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Silencer
Silencer
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2.7
22 + 2.4
25 + 2.9
Level 0 1 15 25 30
Health 120 538 1352 2210 2562
+0 +1.9 +5.68 +9.58 +11.13
Mana 75 375 855 1347 1551
+0 +1.25 +3.28 +5.33 +6.16
Armor -1 2.67 8.27 14.27 16.6
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

18
32

43
57

83
97

124
138

141
155

Attack Rate 0.68/s 0.81/s 1/s 1.22/s 1.3/s
Attack Range Ranged 600 (800)
Attack Speed ▶️ 115 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Nortrom, the Silencer, is a ranged intelligence hero who can be played as a support, carry, or initiator. He is one of the few intelligence heroes that truly benefit from intelligence items and is effective against heroes that rely mostly on spells, as he can silence them while stealing their intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Arcane Curse slows and causes enemies to lose health for a set duration, but increases with each spell the enemy casts, forcing them to either wait and cast no spell until it expires, or cast spells and prolong the debuff and thus take more damage. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse duration ends the effects are the same. Glaives of Wisdom is an active attack modifier that deals a percentage of Nortrom's intelligence as pure damage. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.

Silencer has the unique innate ability, Intelligence Steal, which permanently steals the intelligence of enemy heroes that die near him or are directly killed by him and adds it to his own. This rewards his presence in teamfights, also making his glaives ever stronger as the battle goes on.

Bio

Silencer minimap iconNortrom, the Silencer
▶️ "Enemies should be seen and not heard."
Part of the seventh and final generation of a carefully designed pedigree, Nortrom was bred by the ancient order of the Aeol Drias to be the greatest magic user the world had ever seen. He was the prophesied one, the culmination of two-hundred years of careful pairings, a war-mage who would bring glory to the order, and destruction to their sworn enemies, The Knights of the Fold. Raised with other young mages in a hidden cantonment among the hills of the Hazhadal barrens, the order's preceptors waited for Nortrom’s abilities to manifest. While the other students honed their talents with fire, or ice, or incantatory spells, Nortrom sat silent and talentless, unable to cast so much as a hex. As the day of final testing approached, he still hadn’t found his magic. In disgust, the preceptors berated him, while the children laughed. “You are no mage,” the head of the order declared. Still, Nortrom did not slink away. He entered the day of testing and faced down the young mages who had mocked him. And then his preceptors learned a valuable lesson: a lack of magic can be the greatest magic of all. Nortrom silenced the young mages one by one and defeated them in single combat, until he alone stood as champion of the Aeol Drias, in fulfillment of the prophecy.

Abilities

Intelligence Steal
Cannot be used by illusions. Not disabled by Break.
Glaives of Wisdom icon
Ability
Passive
Affects
Enemy Heroes / Self
Silencer will permanently steal 2 (2.8 with Talent) intelligence from any enemy hero that dies within 925 range or is killed by the Silencer.
Steal Radius: 925
Stolen Intelligence: 2 (Talent 2.8)
Buff/Debuff
Modifiers [?]
Int Steal
Undispellable

  • This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
  • Stolen intelligence is directly removed from the enemy's base intelligence and added to Silencer's base intelligence.
  • Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
  • It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
  • Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
    • However, Silencer needs to be alive as the kill happens to steal the intelligence.
  • Cannot steal intelligence from illusions or hero clones.
    • When Silencer kills a Meepo minimap icon Meepo clone however, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
  • Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
  • Talent The bonus intelligence steal does not apply retroactively, meaning that taking the talent will not increase the amount of intelligence already stolen.
  • Enemy non-intelligence heroes effectively lose 24 (Talent 33.6) mana, 0.1 (Talent 0.14) mana regen and Expression error: Unexpected round operator.% (Talent Expression error: Unexpected round operator.%) spell damage.
    • Enemy intelligence heroes effectively lose 24 (Talent 33.6) mana, 0.1 (Talent 0.14) mana regen, Expression error: Unexpected round operator.% (Talent Expression error: Unexpected round operator.%) spell damage, and 2 (Talent 2.8) attack damage.
    • Vice versa, effectively increases Silencer's mana, mana regen amplification, spell damage, and attack damage by the same amount per stack.


