Changelogs
Version history
Version
Description
- Corrosive Haze
- Reduced cast time from 0.35 to 0.3.
- Increased cast range from 700 on each level to 700/800/900.
- Increased Aghanim's Scepter upgraded Guardian Sprint health regen bonus from 25 to 35.
- Level 10 right talent: Increased health regen bonus from 6 to 8.
- Level 15 right talent: Increased health bonus from 300 to 350.
- Increased base health regeneration from 0 to 0.5.
- Guardian Sprint
- No longer grants 700 haste speed on level 4 while active and inside the river.
- Now passively grants Slardar 5%/20%/35%/50% movement speed while inside the river.
- Now passively removes the movement speed limit for Slardar while inside the river.
- Added Aghanim's Scepter upgrade for Slardar: Adds 40% status resistance, 12 armor, and 25 health regeneration to Guardian Sprint while standing inside the river. Causes Slithereen Crush to create a 550 radius puddle on the ground for 25 seconds, which triggers Sprint's passive bonuses when standing inside it.
- Level 25 right talent: Replaced +1.25s Slithereen Crush stun duration bonus with -4.5s Slithereen Crush coldown.
- Increased strength gain from 3.1 to 3.6.
- Level 25 right talent: Reduced Slithereen Crush stun duration bonus from 1.5 to 1.25.
- Increased movement speed from 285 to 290.
- Level 20 right talent: Replaced +50 attack speed bonus with +30% lifesteal.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Increased base armor from 2 to 3.
- Slithereen Crush
- Increased damage from 75/125/175/225 to 80/140/200/260.
- Increased movement speed slow from 20% on each level to 20%/25%/30%/35%.
- Increased attack speed slow from 20 on each level to 20/25/30/35.
- Increased slow duration from 2 on each level to 3/4/5/6.
- Reduced stun duration from 1.25/1.5/1.75/2 to 1 on each level.
- Reworked Bash of the Deep
- After 3 attacks, the next attack of Slardar will bash the target.
- Bash damage: 75/125/175/225
- Stun duration: 1/1.1/1.2/1.3
- Level 10 right talent: Increased health regeneration bonus from 5 to 6.
- Level 15 left talent: Reduced Bash of the Deep damage bonus from 100 to 75.
- Level 25 right talent: Replaced +15% Bash of the Deep proc chance bonus with +1.5s Slithereen Crush stun duration.
- Increased Bash of the Deep damage from 60/80/100/120 to 80/100/120/140.
- Reduced base armor from 3 to 2.
- Reduced movement speed from 290 to 285.
- Guardian Sprint
- No longer amplifies incoming damage by 15%.
- Reduced duration from 12 to 10.
- Level 10 left talent: Increased attack damage bonus from 20 to 25.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Guardian Sprint now applies a 700 movement speed haste while inside the river on ability level 4.
- Reworked talents:
- Old:
- Level 10: +175 mana or +6 health regeneration
- Level 15: +25 attack speed or +225 health
- Level 20: +7 armor or +35 attack damage
- Level 25: +10% Bash of the Deep proc chance or +20 strength
- New:
- Level 10: +20 attack damage or +5 health regeneration
- Level 15: +100 Bash of the Deep damage or +300 health
- Level 20: +1000 night vision or +50 attack speed
- Level 25: Corrosive Haze becomes undispellable or +15% Bash of the Deep proc chance
- Reduced Slithereen Crush stun duration from 1.5/1.75/2/2.25 to 1.25/1.5/1.75/2.0.
- Reduced Corrosive Haze duration from 25 to 18.
- Reduced Slithereen Crush stun duration from 1.6/1.9/2.2/2.5 to 1.5/1.75/2/2.25.
- Level 15 right talent: Increased health bonus from 200 to 225.
- Guardian Sprint is now dispellable.
- Added talents:
- Level 10: +6 health regeneration or +175 mana
- Level 15: +200 health or +25 attack speed
- Level 20: +35 attack damage or +7 armor
- Level 25: +20 strength or +10% Bash of the Deep proc chance
- Reduced base movement speed from 295 to 290.
- Reduced base movement speed from 300 to 295.
- Increased attack range from 128 to 150.
- Corrosive Haze now provides vision only of the target rather than the area around it.
- Guardian Sprint
- Now provides phased movement.
- Reduced duration from 16 to 12.
- Reduced cooldown from 23 to 17.
- Slardar is no longer restricted from buying Skull Basher and Abyssal Blade (their bashes are still disabled on Slardar).
- Slithereen Crush
- Damage is no longer reduced by Damage Block.
- Increased damage from 50/100/150/200 to 75/125/175/225.
