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Nortrom, the Silencer, is a ranged intelligence hero who can be played as a support, carry, or initiator. He is one of the few intelligence heroes that truly benefit from intelligence items and is effective against heroes that rely mostly on spells, as he can silence them while stealing their intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Arcane Curse slows and causes enemies to lose health for a set duration, but increases with each spell the enemy casts, forcing them to either wait and cast no spell until it expires, or cast spells and prolong the debuff and thus take more damage. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse duration ends the effects are the same. Glaives of Wisdom is an active attack modifier that deals a percentage of Nortrom's intelligence as pure damage. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.
Silencer has the unique innate ability, Intelligence Steal, which permanently steals the intelligence of enemy heroes that die near him or are directly killed by him and adds it to his own. This rewards his presence in teamfights, also making his glaives ever stronger as the battle goes on.
Bio
Abilities
Passive
Enemy Heroes / Self
- This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
- Stolen intelligence is directly removed from the enemy's base intelligence and added to Silencer's base intelligence.
- Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
- It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
- Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
- However, Silencer needs to be alive as the kill happens to steal the intelligence.
- Cannot steal intelligence from illusions or hero clones.
- When Silencer kills a Meepo clone however, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
- Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
- The bonus intelligence steal does not apply retroactively, meaning that taking the talent will not increase the amount of intelligence already stolen.
- Enemy non-intelligence heroes effectively lose 24 ( 33.6) mana, 0.1 ( 0.14) mana regen and Expression error: Unexpected round operator.% ( Expression error: Unexpected round operator.%) spell damage.
- Enemy intelligence heroes effectively lose 24 ( 33.6) mana, 0.1 ( 0.14) mana regen, Expression error: Unexpected round operator.% ( Expression error: Unexpected round operator.%) spell damage, and 2 ( 2.8) attack damage.
- Vice versa, effectively increases Silencer's mana, mana regen amplification, spell damage, and attack damage by the same amount per stack.
- Whenever an affected unit casts a spell, the duration is increased by 5. This effect has no stack limit.
- Fully ignores toggle abilities, active attack modifiers and the abilities listed here.
- If an affected unit gets silenced, the duration and the damage are paused until the silence expires.
- However, the slow is not paused while silenced and still slows affected enemies.
- Successive casts of Arcane Curse fully stack, always placing an independent debuff.
- Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 (+5 per penalty) instances.
- Can deal up to 96/144/192/240 (+80/120/160/200 per penalty) ( Lua error in Module:Calculate at line 35: in expression "<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression "16+".<*6"., +Lua error in Module:Calculate at line 35: in expression "<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression "16+".<*5". per penalty) damage to a single unit (before reductions).
- The sound effect played on every damage instance is only audible to the affected unit's player.
- The bonus damage is dealt in a separate damage instance, and counts as spell damage.
- This means it is not affected or considered by anything that works with attack damage.
- This also means that it fully works with spell damage amplification and spell lifesteal.
- Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
- Checks Silencer's intelligence upon projectile hit, so increasing or decreasing his intelligence while the projectile flies does affect its damage.
- Steals intelligence before applying its damage, so it does affect Glaives of Wisdom damage right away.
- Also reduces the target's current mana by 12 per stolen intelligence, instead of keeping the current mana percentage.
- Effectively removes 12/12/24/36 current mana from the target. This lost mana is returned upon the debuff expiring.
- Unlike on the target, Silencer keeps his current mana percentage upon gaining and losing the intelligence.
- Cannot reduce enemy intelligence below 0, but Silencer always gains the full amount of intelligence, no matter how much the target has left.
- Target effectively loses 12/12/24/36 mana, 0.05/0.05/0.1/0.15 mana regen and Lua error in Module:Calculate at line 35: in expression "( 1*/100 round4 )*100". spell damage (and 1/1/2/3 attack damage if it is an intelligence hero).
- Vice versa, effectively increases Silencer's mana, mana regen, spell damage, and attack damage by the same amount per cast.
- Each attack places a new buff/debuff modifier on both, Silencer and the target. This means their durations are independent from each other.
- The counter modifiers on both, Silencer and his targets, show how much intelligence they gained/lost.
- Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.
- Cannot steal intelligence from illusions or from Meepo clones. Can steal from Tempest Doubles.
- When the target casts a spell during the initial debuff, it gets damaged, then silenced, and then the cast spell goes off.
- Since the spell counts as cast, the silence does not prevent it from happening. Although the silence happens first, the spell's effects are already queued up.
- However death does stop the spell, meaning when the damage from Last Word is enough to kill the target, the cast spell does not go off.
- This also means that damage negating spells like Refraction and spells that provide spell immunity do not block its damage.
- Does not trigger on toggle abilities, active attack modifiers and the abilities listed here.
- Triggers on channeling spells, but waits for the channeling to stop first.
- Last Word does trigger on Phase Shift. However, it only applies its effects when Phase Shift is canceled by the player prematurely.
- When the initial debuff expires, it still damages and silences the target.
- If the target has no intelligence, only the base damage is applied.
- The curse first applies the debuffs, then the damage.
- Grants shared vision as long as the 4 second initial debuff is on.
- Aghanim's Scepter turns Last Word into an area-targeted spell, so that it cannot directly target units anymore.
No Target
Enemies
- The silence affects spell immune, invisible and invulnerable creeps, summons and heroes. Does not affect hidden units.
- The sound effect of Global Silence which plays on each enemy's hero has the highest sound priority in the game.
- This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.
Talents
Hero Talents | ||
---|---|---|
Last Word Mutes | 25 | +25% Glaives of Wisdom Damage |
Arcane Curse Undispellable | 20 | 1 Glaives of Wisdom Bounces |
+0.8x Last Word Int Multiplier | 15 | -20s Global Silence Cooldown |
+20 Attack Speed | 10 | +10 Arcane Curse Damage |
Recent Changes
- Glaives of Wisdom
- CHANGEDdamage type from Pure to Magical.
- Increased intelligence as damage from 15%/35%/55%/75% to 20%/40%/60%/80%.
- Aghanim's Shard upgrade:
- After the required hits, the next Glaives of Wisdom attack now silences all hit targets, including the bounced attack.
- Talents:
- LVL 20LVL 25
- Increased Arcane Curse initial damage from 40/60/80/100 to 20/40/60/80.
Recommended items
Gameplay
Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word. His arranged opponents fell under an Arcane Curse, draining their health with each incantation made. Then, there was Global Silence. Not a gasp or whisper escaped their lips as Nortrom finished off each challenger with his multipronged Glaives of Wisdom. At that moment, it became clear to all watching: The absence of magic can be the greatest magic of all. | |
Roles: | Carry Support Disabler Initiator Nuker |
Complexity: | |
Adjectives: | Legs ( 2 )
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Audio
History
Equipment
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Trivia
- Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.
- Like Death Prophet, Omniknight and Io, Silencer received a color palette change, changing his model and icons, having his former red armor replaced with violet.
- Before his palette change, newer players would occasionally mistake Silencer for Dragon Knight, and he would sometimes be referred to as "The other Dragon Knight". Even after the palette swap, some older players may refer to him as "Purple Dragon Knight".
- Silencer's spell sound effects are based on some of his voice lines. Arcane Curse debuff sounds is based on "▶️ Curse you!", Last Word is based on one of his laughing lines and Global Silence is based on ▶️ this.
- Chen is a member of the Knights of the Fold which would make him an enemy to Silencer based on Silencer's background. Despite this, there is no dialogue between the two heroes.