Dota 2 Wiki
Register
Advertisement
The printable version is no longer supported and may have rendering errors. Please update your browser bookmarks and please use the default browser print function instead.
Necronomicon 2 icon
▶️ More pages for my Black Grimoire!
This article or section contains content that has been removed from the game or store, or has never been released. It exists solely for archival purposes.
Shrine
Filler Building Radiant 1 model
Filler Building Radiant 1 model
Filler Building Dire 2 model
Unknown Unit iconUnknown Unit icon
Building
1750
+5
This unit has no mana.
Level 0
Armor Armor 17
Magic Resistance 0%
Collision Size 96
Vision Range (G) 0
Bounty Gold
+
0
125 / LVL Team Bounty
Experience 0
Abilities Sanctuary icon Sanctuary
Intern
npc_dota_goodguys_healers/npc_dota_badguys_healers


Main Article: Buildings

Abilities

Sanctuary icon
Ability
Passive / Aura
Affects
Allies
Generates an aura that provides increased health and mana regeneration to nearby allies when activated.
Activation Distance: 150
Aura Radius: 500
Base Health Regen Bonus: 90
Max Health as Health Regen Bonus: 2%
Base Mana Regen Bonus: 50
Max Mana as Mana Regen Bonus: 2%
Aura Linger Duration: 0.5
Duration: 5
Cooldown symbol
 240
Buff/Debuff
Modifiers
modifier_filler_thinker
Undispellable
modifier_filler_heal_aura
Undispellable
modifier_filler_heal
Undispellable

  • Whenever this ability is off cooldown, the shrine emits particle effects and a looping sound. Its minimap icon also starts glowing.
  • While ready, the Alt highlights the aura's radius with a blue circle. This circle disappears when on cooldown after the aura expired.
  • A shrine can be activated by ordering the hero to follow it. A follow order is given by right-clicking, or by pressing the move hotkey and selecting the shrine as a target.
    • Once the hero is within the activation range, the shrine gets activated, if the follow command is still active.
    • Can only be activated by allied heroes and clones. No other unit can activate it.
    • Since a hero executing a move order is required to activate it, it cannot be activated while stunned, taunted, slept, cycloned and hidden.
  • Once activated, the shrine emits an aura which applies the restoring effects. The aura's buff lingers for 0.5 seconds.
  • The aura affects all allied units which are not wards or buildings. However, it does not affect invulnerable or hidden allies.
  • Can regenerate up to 495 + 11% of a unit's max health and up to 275 + 11% of a unit's max mana over its full duration.
  • All shrines are on cooldown until the 7 minute mark of the game.
Advertisement