- Guardian Sprint
- Reduced duration from 20 to 16.
- Reduced cooldown from 28 to 23.
- Reduced Corrosive Haze cooldown from 10 to 5.
- Increased Slithereen Crush stun duration from 1/1.5/2/2.5 to 1.6/1.9/2.2/2.5
- Increased Bash of the Deep damage from 40/60/80/100 to 60/80/100/120.
- Increased Bash of the Deep damage from 40/50/60/70 to 40/60/80/100.
- Guardian Sprint:
- Increased movement speed bonus from 20%/27%/33%/40% to 20%/28%/36%/44%.
- Reduced mana cost from 50 to 0.
- Increased Corrosive Haze armor reduction from 8/14/20 to 10/15/20.
- Reduced Guardian Sprint cooldown from 40 to 28.
- Changed Bash of the Deep damage type from magical to physical.
- Increased Corrosive Haze armor reduction from 8/12/16 to 8/14/20.
- Increased collision size from 12 to 24.
- Reduced collision size from 24 to 12.
- Increased attack range from 100 to 128.
- Increased Corrosive Haze armor reduction from 5/10/15 to 8/12/16.
- Guardian Sprint
- Reduced duration from 25 to 20.
- Increased damage amplification from 10% to 15%.
- Reduced cooldown from 45 to 40.
- Increased movement speed bonus from 10%/20%/30%/40% to 20%/27%/33%/40%.
- Reduced Corrosive Haze duration reduced from 30 to 25.
- Changed Slithereen Crush damage type from magical to physical.
- Improved cast time from
[ Info Needed ]
to 0.35.
- Increased Slithereen Crush damage from 50/75/100/150 to 50/100/150/200.
- Reduced Guardian Sprint damage amplification from 20% to 10%.
- Reduced Corrosive Haze mana cost from 75/100/125 to 25 on each level.
- Increased Slithereen Crush radius from 300 to 350.
- Reworked War Stomp
- Old: War Stomp
- Slardar slams the ground, stunning and damaging nearby enemy units.
- Stun duration: 2/2.5/3/3.25
- Damage: 50/75/100/150
- Radius: 275/300/325/350
- New: Slithereen Crush
- Slardar slams the ground, stunning and damaging nearby enemy units, followed by a movement and attack speed slow.
- Stun duration: 1/1.5/2/2.5
- Damage: 50/75/100/150
- Slow: 20%
- Slow duration: 2
- Radius: 300
- Increased Guardian Sprint duration from 15 to 25.
- Increased Bash of the Deep damage from 35 to 40/50/60/70
Patch history
Patch
Description
- Model reworked.
- Fixed Corrosive Haze's model-revealing ignoring True Sight immunity.
- Fixed Slithereen Crush not slowing attack speed.
- Pseudo Random chances are now enabled for these abilities:
- Coup de Grace
- Bash of the Deep
- Time Lock
- Drunken Brawler's critical strike
- Headshot
- Blade Dance
- Chaos Strike
- Shapeshift's critical strike
- Mortal Strike
- Fixed Bash of the Deep working while doomed.
- Fixed Slithereen Crush duration on creeps.
- Fixed Slithereen Crush affecting couriers.
- Fixed Basher stacking with Spirit Breaker/ Slardar/ Faceless Void's bashes.
- Fixed Slithereen Crush's physical damage not hurting Magic Immune units.
- UNew Slardar model.
- Added more movement lines for Dazzle, Dark Seer, Dragon Knight, Nature's Prophet, Huskar, Riki, Skeleton King, Slardar, Spectre, and Jakiro.
- Fixed Slithereen Crush not showing an AoE indicator.
- Fixed Corrosive Haze on mechanical units.
- Fixed Corrosive Haze on mechanical units.
- Guardian Sprint is no longer purgeable.
- Updated Slardar weapon.
- Fixed a number of abilities having incorrect interaction with Linken's Sphere: Slithereen Crush, Jinada, Shadow Walk, Echo Slam, Moon Glaives, Death Pulse, Purification, Scream of Pain and Fatal Bonds.
- Added Slardar Voice.
- Added stun effect for Slardar's Slithereen Crush and additional casting effects work.
- Updated Slardar's Guardian Sprint effects.
- More side to side motion in Slardar's run and Guardian Sprint animations.
- Larger Slithereen Crush animation.
- Updated Slardar Run, Guardian Sprint, Slithereen Crush animations.
- Fixed Slardar's Slithereen Crush not stunning units properly and causing them to play incorrect animations.
- Fixed Slardar's Corrosive Haze not fully revealing an invisible unit.
- Fixed Slithereen Crush taking too long to cast.
- Enabled Slardar.