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Rubick
Rubick
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2
23 + 2.5
25 + 3.1
Level 0 1 15 25 30
Health 120 582 1198 1902 2166
+0 +2.1 +4.9 +8.1 +9.3
Mana 75 375 891 1407 1611
+0 +1.25 +3.42 +5.57 +6.45
Armor -1 2.83 8.67 14.83 17.25
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

22
32

47
57

90
100

133
143

150
160

Attack Rate 0.59/s 0.72/s 0.93/s 1.15/s 1.23/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.4 + 0.77
Projectile Speed 1125
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.15s to turn 180°. 0.7
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Rubick, the Grand Magus, is a ranged intelligence hero best known for his ability to copy the spells of his enemies and use them as his own. Although he is mostly played as a support and is extremely fragile the entire length of the game, he can still prove to be one of the most influential heroes if he utilizes good positioning and well-timed usage of his ultimate, Spell Steal. Spell Steal allows Rubick to cast an enemy hero's most recently used spell, giving him supreme versatility throughout the game. By stealing the right abilities, the Grand Magus can aid himself and allies by casting crippling disables, applying curses, unleashing powerful nukes, disorienting the enemy team, supporting his allies with buffs, escaping from rough situations, or even enhancing his own physical attacks. His other abilities are just as worthy of a Magus: Telekinesis lets Rubick magically lift an enemy into the air, rendering the target helpless and vulnerable, before hurling the lifted enemy to the ground up to a short distance away and stunning nearby foes on impact. Fade Bolt blasts enemies with a stream of arcane energy which bounces to all enemies nearby, dealing damage and reducing their attack damage. Arcane Supremacy is a passive ability, which amplifies the spell damage and debuffs of Rubick's spells, both his and the ones he's stolen. Rubick's versatile ability-set and his infamous Spell Steal make him a flexible and powerful hero that can work in any lineup although he does suffer from long cooldowns and the surfacing predictability of his ultimate.

Bio

Rubick minimap iconRubick, the Grand Magus
▶️ "No sorcery lies beyond my grasp."
Any mage can cast a spell or two, and a few may even study long enough to become a wizard, but only the most talented are allowed to be recognized as a Magus. Yet as with any sorcerer’s circle, a sense of community has never guaranteed competitive courtesy.

Already a renowned duelist and scholar of the grander world of sorcery, it had never occurred to Rubick that he might perhaps be Magus material until he was in the midst of his seventh assassination attempt. As he casually tossed the twelfth of a string of would-be killers from a high balcony, it dawned on him how utterly unimaginative the attempts on his life had become. Where once the interruption of a fingersnap or firehand might have put a cheerful spring in his step, it had all become so very predictable. He craved greater competition. Therefore, donning his combat mask, he did what any wizard seeking to ascend the ranks would do: he announced his intention to kill a Magus.

Rubick quickly discovered that to threaten one Magus is to threaten them all, and they fell upon him in force. Each antagonist's spell was an unstoppable torrent of energy, and every attack a calculated killing blow. But very soon something occurred that Rubick's foes found unexpected: their arts appeared to turn against them. Inside the magic maelstrom, Rubick chuckled, subtly reading and replicating the powers of one in order to cast it against another, sowing chaos among those who had allied against him. Accusations of betrayal began to fly, and soon the sorcerers turned one upon another without suspecting who was behind their undoing.

When the battle finally drew to a close, all were singed and frozen, soaked and cut and pierced. More than one lay dead by an ally’s craft. Rubick stood apart, sore but delighted in the week’s festivities. None had the strength to argue when he presented his petition of assumption to the Hidden Council, and the Insubstantial Eleven agreed as one to grant him the title of Grand Magus.
Voice:
[[Voice actors#Barry Dennen ()|Barry Dennen ()]] (Responses)

Abilities

Telekinesis
Telekinesis icon
Affects
Enemies
Rubick uses his telekinetic powers to lift the enemy into the air briefly and then hurls them back at the ground. The unit lands on the ground with such force that it stuns nearby enemies.
Cast Animation: 0.1+0.97
Cast Range: 550/575/600/625 (Talent 575/600/625/650)
Stun Radius: 325
Lift Duration: 0.8/1.2/1.6/2
Stun Duration: 1/1.25/1.5/1.75
Cooldown symbol
 34/30/26/22 (Talent -366/-370/-374/-378)
Mana symbol
 125
Buff/Debuff
Modifiers [?]
Telekinesis
Stunned
Even the Grandest Magus may use his powers for enjoyment.

