Changelogs
Version history
Version
Description
- Level 10 left talent: Replaced +20% experience gain with +10% spell damage amplification.
- Increased Serpent Wards attack damage from 50/75/100 to 50/80/110.
- Level 25 left talent: Reduced Serpent Wards attack damage bonus from 50 to 40.
- Reduced base attack speed from 100 to 90.
- Increased Ether Shock mana cost from 95/105/135/160 to 100/120/140/160.
- Reduced base intelligence from 21 to 19.
- Increased intelligence gain from 3 to 3.5.
- Level 20 right talent: Reduced Shackles duration bonus from 3 to 2.5.
- Increased strength gain from 2.1 to 2.3.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Hex is now dispellable with strong dispels.
- Mass Serpent Ward
- Now spawns the wards in a circular formation, witn a 150 radius, instead of a square formation with a 64 range diameter.
- Now has an AoE targeting cursor.
- Increased Serpent Wards collision size from 8 to 16.
- Increased Serpent Wards attack damage from 40/70/100 to 50/75/100.
- Increased base intelligence from 19 to 21.
- Reduced Hex mana cost from 110/140/170/200 to 70/110/150/190.
- Level 15 left talent: Increased Hex cooldown reduction from 4 to 5.
- Level 25 left talent: Reduced Serpent Wards attack damage bonus from 60 to 50.
- Reduced base intelligence from 21 to 19.
- Increased base attack damage from 50-57 to 52-59.
- Fixed Ether Shock's max distance not being increased by cast range bonuses.
- Increased Ether Shock cooldown from 8 to 14/12/10/8.
- Reduced Shackles total damage from 120/200/280/360 to 60/160/260/360.
- Increased turn rate from 0.4 to 0.5.
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Hex can no longer dispelled.
- Reworked talents:
- Old:
- Level 10: +25 movement speed or +200 health
- Level 15: +35% experience gain or +100 cast range
- Level 20: +3s Shackles duration or +4 Serpent Wards summoned
- Level 25: +350 Ether Shock damage or +1 Serpent Wards attacks to destroy
- New:
- Level 10: +20% experience or +200 health
- Level 15: -4s Hex cooldown or +125 cast range
- Level 20: +1 Serpent Wards attacks to destroy or +3s Shackles duration
- Level 25: +50 Serpent Wards attack damage or +400 Ether Shock damage
- Increased base attack damage from 44-51 to 50-57 (total attack damage is now 71-78).
- Increased strength gain from 1.8 to 2.1.
- Reduced base health regeneration 0.25 to 0.
- Increased Serpent Wards attack range from 600 ( 825) to 650 ( 875)
- Level 20 right talent: Replaced 30 seconds respawn time reduction with to +4 Serpent Wards summoned.
- Level 10 right talent: Increased health bonus from 175 to 200.
- Level 10 left talent: Increased movement speed bonus from 20 to 25.
- Level 15 left talent: Increased experience gain bonus from 30% to 35%.
- Level 20 left talent: Replaced 20% magic resistance bonus with +3 Shackles duration.
- Level 25 left talent: Replaced +3 Shackles duration with +350 Ether Shock damage.
- Increased base attack damage from 26-33 to 44-51 (total attack damage is now 65-72).
- Reduced attack range from 500 to 400.
- Increased base armor from -1 to 0 (total armor is now 2.29).
- Level 10 right talent: Increased health bonus from 150 to 175.
- Level 10 left talent: Increased movement speed bonus from 15 to 20.
- Level 15 left talent: Increased experience gain bonus from 20% to 30%.
- Mass Serpent Ward
- No longer deal 100% splash magical damage in a 175 radius.
- Increased Serpent Wards attack damage from 40-45/60-65/80-85 ( 85-90/105-110/125-130) to 40/70/100.
- Aghanim's Scepter now increases serpent wards attack range from 600 to 825 and makes them attack two units at the same time, dealing full damage to both. [?]
- Added talents:
- Level 10: +150 health or +15 movement speed
- Level 15: +100 cast range or +20% experience gain
- Level 20: -30s respawn time or +20% magic resistance
- Level 25: +1 Serpent Wards attacks to destroy or +3s Shackles duration
- Mass Serpent Ward
- Increased splash damage from 75% to 100%.
- Increased Serpent Wards attack damage from 40-45/55-60/70-75 to 40-45/60-65/80-85.
- Reworked/simplified Mass Serpent Ward's splash:
- old:
- 100% splash damage in a 50/75/85 radius
- 40% splash damage in a 75/100/110 radius
- 20% splash damage in a 150/200/220 radius
- new:
- 75% splash damage in a 175 radius
- Increased Shackles damage per second from 43.5/51.5/56.5/60 to 43.5/57/66/72 (total damage from 120/180/240/300 to 120/200/280/360).
