Puck

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Puck
Puck icon.png
Strength attribute symbol.png
Agility attribute symbol.png
Intelligence attribute symbol.png
17 + 2.2
22 + 1.7
23 + 3.1
Level Base 1 15 25
Health 200 540 1140 1580
Health regen 0 1.7 4.78 6.98
Magic res. 25% 26.02% 27.87% 29.19%
Mana 75 351 867 1239
Mana regen 0 1.15 3.32 4.87
Spell dmg 0% 1.61% 4.65% 6.82%
Armor -1 2.52 6.33 9.05
Att/sec 0.59 0.72 0.86 0.96
Move sp amp. 0% 1.1% 2.29% 3.14%
Damage 30‒41 53‒64 96‒107 127‒138
Movement speed 290
Turn rate 0.5
Vision range 1800/800
Attack range 550
Projectile speed 900
Attack animation 0.5+0.8
Base attack time 1.7
Collision size 24
Legs
Gib type Default

Puck, the Faerie Dragon, is a highly mobile ranged intelligence hero best known for being an extremely unpredictable and slippery target. Puck is commonly played as an initiator and ganker, with spells that are equally useful for super-aggressive maneuvers as well as daring escapes. Expert use of Puck's abilities will let you appear out of nowhere, suddenly leave your enemies crippled and disadvantaged, and get away in the blink of an eye - but mess up your timing or misjudge the situation, and there is little left to save this fragile Hero from death.

Bio[edit]

Puck minimap icon.png Puck, the Faerie Dragon
▶️ "I find myself strangely drawn to this odd configuration of activity."
While Puck seems at first glance a mischievous, childish character, this quality masks an alien personality. The juvenile form of a Faerie Dragon, a creature that lives for eons, Puck spends countless millennia in its childish form. So while it is technically true that Puck is juvenile, it will continue to be so when the cities of the present age have sloughed away into dust. Its motives are therefore inscrutable, and what appears to be play may in fact indicate a darker purpose or just its endless fondness for mischief.

Abilities[edit]

Illusory Orb
Illusory Orb icon.png
Affects
Enemies
Damage
Magical
Puck launches a magic orb that floats in a straight path, damaging enemy units along the way. At any point, Puck may teleport to the orb's location using Ethereal Jaunt.
Cast Animation: 0.1+0.27
Cast Range: 3000 (Talent 3125)
Travel Distance: 1950 (Talent 2730)
Damage Radius: 225
Damage: 70/140/210/280
Cooldown: 13/12/11/10
Mana: 80/100/120/140
The playful Faerie Dragon delights in confusing others, vanishing and reappearing where unexpected.

Notes:

  • The Illusory Orb travels at a speed of 651 (Talent 911.4).
  • The orb takes 3 seconds to reach max distance and can hit units up to 2175 range away (travel distance + damage radius).
    • It takes up to 3.19 seconds and can hit units up to 2300 range away when the general cast range increasing talent is chosen.
    • It takes up to 3 seconds and can hit units up to 2955 range away when Illusory Orb's own range and speed increasing talent is chosen.
    • It takes up to 3.13 seconds and can hit units up to 3080 range away when both talents are chosen.
  • Only the distance increase from the level 20 talent is displayed. The level 10 talent can further increase the distance to 2855.
    • The level 10 talent alone increases the distance to 2075.
  • The orb starts emitting red pulses after having traveled for 2.5 seconds, indicating that it is about to reach its maximum travel range.
  • The orb leaves behind a trail of flying vision, with a radius of 450. The vision lingers for 5 seconds.


Ethereal Jaunt
Ethereal Jaunt icon.png
Ability
No Target
Affects
Self
Teleports Puck to a flying Illusory Orb.
Cast Animation: 0+0.53
Cooldown: 0

Notes:

  • This ability is automatically learned whenever Illusory Orb is learned.
  • This ability stays inactive until Illusory Orb is cast and turns inactive again once the orb of that cast is gone.
  • Ethereal Jaunt disjoints projectiles upon cast.
  • When two orbs are cast in succession, this ability only stays active for the duration of the first cast orb.
  • However, it always teleports the caster to their last created orb.


