Changelogs
Version History[]
Version
Description
- Reduced intelligence gain from 2 to 1.8.
- Aghanim's Scepter upgrade:
- No longer increases Spirit Lance movement speed slow by 10%.
- Talents:
- LVL 10LVL 15-1.5s Spirit Lance cooldown reduced to -1s.
- Talents:
- LVL 10+50 Spirit Lance damage reduced to +40.LVL 15-2s Spirit Lance cooldown reduced to -1.5s.
- Reduced Juxtapose illusion damage dealt from 22% on each level to 18%/20%/22%.
- Aghanim's Scepter upgrade:
- Reduced Spirit Lance illusion damage dealt bonus from 40% to 30%.
- Talents:
- LVL 10LVL 15
- Increased Spirit Lance cooldown from 7 on each level to 10/9/8/7.
- Reduced agility gain from 3.2 to 2.8.
- Reduced base movement speed from 290 to 285.
- Reduced Spirit Lance damage from 100/160/220/280 to 70/140/210/280.
- Increased Doppelganger cooldown from 19/16/13/10 to 22/18/14/10.
- Reduced base health from 200 to 120.
- Increased attack range from 150 to 225.
- ReworkedAghanim's Scepter upgrade:
- OldAdds an active component to Juxtapose.
- Destroys all current Juxtapose illusions and recreates the max amount of illusions that have an 18-second duration.
- Illusions spawn within 550 radius. Has a 40-second cooldown, and a 75 mana cost.
- Increases max illusions by 2.
- NewSpirit Lance
- Now bounces twice on enemies within 750 radius, prioritizing heroes. [?]
- Increases movement speed slow by 10%.
- Increases illusion damage dealt by 40%.
- ReworkedAghanim's Shard upgrade:
- OldSpirit Lance
- Increases the number of targets by 1.
- Increases illusion damage dealt by 40%.
- The projectile now bounces to another unit within 750 radius, prioritizing heroes.
- NewAdds an active component to Juxtapose. [?]
- Can now be cast to create 1 Juxtapose illusion at Phantom Lancer's location.
- Has a 0-second fade time invisibility and grants self an 8-second 15% movement speed bonus.
- Has a 15-second cooldown, and a 75 mana cost.
- Spirit Lance
- Increased cast range from 525/600/675/750 to 600/650/700/750.
- Increased movement speed slow from 10%/18%/26%/34% to 14%/21%/28%/35%.
- Increased Spirit Lance slow duration from 3.25 to 3.75.
- Increased base health regeneration from 1.5 to 2.
- Talents:
- LVL 10+150 health ➜ +50 Spirit Lance damage.
- Reduced Doppelganger cooldown from 25/20/15/10 to 19/16/13/10.
- Reduced Phantom Rush cooldown from 16/12/8/4 to 13/10/7/4.
- Talents:
- LVL 15-3s Spirit Lance cooldown reduced to -2s.
- Aghanim's Scepter upgrade:
- Juxtapose
- Now also increases max illusions by 2.
- Reduced cooldown from 60 to 40.
- Juxtapose
- Reduced base attack damage from 28‒38 to 26‒36.
- Reduced base armor from 0 to -1.
- Reduced Phantom Rush agility bonus from 11/22/33/44 to 10/20/30/40.
- Aghanim's Shard upgrade:
- Spirit Lance
- No longer increases cast range by 200.
- Reduced bounce distance from 900 to 750.
- Reduced illusion damage dealt bonus from 50% to 40%.
- Spirit Lance
- Rescaled base attack damage from 26‒40 to 28‒38.
- Doppelganger
- Reduced cast range from 600 to 575.
- Reduced tree destruction radius from 200 to 150.
- Reduced Phantom Rush max rush distance from 600/700/800/900 to 600/675/750/825.
- Aghanim's Shard upgrade:
- Increased Spirit Lance illusion damage dealt bonus from 30% to 50%.
- AddedAttribute Bonus.
- Talents:
- LVL 15-2s Spirit Lance cooldown increased to -3s.LVL 20+4% Juxtapose illusion damage dealt increased to +5%.LVL 20+350 Phantom Rush range reduced to +300.
- Aghanim's Shard upgrade:
- Now also increases Spirit Lance cast range by 200.
