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Azwraith the Phantom Lancer is a melee agility carry and pusher because of his ability to generate an army of illusions in a matter of seconds. He requires deep cunning, positioning, and most importantly, great micromanagement as his illusions might just get in the way rather than help the situation if not utilized correctly. Many of his abilities help him in his creation of images, allowing him to always have a companion. He has a nuke ability in Spirit Lance, which deals moderate damage, slows the target, and creates an illusion at his target's location. His escape ability Doppelganger allows him to quickly relocate himself and any nearby illusions while creating additional ones, possibly tricking enemies into wasting their spells and time in trying to kill said illusions. His passive Phantom Rush allows him and his illusions to close the distance toward a target when issued an attack order, giving him the ability to quickly focus single targets in battle. His ultimate Juxtapose gives him the ability to generate a large number of illusions when attacking a target, while giving said illusions the ability to replicate themselves as well. Phantom Lancer is an extremely mobile hero who is hard to pin down and can quickly overwhelm his opponents in battle.
Bio
Abilities
- Spirit Lance travels at a speed of 1000 and can be disjointed.
- Illusions of Phantom Lancer within 675 radius of Phantom Lancer cast a fake Spirit Lance.
- They play the whole cast animation and release their fake lances at the same time the real Spirit Lance is released.
- When illusions currently are not having any order and are standing still, they turn towards the target and cast the fake lance.
- When illusions are moving or attacking, they continue to do so and do not face the target. They still play the cast animation, overriding their move or attack animations.
- When canceling the cast, the illusions still play the full cast animation, but do not release fake lances.
- The fake lances do not interact with anything, deal no damage, do not slow and spawn no illusions.
- Illusions created by Spirit Lance have a static 5 gold and experience bounty which does not scale with levels.
- Does not bounce on invisible units or units in the Fog of War.
- Can never hit the same unit twice per cast.
- All bounces together can deal up to Lua error in Module:Calculate at line 35: in expression "{{#show:#Spirit Lance|?value2#}}*{{#show:#Spirit Lance|?value9 aghs#}}". ( Lua error in Module:Calculate at line 35: in expression "{{#show:#Spirit Lance|?value2 tal#}}*{{#show:#Spirit Lance|?value9 aghs#}}".) damage (before reductions).
Target Area
Self
- Doppelganger disjoints projectiles upon cast.
- Applies a basic dispel on Phantom Lancer upon cast.
- Phantom Lancer and his affected illusions are invulnerable and hidden during the reappear delay.
- Phantom Lancer cannot do anything during the reappear delay. Any order given during it is queued as next order.
- Phantom Lancer and the 2 created illusions face the direction Phantom Lancer was facing upon cast.
- Other illusions which got gathered keep their previous facing angle.
- Phantom Lancer and his illusions reappear in a formation shaped like a plus (+).
- Illusions which were moving or attacking a target continue to move or attack their target after reappearing.
- The 600% damage taking and 20% damage dealing illusion looks like any other illusion Phantom Lancer can create.
- The normal damage taking and no damage dealing illusion is brighter and can be distinguished by Phantom Lancer and his allies from other illusions.
- Unlike illusions created by Phantom Lancer's other abilities, Doppelganger illusions use the default bounty values which scale with levels.
- Doppelganger cannot be interrupted by anything except death. This means when getting teleported (with e.g. Glimpse), Phantom Lancer still appears at the targeted area.
- Destroys trees within 200 radius of Phantom Lancer and every affected illusion upon reappearing.
Passive
Self
- Requires a direct attack order to trigger. Auto attacks or attack ground orders do not trigger Phantom Rush.
- Cannot rush through units or over impassable terrain.
- Applies a haste effect on Phantom Lancer, meaning his movement speed cannot be slowed while having the buff.
- Disarm or ethereal effects do not prevent Phantom Lancer from rushing.
- However, units which cannot be attacked (e.g. invulnerable or ethereal units) cannot be targeted and rushed towards.
- Upon triggering, Phantom Lancer receives the rush buff, which grants the haste on him.
- This buff lasts for up to 5 seconds, until Phantom Lancer successfully hits the rush target, or until he receives another order.
- Non-targeted items do not cancel the rush. Items which can be double-clicked to cast on self still count as targeted.
- The rush buff is also lost when Phantom Lancer gets stunned, cycloned, slept, hexed or hidden.
- Roots do not cause Phantom Lancer to lose the buff and he continues rushing once the ensnare expires.
- Taunts cause Phantom Lancer to rush towards the taunting unit instead without making him lose the buff. Forced attacks caused by taunts do not make him lose it either.
- When the target turns hidden, invisible or moves into the Fog of War, Phantom Lancer rushes towards the unit's last known location.
- Phantom Lancer gains the agility buff and loses the rush buff upon starting an attack on an enemy.
- This means if the rush gets canceled in any other way than by an attack on the target, no agility is gained.
- Since giving a new attack order cancels the rush, he can gain the buff by only attacking the rush target.
- Since the buff is given on attack start, it does not matter whether the attack misses or not.
- The agility buff effectively gives Phantom Lancer Lua error in Module:Calculate at line 35: in expression "{{#show:#Phantom Rush|?value4#}}*{{#show:Attributes|?bonus armor#}} round2". armor and {{#show:#Phantom Rush|?value4#}} attack speed as well as attack damage.
Passive
Self
- The chance to spawn illusions only triggers upon attacking.
- Juxtapose uses pseudo-random distribution.
- Illusions created by Juxtapose attack the target that the ability was triggered upon.
- This means that illusions created by Juxtapose use Phantom Rush when their target is in correct range.
- Illusions created by Juxtapose have a static 5 gold and experience bounty which does not scale with levels.
- Affects all illusions of Phantom Lancer, not just the ones from his abilities.
- This includes illusions created with items ( Manta Style) or with other abilities ( Disruption, Reflection).
- This means that even enemy illusions of Phantom Lancer (created with e.g. Disruption) have a chance to spawn new ones for the owner of the illusion.
Talents
Hero Talents | ||
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+600 Phantom Rush Range | 25 | +20 Strength |
15% Evasion | 20 | +15% Magic Resistance |
15% Cooldown Reduction | 15 | +8 All Stats |
+20 Attack Speed | 10 | +75 Spirit Lance Damage |
- Upgrading health increases maximum health capacity and keeps the current health percentage.
- Cooldown reduction affects abilities and items. Stacks multiplicatively with Octarine Core and additively with Arcane Rune.
- The magic resistance stacks multiplicatively with other sources of magic resistance.
- The evasion stacks multiplicatively with other sources of evasion.
Recommended items
Gameplay
Audio
History
Equipment
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Trivia
- In DotA, Phantom Lancer's in-game model was a fan interpretation of Kimahri Ronso, a playable character in the RPG game Final Fantasy X. As such, the Phantom Lancer of Dota 2 gained many similarities with Kimahri, namely the blue skin, humanoid feline appearance, and halberd weapon.
- Phantom Lancer's model shares design similarities with, and may have been based on earlier concepts of Monkey King.
Gallery
References
de:Phantom Lancer