Bad against...
- Thirst provides constant sight and speed to Bloodseeker, allows him to catch up a fleeing Pangolier through all of his mobility.
- Rupture is a great threat to Pangolier, causes him to take heavy damage if he uses Swashbuckle and especially Rolling Thunder, forcing him to stop his ultimate prematurely, or keep rolling to his death.
- When Swashbuckle hits Centaur Warrunner, Return will deal significant damage, as it procs off every strike made.
- Stampede helps allies avoid or disengage from Pangolier during Rolling Thunder, as well as neutralizing the slow debuff from Lucky Shot.
- Chronosphere's large obstacle denies Pangolier the room to roll around during teamfights, as well as wasting his ultimate's duration.
- Soulbind ignores spell immunity, forcing Pangolier to roll in place during his ultimate as well as anchoring the other victim to his vicinity.
- Split Shot will keep attacking Pangolier even when he is rolling around.
- Stone Gaze stuns Pangolier during Rolling Thunder, or forces him to roll away.
- Lua error in Module:Ability_ID at line 61: Could not find Cargo data for "Astral Imprisonment". protects an ally for much of Rolling Thunder's duration, especially at the lower levels. As Rolling Thunder has a considerable cast animation, an Outworld Devourer with Blink Dagger can initiate on him and destroy his timing.
- Illusory Orb and Waning Rift provides great mobility, allowing Puck to catch up Pangolier when he is attempting to disengage with his own skills.
- Dream Coil's leash act almost as a literal silence to Pangolier, disabling half of his arsenal and also piercing his spell immunity during Rolling Thunder. Also Dream Coil's very long duration will make Pangolier wasting his entire ultimate rolling in place.
- Dark Pact easily purges away both slow and disarm effect from Lucky Shot.
- With Pounce now apply leash to the target, Pangolier is helpless against Slark since both his Swashbuckle and Rolling Thunder will be disabled. Pounce also help Slark to easily escape from Rolling Thunder.
- Charge of Darkness can be used to chase down Pangolier if he escapes with Swashbuckle or Rolling Thunder.
- Nether Strike ignores Rolling Thunder's spell immunity, and will still hit Pangolier if he rolls or dashes away.
- Ice Shards can easily interfere with Rolling Thunder, making him stuck inside the arc and wasting his ultimate. Do not panic and use Shield Crash to get out of that position.
- Snowball help Tusk and his allies follow a fleeing Pangolier, keep in mind that the Pangolier can always counter-initiate with his Rolling Thunder.
- Walrus PUNCH! deals heavy damage even during his Rolling Thunder.
Others
- Heroes with powerful rooting abilities will disable most of Pangolier's skill, a bonus point if it pierce spell immunity since it will also be able to stop Pangolier during his Rolling Thunder: Treant Protector, Meepo, Crystal Maiden, Dark Willow, Underlord, Naga Siren
- Heroes with considerable mobility can easily escape from a rolling Pangolier: Anti-Mage, Queen of Pain, Void Spirit, Storm Spirit, Ember Spirit, Earth Spirit, moreover, if a player is familiar with how Rolling Thunder work, they can adjust their movement to avoid it entirely and of course outplay the Pangolier player.
- Heroes with other kind of disables that pierce spell immunity can hold Pangolier in place during Rolling Thunder: Axe, Beastmaster, Enigma, Magnus, Pudge, Batrider, Bane, Winter Wyvern
- Certain heroes can mess up with Pangolier's positioning and timing (especially if he intends to use Rolling Thunder during combat): Vengeful Spirit, Keeper of the Light, Huskar, Dark Seer
- Powerful physical hitters that can destroy Pangolier during his rolling from afar: Drow Ranger, Sniper, Templar Assassin, Arc Warden
Items
- Black King Bar negates the damage from Shield Crash and Rolling Thunder.
- Abyssal Blade's bash goes through Rolling Thunder's spell immunity as well as a built-in Blink to catch up with an escaping Pangolier.
- Eul's Scepter of Divinity helps heroes avoid Pangolier during Rolling Thunder, wasting part of its duration.
- Force Staff pushes heroes out of Rolling Thunder's path.
- Rod of Atos rooting Pangolier from afar, disable most of his escaping mechanism.
Good against...
- Rolling Thunder hits Arc Warden, his Tempest Double and any allies through Magnetic Field.
- Rolling Thunder also causes Pangolier to take no damage from existing stacks of Flux as well as clear all Spark Wraiths on the way.
