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Sniper
Sniper
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 1.7
21 + 3.1
15 + 2.6
Level 0 1 15 25 30
Health 120 538 1044 1682 1924
+0 +1.9 +4.28 +7.18 +8.23
Mana 75 255 687 1143 1323
+0 +0.75 +2.57 +4.47 +5.22
Armor -1 2.5 9.73 16.9 19.82
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

15
21

36
42

79
85

122
128

139
145

Attack Rate 0.59/s 0.71/s 0.97/s 1.22/s 1.32/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.17 + 0.7
Projectile Speed 3000
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 1400)
Gib Type Default
Internal Not Provided

Kardel Sharpeye, the Sniper, is a ranged agility hero who excels at dealing moderate to heavy damage from an incredible range. With no escape mechanism, poor mobility, and only a modest health pool, Sniper is exceptionally frail at all stages of the game and vulnerable to enemies who confront him head-on. However, his abilities provide him both the means to keep his distance and systematically destroy his enemies from afar. Shrapnel is a potent, high-cast range zoning ability that provides vision for Sniper while slowing and damaging enemies in its area of effect; with up to 3 charges on the ability, Sniper can completely close off any viable routes for his opponents to approach or escape. Headshot supplements Sniper's right-click damage and briefly stops enemies when it procs, which can be quite debilitating since it has a high rate of occurring. His third ability, Take Aim, gives him the largest attack range of any hero in the game, allowing him to deal high DPS from a safe distance while also giving him the ease to switch between targets at a moment's notice. Finally, Assassinate is a strong finishing and harassing ability, dealing hefty damage to an enemy from an enormous distance after a brief aiming period. Sniper is heavily item-dependent, relying on means to increase his survivability as well as his damage output as the game progresses. Skilled players will find that positioning is the most important thing to keep in mind when playing both as him or against him.

Bio

Sniper minimap iconKardel Sharpeye, the Sniper
▶️ "Now that's what I call stopping power."
Kardel Sharpeye was born deep in the mountainous valleys of Knollen where, since time immemorial, the folk have survived by hunting the strange, cliff-dwelling steepstalkers above their village—killing them from a distance and collecting their carcasses where they fell. Sharpeye was among the best of these strange folk for whom projectile weapons are but another appendage, and to shoot is as natural as to touch.

On his day of summoning, when he was to gain full standing in his village, Sharpeye took the ancient test: a single shot from the valley floor to strike a beast down from the cliffs. To miss was to be dishonored. With his entire village standing vigil, Sharpeye took his shot. A steepstalker fell; the crowd cheered. But when the carcass was collected, the village grew silent, for the elders found that the bullet had pierced its glittering central eye then fallen to be clenched in the steepstalker's mandibles. This ominous sign was the literal opening of a dark prophecy, foretelling both greatness and exile for the gunman who made such a shot. Sharpeye the Sniper was thus, by his own skill, condemned to make his way apart from his people—and unwelcome back among them until he has fulfilled the remainder of the prophecy by attaining legendary stature on a field of battle.

Abilities

Shrapnel
Shrapnel icon
Affects
Enemies
Damage
Magical
Consumes a charge to launch a ball of shrapnel that showers the target area in explosive pellets. Enemies are subject to damage and slowed movement. Reveals the targeted area. Shrapnel charges restore every 40 seconds.
Cast Range: 1800
Effect Radius: 450
Effect Delay: 1.2
Damage per Second: 15/35/55/75
Move Speed Slow: 15%/20%/25%/30% (Talent 30%/35%/40%/45%)
Aura Linger Duration: 0.5
Shrapnel Duration: 10
Number of Charges: 3 (Talent 9)
Charge Replenish Time: 40 (Talent 39.6)
Cooldown symbol
 0
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Shrapnel Charge Counter
Undispellable
Shrapnel Slow
Undispellable
Kardel's modular rifle also fires incendiary rounds, useful for assaulting entrenched locations.

  • Sniper gets all 3 charges immediately upon learning Shrapnel.
    • Choosing the extra charges talent also immediately grants the 6 charges.
  • Shrapnel starts dealing damage, slowing and providing vision after the effect delay.
  • The damage and the slow are both provided by an aura. Its debuff lingers for 0.5 seconds. Multiple instances of the aura do not stack.
  • Deals damage in 1 second intervals, starting immediately as the debuff is placed, resulting in up to 11 possible damage instances.


