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Nortrom, the Silencer, is a ranged intelligence hero who can be played as a support, carry, or initiator. He is one of the few intelligence heroes that truly benefit from intelligence items and is effective against heroes that rely mostly on spells, as he can silence them while stealing their intelligence and adding it to his own. He is a notorious anti-caster hero who can disrupt the magical abilities of his enemies and cripple spellcasters throughout the game. Arcane Curse slows and causes enemies to lose health for a set duration, but increases with each spell the enemy casts, forcing them to either wait and cast no spell until it expires, or cast spells and prolong the debuff and thus take more damage. Last Word places a curse on Nortrom's target that damages and silences for a long duration if the target casts a spell. If the target does not cast a spell before the curse duration ends the effects are the same. Glaives of Wisdom is an active attack modifier that deals a percentage of Nortrom's intelligence as pure damage. Nortrom's ultimate, Global Silence, silences all enemy units on the map for a few seconds. A well-timed Global Silence can be used to save yourself or an ally, initiate a teamfight, or ruin the enemy's initiation.
Silencer has the unique innate ability, Intelligence Steal, which permanently steals the intelligence of enemy heroes that die near him or are directly killed by him and adds it to his own. This rewards his presence in teamfights, also making his glaives ever stronger as the battle goes on.
Bio
Abilities
Passive
Enemy Heroes / Self
- This is an innate ability and does not need to be skilled. It is not bound to any ability, but to Silencer himself.
- Stolen intelligence is directly removed from the enemy's base intelligence and added to Silencer's base intelligence.
- Can only steal from base intelligence + intelligence gained from levels. Bonus intelligence cannot be stolen.
- It does not matter how an enemy hero within the radius dies, Silencer always steals its intelligence.
- Silencer also always steals intelligence when he deals the killing blow on an enemy hero, regardless of distance.
- However, Silencer needs to be alive as the kill happens to steal the intelligence.
- Cannot steal intelligence from illusions or hero clones.
- When Silencer kills a Meepo clone however, he does steal intelligence, since killing a Meepo clone also kills the main Meepo.
- Cannot reduce enemy base intelligence below 1. Silencer also does not gain intelligence from heroes that are at 1 intelligence.
- The status buff, however, increases by {{#show:#Intelligence Steal|?value2#}} on every kill or nearby death.
- Each stack effectively changes Silencer's and the enemy's mana by Expression error: Unrecognized punctuation character "{"., mana regeneration by Expression error: Unrecognized punctuation character "{". and spell damage by Expression error: Unrecognized punctuation character "{".%.
- Silencer also gains {{#show:#Intelligence Steal|?value2#}} attack damage per stack, while the enemy loses the same amount if it is an intelligence hero.
- Whenever an affected unit casts a spell, the duration is increased by {{#show:#Arcane Curse|?value6#}}. This effect has no stack limit.
- Fully ignores toggle abilities, active attack modifiers and the abilities listed here.
- If an affected unit gets silenced, the duration and the damage are paused until the silence expires.
- However, the slow is not paused while silenced and still slows affected enemies.
- Successive casts of Arcane Curse fully stack, always placing an independent debuff.
- Damages in 1 second intervals, starting 1 second after the debuff is applied, resulting in {{#show:#Arcane Curse|?value5#}} (+{{#show:#Arcane Curse|?value6#}} per penalty) instances.
- Can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Arcane Curse|?value3#}}*{{#show:#Arcane Curse|?value5#}}". (+Lua error in Module:Calculate at line 35: in expression "{{#show:#Arcane Curse|?value3#}}*{{#show:#Arcane Curse|?value6#}}". per penalty) damage to a single unit (before reductions).
- The sound effect played on every damage instance is only audible to the affected unit's player.
- Glaives of Wisdom can be disjointed.
- Glaives of Wisdom deal their damage in a separate damage instance. So they are unaffected by any attack modifying effect.
- Glaives of Wisdom deal their damage before the attack damage is applied, but still depend on the attack hitting the target.
- Checks Silencer's intelligence as the projectile hits. Gaining/losing intelligence while the projectile is travelling does affect its damage.
- When the target casts a spell during the initial debuff, it gets damaged, then silenced, and then the cast spell goes off.
- Since the spell counts as cast, the silence does not prevent it from happening. Although the silence happens first, the spell's effects are already queued up.
- However death does stop the spell, meaning when the damage from Last Word is enough to kill the target, the cast spell does not go off.
- This also means that damage negating spells like Refraction and spells that provide spell immunity do not block its damage.
- Does not trigger on toggle abilities, active attack modifiers and the abilities listed here.
- Triggers on channeling spells, but waits for the channeling to stop first.
- Last Word does trigger on Phase Shift. However, it only applies its effects when Phase Shift is canceled manually.
- When Recall is cast while having the debuff on, it freezes and does not trigger until another spell is cast.
- When the initial debuff expires, it still damages and silences the target.
- Grants shared vision as long as the {{#show:#Last Word|?value2#}} second initial debuff is on.
- The Last Word Disarm debuff, although no longer serving a purpose, is still applied and visible in the HUD.
No Target
Enemies
- The silence affects spell immune, invisible and invulnerable creeps, summons and heroes. Does not affect hidden units.
- The sound effect of Global Silence which plays on each enemy's hero has the highest sound priority in the game.
- This means it heavily tones down other game sounds for enemies, making it basically the only sound they can hear during the silence.
Talents
Hero Talents | ||
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+25% Arcane Curse Slow | 25 | +200 Attack Range |
+12% Magic Resistance | 20 | +30 Attack Speed |
+60 Gold/Min | 15 | +200 Health |
+7 Intelligence | 10 | +4 Armor |
- The armor is added as bonus armor, and therefore does not benefit illusions.
- Gold granted from the talent is unreliable gold.
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The attack range talent also affects the cast range of Glaives of Wisdom.
- Gold granted from the talent is unreliable gold.
- The health talent increases the max health capacity and keeps the current health percentage.
- Stacks diminishingly with other magic resistance sources.
- Increases Silencer's magic resistance to 34%.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- Unlike most heroes, Silencer's attack projectiles actually use the model of his equipped cosmetic weapon.
- Like Death Prophet, Omniknight and Io, Silencer received a color palette change, changing his model and icons, having his former red armor replaced with violet.
- Before his palette change, newer players would occasionally mistake Silencer for Dragon Knight, and he would sometimes be referred to as "The other Dragon Knight". Even after the palette swap, some older players may refer to him as "Purple Dragon Knight".
- Silencer's spell sound effects are based on some of his voice lines. Arcane Curse debuff sounds is based on "▶️ Curse you!", Last Word is based on one of his laughing lines and Global Silence is based on ▶️ this.
- Chen is a member of the Knights of the Fold which would make him an enemy to Silencer based on Silencer's background. Despite this, there is no dialogue between the two heroes.
Gallery
References
de:Silencer