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Old Abilities
 
 
 
Land Mine
Techies Proximity Mine model
Ward
100
+0
This unit has no mana.
Level 1
Duration Permanent
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 64
Bounty Gold 10
Experience 14
Notes Invisible
Phased

Land Mines
Pierces spell immunity. QE
Land Mines icon
Affects
Enemies
Damage
Physical
Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast Range: 100
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 0.5
Detonation Delay: 0.3
Damage: 150/190/225/260
Cooldown symbol
 9/8/7/5
Mana symbol
 60/75/85/100
The bane of Toterin!

  • It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
  • The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
  • The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
  • Flying units cannot trigger or be damaged by the mines.
  • Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Land mines which are already placed do not upgrade when you level up the ability.
  • Land mines can be targeted and destroyed with Quelling Blade icon Quelling Blade and its upgrades.


Stasis Trap
Techies Stasis Trap model
Ward
100
+0
This unit has no mana.
Level 1
Duration Ability Duration 360
Armor Armor 0
Magic Resistance 0%
Turn Rate Takes Division by zero.s to turn 180°. 0
Collision Size 8
Vision Range (G) 600
Bounty Gold 10
Experience 6
Notes Invisible
Phased

Stasis Trap (Pre 7.00)
Does not pierce spell immunity. WT
Stasis Trap icon
Affects
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 1.5
Detonation Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
Cooldown symbol
 20/16/13/10
Mana symbol
 80/110/140/160
Buff/Debuff
Modifiers
Stasis Trap Stun
The scourge of Trapper Town!

  • This ability got reworked into the current Stasis Trap icon Stasis Trap in the 7.00 gameplay patch.
  • It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
  • The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
  • When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
  • The traps can be stacked on one spot and cannot block unit pathing.
  • Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
  • Provides 300 radius flying vision at its location for 1 second after detonating.
  • Stasis traps which are already placed do not upgrade when you level up the ability.
  • Stasis traps can be targeted and destroyed with Quelling Blade icon Quelling Blade and its upgrades.


Suicide Squad, Attack!
Suicide Squad, Attack! icon
Affects
Enemies / Self
Damage
Physical
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
Cooldown symbol
 160/140/120/100
Mana symbol
 100/125/150/175
Buff/Debuff
Modifiers
Suicide Respawn Time
Undispellable
What's this button do?

  • The cast of Suicide Squad, Attack! is not registered as a spell cast and thus does not proc any on-cast effects.
  • Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
  • Respawn timer reduction is calculated with the following priority:
  • Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
  • Destroys trees within 500 radius around Techies upon cast.


{{#subobject:Detonate | title = Detonate | image = File:Focused Detonate icon.png }}

Detonate All
Focused Detonate icon
Ability
No Target
Detonates all remote mines.
Radius: Global
Cooldown symbol
 1
Why light one fuse when you can light them all?

  • This sub-ability was removed in the 6.72 gameplay patch, based on community feedback.
    • The reasoning was, there were barely ever any cases where the player wants to detonate all mines. The Focused Detonate icon Focused Detonate allowed for more precise detonating.
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