- Aghanim's Shard upgrade:
- Increased Spirit Lance illusion damage dealt bonus from 20% to 30%.
- Increased base intelligence from 19 to 21.
- Rescaled Spirit Lance mana cost from 110/120/130/140 to 120 on each level.
- Phantom Rush
- Now always grants the agility bonus, instead of only upon starting an attack on the targeted enemy. [?]
- Reduced minimum trigger distance from 250 to 200.
- Reduced agility duration from 2 to 1.5.
- ReworkedAghanim's Scepter upgrade:
- OldPhantom Rush
- Reduces agility duration to 1.5.
- No longer has a min rush distance.
- The rush buff now triggers on each attack, ignoring the cooldown.
- NewAdds an active component to Juxtapose.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- Cast time: 0
- Spawn radius: 550
- Spawn interval: 0.05
- Extra duration: 10
- Mana cost: 75
- Cooldown: 60
- Notes: The illusions are spawned randomly around Phantom Lancer.
- Can be cast to destroy all currently active Juxtapose illusions, and then quickly creates the max amount of illusions around Phantom Lancer with an increased duration.
- AddedAghanim's Shard upgrade for Phantom Lancer:
- Spirit Lance
- Increases illusion damage dealt by 20%.
- The projectile now bounces to another unit within 900 radius, prioritizing heroes.
- Spirit Lance
- Talents:
- LVL 15-1s Spirit Lance cooldown increased to -2s.LVL 20+400 Phantom Rush range reduced to +350.
- Rescaled base attack damage from 48‒70 to 52‒66.
- Increased Spirit Lance damage from 100/150/200/250 to 100/160/220/280.
- Talents:
- LVL 15
- Talents:
- LVL 10+20 attack speed reduced to +15.LVL 1020% evasion reduced to 16%.LVL 15+125 Spirit Lance damage reduced to +100.LVL 15+250 health reduced to +200.LVL 20+5 Juxtapose max illusions reduced to +4.LVL 20+500 Phantom Rush range reduced to +400.LVL 2530% critical strike proc chance reduced to 24%. [?]LVL 25-5s Doppelganger cooldown reduced to -4s.
- Talents:
- LVL 10+275 health reduced to +250.LVL 25-6s Doppelganger cooldown reduced to -5s.
- ReworkedAghanim's Scepter upgrade:
- OldCauses Spirit Lance to bounce to nearby enemies within 400 radius up to 5 times.
- NewPhantom Rush
- Reduces agility duration to 1.5.
- No longer has a min rush distance.
- The rush buff now triggers on each attack, ignoring the cooldown.
- Reduced Spirit Lance mana cost from 125/130/135/140 to 110/120/130/140.
- Increased Phantom Rush agility bonus from 9/18/27/36 to 11/22/33/44.
- Increased Phantom Rush agility bonus from 6/14/22/30 to 9/18/27/36.
- Increased base movement speed from 285 to 290.
- Reduced base health regeneration from 3 to 1.5.
- Reduced base mana regeneration from 0.9 to 0.
- Reduced Spirit Lance movement speed slow from 10%/20%/30%/40% to 10%/18%/26%/34%.
- Increased Juxtapose illusion damage taken from 600% to 650%.
- Reduced Spirit Lance cast range from 750 on each level to 525/600/675/750.
- Talents:
- LVL 25-7s Doppelganger cooldown reduced to -6s.
- Reduced base intelligence from 21 to 19.
- Increased Juxtapose illusion damage taken from 500% to 600%.
- Doppelganger can no longer be cast while rooted.
- Talents:
- LVL 25-5s Doppelganger cooldown increased to -7s.
- Increased base health regeneration from 1.5 to 3.
- Increased base mana regeneration from 0.01 to 0.9.
- Reduced base movement speed from 290 to 285.
- Phantom Rush
- AddedToggle functionality. Can now be toggled Off to disable it. [?]
- Doppelganger now adds 2-second duration to all gathered Phantom Lancer's illusions.
- Talents:
- LVL 10LVL 1515% cooldown reduction ➜ +125 Spirit Lance damage.LVL 2015% evasion ➜ +4 Juxtapose max illusions.LVL 20+15% magic resistance ➜ +500 Phantom Rush range.LVL 25LVL 25
- Increased base health regeneration from 0.5 to 1.5.
