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Changelogs
 
 

Version History

Version
Description
  • Talent Talents:
    • LVL 10
       
      +6% spell damage amplification  +20 Icarus Dive icon Icarus Dive damage per second.
  • Reduced Fire Spirits icon Fire Spirits attack speed slow from 80/100/120/140 to 65/90/115/140.
  • Reduced the following abilities' damage intervals from 1 to 0.2:
  • Sun Ray icon Sun Ray
    • Now also applies a stackable 2% blind miss chance debuff per damage interval.
    • Has a 5-second blind debuff duration.
    • Successive blind debuff on the affected units increase the stack count and fully refreshes the whole stack's duration.
  • Increased Icarus Dive icon Icarus Dive damage per second from 10/30/50/70 to 15/35/55/75.
  • Increased Strength attribute symbol strength gain from 3.5 to 3.6.
  • Increased Agility attribute symbol agility gain from 1.3 to 1.5.
  • Reduced Icarus Dive icon Icarus Dive movement speed slow from 19%/22%/25%/28% to 16%/19%/22%/25%.
  • Fire Spirits icon Fire Spirits
    • Reduced cooldown from 51/44/37/30 to 50/40/30/20.
    • Reduced mana cost from 120 to 100.
  • Reduced Icarus Dive icon Icarus Dive dive distance from 1400 on each level to 1100/1200/1300/1400.
  • Increased Fire Spirits icon Fire Spirits radius from 175 to 200.
  • Reduced Sun Ray icon Sun Ray max health as heal per second from 0.625%/1.25%/1.875%/2.5% to 0.5%/1%/1.5%/2%.
  • Reduced turn rate from 1 to 0.9.
  • Sun Ray icon Sun Ray
    • Reduced max range from 1300 to 1200.
    • Reduced max health as damage per second from 1.5%/3.25%/5%/6.75% to 1%/2.75%/4.5%/6.25%.
  • Reduced Supernova icon Supernova radius from 1300 to 1200.
  • Reworked
    Aghanim's Shard icon Aghanim's Shard upgrade:
    • Old
      Turns Fire Spirits icon Fire Spirits into a passive ability and permanently replaces it with Launch Fire Spirit icon Launch Fire Spirit, constantly respawning the spirits every 7 seconds.
    • New
      Sun Ray icon Sun Ray
      • Can now be cast during Supernova icon Supernova.
      • Applies a 12% movement speed slow per damage tick, with a 0.67-second lingering duration.
  • Added
    Attribute Bonus icon Attribute Bonus.
  • Increased Sun Ray icon Sun Ray mana cost from 100 on each level to 100/110/120/130.
  • Supernova icon Supernova
    • Rescaled mana cost from 200 on each level to 150/200/250.
    • Increased cooldown from 110 to 120.
  • Added
    Aghanim's Shard icon Aghanim's Shard upgrade for Phoenix minimap icon Phoenix:
  • Increased Fire Spirits icon Fire Spirits mana cost from 80/90/100/110 to 120 on each level.
  • Rescaled Supernova icon Supernova attacks to destroy from 5/8/11 to 6/8/10.
  • Reduced Fire Spirits icon Fire Spirits damage per second from 20/40/60/80 to 15/35/55/75.
  • Increased base armor from -2 to -1.
  • Reduced base health regeneration from 1.5 to 0.
  • Reduced base mana regeneration from 0.9 to 0.
  • Reduced Icarus Dive icon Icarus Dive movement speed slow from 28% on each level to 19%/22%/25%/28%.
  • Increased Supernova icon Supernova stun duration from 1.5/2/2.5 to 2/2.5/3.
  • Increased Fire Spirits icon Fire Spirits damage per second from 10/30/50/70 to 20/40/60/80.
  • Supernova icon Supernova
    • Now turns night into day for its duration. [?]
    • Increased effect radius from 1000 to 1300.
  • Talent Talents:
    • LVL 15
       