Waning Rift
Waning Rift icon.png
Ability
No Target
Affects
Enemies
Damage
Magical
Puck releases a burst of faerie dust that deals damage and silences enemy units nearby.
Cast Animation: 0.1+0.27
Radius: 400
Damage: 100/160/220/280
Duration: 2/2.5/3/3.5
Cooldown: 16/15/14/13 (With talent: 8/7/6/5)
Mana: 100/110/120/130
Does not pierce spell immunity. Silence persists if debuff was placed before spell immunity and when not dispelled.
Modifiers
Debuff Silence: Dispellable with any dispel.
With a mischievous grin, Puck spreads its enchanted powder which disrupts magical flow.

Notes:

  • Despite the visual effects, the silence and damage are applied instantly in the entire radius.
  • Waning Rift first applies the damage, then the debuff.


Phase Shift
Phase Shift icon.png
Affects
Self
Puck briefly shifts into another dimension where it is immune from harm.
Cast Animation: 0+0
Max Channel Time: 0.75/1.5/2.25/3.25
Cooldown: 6
Modifiers
Buff Phase Shift: Undispellable.
With a quip and flash, Puck returns to the alien dimension from whence it came.

Notes:

  • Does not provide phased movement, so the caster can still block other units during Phase Shift.
  • The buff lingers for one server tick once the channeling ends or is interrupted, which allows using items while still invulnerable and hidden.


Dream Coil
Dream Coil icon.png
Damage
Magical
Creates a coil of volatile magic that latches onto enemy Heroes, stunning them for 0.5 seconds and damaging them. If the enemy hero stretches the coil by moving too far away, it snaps, stunning and dealing additional damage.
Cast Animation: 0.1+0.27
Cast Range: 750 (Talent 875)
Coil Latch Radius: 375
Link Break Radius: 600
Link Break Damage: 300/400/500 (Upgradable by Aghanim's Scepter. 400/550/700)
Rapid Fire Attack Interval: 0 (Talent 0.6)
Initial Stun Duration: 0.5
Link Break Stun Duration: 1.8/2.4/3 (Upgradable by Aghanim's Scepter. 1.5/3/4.5)
Coil Duration: 6 (Upgradable by Aghanim's Scepter. 8)
Cooldown: 70/65/60
Mana: 100/150/200
Aghanim's upgrade: Increases damage from coil breaks, increases coil duration, coil break stun goes through spell immunity.
Partially pierces spell immunity. Does not latch on spell immune enemies. Turning spell immune dispels the leash.
When upgraded, latches on spell immune enemies without stunning them, and turning spell immune does not dispel the leash. Leash break stun pierces spell immunity when upgraded.
Modifiers
Debuff Coiled: Undispellable.
Debuff Stunned: Dispellable with strong dispels.
The Faerie Dragon sows confusion by forcing its enemies to vividly dream about their own mortality.

Notes:

  • If a leashed enemy moves 600 range away from the coil, the leash snaps, stunning and damaging the enemy.
    • It does not matter how far or how fast the enemy moves away, the stun and damage always hit it if possible.
    • The leash snap first applies the damage, then the debuff.
  • Dream Coil leashes invisible units and on units in the Fog of War as well, but it does not provide vision over them. The link visually draws to their last known location.
  • Multiple instances of Dream Coil fully stack, with each cast placing its own separate leash.
  • When the level 25 talent is chosen, the caster performs instant attacks on all leashed enemies within the caster's attack range.
    • These attacks can proc any attack modifier and on hit effects normally.
    • The attacks are performed even while the caster is disabled, hidden or even while dead. This means the attacks happen even during Phase Shift.
    • Since the rapid fire is bound to the leash, snapping it, or dispelling it with spell immunity causes the attacks to stop.
    • Multiple instances of Dream Coil on enemies causes the caster to attack multiple times, for each instance, with the interval based on when the debuffs were received.


Talents[edit]

Hero Talents
Dream Coil Rapid Fire25+420 Gold/Min
+40% Illusory Orb Distance/Speed20-8s Waning Rift Cooldown
+90 Damage15+15% Spell Amplification
+125 Cast Range10+5 All Stats
Notes:
  • This attack damage talent is added as raw attack damage, so it does not benefit illusions, and is not affected by most percentage-based damage increasing or reducing effects.