Headshot
Cannot be used by illusions. Disabled by Break. Partially pierces spell immunity. WD
Headshot icon
Ability
Passive
Affects
Enemies / Allies
Damage
Physical
Sniper increases his accuracy, giving him a chance to deal extra damage and briefly knocks back his enemies.
Proc Chance: 40%
Damage: 30/60/90/120
Move Speed Slow: 100%
Attack Speed Slow: 100
Knockback Distance: 10 (Talent 35)
Slow Duration: 0.5
Knockback Duration: 0.1
Buff/Debuff
Modifiers [?]
Headshot Slow
Knockback
Taking potshots at steepstalkers in his childhood has been thoroughly refined into perfect leads on enemy combatants.

  • The proccing attack first applies the debuffs, then its own damage.
  • The bonus damage is dealt in one instance together with the attack damage, and counts as attack damage as well.
    • It can be lifestealed off of, but it is not considered by crit or cleave.
    • It is also not affected by percentage-based attack damage bonuses or reductions, but can be reduced with flat reductions.
  • Increases Sniper's attack damage output on average by 12/24/36/48.
  • Headshot applies forced movement on the target upon proccing, pushing the target away from Sniper.
    • The knockback does not interrupt channeling spells.
    • The knockback is not applied on units who are already affected by other sources of forced movement.
    • Knocks units back at a speed of 100 (Talent 350).


Take Aim
Can be used by illusions. Disabled by Break. Pierces spell immunity. EE
Take Aim icon
Affects
Self
Extends the attack range of Sniper's rifle. Can be activated to double the attack range bonus for 1 attack.
Passive Attack Range Bonus: 100/200/300/400
Active Attack Range Bonus: 100/200/300/400
Active Max Attacks: 1
Cooldown symbol
 9/8/7/6
Mana symbol
 30
Buff/Debuff
Modifiers [?]
Take Aim
Kardel always takes it upon himself to stay as far from harm as he can while still performing his role - taking perfect aim.

  • When cast, Sniper receives a buff which doubles the range bonus of Take Aim.
  • The buff has no set duration. It lasts until performing an attack, or until dying. This means the outcome of the attack does not matter.
  • The cooldown starts upon losing the buff in any way. It does not start upon cast.
  • Passively increases Sniper's total attack range to 650/750/850/950 (Talent 750/850/950/1050).
    • With the active, Sniper has an attack range of 750/950/1150/1350 (Talent 850/1050/1250/1450) for one attack.
Assassinate target indicator

Visual indicator above the target.

Assassinate
Assassinate icon
Affects
Enemies
Damage
Magical
(Upgradable by Aghanim's Scepter. Physical)
Sniper locks onto a target enemy unit and, after a short aiming duration, fires a devastating shot that deals damage at long range and mini-stuns the target.
Cast Animation: 2+1.37 (Talent 0.5+2.87)
Cast Range: 3000
Radius: 0 (With Aghanim's Scepter 400)
Damage: 320/485/650 (With Aghanim's Scepter 0)
Critical Damage: 0% (With Aghanim's Scepter 280%)
Stun Duration: 0.01
Vision Buff Max Duration: 4
Cooldown symbol
 20/15/10 (Talent 19.8/14.85/9.9)
Mana symbol
 175/225/275
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Turns Assassinate into a ground target AoE ability, that, after the aiming duration, launches a critical strike and procs headshot on units in the AoE. Only affects visible heroes.
Buff/Debuff
Modifiers [?]
Assassinate
Undispellable
Stunned
In order to fulfill the prophecy and return to his home town, Kardel must make another shot as perfect as the one on the day of his ancient test.

