Dazzle | ||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Hero stats changes: Day vision range reduced from 1800 to 1100. No other changes.
Abilities
Poison Touch
Casts a poisonous spell on an enemy unit, gradually slowing movement, and causing damage over time.
Move Speed Slow Duration: 3/3/3/2
Stun Duration: 0/0/0/1
Damage Duration: 7
One of the few Dezun rites used for offensive purposes, the paralytic enchantment often proves useful.
- Modified values: None.
- Poison Touch's projectile travels at a speed of 1300.
- Places a debuff on the target which lasts for 10.3 seconds. Depending on the skill level, different effects occur while the debuff is on:
- Level 1: 33% slow for 3 seconds, 14 damage per second for 7 seconds.
- Level 2: 33% slow for 2 seconds, 66% slow for 1 second, 20 damage per second for 7 seconds.
- Level 3: 33% slow for 1 second, 66% slow for 1 second, 100% slow for 1 second, 26 damage per second for 7 seconds.
- Level 4: 33% slow for 1 second, 66% slow for 1 second, stun for 1 second, 36 damage per second for 7 seconds.
- There is a 0.3 second delay between before the stun is applied/damage starts ticking, so that the slow of the second instance lasts 0.3 seconds longer.
- Deals damage in 1 second intervals, starting 3.3 seconds after the debuff is placed, resulting in 8 damage instances.
- This means that it starts dealing damage right as the 3rd instance of slow or stun expire.
- Can deal up to 112/160/208/288 ( 312/360/408/488) damage to the target (before reductions).
- Multiple instances of Poison Touch fully stack with each other. Only the stun debuff gets shared.
Affects
Allied Heroes
Allied Heroes
An ally blessed with Shallow Grave, no matter how close to death, cannot die while under its protection.
Duration: 5
Only a seasoned acolyte of the Shadow can properly perform the rite of preventing death.
- Modified values: None.
- Prevents the target's health from dropping below 1 for its duration. No damage can kill it for its duration, not even self-inflicted damage.
- The target is kept alive by having its minimum health set to 1. Damage taken is technically not reduced.
- It does not prevent the target from suiciding with Bloodstone either.
- Protects from all damage types and from HP Removal.
- Can be cast on illusions.
- When upgraded, Shallow Grave turns into a ground-targeted ability, meaning it does not need to be centered on an ally to cast.
- Therefore, targeting an empty area is possible as well, wasting the mana and cooldown.
- Graves all heroes (including illusions and clones) and creep-heroes within the area.
- Does not grave invulnerable or hidden units within the area.
Shadow Wave
Sends out a bolt of power that arcs between allies, healing them while damaging any units standing nearby. Dazzle is always healed by Shadow Wave.
Damage Radius: 185
Bounce Distance: 475
Number of Bounces: 3/4/5/6
While it is a simplistic and routine rite among Shadow Priests, the Shadow Wave is also the most critical for success.
- Modified values: None.
- Shadow Wave has no bounce delay, so all targets are healed at the same time.
- Priority order: Hurt allied heroes > hurt allied non-hero units (includes illusions) > allied heroes > non-hero units.
- Regardless of the target, Dazzle is always healed without counting towards the number of bounces, effectively healing 4/5/6/7 units.
- The damage radius is centered around each healed unit. An enemy unit can get damaged by all healed units per cast.
- Can deal up to 320/500/720/980 ( 560/800/1080/1400) damage to a single unit (before reductions).
Weave
Ability
Target Area
Target Area
Applies a buff that increases the armor of allied heroes while decreasing the armor of enemy heroes in the target area over time.
Radius: 575
Armor per Second: 0.75/1/1.25
Duration: 24
His ethereal journey into the Nothl realm has allowed Dazzle to mend together the powers of light and dark, creating shifting waves of enchantments.
- Modified values: None.
- Places a buff on allies and a debuff on enemies in the target area upon cast, so leaving or entering the area afterwards has no effect.
- Places the buff/debuff on invisible and invulnerable allies and enemies, but not on hidden ones.
- Increases allies' armor and decreases enemies' armor by 0.75/1/1.25 in 1 second intervals, starting 1 second after the buff or debuff is placed.
- Increases or decreases armor by up to 18/24/30.
- Successive casts of Weave fully stack. Each cast places its own buff or debuff on the units, working fully independently from each other.
- Fully affects illusions and creep-heroes.
- Provides 575 radius ground vision at the targeted point for 3 seconds.
Talents
Hero Talents | ||
---|---|---|
+60 Shadow Wave Heal | 25 | -6s Poison Touch Cooldown |
+25 Poison Touch DPS | 20 | +25 Movement Speed |
+60 Damage | 15 | +100 Cast Range |
+125 Health | 10 | +10 Intelligence |
Notes:
- Replaced talents: None.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The attack damage is added as bonus attack damage, and therefore does not benefit illusions.
- The Shadow Wave talent also affects its area damage, not only its heal value.
Patch history
Patch
Description
- Added to Siltbreaker.