- Increased strength gain from 1.7 to 2.
- Reduced base health regeneration from 0.75 to 0.5.
- Increased base mana from 50 to 75.
- Phantom Rush agility bonus is now timed so that the first attack after the rush benefits from the bonus. [?]
- Doppelganger
- Changedfrom creating illusions upon cast to creating illusions after the re-appear delay.
- Fixed doppelganger illusions lasting 7 seconds, instead of 8.
- UChangedgold bounty from scaling with levels to a fixed 5 .
- UChangedexperience bounty from scaling with levels to a fixed 5XP.
- Increased Juxtapose max illusions from 5/7/9 to 6/8/10
- Increased Phantom Rush agility bonus from 6/12/18/24 to 6/14/22/30.
- Spirit Lance
- Changedgold bounty from scaling with levels to a fixed 5 .
- Changedexperience bounty from scaling with levels to a fixed 5XP.
- Talents:
- LVL 10+150 health ➜ +75 Spirit Lance damage.
- Phantom Rush
- Now grants 6/12/18/24 agility for 2 seconds upon reaching the enemy and attacking it. [?]
- Reduced minimum trigger distance from 300 to 250.
- AddedAghanim's Scepter upgrade for Phantom Lancer:
- Causes Spirit Lance to bounce to nearby enemies within 400 radius up to 5 times.
- RemovedAttribute Bonus.
- addedTalents:
- Increased base health from 180 to 200.
- Increased base mana from 0 to 50.
- Increased attack range from 128 to 150.
- Reduced agility gain from 3 to 2.6.
- Increased Doppelganger cast point from 0 to 0.1.
- Hero kills by Phantom Lancer's illusions now provide ExperienceXP credit to the hero.
- Addedto Captain's Mode.
- Removedfrom Captain's Mode.
- Increased base strength from 18 to 21.
- Rescaled base agility and gain from 23 + 4.2 to 29 + 3.
- ReplacedDoppelwalk with Doppelganger.
- OldDoppelwalk
- Renders Phantom Lancer invisible, while generating a duplicate image to confuse enemies.
- Fade time: 0
- Move speed bonus: 15%
- Invisibility duration: 8
- Number of illusions: 1
- Illusion damage taken: 400%
- Illusion damage dealt: 20%
- Illusion duration: 20
- Mana cost: 150/120/90/60
- Cooldown: 30/25/20/15
- NewDoppelganger
- Target an area. Phantom Lancer and all nearby illusions will disappear for 1 second, then have their positions shuffled into the target area. This also creates two illusions of opposite types.
- Cast range: 600
- Target area radius: 325
- Illusion gather radius: 900
- Reappear delay: 1
- Illusion 1: Deals 0% damage and takes 100% damage.
- Illusion 2: Deals 20% damage and takes 600% damage.
- Illusion duration: 8
- Mana cost: 50
- Cooldown: 25/20/15/10
- Notes: Has an instant cast time, disjoints projectiles upon cast. Allies can distinguish the 2 different illusions. Phantom Lancer and all gathered illusions are hidden and invulnerable for the second.
- AddedPhantom Rush.
- This ability takes the third ability slot.
- Triggers when issuing an attack order on an enemy unit outside of attack range. Grants bonus movement speed and Phase until Phantom Lancer strikes his target.
- Minimum rush distance: 300
- Maximum rush distance: 600/700/800/900
- Rush speed: 800
- Cooldown: 16/12/8/4
- Notes: Illusions also have this passive. If the attack order on the original target is canceled, the speed bonus is lost.
- RemovedPhantom Edge.
- ReworkedJuxtapose.
- Movedto the fourth ability slot. This is now Phantom Lancer's ultimate ability.
- OldJuxtapose
- Phantom Lancer's attacks have a chance to create illusions to confuse enemies.
- Proc chance: 12%
- Max illusions: 2/4/6/8
- Illusion damage taken: 450%
- Illusion damage dealt: 20%
- Illusion duration: 20
- NewJuxtapose
- Grants Phantom Lancer, and his illusions, a chance to create an illusion when attacking.