  • The lift duration consists of 0.5/0.9/1.3/1.7 seconds static air time and 0.3 seconds landing time.
  • The lifted unit is stunned while in the air and is not affected by the area stun upon landing.
  • While in the air, other units may pass below the lifted unit.
  • When the lift ends prematurely, the lifted unit instantly lands and applies the area stun.
  • Destroys trees within 325 radius of the lifted target upon landing.
  • Cannot lift Roshan icon Roshan, he will be stunned for the lift duration instead.


Telekinesis Land
Telekinesis Land icon
Affects
Enemies
Chooses the location the target will land when Telekinesis finishes.
Cast Animation: 0.1+1.07
Cast Range: Global
Max Throw Distance: 375 (Talent 379)
Stun Radius: 325
Stun Duration: 1/1.25/1.5/1.75
Cooldown symbol
 0
Buff/Debuff
Modifiers [?]
Stunned

  • Allows Rubick to determine where the lifted unit will land after the lift duration. Does not prematurely end the lift.
  • Targeting further than the maximum allowed throw distance will throw the target 375 distance towards the targeted point.
  • The unit moves towards the targeted point during the last 0.3 seconds of the lift duration, so the speed varies between 0 and 1250 (Talent 1263.33), depending on the chosen distance.
  • Can be cast multiple times during the lift. The unit will land on the last chosen location.
  • The center of the targeted area is marked with green particles, which are visible to allies only.


Fade Bolt
Fade Bolt icon
Affects
Enemies
Damage
Magical
Rubick creates a powerful stream of arcane energy that travels between enemy units, dealing damage and reducing their attack damage. Each jump deals less damage.
Cast Animation: 0.1+0.93
Cast Range: 800 (Talent 825)
Bounce Distance: 440
Number of Bounces: Infinite
Base Damage: 80/160/240/320
Bounce Damage Reduction: 8%
Hero Attack Damage Reduction: 20/25/30/35 (Talent 20.4/25.4/30.4/35.4)
Creep Attack Damage Reduction: 10/13/15/17
Duration: 10
Cooldown symbol
 16/14/12/10 (Talent 11/9/7/5)
Mana symbol
 120/130/140/150
Buff/Debuff
Modifiers [?]
Fade Bolt
Undispellable
Fade Bolt Debuff
Rubick's favorite spell for dispatching would-be assassins is a rather simple conjuration.

  • Fade Bolt has no bounce limit. Bounces in 0.25 second intervals. Each bounce decreases the bolt's current damage by 8%.
  • Can never hit the same unit twice per cast.
  • This is how much damage the first 15 bounces on each level deal (before reductions):
    • Level 1: 80 / 73.6 / 67.7 / 62.3 / 57.3 / 52.7 / 48.5 / 44.6 / 41.1 / 37.8 / 34.8 / 32 / 29.4 / 27.1 / 24.9 damage, 713.7 total damage, 54 bounces to reach 1 damage
    • Level 2: 160 / 147.2 / 135.4 / 124.6 / 114.6 / 105.5 / 97 / 89.3 / 82.1 / 75.5 / 69.5 / 63.9 / 58.8 / 54.1 / 49.8 damage, 1427.4 total damage, 62 bounces to reach 1 damage
    • Level 3: 240 / 220.8 / 203.1 / 186.9 / 171.9 / 158.2 / 145.5 / 133.9 / 123.2 / 113.3 / 104.3 / 95.9 / 88.2 / 81.2 / 74.7 damage, 2141.1 total damage, 67 bounces to reach 1 damage
    • Level 4: 320 / 294.4 / 270.8 / 249.2 / 229.2 / 210.9 / 194 / 178.5 / 164.2 / 151.1 / 139 / 127.9 / 117.7 / 108.2 / 99.6 damage, 2854.8 total damage, 71 bounces to reach 1 damage
  • The bolt first applies the damage, then the debuff.
  • The Fade Bolt buff is a hidden buff required for the lightning to jump.


