▶️ Cast sound plays on the targeted location upon cast.
- Explode sounds play whenever a mine explodes.
- Debris sounds play one second after the explode sound (30%-60% vol).
- Focused Detonate and Pinpoint Detonate does not use any sound effects besides the explosion sounds.
- ▶️ Full sound example without explosions.
- ▶️ Full explosion sound
Focused Detonate
- ▶️ Cast sound plays on every Remote Mine within the target area upon cast. Does not play when Pinpoint Detonate is used.
- ▶️ Full sound example.
Other
- ▶️ "Super explosion" sound used during the All-Star match in The International 2014, where Techies was officially revealed the first time in Dota2.