Dota 2 Wiki
Register
Advertisement
Phantom Lancer
Phantom Lancer
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
19 + 2
29 + 2.6
19 + 2
Level 0 1 15 25 30
Health 120 538 1154 1858 2122
+3 +4.9 +7.7 +10.9 +12.1
Mana 75 303 639 1023 1167
+0.9 +1.85 +3.25 +4.85 +5.45
Armor 0 4.83 10.9 17.23 19.73
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

22
44

51
73

87
109

125
147

140
162

Attack Rate 0.59/s 0.76/s 0.97/s 1.2/s 1.28/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.5 + 0.5
Projectile Speed Instant
Move Speed ▶️ 285 (Nighttime 315)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 8
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Azwraith, the Phantom Lancer, is a melee agility hero who can fill the role of carry and pusher because of his ability to generate an army of illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His toggle Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.

Bio

Phantom Lancer minimap iconAzwraith, the Phantom Lancer
▶️ "We outnumbered you. We outnumber them all!"
The remote village of Pole had no knowledge of the wars raging in the heart of the kingdom. For them, the quiet of spear fishing, and a family meal were all that a full life required. Yet war came for them nonetheless. Joining the able-bodied conscripts as they filed passed their homes, the humble lancer Azwraith vowed to bring peace to his kingdom, and in so doing, his people. Placed with his kin in the vanguard of the final assault against the Dread Magus Vorn, the cost to his fellows was absolute. As the charging force battled toward the fortress, Azwraith alone among his kind remained standing, and he alone was able to infiltrate the keep. Focused and infuriated by the slaughter of his brothers, Azwraith bested each of the wizard's deadly traps and conjured guardians. Soon the simple fisherman arrived at Vorn's tower sanctum. The pair dueled through the night, pike to staff, as chaos raged below, and with a deafening cry Azwraith pierced his enemy. But the wizard did not simply expire; he exploded into uncountable shards of light, penetrating his killer with power. As the dust settled and the smoke of combat began to clear, Azwraith found himself standing among a throng of his kin. Each seemed to be dressed as he was, each seemed armed as he was, and he could sense that each thought as he did. Aware that his allies were approaching, he willed these phantoms to hide themselves, and one by one they began to vanish into nothingness. As the soldiers came upon the sanctum, they found the warrior that had bested the wizard. When they approached their champion, the lancer vanished. The pikeman who had stood before them was no more than another phantom.
Voice:
[[Voice actors#Barry Dennen ()|Barry Dennen ()]] (Responses)

Abilities

Spirit Lance
Spirit Lance icon
Affects
Enemies
Damage
Magical
Sends a magical spirit lance to a target enemy unit that damages and slows, while summoning an illusory phantom to attack the unit.
Cast Animation: 0.3+0.73
Cast Range: 525/600/675/750
Damage: 100/150/200/250 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Spirit Lance|?value2#}}+1".)
Move Speed Slow: 10%/20%/30%/40%
Illusion Damage Taken: 400%
Illusion Damage Dealt: 20%
Illusion Duration: 2/4/6/8
Slow Duration: 3.25
Bounce Distance: 0 (With Aghanim's Scepter 400)
Number of Targets: 1 (With Aghanim's Scepter 5)
Cooldown symbol
 7
Mana symbol
 125/130/135/140
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Spirit Lance to bounce to nearby enemies.
Buff/Debuff
Modifiers [?]
Spirit Lance
Azwraith's proficiency at spearing his family's meal of fish is proving quite useful in the battlefield.

  • Spirit Lance travels at a speed of 1000.
  • The lance first applies the debuff, then the damage.
  • The illusion only spawns when the projectile successfully hits and damages or slows the target.
  • The illusion spawns 58 range away from the target, at random spot around it.
  • Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
    • They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
    • When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
    • When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
    • When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
    • The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
  • Illusions created by Spirit Lance have a static 5 gold and experience bounty which does not scale with levels.
  • Can never hit the same unit twice per cast.
  • All bounces together can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Spirit Lance|?value2#}}*{{#show:#Spirit Lance|?value9 aghs#}}". (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Spirit Lance|?value2 tal#}}*{{#show:#Spirit Lance|?value9 aghs#}}".) damage (before reductions).