Recommended items[edit]

Starting items:

  • Healing Salve icon.png Healing Salve helps keep Puck in lane.
  • Clarity icon.png Clarity allows Puck to use Illusory Orb more often in lane.
  • Null Talisman icon.png Null Talisman and its components gives Puck a decent early game attributes boost.
  • Faerie Fire icon.png Faerie Fire supplies an instant heal and attack damage, which may give Puck an edge in trading hits and killing creeps.

Early game:

  • Magic Wand icon.png Magic Wand helps Puck sustain mana and health to keep active in the mid lane.
  • Bottle (Full) icon.png Bottle helps Puck manages rune from the mid lane, as well as replenishing mana for its early game nukes.
  • Boots of Speed icon.png Boots of Speed increase movement speed to help Puck get to runes.
  • Town Portal Scroll icon.png Town Portal Scroll helps Puck rotate to different lanes and help out allies.

Mid game:

  • Power Treads icon.png Power Treads help Puck in the early to mid game, as they supplement both Puck's small health pool, as well as its mana pool.
  • Arcane Boots icon.png Arcane Boots, an alternative to Power Treads, help Puck use its magical nukes more often in the early to mid game.
  • Blink Dagger icon.png Blink Dagger provides great synergy with Puck's abilities and further augments its evasive nature.
  • Eul's Scepter of Divinity icon.png Eul's Scepter of Divinity offers another disable, as well as keeping Puck safe for a few extra seconds until its other escape abilities come off cooldown.

Late game:

  • Dagon 1 icon.png Dagon increases Puck's damage output with magical burst and intelligence.
  • Linken's Sphere icon.png Linken's Sphere makes Puck even harder to pin down, and provides great attributes and regeneration.
  • Scythe of Vyse icon.png Scythe of Vyse provides mana and mana regeneration, helping Puck use its expensive abilities. It also provides hex for Puck to disable the enemies.

Situational items:

  • Veil of Discord icon.png Veil of Discord helps increase your team's magical damage output in the mid game.
  • Hand of Midas icon.png Hand of Midas helps put Puck ahead to obtain items and talents, as Puck does not require any particular item after getting Blink Dagger icon.png Blink Dagger.
  • Force Staff icon.png Force Staff gives Puck extra mobility. Puck can also use it to break Dream Coil and trigger a stun.
  • Shiva's Guard icon.png Shiva's Guard increases mana pool and armor to resist physical damage. It also provides an area nuke and slow.
  • Aghanim's Scepter icon.png Aghanim's Scepter grants attributes and increases duration of Dream Coil to better control the enemies. It also prolongs the stun duration and pierces spell immunity, great if allies can force the stun. Combined with the Level 25 Rapid Fire modifier, Puck will have more time to fire extra attacks.

Gameplay[edit]

Roles: Initiator Initiator Disabler Disabler Escape Escape Nuker Nuker
Complexity: ★★☆
Playstyle: Hatched on the frond of the Undertree, Puck's youthful mischievousness belied inscrutable motives. Tricky and elusive, the neotenous Faerie Dragon launches a bright Illusory Orb, then reappears at any point along its path. It disrupts magecraft with a sprinkle of faerie dust, then Phase Shifts out of existence to avoid swords and spells alike. Equally adept at fighting and play, Puck binds foes to a single point with Dream Coil, forcing them to break their restraints and be stunned, or stay and face Puck's advancing allies.


Audio[edit]

History[edit]

Equipment[edit]

Trivia[edit]

  • Puck's alternate name was Kupu-Kupu, which means "moth" or "butterfly" in the Malay and Indonesian languages.
  • Puck was introduced in Version 6.48 as a result of a hero creation contest held on the DotA-Allstars forum, in which players designed a new hero to suit the faerie dragon model from Warcraft III. This makes Puck the first and only hero created by the community.
  • Puck pays homage to a character of the same name from Shakespeare's A Midsummer Night's Dream. Aside from Puck's playful attitude, its line "A midsummer nightmare" is also an allusion to the play.
  • Since Puck pays homage to a Shakespeare character, most of its lines are delivered in phrasing similar to iambic pentameter.
  • The Version 6.87 Illusory Orb speed change was a developer's joke based on this reddit thread.
  • This line ▶️ "One Puck, two Puck, three Puck more!" is a reference to Eminem's final rap battle in 8 Mile movie (2002).
  • This line ▶️ "One and one and one is three!" is a reference to The Beatles' song "Come Together" (1969).

Gallery[edit]