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Phantom Assassin
Phantom Assassin
Strength attribute symbol
Agility attribute symbol
Intelligence attribute symbol
21 + 2.2
23 + 3.4
15 + 1.4
Level 0 1 15 25 30
Health 120 582 1242 1990 2276
+0.25 +2.35 +5.43 +8.83 +10.13
Mana 75 255 483 795 903
+0 +0.75 +1.73 +3.03 +3.48
Armor 1 4.83 12.77 20.43 23.6
Magic Resist 25% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".% Expression error: Unrecognized punctuation character "%".%
Damage Block 16 (50%)
Damage

30
32

53
55

100
102

146
148

165
167

Attack Rate 0.59/s 0.72/s 1/s 1.27/s 1.39/s
Attack Range Melee 150 (600)
Attack Speed ▶️ 100 (1.7s BAT)
Attack Animation 0.3 + 0.7
Projectile Speed Instant
Move Speed ▶️ 305 (Nighttime 335)
Turn Rate Takes 0.175s to turn 180°. 0.6
Collision Size 24
Bound Radius 24
Vision Range (G) 1800 (Nighttime 800)
Gib Type Default
Internal Not Provided

Mortred, the Phantom Assassin, is a melee agility hero fitting the role of hard carry. Mortred is best-known, and infamous for, her ability to inflict staggering damage with single strikes. Her abilities synergize supremely well with each other, rendering her an extremely formidable foe once she has acquired the items she requires. She is a very farm-dependent melee Hero, but she farms creeps with much more ease than many of her fellow carries, using her Stifling Dagger for last hitting. Besides eliminating the weakness most melee Heroes have in their farming, her second ability, Phantom Strike, acts as both her escape and initiate, while Blur gives her an edge against other Heroes that depend on their physical attacks by evading them; giving her partial damage immunity to many carries. Her ultimate, the strongest critical strike in the game, is what connects Mortred with four-digit damage and what gives her a place amongst the very best support killers in the late game, since they usually fall instantly from the divine strike her ultimate provides. Mobile and able to fight back nearly every enemy that dares to face her, Mortred is a formidable foe that should never be underestimated, and with appropriate item choices and a few kills, she can snowball out of control and become next to impossible to stop.

Bio

Phantom Assassin minimap iconMortred, the Phantom Assassin
▶️ "I'm here to blur the line between life and death."
Through a process of divination, children are selected for upbringing by the Sisters of the Veil, an order that considers assassination a sacred part of the natural order. The Veiled Sisters identify targets through meditation and oracular utterances. They accept no contracts, and never seem to pursue targets for political or mercenary reasons. Their killings bear no relation to any recognizable agenda, and can seem to be completely random: A figure of great power is no more likely to be eliminated than a peasant or a well digger. Whatever pattern the killings may contain, it is known only to them. They treat their victims as sacrifices, and death at their hand is considered an honor. Raised with no identity except that of their order, any Phantom Assassin can take the place of any other; their number is not known. Perhaps there are many, perhaps there are few. Nothing is known of what lies under the Phantom Veil. Except that this one, from time to time, when none are near enough to hear, is known to stir her veils with the forbidden whisper of her own name: Mortred.

Abilities

Stifling Dagger
Stifling Dagger icon
Affects
Enemies
Throws a dagger slowing the enemy unit's movement speed, dealing 65+25%/40%/55%/70% of Phantom Assassin's attack damage as physical damage and applying attack effects from items and abilities.
Cast Animation: 0.3+0.47
Cast Range: 525/750/975/1200
Secondary Target Range Buffer: 300
Number of Targets: 1 (Talent 3)
Base Damage: 65
Attack Damage: 25%/40%/55%/70%
Move Speed Slow: 50%
Slow Duration: 1.75/2.5/3.25/4
Cooldown symbol
 6 (Talent 4)
Mana symbol
 30
Buff/Debuff
Modifiers [?]
Stiflingdagger Caster
Death
Stiflingdagger
The first skill learned by the Sisters of the Veil often signals an incoming hit.