Doppelganger
Doppelganger icon
Affects
Self
Phantom Lancer briefly vanishes from the battlefield. After {{#show:#Doppelganger|?value4#}} second, Phantom Lancer and any of his nearby illusions reappear at a random position within the targeted location, along with two additional doppelgangers. Extends duration of all illusions. The two added doppelgangers have different properties: one takes normal damage and deals none, while the other takes {{#show:#Doppelganger|?value8#}} damage and deals {{#show:#Doppelganger|?value9#}} damage.
Cast Range: 600
Reappear Radius: 325
Illusion Gather Radius: 900
Reappear Delay: 1
Number of Illusions: 2
First Illusion Damage Taken: 100%
First Illusion Damage Dealt: 0%
Second Illusion Damage Taken: 600%
Second Illusion Damage Dealt: 20%
Gathered Illusion Duration Extension: 2
Doppelganger Illusion Duration: 8
Cooldown symbol
 25/20/15/10 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Doppelganger|?cooldown#}}-4".)
Mana symbol
 50
Buff/Debuff
Modifiers [?]
Doppelwalk Phase
Undispellable
Dread Magus Vorn's death imbued the Phantom Lancer with the ability to blend with all spectrums of light.

  • Doppelganger disjoints projectiles upon cast.
  • Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
  • Phantom Lancer and the {{#show:#Doppelganger|?value5#}} created illusions face the direction Phantom Lancer was facing upon cast.
  • Other illusions which got gathered keep their previous facing angle.
  • Phantom Lancer and his illusions reappear in a formation shaped like a plus, with a bit of variaton.
  • Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
  • All illusions gathered with Doppelganger get their duration increased. The illusions created with this cast are not affected by this.
    • The duration extension happens upon cast, so they effectively gain Expression error: Unrecognized punctuation character "{". second extra duration, since it takes {{#show:#Doppelganger|?value4#}} second for the illusions and Phantom Lancer to reappear.
  • The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
  • The {{#show:#Doppelganger|?value8#}} damage taking and {{#show:#Doppelganger|?value9#}} damage dealing illusion looks like any other illusion Phantom Lancer can create.
  • Unlike illusions created by Phantom Lancer's other abilities, Doppelganger illusions use the default bounty values which scale with levels.
  • Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse icon Glimpse), Phantom Lancer still appears at the targeted area.
  • Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.


Phantom Rush
Phantom Rush icon
Ability
Toggle
Affects
Self
When targeting an enemy for an attack, Phantom Lancer quickly charges into range, gaining a temporary agility boost upon reaching the target. Phantom Lancer's illusions also have this ability.
Minimum Proc Distance: 250
Maximum Proc Distance: 600/700/800/900 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Phantom Rush|?value2#}}+300".)
Haste Speed: 800
Agility Bonus: 6/14/22/30
Max Rush Duration: 5
Agility Duration: 2
Cooldown symbol
 16/12/8/4
Buff/Debuff
Modifiers [?]
Phantom Edge Boost
Phantom Edge Agility
Azwraith knows that on the field of battle, speed can mean everything.

  • Can be toggled to not activate. Only Phantom Lancer can toggle it, it still remains toggled on for his illusions.
  • Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
  • Phantom Rush can trigger on any target, including wards and buildings.
  • Upon triggering, Phantom Lancer receives the rush buff, which grants haste and phased movement.
    • This means the hero's movement speed cannot be slowed, and can walk through units and wards, but not through impassable terrain or trees.
    • This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
    • Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
    • The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
    • Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
    • Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
    • Fear does not make him lose the buff either, so that he runs with the rush speed towards the fountain.
    • When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
  • Phantom Lancer gains the agility buff and loses the rush buff upon starting an attack on an enemy.
    • This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.
    • Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
    • Since the buff is given on attack start, it does not matter whether the attack misses or not.
  • The agility buff effectively grants Phantom Lancer Lua error in Module:Calculate at line 35: in expression "{{#show:#Phantom Rush|?value4#}}*0.16666666666667* round2". armor, Lua error in Module:Calculate at line 35: in expression "( {{#show:#Phantom Rush|?value4#}}*/100* round4 )*100". movement speed, Lua error in Module:Calculate at line 35: in expression "{{#show:#Phantom Rush|?value4#}}*1* round2". attack speed and Lua error in Module:Calculate at line 35: in expression "{{#show:#Phantom Rush|?value4#}}*1 round2". attack damage.