Arcane Curse
Arcane Curse icon
Affects
Enemies
Damage
Magical
Curses the target area, causing enemy heroes to take damage and slowing their movement speed. Anytime affected enemies cast a spell, the duration is increased.
Cast Animation: 0.3+0.37
Cast Range: 1000
Radius: 425
Damage per Second: 16/24/32/40 (Talent Lua error in Module:Calculate at line 35: in expression "16+".)
Move Speed Slow: 9%/12%/15%/18% (Talent 29%/32%/35%/38%)
Base Duration: 6
Penalty Duration: 5
Cooldown symbol
 20/18/16/14
Mana symbol
 125/130/135/140
Buff/Debuff
Modifiers [?]
Curse Of The Silent
Nortrom's lack of incantations is less of a problem for him than it is for his adversaries.

  • Whenever an affected unit casts a spell, the duration is increased by 5. This effect has no stack limit.
  • If an affected unit gets silenced, the duration and the damage are paused until the silence expires.
    • However, the slow is not paused while silenced and still slows affected enemies.
  • Successive casts of Arcane Curse fully stack, always placing an independent debuff.
  • Deals damage in 1 second intervals, starting 1 second after the debuff is applied, resulting in 6 (+5 per penalty) instances.
  • Can deal up to 96/144/192/240 (+80/120/160/200 per penalty) (Talent Lua error in Module:Calculate at line 35: in expression "<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;16+&quot;.<*6"., +Lua error in Module:Calculate at line 35: in expression "<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;16+&quot;.<*5". per penalty) damage to a single unit (before reductions).
  • The sound effect played on every damage instance is only audible to the affected unit's player.


Glaives of Wisdom
Glaives of Wisdom icon
Affects
Enemies
Damage
Pure
Silencer enchants his glaives with his wisdom, dealing additional damage based on his Intelligence. Silencer temporarily steals his target's intelligence with each hit.
Cast Range: 600 (Talent 600.002)
Intelligence as Damage: 15%/35%/55%/75% (Talent 40%/60%/80%/100%)
Intelligence Steal: 1/1/2/3
Steal Duration: 10/20/30/40
Cooldown symbol
 0
Mana symbol
 15
Buff/Debuff
Modifiers [?]
Glaives Of Wisdom Buff
Undispellable
Glaives Of Wisdom Buff Counter
Undispellable
Glaives Of Wisdom Debuff
Undispellable
Glaives Of Wisdom Debuff Counter
Undispellable
Although lacking in traditional incantations, Nortrom's pedigree of the Aeol Drias gives him uncanny wisdom, which he applies to physical combat.

  • Deals its damage before the attack damage is applied, but still depends on the attack hitting the target.
  • Checks Silencer's intelligence upon projectile hit, so increasing or decreasing his intelligence while the projectile flies does affect its damage.
    • Steals intelligence before applying its damage, so it does affect Glaives of Wisdom damage right away.
  • Also reduces the target's current mana by 12 per stolen intelligence, instead of keeping the current mana percentage.
    • Effectively removes 12/12/24/36 current mana from the target. This lost mana is returned upon the debuff expiring.
  • Unlike on the target, Silencer keeps his current mana percentage upon gaining and losing the intelligence.
  • Cannot reduce enemy intelligence below 0, but Silencer always gains the full amount of intelligence, no matter how much the target has left.
  • Target effectively loses 12/12/24/36 mana, 0.05/0.05/0.1/0.15 mana regen and Lua error in Module:Calculate at line 35: in expression "( 1*/100 round4 )*100". spell damage (and 1/1/2/3 attack damage if it is an intelligence hero).
    • Vice versa, effectively increases Silencer's mana, mana regen, spell damage, and attack damage by the same amount per cast.
  • Each attack places a new buff/debuff modifier on both, Silencer and the target. This means their durations are independent from each other.
  • The counter modifiers on both, Silencer and his targets, show how much intelligence they gained/lost.
    • Upon death, the dying hero's intelligence restores back to its normal values, while the other party keeps the changed intelligence values for the remaining duration.


Last Word
Last Word icon
Affects
Enemies
Damage
Magical
Enchants a target, providing vision of them and causing them to be damaged and silenced if they cast a spell or if the enchantment timer expires. Deals extra damage based on the difference in intelligence between Silencer and the target.
Cast Animation: 0.3+0.47
Cast Range: 900
Radius: 0 (With Aghanim's Scepter 600)
Base Damage: 80/120/160/200
Intelligence Difference Multiplier: 1.5/2/2.5/3
Initial Debuff Duration: 4
Silence Duration: 3/4/5/6
Cooldown symbol
 22/18/14/10
Mana symbol
 115
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Last Word to become an AoE ability.
Buff/Debuff
Modifiers [?]
Last Word
Silence
Nortrom ensures that spells uttered by his opponents will be their last.