  • The Stifling Dagger travels at a speed of 1200.
  • Upon hitting the target, the dagger causes Phantom Assassin to perform an instant attack on the target.
    • Since it is a regular attack, it can proc any attack modifier and on-hit effect normally, except for the following modifiers: Jinada icon Jinada, and Tidebringer icon Tidebringer.
    • The damage of Tidebringer is applied, but its cleave is not.
    • However, the attack uses no attack animation, so abilities which proc on attack begin (e.g. Untouchable icon Untouchable) cannot be procced.
    • Cleave effects are based on the target's position, damaging a trapezoid area the opposite direction where the dagger came from.
    • Although the dagger may make it look like a ranged attack, the attack still counts as melee when coming from Phantom Assassin.
    • This means all abilities which differentiate between ranged and melee, use their melee effects/values, not ranged.
    • The performed instant-attack has True Strike, so it cannot miss. However, when the dagger is avoided, no attack is performed.
    • The instant attacks completely ignore disarms.
  • The dagger first reduces Phantom Assassin's total attack damage by the percentage, and then adds its own 65 extra damage on top of that.
    • This results in the following formula: 65 + 25%/40%/55%/70% * (main attack damage + attack damage bonuses/reductions)
    • "Attack damage bonuses/reductions" includes all already existing attack damage changes, including temporary ones (Bash) and conditional ones (Quell).
    • The 65 damage is also an attack damage bonus, but is added after the main damage is calculated.
    • Attack modifiers which are based on attack damage (critical strike, lifesteal, cleave) include the 65 extra damage as well.
    • The damage is added to Phantom Assassin's attack damage through a status buff which lasts for 0.03 seconds.
    • Since the damage comes from a regular attack, it does not count as spell damage, but counts as attack damage.
    • This means it is affected by damage block, unaffected by spell damage amplification and cannot spell lifesteal.
  • The dagger first applies the attack, then its own debuff.
  • The projectile has 450 range flying vision. This vision lingers for 3.34 seconds at the target's location upon successfully hitting it.
  • When choosing the level 25 talent, the spell launches two additional projectiles towards random visible valid targets within range.
    • The search range is based on the cast range, plus the buffer, resulting in a search range of 825/1050/1275/1500.
    • Cannot target the primary target with the additional projectiles, so when no other targets are nearby, nothing happens.
    • The secondary targets are chosen randomly within the area. There are no priorities. The projectiles cannot choose both the same target.
    • Since the additional projectiles use the spell's cast range, cast range increasing effects increase their range as well.


Phantom Strike
Phantom Strike icon
Affects
Self
Teleports to a unit, friendly or enemy, and grants bonus attack speed while attacking if it's an enemy unit.
Cast Animation: 0.25+0.8
Cast Range: 1000 (Talent 1250)
Attack Speed Bonus: 100/125/150/175
Duration: 2
Cooldown symbol
 11/9/7/5
Mana symbol
 35/40/45/50
Buff/Debuff
Modifiers [?]
Phantom Strike
Mortred's silken veil is the last thing her unfortunate target sees.

  • Phantom Strike can be cast on allied units, without gaining the attack speed bonus.
  • Moves Phantom Assassin next to the target, towards the position she was upon spell cast.
  • Does not disjoint projectiles upon teleporting.
  • Phantom Assassin is ordered to attack the target if it is an enemy, automatically canceling the cast backswing.


Blur icon
Affects
Self
Phantom Assassin focuses inward, increasing her ability to evade enemy attacks. Can be activated to blur her body, causing her to be impossible to see until near enemy heroes.
Cast Animation: 0.4+0.57 (With Aghanim's Scepter 0+0)
Evasion: 20%/30%/40%/50% (Talent 80%/90%/100%/110%)
Vanish Dispel Radius: 600
Vanish Fade Time: 0
Vanish Dispel Delay: 0.75
Vanish Duration: 25
Cooldown symbol
 60/55/50/45 (With Aghanim's Scepter 10)
Mana symbol
 50
Upgradable by Aghanim's Scepter.
Aghanim's Scepter Upgrade:
Causes Blur to have instant cast time and applies a dispel. Anytime you get a hero kill, your abilities are refreshed. Reduces Blur cooldown.
Buff/Debuff
Modifiers [?]
Blur Active
Death
Meditation allows a Veiled Sister to carefully anticipate her opponents in combat.

