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Shadow Shaman
Shadow Shaman
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
23 + 2.3
16 + 1.6
19 + 3.5
Level 0 1 15 25 30
Health 120 626 1330 2100 2386
+0 +2.3 +5.52 +9.02 +10.37
Mana 75 303 891 1455 1683
+0 +0.95 +3.4 +5.75 +6.73
Armor 1 3.67 7.4 12.07 13.73
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

52
59

71
78

120
127

167
174

186
193

Attack Rate 0.53/s 0.62/s 0.76/s 0.92/s 0.98/s
Attack Range Ranged 400 (800)
Attack Speed ▶️ 90 (1.7s BAT)
Attack Animation 0.3 + 0.5
Projectile Speed 900
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rhasta, the Shadow Shaman, is a ranged intelligence hero mostly played as a pusher and disabler, wielding abilities that make pushing lanes more efficient. When his abilities are used in intelligent combos, he has one of the longest disables in game. He is also capable of disabling multiple enemy heroes, allowing him to initiate encounters as well. Though very supportive in nature, until the late game Rhasta is capable of killing lone enemy heroes with the use of his entire skill set; meaning he is more difficult to gank than most other supports. Playing Rhasta well requires good knowledge of target priority and timing; and some minor micromanagement. His peak is mid-game, but he can continue to wreak havoc on enemies all throughout the match.

Bio

Shadow Shaman minimap iconRhasta, the Shadow Shaman
▶️ "I am the intermediary between life and death."
Born in the Bleeding Hills, Rhasta was just a starving youngling when picked up by a travelling con-man. For two pins of copper, the old con-man would tell your fortune. For three, he’d castrate your pig, for five, he’d circumcise your sons. For a good meal, he’d don his shaman garb, read from his ancient books, and lay a curse upon your enemies. His strange new youngling, part hill troll, part…something else, worked as assistant and lent an air of the exotic to the con-man’s trade.

Always one step ahead of cheated customers, one town ahead of a pursuing patronage, the two trekked across the blighted lands until one day the con-man realized that the little youngling could actually do what he only pretended at. His ward had a gift—a gift that customers valued. And so the youngling Rhasta was thrust before the crowds, and the trade-name Shadow Shaman was born. The two continued from town to town, conjuring for money as Shadow Shaman’s reputation grew. Eventually, the pair’s duplicitous past caught up with them, and they were ambushed by a mob of swindled ex-clients. The con-man was slain, and for the first time, Rhasta used his powers for darkness, massacring the attackers. He buried his beloved master, and now uses his powers to destroy any who would seek to do him harm.

Abilities

Ether Shock
Ether Shock icon
Affects
Enemies
Damage
Magical
Creates a cone of ethereal energy that strikes multiple enemy units.
Cast Animation: 0.3+1.23
Cast Range: 600 (Talent 740)
Starting Radius: 200
Max Distance: 500
End Radius: 300
Number of Targets: 1/3/5/7
Damage: 140/200/260/320 (Talent 540/600/660/720)
Cooldown symbol
 14/12/10/8
Mana symbol
 100/120/140/160
Originally used to open shows with the travelling con-man, Rhasta's lightning display shocks adversaries in more ways than one.

  • Can hit units up to 1000 range away (starting radius + distance + end radius).
  • The complete area is shaped like a cone in front of Shadow Shaman.
  • The area starts in front of Shadow Shaman, and not at the primary target's position.
  • Targets within the cone area are not chosen randomly. It chooses the closest valid targets to the primary target within the cone.
  • All strikes together can deal up to 140/600/1300/2240 (Talent 540/1800/3300/5040) damage (before reductions).


Hex chicken model

Chicken model

Hex
Hex (Shadow Shaman) icon
Affects
Enemies
Transforms an enemy unit into a harmless creature, disabling their attacks and abilities.
Cast Range: 500 (Talent 640)
Set Movement Speed: 100
Duration: 1.25/2/2.75/3.5
Cooldown symbol
 13 (Talent 12)
Mana symbol
 70/110/150/190
Buff/Debuff
Modifiers [?]
Voodoo
Rhasta often ended performances by turning himself into a chicken - now, the humiliation is shared.

  • Since hex changes base movement speed and does not actually apply a slow, all speed effects are calculated using the 100 base speed.
  • Shadow Shaman's hex transforms the target into a chicken.


Shackles
Shackles icon
Affects
Enemies
Damage
Magical
Magically binds an enemy unit so that it cannot move or attack, while dealing damage over time.
Cast Range: 400 (Talent 540)
Max Channel Time: 2.75/3.5/4.25/5 (Talent Lua error in Module:Calculate at line 35: in expression "2.75+".)
Total Damage: 60/160/260/360 (Talent Lua error in Module:Calculate at line 35: in expression "60/2.75/10*ceil(<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;2.75+&quot;.</0.1) round0".)
Cooldown symbol
 16/14/12/10
Mana symbol
 140/150/160/170
Buff/Debuff
Modifiers [?]
Shackles
A self-defense incantation, Rhasta developed shackles after his master was slain in the Bleeding Hills.