Juxtapose
Juxtapose icon
Ability
Passive
Affects
Self
Phantom Lancer has a chance to fracture his presence, creating an illusion of himself. Illusions also have a chance to fracture further. Illusions created from Phantom Lancer last for {{#show:#Juxtapose|?value6#}} seconds, while illusions created from other illusions last {{#show:#Juxtapose|?value7#}} seconds.
Hero Proc Chance: 40%/45%/50%
Illusion Proc Chance: 8%
Max Illusions: 6/8/10 (Talent Lua error in Module:Calculate at line 35: in expression "{{#show:#Juxtapose|?value3#}}+10".)
Illusion Damage Taken: 600%
Illusion Damage Dealt: 16%
Illusion Duration (from Hero): 8
Illusion Duration (from Illusion): 4
Each of Azwraith's lance attacks feels like two from a normal warrior; or three; or four...

  • The chance to spawn illusions only triggers upon attacking.
  • Illusions created by Juxtapose attack the target that the ability was triggered upon.
    • This means that illusions created by Juxtapose use Phantom Rush icon Phantom Rush when their target is in correct range.
  • Illusions created by Juxtapose have a static 5 gold and experience bounty which does not scale with levels.
  • The illusions spawns 72 range away from Phantom Lancer, appearing either north, east, south or west from him.
  • Affects all illusions of Phantom Lancer, not just the ones from his abilities.
    • This includes illusions created with items (Manta Style icon Manta Style) or with other abilities (Disruption icon Disruption, Reflection icon Reflection).
    • This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.


Critical Strike
Can be used by illusions. Not disabled by Break. Pierces spell immunity.
Talent Left 4
Ability
Passive
Affects
Enemies
There is no description for this ability.
Proc Chance: 24%
Critical Damage: 200%

  • Increases attack damage by an average of Expression error: Unrecognized punctuation character "{".%.
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.


Talents

Hero Talents
+30% Critical Strike (200%)25-6s Doppelganger icon Doppelganger CD
+4 Max Juxtapose icon Juxtapose Illusions20+500 Phantom Rush icon Phantom Rush Range
+125 Spirit Lance icon Spirit Lance Damage15+250 Health
+20 Attack Speed10+10% Evasion
Notes:
  • Stacks diminishingly with other evasion sources.
  • The health talent increases the max health capacity and keeps the current health percentage.
  • Critical Strike from talents is not disabled by Break.
    • The critical strike increases attack damage by an average of 30%.
    • The proc chances of multiple critical sources stack. If two sources of critical strike proc at the same time, the higher crit multiplier has priority.

Recommended items

Gameplay

As Azwraith drove his pike through Vorn, the Dread Magus shattered into innumerable shards of light, saturating his killer with a strange new power. Once a humble fisherman, the Phantom Lancer spears targets from afar with Spirit Lance, spawning an illusion to harass his opponent as he closes the gap with Phantom Rush. When cornered, he vanishes briefly from the battlefield, reappearing at a nearby spot while leaving behind two Doppelgangers to confuse pursuers. In the heat of combat, Azwraith summons illusions through Juxtapose, overwhelming foes before their eyes can scarcely distinguish the Phantom Lancer from his army of clones.
Roles: Carry Carry Escape Escape Pusher Pusher Nuker Nuker
Complexity: Hero ComplexityHero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
  • Phantom Lancer's model shares design similarities with, and may have been based on earlier concepts of Monkey King minimap icon Monkey King.

Gallery

Advertisement