Changelogs
Version history
Version
Description
- Level 10 left talent: Replaced +20% experience gain with +100 cast range.
- Level 10 left talent: Reduced experience gain bonus from 30% to 20%.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". current health removal from 25%/30%/35%/40% to 20%/25%/30%/35%.
- Level 15 right talent: Reduced movement speed bonus from 30 to 25.
- Increased Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". mana cost from 50/70/90/110 to 80/100/120/140.
- Increased intelligence gain from 3.1 to 3.3.
- Increased intelligence gain from 2.7 to 3.1.
- Reduced movement speed from 295 to 290.
- Reduced Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher". mana cost from 110 on each level to 50/70/90/110.
- Reduced Shadow Poison mana cost from 50 on each level to 35/40/45/50.
- Increased strength gain from 2.4 to 2.6.
- Reduced base health regeneration from 1.5 to 0.
- Reduced base mana regeneration from 0.9 to 0.
- Disruption
- The current health of the spawned illusion is now determined upon cast, instead of upon end.
- Increased duration from 2.5 to 2.75.
- Reworked Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Soul Catcher".
- Captures the soul of enemy units in an area, causing them to lose a percentage of their current health. When the debuff is removed, the units gain half of the lost health back. Units under the effect of Disruption can still be affected by Soul Catcher.
- Cast range: 700
- Radius: 175/200/225/250
- Current health removed: 25%/30%/35%/40%
- Duration: 10
- Mana cost: 110
- Cooldown: 26/24/22/20
- Notes: Manipulates health, without causing damage, so it bypasses and ignores any damage reducing, blocking or amplifying effects. Dispelling the debuff returns health as well. Does not affect ancient creeps.
- Level 15 right talent: Reduced movement speed bonus from 35 to 30.
- Level 15 right talent: Reduced movement speed bonus from 40 to 35.
- Reduced base intelligence from 23 to 21.
- Increased base attack damage from 27-31 to 29-33.
- Demonic Purge
- Now continuosly dispels the target over the entire duration, instead of only once upon cast.
- No longer roots non-hero units for the initial 3 seconds.
- Reworked the slow to decay more smoothly
- Old level 1: Starting slow: 100%, decay rate: 1s, slow decay amount: 20%
- Old level 2: Starting slow: 100%, decay rate: 1.67s, slow decay amount: 33.33%
- Old level 3: Starting slow: 100%, decay rate: 2.5s, slow decay amount: 50%
- New, all levels: Starts at 100% and smoothly decays down to 20% over its duration.
- Increased duration from 5 to 7.
- Increased cooldown from 40 to 60. [?]
- Level 10 left talent: Increased experience gain bonus from 25% to 30%.
- Level 25 left talent: Replaced +5s Disruption duration with 2 charges of Disruption.
- USoul Catcher no longer creates an illusion of the target when it dies while debuffed.
- Level 10 left talent: Replaced +10 strength with Soul Catcher spawns an illusion on death. [?]
- Increased base health regeneration from 0 to 1.5.
- Increased base mana regeneration from 0.01 to 0.9.
- Soul Catcher
- Now randomly chooses a single enemy again, instead of spreading its amplification evenly among all the enemies within the radius.
- Now creates an illusion of the enemy when it dies, which lasts until it respawns or until killed.
- The illusion deals 30%/45%/60%/75% damage and takes 200% damage.
- Increased Shadow Poison radius from 190 to 200.
- Demonic Purge can now target invulnerable units.
- Reworked talents:
- Old:
- Level 10: +20 movement speed or +10 strength
- Level 15: +10% spell damage amplification or +100 cast range
- Level 20: -1.5s Shadow Poison cooldown or +15% magic resistance
- Level 25: -6s Soul Catcher cooldown or +400 Demonic Purge damage
- New:
- Level 10: +25% experience gain or +10 strength
- Level 15: +25% Shadow Poison damage or +40 movement speed
- Level 20: -1.5s Shadow Poison cooldown or -6s Soul Catcher cooldown
- Level 25: +5s Disruption duration or +500 Demonic Purge damage
- Level 15 left talent: Increased spell damage amplification bonus from 8% to 10%.
- Level 15 right talent: Increased cast range bonus from 75 to 100.
- Increased base strength from 19 to 21.
- Reduced Demonic Purge cooldown from 50 to 40.
- Reduced Shadow Poison cast time from 0.3 to 0.25.
- Level 10 left talent: Increased movement speed bonus from 10 to 20.
- Level 10 right talent: Increased strength bonus from 6 to 8.
- Level 15 left talent: Increased spell damage amplification bonus from 6% to 8%.
- Level 20 right talent: Increased magic resistance bonus from 10% to 15%.
- Increased strength gain from 1.9 to 2.2.
- Reduced base health regeneration from 0.25 to 0.