      +40% experience gain  +500 health.
      LVL 20
       
      +1s Supernova icon Supernova stun duration increased to +1.25.
  • Increased Strength attribute symbol strength gain from 2.9 to 3.2.
  • Reduced base health regeneration from 0.25 to 0.
  • Increased base mana from 50 to 75.
  • Increased Fire Spirits icon Fire Spirits duration from 16 to 20.
  • Talent Talents:
    • LVL 15
       
      +120 Gold Gold per minute increased to +150.
      LVL 15
       
      +50 Fire Spirits icon Fire Spirits damage per second increased to +65.
  • Talent Talents:
    • LVL 15
       
      +90 Gold Gold per minute increased to +120.
  • Icarus Dive icon Icarus Dive
    • Can no longer be cast while rooted.
    • Increased movement speed slow from 25% to 28%.
  • Sun Ray icon Sun Ray
    • Changed
      damage type from Pure to Magical.
    • Increased max health as damage per second from 1.25%/2.5%/3.75%/5% to 1.5%/3.25%/5%/6.75%.
    • Increased base damage from 10/15/20/25 to 14/20/26/32.
  • Removed
    Attribute Bonus icon Attribute Bonus.
  • Reduced Sun Ray icon Sun Ray base damage from 15/20/25/30 to 10/15/20/25.
  • Increased Sun Ray icon Sun Ray cooldown from 20 to 26.
  • Increased base health from 150 to 180.
  • Increased Sun Ray icon Sun Ray turn rate per second from 20 to 25.
  • Increased Supernova icon Supernova damage per second from 60/80/100 to 60/90/120.
  • Sun Ray icon Sun Ray
    • Increased max health as damage per second from 1%/2%/3%/4% to 1.25%/2.5%/3.75%/5%.
    • Increased max health as heal per second from 0.5%/1%/1.5%/2% to 0.625%/1.25%/1.875%/2.5%.
    • Rescaled base heal per second from 7.5/10/12.5/15 to 7/10/13/16. [?]
  • Increased Supernova icon Supernova attacks to destroy from 5/7/10 to 5/8/11.
  • Added
    Aghanim's Scepter icon Aghanim's Scepter upgrade for Phoenix minimap icon Phoenix:
    • Supernova icon Supernova
      • Adds a 500-cast range unit-targeting functionality.
      • Can be cast on an allied hero, replenishes both the Phoenix and the ally hero's health and mana, and resets their basic abilities if the Phoenix Sun icon Phoenix Sun survives.
  • Increased Icarus Dive icon Icarus Dive cast time from 0.01 to 0.2.
  • Fire Spirits icon Fire Spirits
    • Reduced damage from 15/35/55/75 to 10/30/50/70.
    • Increased current health as cost from 15% to 20%.
  • Icarus Dive icon Icarus Dive is now interrupted if Phoenix minimap icon Phoenix is stunned during it.
  • Fire Spirits icon Fire Spirits
    • Can now be cast during Icarus Dive icon Icarus Dive.
    • Reduced attack speed slow from 150 on each level to 80/100/120/140.
    • Reduced damage over time from 20/40/60/80 to 15/35/55/75.
  • Increased Sun Ray icon Sun Ray current health cost per second from 4% to 6%.
  • Increased Sun Ray icon Sun Ray current health cost per second from 3% to 4%.
  • Sun Ray icon Sun Ray
    • Reduced max range from 1600 to 1300.
    • Reduced base damage from 16/24/32/40 to 15/20/25/30.
    • Now ends if you are stunned or silenced.
Old
Icarus Dive icon Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Self incoming damage amplification: 50%
Heal radius: 600
Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
Duration: 6
Current health as cost: 10%
Cooldown: 26/24/22/20
New
Icarus Dive icon Icarus Dive
Dives forward in a looping arc, dealing moderate damage over time and slowing enemy units along the path. Dive can be canceled at any point by using Supernova icon Supernova or the Stop Icarus Dive icon Stop Icarus Dive sub-ability. Casting your other spells does not interrupt it.
Travel Range: 1400
Travel Width: 500
Total Travel Time: 2 seconds
Damage over time: 10/30/50/70
Movement speed slow: 28%
Slow duration: 4
Radius: 200
Current health as cost: 15%
Mana cost: 0
Cooldown: 36
  • Fire Spirits icon Fire Spirits
    • Fixed ability dummy units model size.
    • Can now be cast during Sun Ray icon Sun Ray towards any direction, without requiring to face the targeted point.