  • Provides True Sight over the target, but only when the target was not invisible or within a fade time upon cast.
  • Deals damage in 0.1 second intervals, starting immediately as the channeling begins, resulting in 28/35/43/50 (Talent Lua error in Module:Calculate at line 35: in expression "ceil(<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;2.75+&quot;.</0.1)".) damage instances.
    • The damage per tick is based on the total damage divided by its duration and then divided by 10. The talent bonus is ignored.
    • This results in 2.182/4.571/6.118/7.2 damage per tick (21.82/45.71/61.18/72 damage per second).
    • Therefore, the final damage dealt (before reductions) is 61.09/160/263.06/360 (Talent Lua error in Module:Calculate at line 35: in expression "60/2.75/10*ceil(<strong class="error"><span class="scribunto-error" id="mw-scribunto-error-0">Lua error in Module:Calculate at line 35: in expression &quot;2.75+&quot;.</0.1) round2".).


Serpent Ward
Shadow Shaman Serpent Ward model
Summoned Ward
4
+0
Talent
6HP
This unit has no mana.
Level 3
Duration Ability Duration 45
Armor Armor 0
Magic Resistance 0%
Status Resistance 0
Attack Damage ▶️ Piercing icon Piercing
50/85/120 (Talent 75/110/145)
Attack Range Ranged 650
(Talent 790)
Acquisition Range 650 (Talent 790)
Attack Speed 0.67 attack(s) per second. 100 • 1.5s BAT
Attack Animation 0.3+0.4
Projectile Speed 900
Turn Rate Takes 0.105s to turn 180°. 1
Collision Size 36
Bound Radius 16
Vision Range (G) 1200800
Bounty Gold 2230
Experience 31
Mass Serpent Ward formation

The wards' formation.

Mass Serpent Ward
Mass Serpent Ward icon
Summons 10 Serpent Wards to attack enemy units and structures. The Wards are immune to magic. It takes two hits to destroy a single Ward.
Cast Animation: 0.3+0.97
Cast Range: 550 (Talent 690)
Spawn Radius: 150
Number of Wards: 10
Attacks to Destroy: 2 (Talent 3)
Split Shot Search Radius: 0 (With Aghanim's Scepter 875)
Bonus Attack Targets: 0 (With Aghanim's Scepter 1)
Duration: 45
Cooldown symbol
 120
Mana symbol
 200/350/600
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Serpent Wards to have split shot, attacking two units for full damage. Increases attack range of Serpent Wards.
Snake charming was a big part of the Shadow Shaman's act; now Rhasta can empower the Snakes to do his bidding.

  • Places a Serpent Ward on every 36th degree of a 150 radius circle, resulting in 10 wards forming a ring
    • The wards form a perfect barrier, so that enemies inside cannot move out, unless they have phased movement.
    • Destroying one ward is enough to allow units to walk in and out of the ring of wards.
    • The wards' facing angle is set equal to Shadow Shaman's facing angle upon cast.
  • Serpent Wards automatically attack enemies within their attack range, using default auto-attack rules.
    • It is possible to manually give the wards an attack target by just right-clicking an enemy in range.
    • It is also possible to stop the wards from attacking by ordering them to stop (only works when the auto-attack option is turned off).
  • Serpent Wards have a lower target priority than other units and heroes, so they are attacked by towers and creeps last.
  • The serpent wards attack damage is not reduced by Damage Block.
  • Aghanim's Scepter icon Aghanim's Scepter causes the wards to perform instant attacks on one enemy whenever they launch an attack projectile.
    • This means the extra projectile is released at the same time together with the main attack.
    • Therefore, it does not matter whether the primary attack misses or not, the extra projectile is still released.
    • The extra projectile travels at the same speed as the primary projectile, and can be disjointed like regular attacks.
    • Unlike most other instant attacks, the ones from the Serpent Wards do not proc any on-hit effects.
    • However, they are affected by armor type and evasion.
    • The extra attack does not target wards, invisible units, attack immune units, or units inside the Fog of War. They do target buildings.
    • The secondary target is chosen randomly. There are no priorities.


Talents

Hero Talents
+25 Shadow Shaman Serpent Ward icon Wards Attack Damage25+400 Ether Shock icon Ether Shock Damage
+1 Shadow Shaman Serpent Ward icon Serpent Wards Max HP20Hex (Shadow Shaman) icon Hex Breaks
+1s Shackles icon Shackles Duration15+140 Shadow Shaman Serpent Ward icon Serpent Wards Attack Range
+10% Hex (Shadow Shaman) icon Hex Damage Amplification10+170 Shackles icon Shackles Total Damage

Recommended items

Gameplay

Much to the surprise of the travelling con-man, his newly adopted assistant could actually perform his tricks with real magic. Rhasta, the young half-troll, dazzled audiences with the lights of Ether Shock, among other things. But their duplicitous deeds soon caught up with them. An angry mob descended on the pair, killing the old master. Rhasta had no choice but to adapt his show tricks for darker purposes. He Hexes one foe, transforming him into a chicken, while locking down another with magical Shackles—but not before conjuring up a Mass Serpent Ward. Spitting fire in every direction, the Shadow Shaman's charmed snakes make short work of his disabled enemies.
Roles: Support Support Pusher Pusher Disabler Disabler Nuker Nuker Initiator Initiator
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • The name Rhasta is based on the Rastafarians, a follower of a religious movement in Jamaica known as Rastafari. In DotA, his hero model and dialogue had a strong Jamaican influence and style. But in Dota 2, his theme and style have undertaken a more Native American influence, mostly evident in his attire and accent.
  • Rhasta is also a Persian name and word that means "truth" or "path".

Gallery

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