Arcane Supremacy
Can be used by illusions. Disabled by Break. Pierces spell immunity. EN
Arcane Supremacy icon
Ability
Passive
Affects
Self
Rubick's mastery of the arcane allows him to deal more spell damage and create spells that last longer on enemies.
Spell Damage Amplification: 14%/18%/22%/26%
Debuff Duration Amplification: 20%/28%/36%/44%
Not every magus can be a Grand Magus...

  • The debuff duration amplification only affects the duration of debuffs placed on enemies.
    • A debuff is identified by the red border on the status icon.


Spell Steal
Spell Steal icon
Affects
Enemy Heroes / Self
Rubick studies the trace magical essence of one enemy hero, learning the secrets of the last spell the hero cast. Rubick can use this spell as his own for several minutes or until he dies.
Cast Animation: 0.1+0.93
Cast Range: 1000 (Talent 1025) (With Aghanim's Scepter 1400, With Aghanim's Scepter and Talent 1425)
Stolen Spell Cast Time: 0.15
Spell Duration: 180/240/300
Cooldown symbol
 20/18/16 (With Aghanim's Scepter 2)
Mana symbol
 25
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Decreases cooldown, increases cast range and upgrades the spell to the Scepter level.
Buff/Debuff
Modifiers [?]
Spell Steal
Undispellable
...but even their lesser magics can be a source of much utility.

  • A full list of unique interactions with Spell Steal can be found here.
  • The stolen spell travels as a projectile towards Rubick at a speed of 900. Rubick gains the spell (and loses the previous stolen spell) as the projectile reaches him.
  • Cannot steal passive abilities, item abilities, or active attack modifiers (except for Walrus Punch icon Walrus PUNCH!). Can only steal from heroes (including clones, excluding illusions).
  • The stolen spell's level is based on its level on the enemy as it was stolen. The level only updates upon stealing it again.
  • Rubick has a cast time of 0.15, except for the spells listed in here.
  • Talent bonuses to any spell are not copied.
  • Cannot have more than 1 stolen spell at a time. Sub-spells from spells are automatically acquired and cannot be manually stolen.
    • Sub-spells are spells which do not do anything on their own. The 3 Shadowraze (Medium) icon Shadowrazes or the two Whirling Axes icon Whirling Axes are not sub-spells.
    • This also goes for spells provided by an Aghanim's Scepter icon Aghanim's Scepter (e.g. Eyes In The Forest icon Eyes In The Forest, Unrefined Fireblast icon Unrefined Fireblast and Nimbus icon Nimbus).
    • Rubick's Aghanim's Scepter causes the stolen spell to be upgraded. Since the above-mentioned spells are not upgrades to existing spells, but rather just extra spells granted to the hero, they are treated as their own spells by Spell Steal.
    • This means, for example, Rubick with an Aghanim's Scepter will not get both Fireblasts by stealing one of them, but he can steal Unrefined Fireblast icon Unrefined Fireblast by itself without having the Scepter.
  • The cooldown of all stolen spells is saved. When re-acquiring a lost spell which was used recently, it will not be instantly ready to use again.
  • Using Spell Steal twice in a row on the same spell refreshes the duration and updates the level of the spell. The cooldown of the stolen spell is not affected.
  • The stolen spell is lost upon death.


Talents

Hero Talents
+40% Spell Amp For Spell Steal icon Stolen Spells25+400 Telekinesis Land icon Telekinesis Land Distance
-4s Telekinesis icon Telekinesis Cooldown20-5s Fade Bolt icon Fade Bolt Cooldown
+0.4s Telekinesis icon Telekinesis Lift/Stun Duration15-25% Spell Steal icon Stolen Spells Cooldown
-12% Fade Bolt icon Fade Bolt Damage Reduction10+150 Telekinesis Land icon Telekinesis Landing Damage

Recommended items

Gameplay

A renowned duelist among sorcerers, Rubick ascended to the title of Grand Magus through the careful elimination of his rivals. Accustomed to assassins, Rubick reacts by lifting attackers off the ground, then throws them across the room with Telekinesis. His Arcane Supremacy amplifies his every spell, while enemy arms falter being struck with Fade Bolt. No magic is beyond the reach of the Grand Magus. Rubick replicates enemy specialties with Spell Steal, deciphering their secrets before turning them back towards their owners.
Roles: Support Support Disabler Disabler Nuker Nuker
Complexity: Hero ComplexityHero ComplexityHero Complexity
Adjectives: Legs ( 2 )


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