Old Abilities
Unstable Current (7.07-7.19d)
Search Radius: 350
Damage: 60/100/140/180
Move Speed Slow: 40%
Slow Duration: 0.5/1/1.5/2
Merely approaching the Lightning Revenant is rewarded with shock therapy.
- This ability got reworked into the current Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Unstable Current". in the 7.20 gameplay patch.
- Applies a basic dispel on the target upon striking.
- Chooses a random target within the area, there are no priorities.
- When Razor is invisible, it still strikes enemies, but does not create a visual jolt, so that his position is not revealed.
- Strikes enemies even while Razor is disabled.
- Unstable current first applies the damage, then the debuff.
- Although the cooldown value in the tooltip changes, and the cooldown can visually be refreshed, the strike interval cannot be altered by anything.
- This ability got reworked into the following Unstable Current (7.07-7.19d) in the 7.07 gameplay patch.
- Unstable Current applies a basic dispel to affected enemies.
- Roots the targets for the initial 0.33 seconds, preventing them from moving and casting certain mobility spells.
- Does not interrupt the targets' channeling spells.
- Does not provide True Sight over the targets.
- Unstable Current is applied before the cast spell takes effect.
- This means when the casting unit has low enough health to die to it, the triggering spell is not cast.
- If the proccing spell is Charge of Darkness, then the root is not applied, so that the charge is not instantly canceled.
- Unstable Current has a global range and affects units through the Fog of War or invisibility.
- All single target spells as well as items trigger Unstable Current when Razor is their primary target. However, active attack modifiers do not.
Ability
No Target
No Target
Affects
Self
Self
Increases attack speed for 20 seconds, at the cost of taking additional damage.
Attack Speed Bonus: 25/50/75/100
Damage Amplification: 5%/10%/15%/20%
Duration: 20
- This ability got replaced by Plasma Field in the 6.60 gameplay patch.
- Does not interrupt Razor's channeling spells upon cast.
- Does not stack with Mask of Madness.
Hurls a bolt of damaging lightning at a target enemy that jumps to nearby enemies. Each jump deals less damage.
Cast Range: 700
Bounce Distance: 500
Number of Bounces: 3/5/7/9
Base Damage: 75/150/225/300
Bounce Damage Reduction: 15%
- This ability got replaced by Static Link in the 6.60 gameplay patch.
- The lightning bounces in 0.25 second intervals, so hitting all target takes 0.5/1/1.5/2 seconds.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- This is how much damage each bounce deals:
- Level 1: 75/63.75/54.19 damage
- Level 2: 150/127.5/108.38/92.12/78.3 damage
- Level 3: 225/191.25/162.56/138.18/117.45/99.83/84.86 damage
- Level 4: 300/255/216.75/184.24/156.6/133.11/113.14/96.17/81.75 damage
- All bounces together can deal up to 193/556/1019/1507 damage (before reductions).
- Cannot be cast when a chain lightning from a previous cast is still bouncing.
Ability
Passive
Passive
Affects
Self
Self
Increases the movement speed and life regeneration rate of Razor.
Move Speed Bonus: 3%/5%/8%/10%
Health Regen Bonus: 0.5/1/1.5/2
- This ability got replaced by Unstable Current in the 6.60 gameplay patch.
- Fully stacks with other sources of movement speed and health regen increases.
Summons a storm that permanently follows Razor. Every few seconds, it strikes Razor's enemies with savage lightning bolts. Warning: As part of the leveling on this ability, your hero will be stunned for 0.01 seconds. Don't level it as you are teleporting away.
Radius: 500
Strike Interval: 3
Damage per Strike: 60/90/120
- This ability got replaced by Eye of the Storm in the 6.60 gameplay patch.
- This ability used to mini-stun Razor for 0.01 seconds from the gameplay patch 6.41 up until 6.52. It did not stun him for the remaining patches. Its tooltip was never updated.
- Fully affects invisible units and units in the Fog of War.
- Strikes all valid enemy units within 500 range every 3 seconds, starting immediately upon leveling and then every 3 seconds onward.
- Does not affect ancient creeps.