Old Abilities
Soul Catcher (Pre 7.20)
Ability
Target Area
Target Area
Affects
Enemies
Enemies
Captures the soul of a random enemy in an area, amplifies all damage they take. Units under the effect of Disruption can still be affected by Soul Catcher.
Cast Range: 600
Search Radius: 450
Damage Amplification: 20%/30%/40%/50%
Duration: 12
Trying to resist the Shadow Demon's corruption is mostly a useless endeavor.
- This ability got reworked into the current Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". in the 7.20 gameplay patch.
- Upon cast, a random enemy unit within the targeted area receives a debuff, which causes them to take increased damage.
- There are no unit priorities. A unit is selected completely random.
- Can place the debuff on invisible units, and on units under the effect of the most recent Disruption cast by Shadow Demon.
- Fully ignores other invulnerable units, ancient creeps, Roshan and creep-heroes.
- Amplifies all 3 damage types, including self-inflicted damage and damage dealt by allies.
- Successive casts on the same target do not stack, but refresh the duration.
- When the level 10 talent is chosen, creates an illusion of the caught enemy when it dies with the debuff.
- The illusion does not have a set duration upon spawning. It disappears once the hero respawns, or when killed.
- The illusion is not created when the enemy has Reincarnation.