Old Abilities
Land Mine | |||||||||||||||||||||||||||||||||||||||
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Plant an invisible mine that explodes when an enemy steps near. The explosion will deal less damage if the enemy is farther away from the mine when it explodes. Mines explode 0.3 seconds after being triggered. Damages buildings.
Cast Range: 100
Trigger Radius: 200
Full Damage Radius: 200
Half Damage Radius: 500
Activation Delay: 0.5
Detonation Delay: 0.3
Damage: 150/190/225/260
The bane of Toterin!
- This ability got reworked into the current Proximity Mines in the 7.00 gameplay patch.
- It takes 0.8 seconds for a land mine to detonate when placed right next to an enemy unit or structure.
- The mines only damage enemies when they get triggered, not when they are destroyed by attacks.
- Land mines can be triggered by invisible, but not by invulnerable or hidden units.
- The mines have a small collision size and are not phased, so they cannot be stacked on top of each other.
- The damage source is the mine itself, meaning certain on-damage effects react on the mine rather than on Techies (e.g. Blade Mail).
- Flying units cannot trigger or be damaged by the mines.
- Once triggered, the mines deal 150/190/225/260 damage in a 200 radius and 75/95/112/130 damage between 200 and 500 radius.
- Provides 300 radius flying vision at its location for 1 second after detonating.
- Land mines which are already placed do not upgrade when you level up the ability.
- Land mines can be targeted and destroyed with Quelling Blade and its upgrades.
- Land mines do not block neutral creep camps.
Stasis Trap | |||||||||||||||||||||||||||||||||||||||
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Ability
Target Area
Target Area
Affects
Enemies
Enemies
Plant an invisible trap that stuns nearby enemy units when triggered.
Cast Range: 150
Trigger Radius: 450
Stun Radius: 450
Activation Delay: 1.5
Detonation Delay: 1.5
Stun Duration: 2.5/3/3.5/4
Trap Duration: 360
The scourge of Trapper Town!
- This ability got reworked into the current Stasis Trap in the 7.00 gameplay patch.
- It takes 3 seconds for a stasis trap to detonate when placed next to an enemy.
- The traps only stun enemies when they get triggered, not when they are destroyed by attacks or when they expire.
- When a stasis trap triggers, all other stasis traps owned by the player within 450 radius of the triggering trap are destroyed without triggering.
- The traps can be stacked on one spot and cannot block unit pathing.
- Stasis traps do not trigger on spell immune, invisible, invulnerable, or hidden units.
- However, invisible units are stunned if within range when a trap is triggered.
- Can have up to 17/21/25/32 traps at a time with the current cast time, cooldown and duration.
- Provides 300 radius flying vision at its location for 1 second after detonating.
- Stasis traps which are already placed do not upgrade when you level up the ability.
- Stasis traps can be targeted and destroyed with Quelling Blade and its upgrades.
- Stasis traps do not block neutral creep camps.
Suicide Squad, Attack!
Techies sacrifice themselves for the greater good, dealing massive area of effect damage. More damage is dealt to units closer to Techies when they explode. Techies' respawn time is reduced by 50% when killed by this ability.
Cast Range: 100
Full Damage Radius: 200
Partial Damage Radius: 500
Full Damage: 500/650/850/1150
Partial Damage: 260/300/340/380
What's this button do?
- This ability got replaced by Blast Off! in the 7.00 gameplay patch.
- The cast of Suicide Squad, Attack! is not registered as a spell cast and thus does not proc any on-cast effects.
- Death by this spell counts as a deny, awarding no gold or experience to enemy heroes.
- Damages enemies in the area before killing Techies, so Techies still gets the experience when enemies die to this spell.
- The area damage has the no-reflection flag, meaning it is not reflected back to Techies with e.g. Blade Mail.
- However, due to the order, Techies can die to Last Will or a Static Charge proc from Mjollnir.
- Respawn timer reduction is calculated with the following priority:
- Buyback / Reaper's Scythe,
- then 50% from Suicide Squad, Attack!,
- and lastly the flat reduction from Bloodstone's charges.
- The damage affects enemy couriers.
- Provides 400 radius ground vision at Techies location for 2 seconds after the suicide.
- Destroys trees within 500 radius around Techies upon cast.
{{#subobject:Detonate
| title = Detonate
| image = File:Focused Detonate icon.png
}}
Detonate All
Ability
No Target
No Target
Detonates all remote mines.
- This sub-ability was removed in the 6.72 gameplay patch, based on community feedback.
- The reasoning was, there were barely ever any cases where the player wants to detonate all mines. The Focused Detonate allowed for more precise detonating.