- Hero proc chance: 40%/45%/50%
- Illusion proc chance: 8%
- Max illusions: 6/8/10
- Illusion damage taken: 500%
- Illusion damage dealt: 16%
- Hero illusion duration: 8
- Illusion illusion duration: 4
- Notes: Juxtapose illusions attack the target that the passive triggered on.
- Spirit Lance projectile is now disjointable.
- Reduced Spirit Lance illusion damage dealt from 25% to 20%.
- Reduced Doppelwalk illusion damage dealt from 25% to 20%.
- Reduced Juxtapose illusions damage dealt from 25% to 20%.
- Reduced Phantom Edge illusions damage dealt from 25% to 20%.
- Fixed Spirit Lance kills being considered as self-deny.
- Reduced collision size from 24 to 8.
- Spirit Lance
- Now grants a 800 radius flying vision while projectile is airborne and upon projectile impact.
- Has a 3.34-second vision linger duration.
- Increased agility gain from 2.8 to 4.2.
- Increased Spirit Lance slow duration from 3 to 3.25.
- Increased Doppelwalk movement speed bonus from 10% to 15%.
- Increased Juxtapose max illusions from 2/3/4/5 to 2/4/6/8.
- ChangedPhantom Lancer hull type from
DOTA_HULL_SIZE_HERO_SMALL
toDOTA_HULL_SIZE_SMALL
. [?]- Reduced collision size from 27 to 18.
- Reduced bound radius from 12 to 8.
- Increased base health regeneration from 0.25 to 0.75.
- ChangedPhantom Lancer hull type from
DOTA_HULL_SIZE_SMALL
toDOTA_HULL_SIZE_HERO_SMALL
.- Increased collision size from 18 to 27.
- Increased bound radius from 8 to 12.
- Juxtapose
- Increased proc chance from 3%/6%/9%/12% to 12% on each level.
- Reduced max illusions from 5 on each level to 2/3/4/5.
- Increased attack range from 100 to 128.
- Addednew Bound Radius mechanic. [?]
- Phantom Lancer has the
DOTA_HULL_SIZE_SMALL
hull size. [?] - This unit has an 18-radius collision size and an 8-radius bound radius respectively.
- Phantom Lancer has the
- Updated Spirit Lance ability effects.
- Updated the following abilities' icon:
- Increased Spirit Lance cast range from 600 to 750.
- ReworkedSpirit Lance.
- Updated ability effects.
- No longer stuns the target upon projectile impact.
- Changedfrom applying movement speed and attack speed slow from upon casting ability to upon projectile impact.
- The projectile can no longer be disjointed.
- Now creates an illusion upon projectile impact. [?]
- All of Phantom Lancer's illusions within 675 radius around him now cast a fake Spirit Lance upon cast.
- Reduced damage from 100/150/215/310 to 100/150/200/250.
- Reduced mana cost from 140 on each level to 125/130/135/140.
- Reduced cooldown from 9 to 7.
- Doppelwalk
- Reduced invisibility duration from 12 to 8.
- Increased illusion damage taken from 300% to 400%.
- Juxtapose
- Reduced max illusions from 6 to 5.
- Increased illusion damage taken from 300% to 400%.
- Doppelwalk
- Illusions will now automatically walk forwards for a short distance upon spawning, to make it less obvious to the enemies that the ability was cast.
- Changedability operations. [?]
- Fixed Phantom Edge not stacking with other magic resistance sources.
- ChangedJuxtapose ability operations. [?]
- Phantom Edge
- No longer grants 5%/10%/15% evasion bonus.
- Now grants 10%/15%/20% magic resistance bonus.
- Fixed Phantom Edge granting more evasion than intended.
- Updated Spirit Lance ability projectile.
- Updated hero description.
- Increased base intelligence and gain from 16 + 1.7 to 21 + 2.
- Reduced Doppelwalk cooldown from 30 on each level to 30/25/20/15.
- Increased base armor from -1 to 0.
- Updated Doppelwalk ability icon.
- Fixed hero icon issues.
- Reduced base strength and gain from 19 + 2 to 18 + 1.5.
- Fixed Juxtapose illusions dropping items of Phantom Lancer.
- Fixed ability interactions between invulnerability sources (e.g. Doppelganger) and Reincarnation.
- Fixed Spirit Lance memory leak issues.
- Updated hero model.
- Increased Spirit Lance damage from 80/135/200/295 to 100/150/215/310.