- Serpent Wards now take 2 hits to destroy, instead of having 135/150/150 health.
- Shackles
- Reduced cooldown from 16 to 10.
- Increased damage per second from 43 to 43.5/51.5/56.5/60 (total damage from 120/150/180/220 to 120/180/240/300).
- Fixed sometimes not granting True Sight over the target properly.
- Rescaled Shackles mana cost from 110/130/155/185 to 140/150/160/170.
- Increased Mass Serpent Ward cooldown from 110 to 120.
- Mass Serpent Ward
- Increased number of wards from 8 to 10.
- The wards are now placed so that the center of the formation is empty (square-like formation).
- Increased Serpent Wards attack damage from 39-43/54-58/69-73 to 40-45/55-60/70-75.
- Increased Aghanim's Scepter upgraded Serpent Wards attack damage from 53-59/74-79/94-100 to 85-90/105-110/125-130.
- Increased base attack damage from 21-28 to 26-33 (total attack damage is now 47-54).
- Ether Shock
- Reduced number of targets from 3/4/6/7 to 1/3/5/7.
- Increased damage from 80/160/240/320 to 140/200/260/320.
- Increased Ether Shock damage from 75/150/225/300 to 80/160/240/320.
- Reduced Ether Shock cooldown from 10 to 8.
- Renamed Forked Lightning into Ether Shock.
- Aghanim's Scepter upgraded Mass Serpent Ward
- No longer increases number of wards from 8 to 10.
- Now increases the wards' attack damage from 39-43/54-58/69-73 to 53-59/74-79/94-100.
- Increased Mass Serpent Ward cooldown from 100/80/60 to 110 on each level.
- Reduced Hex duration from 1/2/3/4 to 1.25/2/2.75/3.5.
- Reduced Aghanim's Scepter upgraded Mass Serpent Ward number of wards from 12 to 10.
- Increased Mass Serpent Ward cast range from 350 ( 400) to 500.
- Increased base strength from 16 to 19.
- Mass Serpent Ward
- Reduced mana cost from 200/350/610 to 200/350/600.
- Reduced cooldown from 120 on each level to 100/80/60.
- Increased duration from 40 to 45.
- Increased movement speed from 275 to 285.
- Reduced attack range from 550 to 500.
- Reduced movement speed from 280 to 275.
- Reduced Hex duration from 2/3/4/5 to 1/2/3/4.
- Increased Mass Serpent Ward cooldown from 100 to 120.
Patch history
Patch
Description
December 17, 2014 Patch Update 5
- Fixed the damage source of the Mass Serpent Wards' splash damage to be the wards, instead of Shadow Shaman.
- Fixed Shackles doing a little less damage than intended.
- Updated Shadow Shaman's attack sound.
- Updated Ether Shock's visual effects and sound.
- Fixed Mass Serpent Ward having no cast point.
- UAdded Teleport animations for Beastmaster, Bounty Hunter, Broodmother, Clinkz, Lifestealer, Necrophos and Shadow Shaman.
- UAdded Spawn animations for Beastmaster, Bounty Hunter, Necrophos and Shadow Shaman.
- Fixed Ether Shock ignoring Linken's Sphere.
- Fixed Corrosive Skin affecting Mass Serpent Ward.
- UAdded a Haste Rune run animation for Shadow Shaman.
- Fixed Mass Serpent Ward having instant attack point (instead of 0.3).
- UAdded idle injured animations for Shadow Shaman.
- UAdded injured animations for Shadow Shaman.
- UAdded chase animations for Shadow Shaman.
- Fixed Ether Shock hitting units in the FoW.
- Fixed Ether Shock hitting invisible units.
- Fixed Hex not being blocked by Linken's Sphere.
- Venomancer's wards and Shadow Shaman's wards all use the smaller hull size. This should prevent them from blocking narrow paths.
- Added lifetime indictator for Shadow Shaman's Wards.
- Fixed Lion's Mana Drain and Shadow Shaman's Shackles to properly handle getting purged.
- Fixed Shadow Shaman's wards and Venomancer's Wards not being able to attack Roshan.
- Fixed Shadow Shaman's wards not drawing.
- New Mass Serpent Ward model
- Fixed cast point issues with Shadow Shaman, Lion and Tinker.
- Fixed Lifesteal from leeching off of wards (like Shadow Shaman's Mass Serpent Ward).
- Fixed more bugs with Ether Shock search area.
- Added Shadow Shaman VO.
- Fixed Ether Shock search distance.
- Added tooltip durations to Shadow Shaman's abilities.