    • Increased duration from 12.5 to 16.
  • Reworked
    Sun Ray icon Sun Ray.
    • Added
      the Toggle Movement icon Toggle Movement sub-ability.
    • Is no longer channeling and you can control Phoenix minimap icon Phoenix like before with its direction as well as the use of the Toggle Movement icon Toggle Movement.
    • No longer slows.
    • Max channel time mechanic is the same as previous (6 seconds and damage/heal increase per second channeled).
    • Now also heals allies in the radius for half of the amount.
Old
Sun Ray icon Sun Ray
Channels a sunray in the targeted direction. Deals dps and slows to all heroes in that path. The damage increases per second. Maximum channel time of 6 seconds.
Starting damage per second: 20/30/40/50 + 1%/2%/3%/4% max health per second
Ending damage per second: 40/60/80/100 + 2%/4%/6%/8% max health per second
Radius: 130
Distance: 1600
Max duration: 4
Slow: 50%
Slow duration: 0.5 seconds
Current health as cost: 10%
Mana cost: 100
Cooldown: 20
New
Sun Ray icon Sun Ray
Phoenix expels a beam of light at the cost of its own health. The beam damages enemies and heals allies for a base amount plus a percentage of their health. The percentage increases as the beam continues to fire.
Current health as cost per second: 3%
Cast range: 1600
Ray radius: 130
Base damage per Second: 16/24/32/40
Max health as damage per second: 1%/2%/3%/4%
Base heal per second: 7.5/10/12.5/15
Max health as heal per second: 0.5/1%/1.5%/2%
Turn Rate in degrees per second: 20
Ray duration: 6
Mana cost: 100
Cooldown: 20
Toggle Movement icon Toggle Movement
Toggles slow forward movement during Sun Ray firing.
Cooldown: 0
  • Supernova icon Supernova
    • Fixed not working with Radiance icon Burn.
    • Increased attacks to destroy from 5/7/9 to 5/7/10.
Old
Icarus Dive icon Icarus Dive
Phoenix dives forward in an arc with a fixed distance in the targeted direction, dealing damage and disarming any units it comes into contact with, and then orbiting back to its original position.
Cast range: Global
Effect radius: 200
Dive distance: 1400
Dive width: 500
Damage: 100/150/200/250
Current health as cost: 10%
Mana cost: 100
Cooldown: 25
Notes: The dive takes a total of 2 seconds. Casting abilities during the dive cancels it prematurely.
New
Icarus Dive icon Icarus Dive
Icarus enters a Dive state. While in this state, its movement is doubled and nearby allied units are healed, but all damage you take is amplified. This state ends instantly if Icarus casts Supernova.
Self incoming damage amplification: 50%
Heal radius: 600
Allies max health as heal per second: 0.5%/1.5%/2.5%/3.5%
Duration: 6
Current health as cost: 10%
Cooldown: 26/24/22/20
Notes: Unlocks the max movement speed limit for Phoenix while active.
Old
Fire Spirits icon Fire Spirits
Born out of his own life force, Icarus creates 4 fire spirits to fly alongside him. Each spirit slowly grows in power and can be used to damage his enemies or heal his allies. After reaching max values, the spirits burst, applying the damage and heal around them. The sub-spell can be used to launch the spirits at targeted point, bursting there.
Cast range: 1200
Effect radius: 400
Min damage per spirit: 7.5/12.5/17.5/22.5
Max damage per spirit: 30/50/70/90
Min heal per spirit: 3.75/6.25/8.75/11.25
Max heal per spirit: 15/25/35/45
Spirits duration: 10
Cooldown: 30
Current health as cost: 10%
Mana cost: 70
Notes: Grants a sub-ability upon cast, that allows Phoenix to launch all spirits at a target location, using the damage and heal values based on how long they charged up. The spirits fly at a speed of 900.
New
Fire Spirits icon Fire Spirits
Summons 4 fire spirits that circle around Phoenix. Each spirit can be launched independently at a targeted AoE. Affected enemy units take damage over time and have their attack speed greatly reduced.
Cast range: 1400
Radius: 175
Damage over time: 20/40/60/80
Attack speed slow: 150
Debuff duration: 4
Fire spirits duration: 12.5