  • The projectile travels at a speed of 2500.
  • Assassinate first applies the damage (Upgradable by Aghanim's Scepter. the attack), then the stun debuff.
  • Although the stun duration is set to 0.01 seconds, it lasts 0.03-0.04 seconds due to the server tick rate limit.
  • Assassinate places a debuff on the target as soon as Sniper begins casting.
    • The debuff lasts 4 seconds, or until the projectile lands, or the cast gets canceled.
    • The debuff grants shared vision with the targeted unit. Does not provide any vision when targeting neutral creeps.
    • The debuff grants True Sight over the target, meaning it cannot be canceled or be disjointed with invisibility without True Sight immunity.
    • The debuff is visible to everyone. The cross hair above the target is visible to allies only.
  • Can directly target invulnerable units, and does not get canceled if the target turns invulnerable during the cast time.
    • The vision debuff is not placed when targeting an invulnerable unit, but stays if the unit turned invulnerable during the cast time.
    • The projectile does not affect the target if it is still invulnerable on impact.
  • Cannot target hidden units and does get canceled when the target turns hidden.
  • The initial weapon loading sound during the cast time is audible to Sniper only.
  • When upgraded, Assassinate targets every player-controlled unit within the target area, placing the debuff on all player-controlled units.
    • However, upon reaching the cast point only heroes, illusions and creep-heroes are hit by projectiles. Other targeted units are not hit.
    • Since the vision debuff disappears only when the projectile hits, or the cast gets canceled, it lasts for the full 4 seconds on all other targets.
    • Unlike the default version, the upgraded Assassinate fully ignores invulnerable units, neither initially targeting them, nor launching a projectile.
    • All targets are marked upon cast. Entering or leaving the area during the cast time has no effect.
    • While the single-target version is subject to the motion buffer range, the area targeted version is not, so that distance cannot cancel the cast.
    • This means even if an enemy teleports away after being marked, Sniper still launches the projectile towards them.
    • If no valid targets are within the area, the spell still gets cast, wasting mana and cooldown.
  • Aghanim's Scepter icon Aghanim's Scepter causes Sniper to perform an instant attack on all targets.
    • The projectile is still the regular Assassinate projectile, but having its damage set to 0. The instant attack is perfomed as it hits its target.
    • These instant attacks do not use Sniper's attack projectile speed, they hit their targets instantly.
    • These attacks have True Strike, and can therefore never miss. They also ignore disarms.
    • Can proc any attack modifier on all of the hit targets normally. Can also proc any on-hit effects, including Damage Block.
    • These attacks have an ensured critical strike. They also always proc Headshot icon Headshot.


Talents

Hero Talents
+6 Shrapnel icon Shrapnel Charges25+100 Attack Range
+25 Shrapnel icon Shrapnel DPS20+25 Headshot icon Headshot Knockback Distance
-15% Shrapnel icon Shrapnel Movement Slow15+30 Attack Speed
+30 Headshot icon Headshot Damage10+1s Take Aim icon Take Aim Duration

Recommended items

Gameplay

With a single bullet, Kardel Sharpeye pierced the steepstalker's central eye from the valley floor, an ominous act that resulted in his ritual exile. He would win acclaim on a field of battle, or never return. Like his mountain kin, the Sniper is one with his firearm. He Takes Aim from great distances, and scores Headshots that stop his targets dead. Armed with a modular rifle, Kardel launches incendiary rounds to rain burning Shrapnel over entrenched positions. No enemy is safe within the range of the Sniper's scope. Kardel pauses to line up his crosshairs, compensating for every variable before he Assassinates his mark in one fatal shot.
Roles: Carry Carry Nuker Nuker
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • A number of Sniper's lines are either direct quotations or paraphrases of lines used by the Sniper class in Team Fortress 2, a popular class-based shooter also by Valve. Such phrases include:
  • One of Sniper's lines while bottling a rune is ▶️ "Jarate!", which is a reference to Team Fortress 2 in-game weapon for Sniper class, Jarate.
  • One of Sniper's lines while casting his ultimate is ▶️ "Boom headshot!", which is a reference to the Pure Pwnage mockumentary series.
  • Incidentally, his voice actor, Gary Schwartz, also voices the Heavy Weapons Guy and Demoman in Team Fortress 2.
  • Sniper's line, "▶️ Inconceivable!" is likely a reference to Vizzini's catchphrase in the film The Princess Bride due to the similarities in both the appearance and voices of the two.
  • Sniper's name, Kardel Sharpeye, is a reference to professional Counter-Strike player Kyle "Ksharp" Miller of team 3D, who is regarded for his skillful AWP (Sniper rifle) use.
  • Sniper's fun name in DotA was Vasily Zaitsev, a highly skilled Russian sniper who was active during World War 2.
  • Sniper's line, "▶️ What a dum-dum!" is a pun on the Expanding bullet, also known as a dum-dum. It is designed to expand on impact in order to limit penetration and create a wound larger in diameter.
  • Sniper's line, "▶️ Oh, a few bullets more!" is a reference to the film For a Few Dollars More.

Gallery

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