- Swashbuckle and Shield Crash quickly destroys Broodmother's spiderlings and spiderites.
- Lucky Shot's disarm is very valuable when dealing with a Broodmother during her Insatiable Hunger.
- Shield Crash gains its damage reduction bonus from all Meepo clones, and can be used even when rooted, allowing Pangolier to gain a massive amount of damage reduction (even more than 100%).
- With too many clone running around during combat, it is almost impossible for Meepo to avoid Rolling Thunder or Swashbuckle.
- Still, remember that a lone Pangolier can never escape from a ganking Meepo.
- Pangolier's skill has considerable damage and area of effect, allows him to quickly destroy Phantom Lancer's illusions.
- Pangolier's high mobility allows him to easily escape from Phantom Lancer, through both Phantom Rush and Diffusal Blade.
- Phantom Rush will cause Phantom Lancer to be stunned by Rolling Thunder, or set himself up for a Shield Crash.
- Swashbuckle quickly burn away Refraction charges.
- Lucky Shot can possibly disrupt Templar Assassin when she is boosted with Refraction.
- Pangolier's abilities which does not need to target and has big area of effect allows him to damage her even during Meld.
- Pangolier's high mobility easily shrug off the slow from Psionic Trap.
- Pangolier's high mobility allows Pangolier to escape from Visage's ganking attempt. Keep in mind that his familiars can easily interfere with your ultimate during casting time if they are able to scout your position.
- Swashbuckle quickly burn away Gravekeeper's Cloak charges.
Others
- Heroes who rely on channeling abilities can be interrupted in teamfights by Rolling Thunder: Crystal Maiden, Pugna, Witch Doctor
- Heroes who have summons, which can be quickly cleared by his powerful area of effect skill: Nature's Prophet, Enigma, Lycan
- Heroes who are illusion based, or even heroes who frequently build Manta Style can be cleared quickly by Pangolier's high damage, or lose their damage ouput because of Lucky Shot: Chaos Knight, Naga Siren
- Heroes who rely on skills to become a heavy hitter in a certain amount of time can waste their timing because of a lucky Lucky Shot's disarm: Terrorblade, Sven, Clinkz, Windranger, Alchemist, Dragon Knight, Legion Commander
Works well with...
- Aphotic Shield gives Pangolier extra burst damage when rolling into fights, as well as dispel some nasty disables that pierce through magic immunity.
- Flaming Lasso's forced movement can be used to drag a foe into Rolling Thunder, hitting and stunning them repeatedly.
- Sticky Napalm slows enemies turn rate, preventing them from moving out of Rolling Thunder's path.
- Flamebreak can push fleeing foes back into Rolling Thunder's path, or if careful aimed, cause a second hit.
- Any enemy caught within Power Cogs is vulnerable to several consecutive stuns of Rolling Thunder.
- A good Vacuum is a perfect set up to follow with a large Rolling Thunder + Shield Crash combo.
- Ion Shell add more dps to Rolling Thunder + Shield Crash combo.
- Rolling Thunder adds to the chaos created by Earth Spirit's stuns, and knocks Magnetized enemies into Stone Remnants.
- Swashbuckle can quickly finish off Magnetized enemies.
- Rolling Thunder knocks enemies into Jakiro's linear AoE abilities. On the other hand, a Pangolier can roll straight through a good Ice Path to add more disabling time on top of a burning Macropyre.
- Blinding Light can push enemies into Rolling Thunder's path.
- Will-O-Wisp and Rolling Thunder can become a deadly combo that prevent enemy from escaping from both abilites.
- Tombstone synergizes with Rolling Thunder and Shield Crash, keeping targets within range of both abilities.
Others
- Heroes with large AoE disables can set up a good spot for Pangolier to roll in, adding more disabling time: Treant Protector, Tidehunter, Warlock, Elder Titan, bonus point for Enigma, Axe
- Heroes with large AoE abilities can add to and take advantage of the chaotic fray caused by Rolling Thunder: Death Prophet, Crystal Maiden, Spectre, Venomancer, Leshrac, Bloodseeker, Shadow Fiend, Monkey King
- Heavy damage dealers that can take advantage from the chaos caused by Rolling Thunder to keep dealing damage without much worry about the surrounding combat: Drow Ranger, Medusa, Gyrocopter, Sniper, Tinker
- Heroes who can create barriers for Rolling Thunder to bounce against: Earthshaker, Tusk