  • When the target casts a spell during the initial debuff, it gets damaged, then silenced, and then the cast spell goes off.
    • Since the spell counts as cast, the silence does not prevent it from happening. Although the silence happens first, the spell's effects are already queued up.
    • However death does stop the spell, meaning when the damage from Last Word is enough to kill the target, the cast spell does not go off.
    • This also means that damage negating spells like Refraction icon Refraction and spells that provide spell immunity do not block its damage.
  • Does not trigger on toggle abilities, active attack modifiers and the abilities listed here.
    • Triggers on channeling spells, but waits for the channeling to stop first.
    • Last Word does trigger on Phase Shift icon Phase Shift. However, it only applies its effects when Phase Shift is canceled by the player prematurely.
  • When the initial debuff expires, it still damages and silences the target.
  • If the target has no intelligence, only the base damage is applied.
  • The curse first applies the debuffs, then the damage.
  • Grants shared vision as long as the 4 second initial debuff is on.
  • Aghanim's Scepter icon Aghanim's Scepter turns Last Word into an area-targeted spell, so that it cannot directly target units anymore.


Global Silence
Global Silence icon
Ability
No Target
Affects
Enemies
Silencer stops all sound, preventing enemy heroes and units on the map from casting spells.
Cast Animation: 0.3+0.37
Radius: Global
Duration: 4.5/5.25/6 (Talent Lua error in Module:Calculate at line 35: in expression "4.5+".)
Cooldown symbol
 130
Mana symbol
 300/450/600
Buff/Debuff
Modifiers [?]
Global Silence
With a shock to the ground, all magic and sound pauses, and Nortrom fulfills his prophecy.

  • The sound effect of Global Silence which plays on each enemy's hero has the highest sound priority in the game.
    • This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.


Talents

Hero Talents
Last Word icon Last Word Mutes25+25% Glaives of Wisdom icon Glaives of Wisdom Damage
Arcane Curse icon Arcane Curse Undispellable201 Glaives of Wisdom icon Glaives of Wisdom Bounces
+0.8x Last Word icon Last Word Int Multiplier15-20s Global Silence icon Global Silence Cooldown
+20 Attack Speed10+10 Arcane Curse icon Arcane Curse Damage

Recent Changes

Main Article: Silencer/Changelogs
Version
Description
  • Increased Arcane Curse icon Arcane Curse initial damage from 40/60/80/100 to 20/40/60/80.


Recommended items

Gameplay

Two hundred years of selective breeding had produced Nortrom, the prophesied war-mage that would bring glory to the order of Aeol Drias. Therefore, disgust and disappointment followed when it was found that the boy could cast not even a hex. Yet, on the day of final testing, Nortrom would have the Last Word. His arranged opponents fell under an Arcane Curse, draining their health with each incantation made. Then, there was Global Silence. Not a gasp or whisper escaped their lips as Nortrom finished off each challenger with his multipronged Glaives of Wisdom. At that moment, it became clear to all watching: The absence of magic can be the greatest magic of all.
Roles: Carry Carry Support Support Disabler Disabler Initiator Initiator Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.
  • Like Death Prophet minimap icon Death Prophet, Omniknight minimap icon Omniknight and Io minimap icon Io, Silencer received a color palette change, changing his model and icons, having his former red armor replaced with violet.
    • Before his palette change, newer players would occasionally mistake Silencer for Dragon Knight minimap icon Dragon Knight, and he would sometimes be referred to as "The other Dragon Knight". Even after the palette swap, some older players may refer to him as "Purple Dragon Knight".
  • Silencer's spell sound effects are based on some of his voice lines. Arcane Curse debuff sounds is based on "▶️ Curse you!", Last Word is based on one of his laughing lines and Global Silence is based on ▶️ this.
  • Chen minimap icon Chen is a member of the Knights of the Fold which would make him an enemy to Silencer based on Silencer's background. Despite this, there is no dialogue between the two heroes.

Gallery

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