Cooldown: 45/40/35/30
Current health as cost: 15%
Mana cost: 80/90/100/110
Notes: Grants a sub-ability upon cast, that allows Phoenix to launch individual spirits at target locations. The spirits fly at a speed of 900.
Old
Sun Ray icon Sun Ray
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life.
Cast range: 2000
Ray length: 1300
Ray radius: 130
Base damage per second: 15/30/45/60
Max health as damage per second: 6%
Current health as cost: 25%
Mana cost: 10/20/30/40
Max mana as cost per Second: 4%
Cooldown: 0
Notes: Has no max duration, lasts until running out of mana, getting interrupted, or until turning it off manually.
New
Sun Ray icon Sun Ray
Drawing from its own inner fire, Phoenix expels a huge beam of light at the cost of its own life energy. The beam damages enemies for a percentage of their life, growing stronger the more it is channeled, and slows enemy movement speed.
Cast range: 2000
Ray length: 1600
Ray radius: 130
Starting base damage per second: 20/30/40/50
Starting max health as damage per second: 1%/2%/3%/4%
Ending base damage per second: 40/60/80/100
Ending max health as damage per second: 2%/4%/6%/8%
Movement speed slow: 50%
Slow duration: 0.5
Ray duration: 6
Current health as cost: 10%
Mana cost: 100
Cooldown: 20
Notes: The damage linearly grows stronger based on the time spent channeling the beam. The damage/slow are applied in 0.2-second intervals.
  • Supernova icon Supernova now resets the cooldowns of basic abilities upon successfully finishing.
  • Fire Spirits icon Fire Spirits
    • Changed
      heal values from a fixed 7.5‒30/12.5‒50/17.5‒70/22.5‒90 to 50% of damage dealt.
    • Changed
      ability targeting type from Unit Target to Target Area.
    • Reduced cooldown from 35 to 30.
    • Increased projectile speed from [ Info Needed ] to [ Info Needed ].
  • Reduced Icarus Dive icon Icarus Dive cooldown from 30 to 25.
  • Sun Ray icon Sun Ray
    • Reduced current health as cost from 25% to 20%.
    • Rescaled mana cost from 35 on each level to 10/20/30/40.
  • Increased Sun Ray icon Sun Ray max health as damage per second from 4% to 6%.
  • Launch Fire Spirit icon Target Fire Spirit now launches all the spirits at once, rather than one at a time.
  • Fire Spirits icon Fire Spirits
    • Reduced min heal per spirit from 10/15/20/25 to 7.5/12.5/17.5/22.5.
    • Reduced max heal per spirit from 40/60/80/100 to 30/50/70/90.
  • Updated hero icon.
  • Icarus Dive icon Icarus Dive
    • No longer turns Phoenix minimap icon Phoenix spell immune during the dive.
    • Getting stunned during the dive now cancels it.
    • Reduced cooldown from 40 to 30.
  • Sun Ray icon Sun Ray
    • No longer slows movement speed by 10%/16%/22%/28% for 1 second.
    • Increased base damage per second from 10/20/30/40 to 15/30/45/60.
    • Reduced max health as damage per second from 5% to 4%.
    • Increased turn rate per second from [ Info Needed ] to 20.
    • Fixed ability not dispelling upon Aegis of the Immortal icon Reincarnation.
  • Fire Spirits icon Fire Spirits now trigger in the area around Phoenix minimap icon Phoenix and the target when using Launch Fire Spirit icon Target Fire Spirit.
  • Fixed ability interactions between Hidden sources (e.g. Supernova icon Supernova) and the Animal Courier Radiant minimap icon Courier delivering items to the hidden hero.
  • Updated hero model size.
  • Reduced base Strength attribute symbol strength from 22 to 19.
  • Fixed ability interactions between Icarus Dive icon Icarus Dive's disarm and spell immunity.
  • Sun Ray icon Sun Ray
    • Increased activation mana cost from 10 to 35.
    • Reduced movement speed slow from 14%/20%/26%/32% to 10%/16%/22%/28%.
    • Reduced slow duration from 2 to 1.
    • Fixed a bug that caused it to always affect the first target regardless of spell immunity.
    • Fixed ability interactions with Bash sources.
  • Fixed illusions' attacks working against Supernova icon Supernova.
  • Created