  • Interrupts Phantom Assassin's channeling spells on cast.
  • Attacking or casting spells does not break the invisibility.
  • The effect is dispelled when getting within 600 range of an enemy hero (including clones, excluding illusions) or an enemy building.
    • The effect is not dispelled instantly, but 0.75 seconds after getting within range.
    • Getting out of range during that delay does not prevent it from dispelling. The delay does not serve as a grace period.
  • The effect is also dispelled when attacking Roshan icon Roshan, again, not instantly, but after the dispel delay.
  • The evasion and the active part are independent from each other. The evasion is always present.
  • On average, Blur increases Phantom Assassin's survivability against physical attacks by 25%/43%/67%/100% (Talent Lua error in Module:Calculate at line 35: in expression "( 1/(1-100/100)-1 round2 )*100".).
  • Blur uses pseudo-random distribution, and thus, the actual miss chance on every level is 20%/29.9%/37.7%/45.7% (Talent 41.8%/49.3%/56.6%/63.2%).
  • When upgraded, applies a basic dispel on Phantom Assassin upon cast.
    • The cooldown resetting happens regardless of how the kill was made. It resets the cooldowns of all her basic abilities.
    • The cooldown resetting is bound to Blur as well. If not learnt, kills do not reset her cooldowns.
    • In Ability Draft, the cooldown resetting affects every ability except for ultimates.


Coup de Grace
Coup de Grace icon
Ability
Passive
Affects
Enemies
Phantom Assassin refines her combat abilities, gaining a chance of delivering a devastating critical strike to enemy units. Stifling Dagger shares the same critical strike chance.
Proc Chance: 15%
Critical Damage: 200%/325%/450% (Talent 207%/332%/457%)
A divine strike, Mortred honors her opponent by choosing them for death.

  • Increases attack damage by an average of 15%/33.75%/52.5% (Talent 16.05%/34.8%/53.55%).
  • The proc chances of multiple crit sources stack.
    • If two sources of critical strike proc at the same time, the higher multiplier has priority.
  • A part of the visual effects (a white glow on her weapon) plays during the start of an attack, revealing that the attack is going to crit.


Talents

Hero Talents
Triple Strike Stifling Dagger icon Stifling Dagger25+7% Coup de Grace icon Coup de Grace chance
+60 Phantom Strike icon Phantom Strike Attack Speed20+20% Stifling Dagger icon Stifling Dagger Damage
+250 Phantom Strike icon Phantom Strike Cast Range15+25% Blur icon Blur Evasion
-2s Stifling Dagger icon Stifling Dagger Cooldown10+0.5s Phantom Strike icon Phantom Strike Duration

Recent Changes

Version
Description
  • Increased Agility attribute symbol Agility gain from 3.2 to 3.4.
  • Increased Stifling Dagger icon Stifling Dagger Cast Range from 550/750/950/1150 to 700/850/1000/1150.


Recommended items

Gameplay

Of all the assassins raised by the Sisters of the Veil, only one is known by name: Mortred. Through meditation and prophecy, the order identifies the next target to die at her hands. Attacks miss against the Phantom Assassin as she Blurs into her surroundings, traversing undetected across the land to catch her victims unawares. She opens the encounter with a Stifling Dagger, thrown from the shadows, then leaps upon the crippled target to deliver a flurry of Phantom Strikes. Mortred ends the struggle with a decisive Coup de Grace, leaving behind only the blood-splattered ground as testament to her efficiency.
Roles: Carry Carry Escape Escape
Complexity: Hero Complexity
Adjectives: Legs ( 2 )


Audio

History

Equipment

Trivia

  • Mortred's name is derived from Mordred, a character in the Arthurian legend who betrayed and fought King Arthur at the Battle of Camalann.
  • "Coup de grâce" is a French term (pronounced "koo duh gras" [the duh is short and should not be emphasised]) which literally means "blow of mercy", and refers to the killing blow of a wounded person or animal, friendly or not, to end their suffering. The phrase originates from medieval times, specifically Knights (see above - Knights of the Round Table). When a combatant was gravely injured (in battle, duels, jousting, etc...) but not killed; a coup de grâce was often, although not always, performed. Traditionally a rondel dagger was used as this could make a small puncture in breastplate and was long enough to reach the heart.
  • Mortred's level-up line ▶️ "I'm an immaterial girl!" is probably a reference to the song Material Girl performed by Madonna.
  • In DotA: Allstars, Blur caused Mortred to become transparent to the enemy, scaling with levels and making her nearly invisible and untargetable to inexperienced players, thus her title "Phantom Assassin". This aspect of the ability is replicated to a limited degree with Blur's active component in Dota 2.
  • Mortred's idle animation is a typical fencing stance, with perpendicular feet, one arm extended forth and the other one folded and up in the air. However, her weapon is wielded not with the extended arm, but with the arm at rest. There are treatises, at least for the Italian school of fencing, which do show an extended arm but this is exclusively used when wielding a rapier or other single-handed thrusting swords.
  • Mortred is featured in the Dota 2 comic, The Contract.

Gallery

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