- Reduced Shadow Poison mana cost from 55 to 50.
- Soul Catcher now spreads its amplification evenly among all the enemies within the radius, instead of randomly choosing a single enemy.
- Level 20 left talent: Replaced 25 seconds respawn time reduction with to 1.5 seconds Shadow Poison cooldown reduction.
- Increased Disruption illusion damage taken from 200% to 300%.
- Level 25 left talent: Replaced 1s Shadow Poison cooldown reduction with 6s Soul Catcher cooldown reduction.
- Added talents:
- Level 10: +6 strength or +10 movement speed
- Level 15: +75 cast range or +6% spell damage amplification
- Level 20: +10% magic resistance or -25s respawn time
- Level 25: +400 Demonic Purge damage or -1s Shadow Poison cooldown
- Increased Shadow Poison mana cost from 40 to 55.
- Reduced Shadow Poison initial damage from 50 on each level to 26/34/42/50.
- Increased Disruption cooldown from 25/22/19/16 to 27/24/21/18.
- Increased Disruption illusion damage taken from 150% to 200%.
- Increased Disruption illusion duration from 6/8/10/12 to 8/10/12/14.
- Increased Disruption illusion damage dealt from 30%/40%/50%/60% to 30%/45%/60%/75%.
- Reduced Soul Catcher cooldown from 13 on each level to 13/12/11/10.
- Increased Disruption illusion duration from 5/6/7/8 to 6/8/10/12.
- Reduced Shadow Poison cooldown from 2.75 to 2.5.
- Shadow Poison
- No longer ignores ancient creeps, Roshan and creep-heroes.
- Reduced mana cost from 50 to 40.
- Demonic Purge no longer treats ancient creeps and Roshan as heroes.
- Aghanim's Scepter now causes Demonic Purge to apply Break on the targets.
- Soul Catcher now directly amplifies damage by 20%/30%/40%/50% instead of attempting to re-deal 20%/30%/40%/50% of the damage as Pure damage.
- Increased Aghanim's Scepter upgraded Demonic Purge number of charges from 2 to 3.
- Added Aghanim's Scepter upgrade for Shadow Demon: Replaces Demonic Purge's 50 second cooldown with 2 charges that have a 40 second replenish time.
- Increased Shadow Poison max effective stacks from 4 to 5.
- Increased Shadow Poison radius from 180 to 190.
- Reduced base intelligence from 26 to 23.
- Shadow Poison no longer grants vision over hit enemy units for the debuff duration.
- Reduced Shadow Poison cooldown from 3 to 2.75.
- Increased Soul Catcher mana cost from 50 on each level to 50/60/70/80.
- Increased Shadow Poison radius from 150 to 180.
- Reduced Disruption cast range from 700 to 600.
- Disruption
- Increased mana cost from 75 to 120.
- Increased cooldown from 16 on each level to 25/22/19/16.
- Rescaled illusion duration from 6 on each level to 5/6/7/8.
- Added to Captain's Mode.
- Added Disablehelp support for Disruption.
- Created.
Patch history
Patch
Description
- Updated Disruption's sound to fit the new duration.
- Fixed Soul Catcher talent reducing cooldown by 5 seconds, instead of the displayed 6.
- Fixed Shadow Poison blocking neutral creep camps.
- Fixed Demonic Purge cast order not canceling when the target dies before cast.
Update 2
- Fixed Aghanim's Scepter upgraded Demonic Purge not losing a charge when blocked by Linken's Sphere.
Update 3
- Fixed Shadow Poison tooltip.
- Fixed some ability Backswing timing issues ( Kunkka, Clockwerk, Timbersaw, Meepo, Pudge, Spirit Breaker, Sand King, Riki, Nyx Assassin, Lion, Pugna, Shadow Demon, Batrider).
- UUpdated Shadow Demon textures.
- Fixed several "missing lane" line bugs for Puck, Mirana, Meepo, Lina, Keeper of the Light, Shadow Demon, and Windranger.
- UAdded spawn animations for Earthshaker, Night Stalker, Shadow Demon, Tidehunter and Tinker.
- UAdded teleport start and end animations for Earthshaker, Pudge, Night Stalker, Shadow Demon, Tidehunter and Tinker.
- Fixed Soul Catcher being dispellable.
- Fixed Shadow Poison impact damage not hurting Disrupted units (and thus not disabling Blink Dagger).
- UAdded rune symbols to Shadow Demon's cape texture.
- Updated Shadow Demon's Shadow Poison projectile effect.
- Updated the effects for Shadow Demon's Shadow Poison.
- Enabled Shadow Demon in Captain's Mode.
- Fixed attack animation time.
- Fixed Disruption being castable on Warlock's Golem.
- Improvements made to some of Shadow Demon's effects.
- UAdded alternate attack animation.
- Added Shadow Demon!