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Puck
Puck
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
17 + 2.4
22 + 1.7
23 + 3.5
Level 0 1 15 25 30
Health 120 494 1220 2012 2320
+0 +1.7 +5.06 +8.66 +10.06
Mana 75 351 939 1503 1731
+0 +1.15 +3.6 +5.95 +6.93
Armor -1 2.67 6.63 11.47 13.22
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block -
Damage

30
41

53
64

102
113

149
160

168
179

Attack Rate 0.59/s 0.72/s 0.86/s 1.03/s 1.09/s
Attack Range Ranged 550 (800)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.8
Projectile Speed 900
Move Speed ▶️ 290 (Nighttime 320)
Turn Rate Takes 0.209s to turn 180°. 0.5
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Puck, the Faerie Dragon, is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Bio

Puck minimap iconPuck, the Faerie Dragon
▶️ "I find myself strangely drawn to this odd configuration of activity."
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.

Abilities

Illusory Orb
Illusory Orb icon
Affects
Enemies
Damage
Magical
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000 (Talent 3001)
Travel Distance: 1950 (Talent 5362.5)
Damage Radius: 225
Damage: 70/140/210/280
Cooldown symbol
 13/12/11/10
Mana symbol
 80/100/120/140
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

  • The Illusory Orb travels at a speed of 651 (Talent 1790.25).
  • The orb takes 3 seconds to reach max distance and can hit units up to 2175 range away (travel distance + damage radius).
    • It takes up to 3 seconds and can hit units up to 2176 range away when the general cast range increasing talent is chosen.
    • It takes up to 3 seconds and can hit units up to 5587.5 range away when Illusory Orb's own range and speed increasing talent is chosen.
    • It takes up to 3 seconds and can hit units up to 5588.5 range away when both talents are chosen.
  • Only the distance increase from the level 20 talent is displayed. The level 10 talent can further increase the distance to 5363.5.
    • The level 10 talent alone increases the distance to 1951.
  • The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
  • The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.


Ethereal Jaunt
Ethereal Jaunt icon
Ability
No Target
Affects
Self
Teleports Puck to a flying Illusory Orb.
Cooldown symbol
 0

  • This ability is automatically learned whenever Illusory Orb icon Illusory Orb is learned.
  • This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
  • Ethereal Jaunt disjoints projectiles upon cast.
  • When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
  • However, it always teleports the caster to their last created orb.


Waning Rift
Waning Rift icon
Ability
No Target
Affects
Enemies
Damage
Magical
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Radius: 400
Damage: 100/160/220/280
Duration: 2/2.5/3/3.5
Cooldown symbol
 16/15/14/13 (Talent 12/11/10/9)
Mana symbol
 100/110/120/130
Buff/Debuff
Modifiers [?]
Silence
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.

  • Despite the visual effects, the silence and damage are applied instantly in the entire radius.
  • Waning Rift first applies the damage, then the debuff.


Phase Shift
Phase Shift icon
Affects
Self
Puck briefly shifts into another dimension where it is immune from harm.
Max Channel Time: 0.75/1.5/2.25/3.25
Cooldown symbol
 6
Buff/Debuff
Modifiers [?]
Phase Shift
Undispellable
With a quip and flash, Puck returns to the alien dimension from whence it came.

  • Does not provide phased movement, so the caster can still block other units during Phase Shift.
  • The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.


Dream Coil
Dream Coil icon
Damage
Magical
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750 (Talent 751)
Coil Latch Radius: 375
Link Break Radius: 600
Link Break Damage: 300/400/500 (With Aghanim's Scepter 400/550/700)
Rapid Fire Attack Interval: 0 (Talent 250)
Initial Stun Duration: 0.5
Link Break Stun Duration: 1.8/2.4/3 (With Aghanim's Scepter 1.5/3/4.5)
Coil Duration: 6 (With Aghanim's Scepter 8)
Cooldown symbol
 70/65/60
Mana symbol
 100/150/200
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Buff/Debuff
Modifiers [?]
Coiled
Undispellable
Stunned
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

  • If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
    • It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
    • The leash snap first applies the damage, then the debuff.
  • Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
  • Multiple instances of Dream Coil fully stack, with each cast placing its own separate leash.
  • When the level 25 talent is chosen, the caster performs instant attacks on all leashed enemies within the caster's attack range.
    • These attacks can proc any attack modifier and on hit effects normally.
    • The attacks are performed even while the caster is disabled, hidden or even while dead. This means the attacks happen even during Phase Shift icon Phase Shift.
    • Since the rapid fire is bound to the leash, snapping it, or dispelling it with spell immunity causes the attacks to stop.
    • Multiple instances of Dream Coil on enemies causes the caster to attack multiple times, for each instance, with the interval based on when the debuffs were received.


Talents

Hero Talents
+250 Waning Rift icon Waning Rift Radius/Max Distance25Dream Coil icon Dream Coil Pierces Debuff Immunity
+175 Initial/Break Dream Coil icon Dream Coil Damage20-4s Waning Rift icon Waning Rift Cooldown
+75 Waning Rift icon Waning Rift Damage15-10s Dream Coil icon Dream Coil Cooldown
+1s Waning Rift icon Waning Rift Silence Duration10+50 Illusory Orb icon Illusory Orb Damage

Recommended items

Gameplay

Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Faerie Dragon launches a bright Illusory Orb, then reappears at any point along its path. It disrupts magecraft with a sprinkle of faerie dust, then Phase Shifts out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with Dream Coil, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.
Roles: Initiator Initiator Disabler Disabler Escape Escape Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in the Malay and Indonesian languages.
  • Puck was introduced in Version 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from Warcraft III. This makes Puck the first and only hero created by the community.
  • Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream. Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
  • Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
  • The Version 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.
  • This line ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
  • This line ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).

Gallery

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