- ChangedSpirit Lance ability backend operations.
- Updated Doppelwalk ability tooltips.
- Spirit Lance
- No longer turns the target ethereal.
- Now slows movement speed by 10%/20%/30%/40% and attack speed by 10/20/30/40 for 3 seconds.
- Reduced Doppelwalk invisibility duration from 20 to 12.
- Doppelwalk
- Reduced cooldown from 30/25/20/15 to 30 on each level.
- Increased illusion damage dealt from 20% to 25%.
- Juxtapose
- Updated ability tooltips.
- Increased illusions damage dealt from 20% to 25%.
- Reduced Phantom Edge evasion chance from 10%/20%/30% to 5%/10%/15%.
- Created
Patch History[]
Patch
Description
-
- Updated hero backend strings.
- Fixed illusions creating sources being unable to cycle through its units.
- Typing
Azwraith
in the hero selection now highlights Phantom Lancer.
- Reduced versus scale from 0.88 to 0.84.
- Reduced loadout scale from 0.97 to 0.84.
- Addednew Adjectives attributes. [?]
- Phantom Lancer has the following values: Bearded
1
, Blue1
, Legs2
and Nose1
.
- Phantom Lancer has the following values: Bearded
- Fixed Phantom Rush being toggled Off upon death.
- Phantom Rush
- Fixed not being able to be toggled Off while on cooldown.
- Updated talent descriptions.
- Updated Phantom Rush ability tooltips.
- Added Phantom Rush ability modifiers.
- Fixed ability interactions between Doppelganger and Latent Toxicity.
- Updated Phantom Rush ability descriptions.
- Updated Doppelganger ability tooltip.
- Increased max polygon counts.
- Increased max polygon counts.
- Fixed an exploit with Phantom Lancer.
- Optimized Spirit Lance projectile.
- Added Arcane Rune responses.
- Fixed a crash when Demonic Purge is used on Phantom Lancer's illusions.
- Added a head slot to loadout.
- Change several shoulder slot items to head slot.
- Fixed Phantom Rush not canceling when a patrol command is issued during its effect.
- Fixed Phantom Rush not canceling when targeting a trees with an action during it.
- Fixed Doppelganger illusions lasting 1 second less than intended.
-
- Updated default item build.
- Added Russian voiceover lines.
- Fixed a problem with attack animations.
- Fixed Phantom Rush triggering while dead.
- Fixed ability interactions between Time Dilation and abilities that swap index (i.e. Doppelganger).
- Fixed units popping in and out of view when Phantom Lancer was in the game.
-
- Fixed Phantom Rush not being disabled by Break.
-
- Fixed Doppelganger illusions not being added to your selection if you have that option on.
- Fixed Phantom Rush on dead units.
-
- Updated audio lines for Doppelganger
- Fixed Phantom Rush sometimes moving slower than intended.
-
- Fixed Phantom Rush on dead units.
- Fixed Juxtapose illusion count being off by 1.
- Updated voice line subtitles.
- Updated Doppelwalk ability tooltip.
- Fixed illusions damage output values for the following abilities:
- Fixed being able to have 1 Juxtapose illusion too many.
- Doppelwalk
- Fixed illusion from ability not reproducing Phantom Lancer's abilities (including all attributes bonuses) correctly.
- Fixed illusions from ability not triggering Juxtapose.
-
- Fixed Phantom Lancer from having auras that he should not have from dropped or sold items.
- Updated Spirit Lance vision values.
- Fixed Doppelwalk illusions not correctly replicating their inventory item slots.
- Fixed having 1 more armor than intended.
- Addedto Captain's Mode.
-
- Fixed illusions created by Phantom Lancer who are too far away from generating fake projectiles for Spirit Lance.
- Fixed some illusions having a broken timer circle.
- Doppelwalk
- Fixed bug where Dopplewalk illusions were not getting attributes from their attribute bonus.
- Fixed bug where a red ring was visible to the opposing team under an invisible Phantom Lancer after the Doppelwalk illusion died.
- Fixed bug when Dopplewalking where there would sometimes be a visible jump in the hero's health bar to the enemy team.
- Fixed some values in damage output and input from Juxtapose illusions.
- AddedPhantom Lancer.
- UUpdated default hero portrait.