Patch History

Patch
Description
  • Fixed ability interactions between the Lone Druid Spirit Bear icon Spirit Bear and ward-type units that require a fixed amount of attacks to destroy. (e.g. Phoenix Sun icon Phoenix Sun).
  • Increased versus scale from 0.78 to 0.95.
  • Added
    new Adjectives attributes. [?]
    • Phoenix minimap icon Phoenix has the following values: Flying 1, Red 1, Wings 1, Legs 2 and Nose 0.
  • Increased polygons and texture size limits.
    • Increased wings LOD0/LOD1 max polygons from 3000/1500 to 5000/2000.
  • Updated Sun Ray icon Sun Ray ability backend strings.
  • Updated Sun Ray icon Sun Ray ability backend strings.
  • Fixed Fire Spirits icon Fire Spirits damage per second values not being updated.
  • Updated default hero model.
  • Fixed Sun Ray icon Sun Ray slow debuff modifiers missing descriptions.
  • Increased max polygon counts.
  • Fixed Fire Spirits icon Fire Spirits damage values not being updated properly.
  • Updated default hero model and animations.
  • Updated Phoenix Sun icon Phoenix Sun textures.
  • Fixed Supernova icon Supernova not applying its damage aura debuff on spell immune units.
  • U
    Fixed a bug with the display of Sun Ray icon Sun Ray.
  • Icarus Dive icon Icarus Dive
    • Fixed being able to cast Sun Ray while diving.
    • Fixed Sun Ray beam tracking while ability is active.
  • Sun Ray icon Sun Ray
    • Fixed ability having a delay on updating the visual location of the ray.
    • Fixed ability ending if dispelled.
  • Fixed some cases where the Phoenix Sun icon Phoenix Sun did not allow placement in very small spaces.
  • Fixed a bug where sometimes the Phoenix Sun icon Phoenix Sun portrait would be empty after selecting the unit.
  • Fixed Upgradable by Aghanim's Scepter. Supernova icon Supernova refresh functionality not interacting properly with charged-based abilities.
  • Fixed the Stop Icarus Dive icon Stop Icarus Dive sub-ability sometimes being interrupted by auto attacks.
  • Phoenix Sun icon Phoenix Sun ambient effects will now properly stop when it expires or is destroyed.
  • Added subtitles for the Korean voice pack.
  • Fixed Sun Ray icon Sun Ray healing half of the amount it should.
  • Fixed kill assist gold not being given to heroes that are hidden (i.e. Supernova icon Supernova).
    • Updated default hero portrait.
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